<worn on head> a twined granite coif
<worn in ear> a well-crafted rubber stud
<worn in ear> a crude copper earring
<worn around neck> a human-made iron gorget
<worn around neck> a superior crystal medallion
<worn about body> a flaming limestone bodycloak
<worn about waist> a cracked rubber belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a quill
<worn on arms> some burnt marble arm plates
<held as shield> a sparkling steel heater shield
<worn on hands> some glowing brass gauntlets
<worn on finger> a ghastly rubber signet
<worn on finger> a human-made marble ring from Turolopolis Zoo
<primary weapon> a heavy oaken shillelagh [superior]
<worn on legs> some flaming clay greaves
<worn on feet> some fragile bronze shoes
The wraith of a tall longbowman utters the word 'fireball'
The wraith of a tall longbowman smirks as its fireball explodes into the face of an overweight brewer.
An overweight brewer's punch strikes the wraith of a tall longbowman.
An overweight brewer shivers as he hits the wraith of a tall longbowman.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's decent punch strikes an overweight brewer.
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 40 ] Your blast of cold strikes an overweight brewer dead on, who shudders from the pain.
The chilling cold causes an overweight brewer to stammer, apparently weakened.
< 201h/201H 106v/106V Pos: standing >
An overweight brewer's fine punch strikes the wraith of a tall longbowman.
An overweight brewer shivers as he hits the wraith of a tall longbowman.
An overweight brewer is incapacitated and will slowly die, if not aided.
You start chanting...
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's punch grievously wounds an overweight brewer.
An overweight brewer is mortally wounded, and will die soon, if not aided.
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 3 ] Your blast of cold strikes an overweight brewer dead on, who shudders from the pain.
An overweight brewer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The last gasps of an overweight brewer cause a sickening chill to run up your spine.
< 201h/201H 106v/106V Pos: standing >
Saving Beee.
< 201h/201H 106v/106V Pos: standing >
You get a small pile of coins from the corpse of an overweight brewer.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 19 copper coins.
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman fades from your mortal viewing...
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
The corpse of an overweight brewer is preserved for an additional 58 hours.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
Casting: animate dead **
< 201h/201H 106v/106V Pos: standing >
Casting: animate dead *
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
You breathe life into the corpse of an overweight brewer with the awesome power of your art.
The zombie of an overweight brewer starts following you.
< 201h/201H 106v/106V Pos: standing >
Character attributes for Beee
Level: 29 Race: Gnome Class: Necromancer
Age: 106 yrs / 8 mths Height: 41 inches Weight: 49 lbs Size: small
Actual (Base) Actual (Base)
Str: 84 ( 99) Pow: 91 ( 87)
Dex: 105 ( 91) Int: 130 (100)
Agi: 116 ( 97) Wis: 79 ( 83)
Con: 93 (103) Cha: 82 ( 86) Luk: 100 (100)
Equipped Items: 17 Carried weight: 69
Armor Points: -114 Reduces melee damage taken by 11.4%
Melee Critical Percentage(int): 14%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 20%
Hitroll: 4 Damroll: 10
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[51] FEA[51]
BRE[46] SPE[46]
Load carried: Light
< 201h/201H 106v/106V Pos: standing >
You make a magical gesture, sending the zombie of an overweight brewer back to the nether plane.
The zombie of an overweight brewer stops following you.
< 201h/201H 106v/106V Pos: standing >
You sit down and relax.
< 201h/201H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - cone of cold
( 5th circle) 1 - levitate
1 - coldshield
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 8 - chill touch
( 1st circle) 1 - minor creation
1 - detect magic
7 - slashing darkness
And you are currently memorizing the following spells:
10 seconds: ( 6th) cone of cold
21 seconds: ( 6th) cone of cold
28 seconds: ( 3rd) embalm
36 seconds: ( 3rd) animate dead
You can memorize no more spells.
You continue your study.
< 201h/201H 106v/106V Pos: sitting >
You start meditating...
