The death of [29 Necromancer] Beee (Gnome)

in A Narrow Platform Along the Eastern Palisade

from the perspective of [29 Necromancer] Beee (Gnome)

<worn on head>       a twined granite coif
<worn in ear>        a well-crafted rubber stud
<worn in ear>        a crude copper earring
<worn around neck>   a human-made iron gorget
<worn around neck>   a superior crystal medallion
<worn about body>    a flaming limestone bodycloak
<worn about waist>   a cracked rubber belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a quill
<worn on arms>       some burnt marble arm plates
<held as shield>     a sparkling steel heater shield
<worn on hands>      some glowing brass gauntlets
<worn on finger>     a ghastly rubber signet
<worn on finger>     a human-made marble ring from Turolopolis Zoo
<primary weapon>     a heavy oaken shillelagh [superior]
<worn on legs>       some flaming clay greaves
<worn on feet>       some fragile bronze shoes

The wraith of a tall longbowman utters the word 'fireball'
The wraith of a tall longbowman smirks as its fireball explodes into the face of an overweight brewer.
An overweight brewer's punch strikes the wraith of a tall longbowman.
An overweight brewer shivers as he hits the wraith of a tall longbowman.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's decent punch strikes an overweight brewer.

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 40 ] Your blast of cold strikes an overweight brewer dead on, who shudders from the pain.
The chilling cold causes an overweight brewer to stammer, apparently weakened.

< 201h/201H 106v/106V Pos: standing >
An overweight brewer's fine punch strikes the wraith of a tall longbowman.
An overweight brewer shivers as he hits the wraith of a tall longbowman.
An overweight brewer is incapacitated and will slowly die, if not aided.
You start chanting...

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's punch grievously wounds an overweight brewer.
An overweight brewer is mortally wounded, and will die soon, if not aided.

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage:  3 ] Your blast of cold strikes an overweight brewer dead on, who shudders from the pain.
An overweight brewer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The last gasps of an overweight brewer cause a sickening chill to run up your spine.

< 201h/201H 106v/106V Pos: standing >
Saving Beee.

< 201h/201H 106v/106V Pos: standing >
You get a small pile of coins from the corpse of an overweight brewer.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 19 copper coins. 

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman fades from your mortal viewing...

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
The corpse of an overweight brewer is preserved for an additional 58 hours.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
Casting: animate dead **

< 201h/201H 106v/106V Pos: standing >
Casting: animate dead *

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
You breathe life into the corpse of an overweight brewer with the awesome power of your art.
The zombie of an overweight brewer starts following you.

< 201h/201H 106v/106V Pos: standing >

		Character attributes for Beee

Level: 29   Race: Gnome   Class: Necromancer 
Age: 106 yrs / 8 mths  Height: 41 inches Weight: 49 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  84 ( 99)    Pow:  91 ( 87)
Dex: 105 ( 91)    Int: 130 (100)   
Agi: 116 ( 97)    Wis:  79 ( 83)
Con:  93 (103)    Cha:  82 ( 86)   Luk: 100 (100)
Equipped Items:  17     Carried weight:   69

Armor Points: -114  Reduces melee damage taken by 11.4% 
Melee Critical Percentage(int): 14%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 4   Damroll: 10
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[51]  FEA[51]
               BRE[46]  SPE[46]

Load carried: Light

< 201h/201H 106v/106V Pos: standing >
You make a magical gesture, sending the zombie of an overweight brewer back to the nether plane.
The zombie of an overweight brewer stops following you.

< 201h/201H 106v/106V Pos: standing >
You sit down and relax.

< 201h/201H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  1 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) cone of cold
   21 seconds:  ( 6th) cone of cold
   28 seconds:  ( 3rd) embalm
   36 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 201h/201H 106v/106V Pos: sitting >
You start meditating...

< 201h/201H 106v/106V Pos: sitting >
You are still a very long way from your next level.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.

< 201h/201H 106v/106V Pos: sitting >

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing embalm.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 201h/201H 106v/106V Pos: sitting >
You clamber to your feet.

