<worn as a badge> Ehkahk's badge of Honor [poor] (glowing) [86%]
<worn on head> the devil crown of Bar'zuul (magic) [81%]
<worn on eyes> the eyes of undead fire [superior] (magic) (glowing)
<worn in ear> a black pearl earring [superior]
<worn in ear> a tiny green earring (magic) (glowing)
<worn on face> a snakeskin mask
<worn around neck> a collar of dark flames [superior]
<worn around neck> the necklace of resilience [superior] (magic)
<worn on body> the chameleon suit of transformation
<worn about body> an earthen cloak of lordly might of damage
<worn on back> a sharkskin backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> a utility belt of poisoning agents [poor]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt> an illithid-skin sack [superior] (magic) (glowing) [80%]
<worn on arms> lengths of pure eldrich fire [superior] (magic) (glowing)
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> a shiny crimson ring [poor] (invis) (magic)
<worn on finger> Zorobabi's circular stone ring
<primary weapon> a green bladed dagger named 'Sepsis' [superior] (magic) (humming) [74%]
<secondary weapon> the ice dagger of Sevenoaks (magic)
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> the boots named "Death Incarnate"
< 746h/746H 163v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 163v/166V Pos: standing >
You quickly scan the area.
A short dwarven scrivener who is close by to your north.
A heavily-built mason who is not far off to your north.
A well-groomed barber who is a brief walk away to your north.
An imposing man-at-arms who is close by to your south.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.
A grumbling private who is close by to your west.
< 746h/746H 163v/166V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
A short dwarven scrivener studies the book in front of him.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your north.
A master locksmith who is in the distance to your north.
The bailey apothecary who is close by to your east.
An imposing man-at-arms who is not far off to your south.
A tall longbowman who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
< 746h/746H 165v/166V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A heavily-built mason is strolling through the bailey streets.
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your north.
A master locksmith who is rather far off to your north.
A burly quarrier who is a brief walk away to your east.
A small halfling woodturner who is rather far off to your east.
A short dwarven scrivener who is close by to your south.
An imposing man-at-arms who is a brief walk away to your south.
A tall longbowman who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 746h/746H 164v/166V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A well-groomed barber wanders the streets of the bailey.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A master locksmith who is a brief walk away to your north.
A one-eyed elven glazier who is close by to your east.
A heavily-built mason who is close by to your south.
A short dwarven scrivener who is not far off to your south.
An imposing man-at-arms who is rather far off to your south.
A tall longbowman who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A rambouillet sheep who is not far off to your west.
A humble shepherd who is not far off to your west.
< 746h/746H 165v/166V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A master locksmith who is not far off to your north.
A bearded cutler who is close by to your east.
A well-groomed barber who is close by to your south.
A short dwarven scrivener who is a brief walk away to your south.
A grumbling private who is rather far off to your south.
An imposing man-at-arms who is in the distance to your south.
A tall longbowman who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 746h/746H 164v/166V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your north.
A well-groomed barber who is not far off to your south.
A heavily-built mason who is a brief walk away to your south.
A short dwarven scrivener who is rather far off to your south.
A grumbling private who is in the distance to your south.
< 746h/746H 165v/166V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
A master locksmith wanders the streets of the bailey.
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your south.
A heavily-built mason who is rather far off to your south.
A short dwarven scrivener who is in the distance to your south.
< 746h/746H 164v/166V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
The corpse of a well-groomed barber is lying here.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A frowning teamster who is not far off to your east.
A master locksmith who is close by to your south.
A well-groomed barber who is rather far off to your south.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A frowning teamster who is a brief walk away to your east.
< 746h/746H 164v/166V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A frowning teamster who is rather far off to your east.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A frowning teamster who is in the distance to your east.
< 746h/746H 164v/166V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A heavy footman who is close by above you.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A disfigured limeburner who is close by to your east.
The bailey sheriff who is not far off to your east.