< 201h/201H 106v/106V Pos: sitting >
You are still a very long way from your next level.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
< 201h/201H 106v/106V Pos: sitting >
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing embalm.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.
< 201h/201H 106v/106V Pos: sitting >
You clamber to your feet.
< 201h/201H 106v/106V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
*The wraith of a tall longbowman stands here. (minion)
< 201h/201H 106v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Western Palisade
</map>
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
The wraith of a tall longbowman enters from the east.
< 201h/201H 105v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
The wraith of a tall longbowman enters from the south.
< 201h/201H 104v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Wiredrawer's Store at the Front of the Smithies' Ring
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Wiredrawer's Store at the Front of the Smithies' Ring
</map>
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
A burly wiredrawer stands here coiling a length of cable.
The wraith of a tall longbowman enters from the west.
< 201h/201H 104v/106V Pos: standing >
This large barbarian is the bailey wiredrawer. Given a rod of metal he
draws it over and over through successively smaller holes, resulting finally
in a long length of wire, hopefully not too brittle or weak.
A burly wiredrawer appears to be Barbarian and is in excellent condition.
He's medium in size.
< 201h/201H 106v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Large Covered Booth for the Smithies' Hired Ironmonger
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Large Covered Booth for the Smithies' Hired Ironmonger
</map>
A Large Covered Booth for the Smithies' Hired Ironmonger
Obvious exits: -N -E -S -W
A charismatic ironmonger is hawking the smithys' goods.
The wraith of a tall longbowman enters from the south.
< 201h/201H 105v/106V Pos: standing >
The killing ice around your body melts.
Are you mad!?
< 201h/201H 105v/106V Pos: standing >
You quickly scan the area.
The bailey sheriff who is close by to your north.
A burly wiredrawer who is close by to your south.
< 201h/201H 105v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!
< 201h/201H 106v/106V Pos: standing >
You sit down and relax.
< 201h/201H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 2 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 8 - chill touch
( 1st circle) 1 - minor creation
1 - detect magic
7 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 5th) coldshield
You can memorize no more spells.
You continue your study.
< 201h/201H 106v/106V Pos: sitting >
You start meditating...
< 201h/201H 106v/106V Pos: sitting >
Autosaving...
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing coldshield.
Your studies are complete.
< 201h/201H 106v/106V Pos: sitting >
You clamber to your feet.
< 201h/201H 106v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>
The Limeburner's Store at the Front of the Smithies' Ring
Obvious exits: -E -S -W
A disfigured limeburner is making lime for mortar.
The bailey sheriff is wandering about, looking for troublemakers.
The wraith of a tall longbowman enters from the south.
< 201h/201H 105v/106V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 201h/201H 105v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
The wraith of a tall longbowman enters from the east.
< 201h/201H 104v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Northwestern Corner of the Palisade
</map>
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
The wraith of a tall longbowman enters from the south.
< 201h/201H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 201h/201H 104v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
The wraith of a tall longbowman enters from the west.
< 201h/201H 104v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
The wraith of a tall longbowman enters from the west.
< 201h/201H 103v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The wraith of a tall longbowman enters from the west.
< 201h/201H 102v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
The corpse of a well-groomed barber is lying here.
The wraith of a tall longbowman enters from the west.
< 201h/201H 102v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The wraith of a tall longbowman enters from the west.
< 201h/201H 101v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The wraith of a tall longbowman enters from the west.
< 201h/201H 100v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
A frowning teamster glares as he walks about the bailey.
The wraith of a tall longbowman enters from the west.
< 201h/201H 100v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower At the Northeastern Corner of the Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower At the Northeastern Corner of the Palisade
</map>
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U
A red-nosed vintner stumbles about after a day of testing his product.
A skinny girdler is exploring the different districts.
The wraith of a tall longbowman enters from the west.
< 201h/201H 100v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Northeastern Corner of the Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Northeastern Corner of the Palisade
</map>
The Top of the Tower at the Northeastern Corner of the Palisade
Obvious exits: -S -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The wraith of a tall longbowman enters from below.
< 201h/201H 101v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A burly bricklayer strolls though the streets of the bailey.