< 201h/201H 106v/106V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
*The wraith of a tall longbowman stands here. (minion) 

< 201h/201H 106v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Western Palisade
</map>
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
The wraith of a tall longbowman enters from the east.

< 201h/201H 105v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
The wraith of a tall longbowman enters from the south.

< 201h/201H 104v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Wiredrawer's Store at the Front of the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Wiredrawer's Store at the Front of the Smithies' Ring
</map>
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
A burly wiredrawer stands here coiling a length of cable.
The wraith of a tall longbowman enters from the west.

< 201h/201H 104v/106V Pos: standing >
   This large barbarian is the bailey wiredrawer.  Given a rod of metal he
draws it over and over through successively smaller holes, resulting finally
in a long length of wire, hopefully not too brittle or weak.
A burly wiredrawer appears to be Barbarian and is in excellent condition.
He's medium in size.


< 201h/201H 106v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Large Covered Booth for the Smithies' Hired Ironmonger
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Large Covered Booth for the Smithies' Hired Ironmonger
</map>
A Large Covered Booth for the Smithies' Hired Ironmonger
Obvious exits: -N -E -S -W
A charismatic ironmonger is hawking the smithys' goods.
The wraith of a tall longbowman enters from the south.

< 201h/201H 105v/106V Pos: standing >
The killing ice around your body melts.
Are you mad!?

< 201h/201H 105v/106V Pos: standing >
You quickly scan the area.
The bailey sheriff who is close by to your north.
A burly wiredrawer who is close by to your south.

< 201h/201H 105v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 201h/201H 106v/106V Pos: standing >
You sit down and relax.

< 201h/201H 106v/106V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 5th circle)  1 - levitate
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) coldshield

You can memorize no more spells.
You continue your study.

< 201h/201H 106v/106V Pos: sitting >
You start meditating...

< 201h/201H 106v/106V Pos: sitting >
Autosaving...

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing coldshield.
Your studies are complete.

< 201h/201H 106v/106V Pos: sitting >
You clamber to your feet.

< 201h/201H 106v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>
The Limeburner's Store at the Front of the Smithies' Ring
Obvious exits: -E -S -W
A disfigured limeburner is making lime for mortar.
The bailey sheriff is wandering about, looking for troublemakers.
The wraith of a tall longbowman enters from the south.

< 201h/201H 105v/106V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 201h/201H 105v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
The wraith of a tall longbowman enters from the east.

< 201h/201H 104v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Northwestern Corner of the Palisade
</map>
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
The wraith of a tall longbowman enters from the south.

< 201h/201H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/201H 104v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
The wraith of a tall longbowman enters from the west.

< 201h/201H 104v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
The wraith of a tall longbowman enters from the west.

< 201h/201H 103v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The wraith of a tall longbowman enters from the west.

< 201h/201H 102v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
The corpse of a well-groomed barber is lying here.
The wraith of a tall longbowman enters from the west.

< 201h/201H 102v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The wraith of a tall longbowman enters from the west.

< 201h/201H 101v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The wraith of a tall longbowman enters from the west.

< 201h/201H 100v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
A frowning teamster glares as he walks about the bailey.
The wraith of a tall longbowman enters from the west.

< 201h/201H 100v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower At the Northeastern Corner of the Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower At the Northeastern Corner of the Palisade
</map>
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U
A red-nosed vintner stumbles about after a day of testing his product.
A skinny girdler is exploring the different districts.
The wraith of a tall longbowman enters from the west.

< 201h/201H 100v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Northeastern Corner of the Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Northeastern Corner of the Palisade
</map>
The Top of the Tower at the Northeastern Corner of the Palisade
Obvious exits: -S -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The wraith of a tall longbowman enters from below.

< 201h/201H 101v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A burly bricklayer strolls though the streets of the bailey.
The wraith of a tall longbowman enters from the north.

< 201h/201H 101v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
The wraith of a tall longbowman enters from the north.

