The death of [43 Controller] Gronka The Empire (Grey Elf)

in A Corridor

from the perspective of [43 Controller] Gronka The Empire (Grey Elf)

<worn on head>       a brutal ruby coif
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier
<worn on face>       a copper mask
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<attached to belt>   a slender elven shortsword [poor] (glowing)
<worn on finger>     a silver ring encrusted with a black sapphire [poor] (humming)
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 256h/256H 140v/140V Pos: standing >
Your Terminal mode is now: MSP .

< 256h/256H 140v/140V Pos: standing >
Owner               Artifact

Grotar              the holy flamberge of the efreeti
Eilks               tendrils of shadowy mist
Gruul               the Totem of Mastery
Gro                 the mystic axe of the dragonkind
Jesak               the mace of light and darkness
Gro                 the globe of shadows
Grotar              Avernus the life stealer
Gruul               the sphere of wind
Kymazz              the sword of fire and flame
Nil                 the holy mace of the efreeti
Gruul               the platemail of the DragonLord
Goetz               sunblade, longsword of Justice
Xzyobis             a pair of pale, misty gloves
Grozev              Tiamat's poison tail stinger
Rual                the rod of Dispator
Kanos               a gladius called 'Backstabber'
Cua                 the Living Necroplasm
Cro                 the blackened staff of Netheril
Gro                 Illesarus, the Sword of Sharpness
Grozev              Krindors Incredible Device
Xzyobis             the dagger of Wind

       ------Summary------
         Goodies:      0
         Evils:        21
         Total:        21

< 256h/256H 140v/140V Pos: standing >
Owner               Unique

Nol                 the orb of the sea
Grotar              an obsidian buckle named "Rage"
Nil                 Tsunami, the trident of storms
Gro                 the crown of Aramus
Grahk               the totem of Mox
Nil                 'Einjar' the titan shield of purity
Grahk               the platemail of the Dragon Horde
Eilks               a haze of swirling green vapor
Grotar              the wicked-looking scimitar of Demogorgon
Jesak               a swirling staff of air conjuration
Grotar              a belt of iron solidarity
Grotar              the eyes of the mindflayer
Rual                the robe of Lost Souls
Gro                 the black skull of Sakaslan, the destroyer
Nol                 Utgard-Loki's crystal ball
Xziz                the band of emerald flames
Kymaz               a lightning rod composed of pure magic
Jesak               a gilded Songbird charm
Kathoey             the instrument of lyrical mastery
Kathoey             a set of gartham hide sleeves
Kymazz              a cold saber called 'icicle'
Saif                the wondrous mace of the Sea
Zukus               an umbilical cord from a pregnant duergar
Eilks               the terrifying visage of the great wraith Dranum
Kymaz               the wailing face of a drow banshee
Eilks               a death ring of Tezcatlipoca
Xzyobis             the cloak of the stalker
Gruul               the mask of wildmagic
Kanos               the granite dagger 'BloodFeast'
Xziz                some fingerless gloves of su-monster skin
Gruul               some platinum linked sleeves of life

       ------Summary------
         Goodies:      2
         Evils:        29
         Total:        31

< 256h/256H 140v/140V Pos: standing >
Owner               Ioun

Vof                 a dark ioun stone
Grozev              a dark yellow ioun stone
Goetz               a dark purple ioun stone
Gruul               a bright green ioun stone
Grotar              a LARGE blue ioun stone
Kanos               a LARGE green ioun stone

       ------Summary------
         Goodies:      1
         Evils:        5
         Total:        6

< 256h/256H 140v/140V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
  *Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (pure evil)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
  *Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 

< 256h/256H 140v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 256h/256H 139v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.

< 256h/256H 138v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 256h/256H 138v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 256h/256H 137v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Small Library
</map>
A Small Library
  This small library is the same size as the rest of the rooms in the inn,
and was probably just converted from a regular guest room.  A handfull of
bookcases line the walls, with two tables sitting in the middle of the room
covered with more books.  A nicely crafted mahogany desk sits in the far corner,
with a half-open drawer protruding from its side.
Obvious exits: -South
A leather satchel threaded with silver has been lost here. (illuminating)
A finely carved desk stands, regally, here.

< 256h/256H 136v/140V Pos: standing >
You get a silver-threaded satchel.

< 256h/256H 139v/140V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 256h/256H 140v/140V Pos: standing >
You get a searing two-handed sword of lightning [superior] from a silver-threaded satchel.
You get a steel soldiers mask from a silver-threaded satchel.
You get a mithril and gold earring [superior] from a silver-threaded satchel.
You can't carry any more.

< 256h/256H 140v/140V Pos: standing >
You start chanting...

< 256h/256H 140v/140V Pos: standing >
Casting: identify **

< 256h/256H 140v/140V Pos: standing >
Casting: identify *

< 256h/256H 140v/140V Pos: standing >
You complete your spell...
a searing two-handed sword of lightning [superior] weighs 1 pounds and is worth roughly 18 platinum, and 3 gold.
The item is magical and two-handed.
This item appears to be imbued with some magic beyond your comprehension!
You magically sense that the damage dice for this weapon are '3D5'
This item also affects your:
  HITROLL by +4
  DAMROLL by +7
A searing two-handed sword of lightning [superior] has an item value of 111.

< 256h/256H 140v/140V Pos: standing >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!
...Suddenly, a half-elf guard is engulfed in a swwirling tornado of wind... Sweeping them from battle!
...Suddenly, a half-elf guard is engulfed in a swwirling tornado of wind... Sweeping them from battle!
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!

< 99h/256H 140v/140V Pos: standing >
< T: Gronka TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
 A half-elf guard dodges your futile attack.
A half-elf guard parries your futile lunge at him.
A half-elf guard snaps into visibility.

< 99h/256H 140v/140V Pos: standing >
< T: Gronka TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
 Impossible! You can't concentrate enough!

< 99h/256H 140v/140V Pos: standing >
< T: Gronka TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
You flee southward!

< 99h/256H 119v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #3
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #3
</map>
Room #3
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A slender grey elf is here, looking for something.

< 99h/256H 119v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/256H 119v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 99h/256H 119v/140V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
*A half-elf guard is standing here, busy with his own matters.
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-