The death of [39 Zealot] Nokat (Dwarf)

in Inside The Tall Wooden Gates

from the perspective of [39 Zealot] Nokat (Dwarf)

<worn on head>       a twined marble hood
<worn on eyes>       a humming bronze visor
<worn in ear>        a jeweled hemp earring [54%]
<worn on face>       a gleaming cured leather mask
<worn around neck>   an exquisite ivory charm
<worn around neck>   an unearthly copper charm
<worn on body>       some fragile steel cuirass
<worn about body>    a burnt ivory mantle
<worn as quiver>     an angelic glass quiver
<worn about waist>   a gleaming cured leather girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some stylish hemp arm plates
<held as shield>     an ashen granite tower shield from Bandit Camp [89%]
<worn around wrist>  an unearthly crystal wristguard
<worn around wrist>  a beautiful obsidian wristguard
<worn on finger>     a glowing gold ring
<worn on finger>     a ring of sandstone
<primary weapon>     a static electrum morningstar
<worn on legs>       some tight silk pants


< 641h/641H 103v/106V Pos: standing >
Koms leaves south.
You follow Koms.

A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.

< 641h/641H 102v/106V Pos: standing >
Koms leaves south.
You follow Koms.

A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East  -West #
Koms (Human)(medium) stands in mid-air here.
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.

< 641h/641H 102v/106V Pos: standing >
A village guard leaves east.
Koms leaves east.
You follow Koms.

A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West 
Koms (Human)(medium) stands in mid-air here.
A village guard scans the horizon for signs of trouble.

< 641h/641H 104v/106V Pos: standing >
Koms leaves south.
You follow Koms.

A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.

< 641h/641H 103v/106V Pos: standing >
Koms leaves south.
You follow Koms.

A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West 
Koms (Human)(medium) stands in mid-air here.

< 641h/641H 103v/106V Pos: standing >
Koms leaves west.
You follow Koms.

A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East  -South -West #
Koms (Human)(medium) stands in mid-air here.
A piglet plops around the barn here.
A rooster hops about here.

< 641h/641H 105v/106V Pos: standing >
Koms leaves south.
You follow Koms.

A Pleasant Village Path
  This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East  -South -West #
Koms (Human)(medium) stands in mid-air here.
A rooster hops about here.

< 641h/641H 104v/106V Pos: standing >
Koms leaves south.
You follow Koms.

Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
Koms (Human)(medium) stands in mid-air here.
A chicken pecks at the seed on the floor around here.

< 641h/641H 103v/106V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
An air elemental snaps into visibility.
Koms's spell flows around an air elemental, leaving it unharmed!
An air elemental shivers as it hits Koms.
An air elemental's mass slams into Koms, knocking him to the ground!
An air elemental snaps into visibility.
Koms avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
Koms avoids being bashed by an air elemental, who loses its balance and falls.

< 641h/641H 106v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 106v/106V Pos: standing >
You miss a Drow Elf.

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 An air elemental snaps into visibility.
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
An air elemental's crush wounds Koms.
Koms's spell flows around an air elemental, leaving it unharmed!
An air elemental shivers as it hits Koms.
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 An air elemental blocks Koms's lunge at it.

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
You block a Drow Elf's lunge at you.

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
An air elemental's decent crush grazes Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
You start chanting...

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 41 ] -=[You call down a roaring flamestrike which hits a Drow Elf dead on!]=-

< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-

< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 Koms clambers to his feet.

< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 An air elemental fades from your mortal viewing...
Someone dodges Koms's attack.
An air elemental snaps into visibility.
Koms's weak pierce grazes an air elemental.

< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 You start chanting...

< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 Koms attempts to flee.
Koms leaves north.

< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 563h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 563h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
Someone suddenly attacks YOU!
An air elemental snaps into visibility.
-=[An air elemental's crush wounds you.]=-

< 557h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-

< 500h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against a Drow Elf!
You say in dwarven 'The non-believer must be punished!'
[Damage:  4 ] -=[Your decent bludgeon grazes a Drow Elf.]=-
Moradin's essence empowers you and you are rewarded with flame strike!
You miss a Drow Elf.
[Damage:  3 ] -=[Your crude bludgeon grazes a Drow Elf.]=-

< 500h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 491h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf says 'stune'

< 491h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf says 'stune'

< 491h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 469h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
Your ashen granite tower shield from Bandit Camp is filled with electrical energy!