< 201h/201H 102v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A rotund tinker is wandering the alleys of the bailey.
The wraith of a tall longbowman enters from the north.

< 201h/201H 102v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
The wraith of a tall longbowman enters from the south.

< 201h/201H 103v/106V Pos: standing >
Ok.
The wraith of a tall longbowman starts casting an offensive spell called 'fireball'.
The wraith of a tall longbowman snaps into visibility.

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman utters the word 'fireball'
The wraith of a tall longbowman smirks as its fireball explodes into the face of a tall longbowman.
A tall longbowman's punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
The wraith of a tall longbowman dodges a tall longbowman's attack.

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman misses a tall longbowman.
You start chanting...

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman dodges a tall longbowman's attack.
The wraith of a tall longbowman dodges a tall longbowman's attack.

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 48 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
The chilling cold causes a tall longbowman to stammer, apparently weakened.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
Casting: cone of cold *
A tall longbowman dodges the wraith of a tall longbowman's attack.

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 43 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
The chilling cold causes a tall longbowman to stammer, apparently weakened.

< 201h/201H 106v/106V Pos: standing >
A tall longbowman's fine punch strikes the wraith of a tall longbowman hard.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's punch strikes the wraith of a tall longbowman hard.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
You start chanting...

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's punch strikes a tall longbowman very hard.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 18 ] Your blast of cold strikes a tall longbowman dead on, who shudders from the pain.
A tall longbowman is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
You feel the bloodlust in your heart as you hear the death cry of a tall longbowman.

< 201h/201H 106v/106V Pos: standing >
A burly bricklayer enters from the north.

< 201h/201H 106v/106V Pos: standing >
Saving Beee.

< 201h/201H 106v/106V Pos: standing >
You get a pair of cotton-weave greaves [superior] from the corpse of a tall longbowman.
You get a tunic woven of hardened reed from the corpse of a tall longbowman.
You get a few coins from the corpse of a tall longbowman.
There were: 1 platinum coin, 10 gold coins. 

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman fades from your mortal viewing...
You attempt to break down your a pair of cotton-weave greaves [superior], but end up breaking it in the process.

< 201h/201H 106v/106V Pos: standing >
You attempt to break down your a tunic woven of hardened reed, but end up breaking it in the process.

< 201h/201H 106v/106V Pos: standing >
You sit down and relax.

< 201h/201H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) cone of cold
   21 seconds:  ( 6th) cone of cold
   31 seconds:  ( 6th) cone of cold
   42 seconds:  ( 6th) cone of cold

You can memorize no more spells.
You continue your study.

< 201h/201H 106v/106V Pos: sitting >
You start meditating...

< 201h/201H 106v/106V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.

< 201h/201H 106v/106V Pos: sitting >
A burly bricklayer leaves north.

< 201h/201H 106v/106V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 201h/201H 106v/106V Pos: sitting >
You clamber to your feet.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
A burly bricklayer enters from the north.

< 201h/201H 106v/106V Pos: standing >
Casting: embalm *

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
The corpse of a tall longbowman is preserved for an additional 58 hours.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
Casting: animate dead *

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tall longbowman with the awesome power of your art.
The spectre of a tall longbowman starts following you.

< 201h/201H 106v/106V Pos: standing >
You make a magical gesture, sending the spectre of a tall longbowman back to the nether plane.
The spectre of a tall longbowman stops following you.

< 201h/201H 106v/106V Pos: standing >
A burly bricklayer leaves north.

< 201h/201H 106v/106V Pos: standing >
Consider killing who?

< 201h/201H 106v/106V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Eastern Palisade
</map>
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
A burly bricklayer strolls though the streets of the bailey.
The wraith of a tall longbowman enters from the south.

< 201h/201H 105v/106V Pos: standing >
You would need some luck!

< 201h/201H 105v/106V Pos: standing >
Ok.
The wraith of a tall longbowman starts casting an offensive spell.
The wraith of a tall longbowman snaps into visibility.

