<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> a sinister hide skullcap
<worn on eyes> a boreal ivory visor
<worn in ear> a golden feather [superior]
<worn in ear> a dwarven earring
<worn on face> a drow-made emerald veil [83%]
<worn around neck> a bloody hide charm [85%]
<worn around neck> a tarnished flesh pendant [68%]
<worn on body> a crude reptile scale robe from Cloud Giant Kingdom
<worn about body> a well-crafted ivory mantle
<worn as quiver> a misshaped limestone quiver [88%]
<worn about waist> a belt bearing the symbol of Baphomet [superior] [88%]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> some knight's glass vambraces
<worn around wrist> a fine bronze wristguard from Kvark's Great Connector [58%]
<worn around wrist> a burnt ivory wristguard from The Underworld
<worn on hands> some golden, jeweled gauntlets (glowing) [85%]
<worn on finger> a knight's stone band
<worn on finger> a pitted mithril ring
<held> the totem of the demon prince, Tyrlos [poor]
<held> a fire-imbued totem of Kossuth
<worn on legs> leggings carved from minotaur bones [superior]
<worn on feet> a pair of spiked stone boots [89%]
A young forest hound enters from the south.
A forest cat enters from the south.
A large treejumper enters from the south.
A large treejumper enters from the south.
< 465h/895H 151v/210V Pos: standing >
The Commons District Free Market
This is a section of the sprawling mass of platforms and walkways known
as the commons district free market. Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business. The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise. Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living. A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East -South -West
< 471h/895H 151v/210V Pos: standing >
The door seems to be closed.
< 473h/895H 151v/210V Pos: standing >
The door seems to be closed.
< 475h/895H 151v/210V Pos: standing >
The door seems to be closed.
< 476h/895H 151v/210V Pos: standing >
Skyway in the Commons District Free Market
This is one of the many walkways which interconnect the maze like jumble
of platforms and structures throughout the free market. The constant sounds
of fervent trading seem to further confuse the mind, and it is easily seen
how an inexperienced traveller could quickly become lost, confused, and broke.
Obvious exits: -East -West
A dark cloaked knight walks the streets with purpose.
< 478h/895H 151v/210V Pos: standing >
You sit down and relax.
< 482h/895H 151v/210V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
(10th circle) 1 - restoration
( 9th circle) 1 - greater spirit ward
1 - greater ravenflight
1 - lesser resurrect
( 8th circle) 3 - scathing wind
1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - spirit ward
1 - indomitability
( 6th circle) 5 - greater mending
1 - lionrage
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - scorching touch
( 3rd circle) 6 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
5 seconds: (10th) etherportal
10 seconds: ( 7th) greater soul disturbance
15 seconds: ( 7th) greater soul disturbance
20 seconds: ( 7th) greater soul disturbance
24 seconds: ( 7th) greater soul disturbance
28 seconds: ( 5th) molten spray
32 seconds: ( 5th) molten spray
38 seconds: (10th) restoration
44 seconds: (10th) restoration
49 seconds: ( 9th) arieks shattering iceball
55 seconds: ( 9th) arieks shattering iceball
59 seconds: ( 5th) molten spray
63 seconds: ( 5th) molten spray
67 seconds: ( 6th) greater mending
71 seconds: ( 5th) molten spray
75 seconds: ( 5th) molten spray
79 seconds: ( 5th) molten spray
83 seconds: ( 5th) molten spray
86 seconds: ( 2nd) flameburst
88 seconds: ( 1st) transfer wellness
You can memorize no more spells.
You continue your study.
< 484h/895H 152v/210V Pos: sitting >
You start meditating...
< 486h/895H 152v/210V Pos: sitting >
You have finished memorizing etherportal.
< 512h/895H 161v/210V Pos: sitting >
An Aravne gate guard enters from the east.
< 517h/895H 162v/210V Pos: sitting >
You dodge a bash from an Aravne gate guard, who loses his balance and falls.
< 519h/895H 163v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 534h/895H 168v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 555h/895H 175v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 576h/895H 181v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 597h/895H 188v/210V Pos: sitting >
< 602h/895H 190v/210V Pos: sitting >
A dark knight leaves west.
< 604h/895H 191v/210V Pos: sitting >
An Aravne gate guard clambers to his feet.
You feel your skill in meditate improving.
You have finished memorizing molten spray.
< 616h/895H 194v/210V Pos: sitting >
An Aravne gate guard enters from the east.
< 623h/895H 197v/210V Pos: sitting >
An Aravne gate guard suddenly attacks YOU!
You abandon your meditative trance.
An Aravne gate guard's fine punch strikes you.
[Damage: 15 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
< 608h/895H 198v/210V Pos: sitting >
< T: Tzyr TP: sit TC: few wounds E: tough sta EP: few wounds >
An Aravne gate guard leaves east.
< 609h/895H 198v/210V Pos: sitting >
< T: Tzyr TP: sit TC: few wounds E: tough sta EP: few wounds >
< 614h/895H 198v/210V Pos: sitting >
< T: Tzyr TP: sit TC: few wounds E: tough sta EP: few wounds >
You clamber to your feet.
< 615h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: few wounds >
You start chanting...
< 617h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: few wounds >
Casting: greater soul disturbance *
< 621h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: few wounds >
An Aravne gate guard's punch wounds you.
[Damage: 11 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's fine punch wounds you.