< 459h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 An air elemental misses you.
You dodge an air elemental's vicious attack.
You block an air elemental's lunge at you.
-=[An air elemental's decent crush wounds you.]=-

< 453h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A chicken leaves north.

< 453h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You dodge a Drow Elf's vicious attack.
You block a Drow Elf's lunge at you.
You start chanting...

< 453h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 442h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 442h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.

< 442h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
Koms places a barbed dagger [poor] in the back of a Drow Elf, resulting in some strange noises and some blood.

< 435h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You complete your spell...
[Damage: 37 ] Your spell flows around a Drow Elf, leaving him unharmed!

< 435h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your bludgeon wounds a Drow Elf.]=-

< 435h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 423h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
Koms starts casting an offensive spell.

< 372h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 363h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 363h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 An air elemental misses you.
-=[An air elemental's decent crush wounds you.]=-
-=[An air elemental's fine crush strikes you.]=-
-=[An air elemental's decent crush wounds you.]=-
A Drow Elf gives an order to his followers.
You dodge a bash from an air elemental, who loses its balance and falls.

< 336h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 328h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You block a Drow Elf's lunge at you.
A Drow Elf misses you.

< 328h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
Casting: flame strike *

< 305h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 The arcs of electricty surrounding you ground out!
Koms completes his spell...
Koms utters the words 'buoblg qrunsoqpze yugh'
Koms's spell flows around a Drow Elf, leaving him unharmed!

< 305h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 30 ] -=[You call down a roaring flamestrike which hits a Drow Elf dead on!]=-

< 305h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 298h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf dodges your futile attack.

< 298h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 291h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Koms starts casting an offensive spell.

< 291h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 291h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 284h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Casting: full heal 

< 284h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
A Drow Elf starts casting an offensive spell.

< 275h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Koms completes his spell...
Koms utters the words 'buoblg qrunsoqpze yugh'
Koms's fist beats the life out of a Drow Elf, blood pours from his body!
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 535h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 The arcs of electricty surrounding you ground out!

< 535h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 526h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drow Elf - OUCH!]=-
OUCH!  That really did HURT!
Koms starts casting an offensive spell.

< 452h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 You miss a Drow Elf.
You start chanting...

< 452h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.

< 452h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
Casting: flame strike *

< 445h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drow Elf - OUCH!]=-
OUCH!  That really did HURT!
Koms completes his spell...
Koms utters the words 'buoblg qrunsoqpze yugh'
Koms's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's dark dragonscale necklace from Bloodstone Keep was completely destroyed by the massive blow!
A Drow Elf's stretched drow-skin weapons sheath was completely destroyed by the massive blow!
An air elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.60 frags!
You have gained 150 epic points.
A Drow Elf's death cry reverberates in your head as he falls to the ground.
You abort your prayer before it's done!

< 367h/641H 106v/106V Pos: standing >
the corpse of Etrios does not contain the coins.

< 367h/641H 106v/106V Pos: standing >
You feel the hatred in your heart subside.
It appears to be the corpse of Etrios.
A swirling mass of black smoke and hot ash [poor] (humming)
the mask of vitality [poor] (glowing) [79%]
a silken sash of raw silk [superior]
the living oceanic cloak [poor] (glowing)
some thick drow-skin gloves
a pair of dusty boots of dexterity (glowing) [88%]
a pair of flayed illithid hide leggings [superior] (glowing) [80%]
a blackened tiara (glowing)
a breastplate of gold-trimmed mithril [poor]
a necklace of fine silver
a glowing electrum ring [superior] (illuminating)
a shimmering limestone stud
an unique hemp stud
a humming glassteel eyepatch from Bloodstone Keep
an unique dragonscale bracelet
a pitted bronze bracer from Bandit Camp
a legendary gem heater shield from The Behemoth Herders [86%]
some well-crafted sapphire sleeves
a bloody brass band
[5] a spellbook
a bottomless bag of the illithids

< 367h/641H 106v/106V Pos: standing >
Koms gets a swirling mass of black smoke and hot ash [poor] from the corpse of Etrios.
Koms gets the mask of vitality [poor] from the corpse of Etrios.
Koms gets a silken sash of raw silk [superior] from the corpse of Etrios.
Koms gets the living oceanic cloak [poor] from the corpse of Etrios.
Koms gets some thick drow-skin gloves from the corpse of Etrios.
Koms gets a pair of dusty boots of dexterity from the corpse of Etrios.
Koms gets a pair of flayed illithid hide leggings [superior] from the corpse of Etrios.
Koms gets a blackened tiara from the corpse of Etrios.
Koms gets a bunch of stuff from the corpse of Etrios.