< 201h/201H 105v/106V Pos: standing >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman utters the word 'fireball'
The wraith of a tall longbowman smirks as its fireball explodes into the face of a burly bricklayer.
A burly bricklayer's fine punch strikes the wraith of a tall longbowman.
A burly bricklayer shivers as he hits the wraith of a tall longbowman.

< 201h/201H 105v/106V Pos: standing >
The wraith of a tall longbowman's decent punch wounds a burly bricklayer.

< 201h/201H 105v/106V Pos: standing >
The wraith of a tall longbowman dodges a burly bricklayer's attack.
A burly bricklayer's impressive punch seriously wounds the wraith of a tall longbowman.
A burly bricklayer shivers as he hits the wraith of a tall longbowman.

< 201h/201H 105v/106V Pos: standing >
You start chanting...

< 201h/201H 105v/106V Pos: standing >
A burly bricklayer dodges the wraith of a tall longbowman's attack.

< 201h/201H 105v/106V Pos: standing >
Casting: cone of cold *

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 50 ] Your blast of cold strikes a burly bricklayer dead on, who shudders from the pain.
The chilling cold causes a burly bricklayer to stammer, apparently weakened.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman's decent punch strikes a burly bricklayer.

< 201h/201H 106v/106V Pos: standing >
The wraith of a tall longbowman dodges a burly bricklayer's attack.
The wraith of a tall longbowman dodges a burly bricklayer's attack.

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 50 ] Your blast of cold strikes a burly bricklayer dead on, who shudders from the pain.

< 201h/201H 106v/106V Pos: standing >
You start chanting...

< 201h/201H 106v/106V Pos: standing >
It's a bit nippy here.

< 201h/201H 106v/106V Pos: standing >
You complete your spell...
[Damage: 44 ] Your blast of cold strikes a burly bricklayer dead on, who shudders from the pain.
A burly bricklayer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
You feel the bloodlust in your heart as you hear the death cry of a burly bricklayer.

< 201h/201H 106v/106V Pos: standing >
Out of nowhere, a human merchant stabs you in the back.
OUCH!  That really did HURT!
[Damage:  6 ] A human merchant suffers from contact with the aura about you.
[Damage:  3 ] A human merchant shivers from the unnatural cold as he hits you!

< 126h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: few wounds E: a human merchant sta EP: few scratches >
 Saving Beee.

< 126h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: few wounds E: a human merchant sta EP: few scratches >
 A human merchant's fine pierce strikes you hard.
[Damage:  4 ] A human merchant suffers from contact with the aura about you.
[Damage:  2 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's pierce strikes you hard.
[Damage:  3 ] A human merchant suffers from contact with the aura about you.
[Damage:  1 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's fine pierce strikes you hard.
[Damage:  4 ] A human merchant suffers from contact with the aura about you.
[Damage:  2 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's fine pierce strikes you very hard.
[Damage:  4 ] A human merchant suffers from contact with the aura about you.
[Damage:  2 ] A human merchant shivers from the unnatural cold as he hits you!

< 81h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: nasty wounds E: a human merchant sta EP: few scratches >
 A human merchant dodges your futile attack.

< 81h/201H 106v/106V Pos: standing >
< T: Beee TP: sta TC: nasty wounds E: a human merchant sta EP: few scratches >
 A human merchant dances an amazing maneuver in battle, tripping you.

< 81h/201H 106v/106V Pos: on your ass >
< T: Beee TP: ass TC: nasty wounds E: a human merchant sta EP: few scratches >
 A human merchant's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
[Damage:  7 ] A human merchant suffers from contact with the aura about you.
[Damage:  3 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's impressive pierce enshrouds you in a mist of blood.
[Damage:  6 ] A human merchant suffers from contact with the aura about you.
[Damage:  3 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  6 ] A human merchant suffers from contact with the aura about you.
[Damage:  3 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] A human merchant suffers from contact with the aura about you.
[Damage:  4 ] A human merchant shivers from the unnatural cold as he hits you!
A human merchant misses you.
A human merchant's impressive pierce hits you.
Your patched hemp chainmail was completely destroyed by the massive blow!