A barrel-chested bellfounder who is not far off to your east.
< 746h/746H 164v/166V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your east.
An overweight brewer who is rather far off to your south.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
An overweight brewer who is a brief walk away to your south.
< 746h/746H 164v/166V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is a brief walk away to your east.
A humble shepherd who is a brief walk away to your east.
A well-groomed barber who is rather far off to your east.
A one-eyed elven glazier who is in the distance to your east.
An overweight brewer who is not far off to your south.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your south.
< 746h/746H 164v/166V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
An overweight brewer is strolling through on his way to work.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
You see nothing.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
< 746h/746H 164v/166V Pos: standing >
The Bottom of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -U
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
An overweight brewer who is not far off to your north.
A grumbling private who is rather far off to your east.
An imposing man-at-arms who is rather far off to your east.
A tall longbowman who is rather far off to your east.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
An inspection agent who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
< 746h/746H 165v/166V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -E -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A grumbling private who is a brief walk away to your east.
An imposing man-at-arms who is a brief walk away to your east.
A tall longbowman who is a brief walk away to your east.
A dwarven merchant who is a brief walk away to your east.
A customs officer who is a brief walk away to your east.
An inspection agent who is a brief walk away to your east.
An imposing man-at-arms who is in the distance to your east.
< 746h/746H 164v/166V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A small elven fisherman who is close by to your north.
An overweight baker who is not far off to your north.
A grumbling private who is not far off to your east.
An imposing man-at-arms who is not far off to your east.
A tall longbowman who is not far off to your east.
A dwarven merchant who is not far off to your east.
A customs officer who is not far off to your east.
An inspection agent who is not far off to your east.
An imposing man-at-arms who is rather far off to your east.
< 746h/746H 165v/166V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A grumbling private who is close by to your east.
An imposing man-at-arms who is close by to your east.
A dwarven merchant who is close by to your east.
A customs officer who is close by to your east.
An inspection agent who is close by to your east.
An imposing man-at-arms who is a brief walk away to your east.
< 746h/746H 164v/166V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A grumbling private is muttering about manning the cauldrons.
An imposing man-at-arms is strolling about, looking for trouble.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A well-groomed barber who is rather far off to your north.
< 746h/746H 165v/166V Pos: standing >
An imposing man-at-arms leaves east.
< 746h/746H 165v/166V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
An imposing man-at-arms is strolling about, looking for trouble.
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
A grumbling private who is close by to your west.
A dwarven merchant who is close by to your west.
A customs officer who is close by to your west.
An inspection agent who is close by to your west.
< 746h/746H 164v/166V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your west.
A grumbling private who is not far off to your west.
A dwarven merchant who is not far off to your west.
A customs officer who is not far off to your west.
An inspection agent who is not far off to your west.
< 746h/746H 165v/166V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your west.
An imposing man-at-arms who is not far off to your west.
A grumbling private who is a brief walk away to your west.
A dwarven merchant who is a brief walk away to your west.
A customs officer who is a brief walk away to your west.
An inspection agent who is a brief walk away to your west.
< 746h/746H 164v/166V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is a brief walk away to your north.
A burly quarrier who is rather far off to your north.
An imposing man-at-arms who is not far off to your west.
An imposing man-at-arms who is a brief walk away to your west.
A grumbling private who is rather far off to your west.
A dwarven merchant who is rather far off to your west.
A customs officer who is rather far off to your west.
An inspection agent who is rather far off to your west.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is not far off to your north.
A burly quarrier who is a brief walk away to your north.
A delicate herbalist who is close by to your west.
< 746h/746H 164v/166V Pos: standing >
A Dirt Road along the Eastern Palisade
Obvious exits: -N -S
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your north.
A burly quarrier who is not far off to your north.
A skinny girdler who is in the distance to your north.
< 746h/746H 165v/166V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
Obvious exits: -N -S -W
A small halfling woodturner paces about the area slowly.