< 367h/641H 106v/106V Pos: standing >
You start chanting...

< 368h/641H 106v/106V Pos: standing >
Casting: full heal *

< 369h/641H 106v/106V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 638h/641H 106v/106V Pos: standing >
Koms puts a bunch of stuff into a black leather backpack [superior].

< 639h/641H 106v/106V Pos: standing >
Koms gets a breastplate of gold-trimmed mithril [poor] from the corpse of Etrios.
Koms gets a necklace of fine silver from the corpse of Etrios.
Koms gets a glowing electrum ring [superior] from the corpse of Etrios.
Koms gets a shimmering limestone stud from the corpse of Etrios.
Koms gets an unique hemp stud from the corpse of Etrios.
Koms gets a humming glassteel eyepatch from Bloodstone Keep from the corpse of Etrios.
Koms gets an unique dragonscale bracelet from the corpse of Etrios.
Koms gets a pitted bronze bracer from Bandit Camp from the corpse of Etrios.
Koms gets a legendary gem heater shield from the Behemoth Herders from the corpse of Etrios.
Koms gets some well-crafted sapphire sleeves from the corpse of Etrios.
Koms gets a bunch of stuff from the corpse of Etrios.

< 639h/641H 106v/106V Pos: standing >
Koms puts a bunch of stuff into a black leather backpack [superior].

< 641h/641H 106v/106V Pos: standing >
Koms gets a bloody brass band from the corpse of Etrios.
Koms gets a spellbook from the corpse of Etrios.
Koms gets a spellbook from the corpse of Etrios.
Koms gets a spellbook from the corpse of Etrios.
Koms gets a spellbook from the corpse of Etrios.
Koms gets a spellbook from the corpse of Etrios.
Koms gets a bottomless bag of the illithids from the corpse of Etrios.
Koms gets a bunch of stuff from the corpse of Etrios.

< 641h/641H 106v/106V Pos: standing >
Koms puts a bunch of stuff into a black leather backpack [superior].

< 641h/641H 106v/106V Pos: standing >

< 641h/641H 106v/106V Pos: standing >

< 641h/641H 106v/106V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.

< 641h/641H 106v/106V Pos: standing >
It appears to be the corpse of Etrios.
Nothing.

< 641h/641H 106v/106V Pos: standing >

< 641h/641H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.

< 641h/641H 106v/106V Pos: standing >

< 641h/641H 106v/106V Pos: standing >
Koms opens the gates.

< 641h/641H 106v/106V Pos: standing >
Koms leaves south.
Koms leaves south.
Koms leaves south.
Koms leaves south.
Koms leaves south.
You follow Koms.

Outside Some Flimsy Wooden Gates
  This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.

< 641h/641H 105v/106V Pos: standing >
Koms closes the gates.

< 641h/641H 105v/106V Pos: standing >
Experience till level: 1055318

< 641h/641H 105v/106V Pos: standing >
Autosaving...
Koms opens the gates.

< 641h/641H 105v/106V Pos: standing >
Koms leaves north.
Koms leaves north.
Koms leaves north.
Koms leaves north.
Koms leaves north.
You follow Koms.

Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.

< 641h/641H 104v/106V Pos: standing >
It appears to be the corpse of Etrios.
Nothing.