The wraith of a tall longbowman enters from the north.
< 201h/201H 101v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
The wraith of a tall longbowman enters from the north.
< 201h/201H 102v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A rotund tinker is wandering the alleys of the bailey.
The wraith of a tall longbowman enters from the north.
< 201h/201H 102v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
The wraith of a tall longbowman enters from the south.
< 201h/201H 103v/106V Pos: standing >
Ok.
The wraith of a tall longbowman starts casting an offensive spell called 'fireball'.
The wraith of a tall longbowman snaps into visibility.
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman utters the word 'fireball'
The wraith of a tall longbowman smirks as its fireball explodes into the face of a tall longbowman.
A tall longbowman's punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
The wraith of a tall longbowman dodges a tall longbowman's attack.
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman misses a tall longbowman.
You start chanting...
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman dodges a tall longbowman's attack.
The wraith of a tall longbowman dodges a tall longbowman's attack.
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 48 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
The chilling cold causes a tall longbowman to stammer, apparently weakened.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
Casting: cone of cold *
A tall longbowman dodges the wraith of a tall longbowman's attack.
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 43 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
The chilling cold causes a tall longbowman to stammer, apparently weakened.
< 201h/201H 106v/106V Pos: standing >
A tall longbowman's fine punch strikes the wraith of a tall longbowman hard.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's punch strikes the wraith of a tall longbowman hard.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
You start chanting...
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's punch strikes a tall longbowman very hard.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 18 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
A tall longbowman is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
You feel the bloodlust in your heart as you hear the death cry of a tall longbowman.
< 201h/201H 106v/106V Pos: standing >
A burly bricklayer enters from the north.
< 201h/201H 106v/106V Pos: standing >
Saving Beee.
< 201h/201H 106v/106V Pos: standing >
You get a pair of cotton-weave greaves [superior] from the corpse of a tall longbowman.
You get a tunic woven of hardened reed from the corpse of a tall longbowman.
You get a few coins from the corpse of a tall longbowman.
There were: 1 platinum coin, 10 gold coins.
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman fades from your mortal viewing...
You attempt to break down your a pair of cotton-weave greaves [superior], but end up breaking it in the process.
< 201h/201H 106v/106V Pos: standing >
You attempt to break down your a tunic woven of hardened reed, but end up breaking it in the process.
< 201h/201H 106v/106V Pos: standing >
You sit down and relax.
< 201h/201H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - levitate
1 - coldshield
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 2 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 8 - chill touch
( 1st circle) 1 - minor creation
1 - detect magic
7 - slashing darkness
And you are currently memorizing the following spells:
10 seconds: ( 6th) cone of cold
21 seconds: ( 6th) cone of cold
31 seconds: ( 6th) cone of cold
42 seconds: ( 6th) cone of cold
You can memorize no more spells.
You continue your study.
< 201h/201H 106v/106V Pos: sitting >
You start meditating...
< 201h/201H 106v/106V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
< 201h/201H 106v/106V Pos: sitting >
A burly bricklayer leaves north.
< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.
< 201h/201H 106v/106V Pos: sitting >
You clamber to your feet.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
A burly bricklayer enters from the north.
< 201h/201H 106v/106V Pos: standing >
Casting: embalm *
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
The corpse of a tall longbowman is preserved for an additional 58 hours.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
Casting: animate dead *
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tall longbowman with the awesome power of your art.
The spectre of a tall longbowman starts following you.
< 201h/201H 106v/106V Pos: standing >
You make a magical gesture, sending the spectre of a tall longbowman back to the nether plane.
The spectre of a tall longbowman stops following you.
< 201h/201H 106v/106V Pos: standing >
A burly bricklayer leaves north.
< 201h/201H 106v/106V Pos: standing >
Consider killing who?
< 201h/201H 106v/106V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A burly bricklayer strolls though the streets of the bailey.
The wraith of a tall longbowman enters from the south.
< 201h/201H 105v/106V Pos: standing >
You would need some luck!