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A burly quarrier who is close by to your north.
A skinny girdler who is rather far off to your north.
A short dwarven scrivener who is rather far off to your west.
A heavily-built mason who is rather far off to your west.
A sleazy half-orc prostitute who is in the distance to your west.
An exhausted ranger who is in the distance to your west.
A rotund halfling bartender who is in the distance to your west.
< 746h/746H 164v/166V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
A burly quarrier is strolling through on his way home.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A skinny girdler who is a brief walk away to your north.
A small halfling woodturner who is close by to your south.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A skinny girdler who is not far off to your north.
A burly quarrier who is close by to your south.
A small halfling woodturner who is not far off to your south.
A bulky ploughman who is close by to your west.
< 746h/746H 164v/166V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your north.
A burly quarrier who is not far off to your south.
A small halfling woodturner who is a brief walk away to your south.
< 746h/746H 165v/166V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
A skinny girdler is exploring the different districts.
< 746h/746H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 164v/166V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is rather far off to your south.
< 746h/746H 164v/166V Pos: standing >
A skinny girdler leaves north.
< 746h/746H 166v/166V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U
A skinny girdler is exploring the different districts.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
A burly quarrier who is rather far off to your south.
A small halfling woodturner who is in the distance to your south.
A red-nosed vintner who is close by to your west.
A frowning teamster who is close by to your west.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 746h/746H 165v/166V Pos: standing >
Autosaving...
< 746h/746H 165v/166V Pos: standing >
The Top of the Tower at the Northeastern Corner of the Palisade
Obvious exits: -S -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
The wraith of a tall longbowman who is close by to your south.
A Gnome who is close by to your south.
A burly bricklayer who is close by to your south.
A rotund tinker who is a brief walk away to your south.
A tall longbowman who is close by to your west.
The sergeant of the guard who is a brief walk away to your west.
A skinny girdler who is close by below you.
< 746h/746H 165v/166V Pos: standing >
Try becoming part of a guild first! DUH!
< 746h/746H 165v/166V Pos: standing >
It's a bit nippy here.
< 746h/746H 166v/166V Pos: standing >
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a burly bricklayer is lying here.
The wraith of a tall longbowman stands here. (minion)
A Gnome (small) stands in mid-air here. (Non-Fraggable)
< 746h/746H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 746h/746H 165v/166V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your north.
A heavy footman who is close by to your north.
A rotund tinker who is not far off to your south.
< 746h/746H 165v/166V Pos: standing >
[Damage: 75 ] A Gnome makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
< 737h/746H 165v/166V Pos: standing >
< T: Twizel TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
[Damage: 12 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 10 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 11 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 12 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
You attack a Gnome. [4 Hits]
< 715h/746H 165v/166V Pos: standing >
< T: Twizel TP: sta TC:few scratches E: A Gnome sta EP: nasty wounds >
You have no idea how to even begin.
< 715h/746H 165v/166V Pos: standing >
< T: Twizel TP: sta TC:few scratches E: A Gnome sta EP: nasty wounds >
It is a bit hard to circle someone when you are being beaten upon!
< 715h/746H 165v/166V Pos: standing >
< T: Twizel TP: sta TC:few scratches E: A Gnome sta EP: nasty wounds >
A Gnome attacks you. [0 Hits]
You have no idea how to even begin.
< 715h/746H 165v/166V Pos: standing >
< T: Twizel TP: sta TC:few scratches E: A Gnome sta EP: nasty wounds >
You do an amazing maneuver, tripping a Gnome.
< 715h/746H 165v/166V Pos: standing >
< T: Twizel TP: sta TC:few scratches E: A Gnome ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 19 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 18 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 21 ] Your spirit suffers from contact with a Gnome's aura!
You shiver from the unnatural cold as you hit a Gnome.
[Damage: 13 ] A Gnome's patched hemp chainmail was completely destroyed by the massive blow!
The wraith of a tall longbowman stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.