< 641h/641H 106v/106V Pos: standing >
You are using:
<worn on head>       a twined marble hood
<worn on eyes>       a humming bronze visor
<worn in ear>        a jeweled hemp earring [54%]
<worn in ear>        a well-used glass earring
<worn on face>       a gleaming cured leather mask
<worn around neck>   an exquisite ivory charm
<worn around neck>   an unearthly copper charm
<worn on body>       some fragile steel cuirass
<worn about body>    a burnt ivory mantle
<worn as quiver>     an angelic glass quiver
<worn about waist>   a gleaming cured leather girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some stylish hemp arm plates
<held as shield>     an ashen granite tower shield from Bandit Camp [89%]
<worn around wrist>  an unearthly crystal wristguard
<worn around wrist>  a beautiful obsidian wristguard
<worn on hands>      some beautiful silver gloves
<worn on finger>     a glowing gold ring
<worn on finger>     a ring of sandstone
<primary weapon>     a static electrum morningstar
<worn on legs>       some tight silk pants
<worn on feet>       some cracked brass moccasins

< 641h/641H 106v/106V Pos: standing >
Skill
1h bludgeon                  100
1h flaying                    40
2h bludgeon                   40
age corpse                (obtained at level 40)
bandage                       40
carve                         40
clerical spell knowledge      96
climb                         40
concentration                 40
double attack             (obtained at level 51)
fishing                       40
kick                          40
meditate                     100
mount                         41
quick chant                  100
retreat                       40
salvage                       40
shield block                  60
swim                          40
switch opponents              40

< 641h/641H 106v/106V Pos: standing >

< 641h/641H 106v/106V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
Koms successfully carved the eyes of Etrios. Yuk!

< 641h/641H 106v/106V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.
Koms (Human)(medium) stands in mid-air here.

< 641h/641H 106v/106V Pos: standing >
An Ogre enters from the south.
Parts of the corpse of Etrios that are still intact:
face ears bowels arms legs 

< 641h/641H 106v/106V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 628h/641H 106v/106V Pos: on your ass >
-=[An Ogre's impressive crush strikes you.]=-
You block an Ogre's lunge at you.
An Ogre swiftly follows up his devastating slash with a surprise attack!
-=[An Ogre's impressive slash strikes you.]=-
-=[An Ogre's slash strikes you very hard.]=-
OUCH!  That really did HURT!
-=[An Ogre's impressive crush strikes you hard.]=-
-=[An Ogre's powerful crush strikes you hard.]=-
You block an Ogre's lunge at you.
Koms leaves south.
Koms leaves south.
Koms leaves south.
Koms leaves south.
Koms leaves south.

< 387h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC: few wounds E: An Ogre sta EP: few scratches >
 An Ogre parries your futile lunge at him.

< 387h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC: few wounds E: An Ogre sta EP: few scratches >
 A faint hum can be heard from the mystic axe of the dragonkind carried by an Ogre.

< 387h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC: few wounds E: An Ogre sta EP: few scratches >
 Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.

< 387h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC: few wounds E: An Ogre sta EP: few scratches >
 -=[An Ogre's impressive crush strikes you hard.]=-
-=[An Ogre's slash strikes you hard.]=-
-=[An Ogre's impressive slash strikes you hard.]=-
-=[An Ogre's impressive crush strikes you very hard.]=-
-=[An Ogre's powerful crush seriously wounds you.]=-
-=[An Ogre's crush seriously wounds you.]=-
Koms starts casting a spell.

< 158h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC:pretty hurt E: An Ogre sta EP: few scratches >
 Koms completes his spell...
Koms utters the words 'yjrr pzar'
A torrent of divine energy flows from Koms into an Ogre's body, and his wounds begin to heal!
You miss an Ogre.

< 158h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC:pretty hurt E: An Ogre sta EP: few scratches >
 The world stops spinning.

< 158h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC:pretty hurt E: An Ogre sta EP: few scratches >
 Koms starts casting a spell.

< 158h/641H 106v/106V Pos: on your ass >
< T: Nokat TP: ass TC:pretty hurt E: An Ogre sta EP: few scratches >
 -=[An Ogre's powerful crush seriously wounds you.]=-
-=[An Ogre's impressive slash seriously wounds you.]=-
-=[An Ogre's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
An Ogre pulses with the power of dragons...
An Ogre breathes fire, filling the surrounding area!
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following Koms.
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following Koms.
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following Koms.
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following Koms.
Koms is partly turned to ashes, as an Ogre breathes fire.
-=[An Ogre burns you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An Ogre's impressive crush hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[