< 201h/201H 105v/106V Pos: standing >
Ok.
The wraith of a tall longbowman starts casting an offensive spell.
The wraith of a tall longbowman snaps into visibility.
< 201h/201H 105v/106V Pos: standing >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman utters the word 'fireball'
The wraith of a tall longbowman smirks as its fireball explodes into the face of a burly bricklayer.
A burly bricklayer's fine punch strikes the wraith of a tall longbowman.
A burly bricklayer shivers as he hits the wraith of a tall longbowman.
< 201h/201H 105v/106V Pos: standing >
The wraith of a tall longbowman's decent punch wounds a burly bricklayer.
< 201h/201H 105v/106V Pos: standing >
The wraith of a tall longbowman dodges a burly bricklayer's attack.
A burly bricklayer's impressive punch seriously wounds the wraith of a tall longbowman.
A burly bricklayer shivers as he hits the wraith of a tall longbowman.
< 201h/201H 105v/106V Pos: standing >
You start chanting...
< 201h/201H 105v/106V Pos: standing >
A burly bricklayer dodges the wraith of a tall longbowman's attack.
< 201h/201H 105v/106V Pos: standing >
Casting: cone of cold *
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 50 ] Your blast of cold strikes a burly bricklayer dead on, who shudders from the pain.
The chilling cold causes a burly bricklayer to stammer, apparently weakened.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's decent punch strikes a burly bricklayer.
< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman dodges a burly bricklayer's attack.
The wraith of a tall longbowman dodges a burly bricklayer's attack.
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 50 ] Your blast of cold strikes a burly bricklayer dead on, who shudders from the pain.
< 201h/201H 106v/106V Pos: standing >
You start chanting...
< 201h/201H 106v/106V Pos: standing >
It's a bit nippy here.
< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 44 ] Your blast of cold strikes a burly bricklayer dead on, who shudders from the pain.
A burly bricklayer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
You feel the bloodlust in your heart as you hear the death cry of a burly bricklayer.
< 201h/201H 106v/106V Pos: standing >
Out of nowhere, a human merchant stabs you in the back.
OUCH! That really did HURT!
[Damage: 6 ] A human merchant suffers from contact with the aura about you.
[Damage: 3 ] A human merchant shivers from the unnatural cold as he hits you!
< 126h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: few wounds E: a human merchant sta EP: few scratches >
Saving Beee.
< 126h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: few wounds E: a human merchant sta EP: few scratches >
A human merchant's fine pierce strikes you hard.
[Damage: 4 ] A human merchant suffers from contact with the aura about you.
[Damage: 2 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's pierce strikes you hard.
[Damage: 3 ] A human merchant suffers from contact with the aura about you.
[Damage: 1 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's fine pierce strikes you hard.
[Damage: 4 ] A human merchant suffers from contact with the aura about you.
[Damage: 2 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's fine pierce strikes you very hard.
[Damage: 4 ] A human merchant suffers from contact with the aura about you.
[Damage: 2 ] A human merchant shivers from the unnatural cold as he hits you!
< 81h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: nasty wounds E: a human merchant sta EP: few scratches >
A human merchant dodges your futile attack.
< 81h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: nasty wounds E: a human merchant sta EP: few scratches >
A human merchant dances an amazing maneuver in battle, tripping you.
< 81h/201H 106v/106V Pos: on your ass >
< T: Beee TP: ass TC: nasty wounds E: a human merchant sta EP: few scratches >
A human merchant's impressive pierce seriously wounds you.
OUCH! That really did HURT!
[Damage: 7 ] A human merchant suffers from contact with the aura about you.
[Damage: 3 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's impressive pierce enshrouds you in a mist of blood.
[Damage: 6 ] A human merchant suffers from contact with the aura about you.
[Damage: 3 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 6 ] A human merchant suffers from contact with the aura about you.
[Damage: 3 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 7 ] A human merchant suffers from contact with the aura about you.
[Damage: 4 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant misses you.
A human merchant's impressive pierce hits you.
Your patched hemp chainmail was completely destroyed by the massive blow!