[Damage: 11 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's kick crashes into your chest.
[Damage: 6 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
< 584h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: few wounds >
Casting: greater soul disturbance
< 587h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: few wounds >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 138 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 588h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: nasty wounds >
You start chanting...
< 592h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: nasty wounds >
An Aravne commons guard enters from the west.
< 594h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: nasty wounds >
Casting: greater soul disturbance
< 596h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: nasty wounds >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 136 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 596h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: pretty hurt >
An Aravne gate guard's fine punch wounds you.
[Damage: 10 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's fine punch wounds you.
[Damage: 10 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
< 573h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: pretty hurt >
You start chanting...
< 574h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: pretty hurt >
< 576h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: pretty hurt >
< 577h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: pretty hurt >
Casting: greater soul disturbance
< 578h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: pretty hurt >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 130 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
An Aravne gate guard dodges your futile attack.
An Aravne gate guard dodges your futile attack.
< 579h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: awful >
You start chanting...
< 583h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: awful >
< 584h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: awful >
An Aravne gate guard's fine punch wounds you.
[Damage: 11 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's fine punch wounds you.
[Damage: 10 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
< 560h/895H 198v/210V Pos: standing >
< T: Tzyr TP: sta TC: few wounds E: tough sta EP: awful >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 15 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
An Aravne gate guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
Your guild gained prestige!
You have gained 11 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
The smell of fresh blood enters your body, infusing you with power!
An Aravne gate guard's death cry reverberates in your head as he falls to the ground.
< 561h/895H 198v/210V Pos: standing >
< 565h/895H 198v/210V Pos: standing >
You get a few coins from the corpse of an Aravne gate guard.
There were: 4 platinum coins, 25 gold coins.
< 569h/895H 199v/210V Pos: standing >
Ok.
You put 4 platinum, 25 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 570h/895H 199v/210V Pos: standing >
It appears to be the corpse of an Aravne gate guard.
Nothing.
< 572h/895H 199v/210V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an Aravne gate guard is lying here.
A member of the Aravne commons guards patrols here.
< 573h/895H 199v/210V Pos: standing >
< 575h/895H 200v/210V Pos: standing >
You sit down and relax.
< 588h/895H 202v/210V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
(10th circle) 1 - restoration
1 - etherportal
( 9th circle) 1 - greater spirit ward
1 - greater ravenflight
1 - lesser resurrect
( 8th circle) 3 - scathing wind
1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - spirit ward
1 - indomitability
( 6th circle) 5 - greater mending
1 - lionrage
( 5th circle) 1 - molten spray
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - scorching touch
( 3rd circle) 6 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
4 seconds: ( 5th) molten spray
9 seconds: (10th) restoration
15 seconds: (10th) restoration
21 seconds: ( 9th) arieks shattering iceball
26 seconds: ( 9th) arieks shattering iceball
30 seconds: ( 5th) molten spray
34 seconds: ( 5th) molten spray
39 seconds: ( 6th) greater mending
43 seconds: ( 5th) molten spray
47 seconds: ( 5th) molten spray
51 seconds: ( 5th) molten spray
55 seconds: ( 5th) molten spray
57 seconds: ( 2nd) flameburst
59 seconds: ( 1st) transfer wellness
64 seconds: ( 7th) greater soul disturbance
68 seconds: ( 7th) greater soul disturbance
73 seconds: ( 7th) greater soul disturbance
78 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
You continue your study.
< 589h/895H 202v/210V Pos: sitting >
You start meditating...
< 591h/895H 203v/210V Pos: sitting >
The insects of the area seem to be called away...
< 599h/895H 205v/210V Pos: sitting >
You have finished memorizing molten spray.
< 610h/895H 209v/210V Pos: sitting >
You have finished memorizing restoration.
< 636h/895H 210v/210V Pos: sitting >
You have finished memorizing restoration.
< 662h/895H 210v/210V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 688h/895H 210v/210V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 714h/895H 210v/210V Pos: sitting >
You have finished memorizing molten spray.
< 733h/895H 210v/210V Pos: sitting >
A bounty hunter enters from the east.
< 735h/895H 210v/210V Pos: sitting >
< 747h/895H 210v/210V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 1 - greater spirit ward
1 - greater ravenflight
2 - arieks shattering iceball
1 - lesser resurrect
( 8th circle) 3 - scathing wind
1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - spirit ward
1 - indomitability
( 6th circle) 5 - greater mending
1 - lionrage
( 5th circle) 3 - molten spray
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - scorching touch
( 3rd circle) 6 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 5th) molten spray
6 seconds: ( 6th) greater mending
10 seconds: ( 5th) molten spray
14 seconds: ( 5th) molten spray
18 seconds: ( 5th) molten spray
22 seconds: ( 5th) molten spray
24 seconds: ( 2nd) flameburst
26 seconds: ( 1st) transfer wellness
31 seconds: ( 7th) greater soul disturbance
35 seconds: ( 7th) greater soul disturbance
40 seconds: ( 7th) greater soul disturbance
45 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
< 754h/895H 210v/210V Pos: sitting >
You are already meditating.
< 759h/895H 210v/210V Pos: sitting >
You have finished memorizing molten spray.
< 771h/895H 210v/210V Pos: sitting >
You have finished memorizing greater mending.
< 792h/895H 210v/210V Pos: sitting >
A bounty hunter leaves east.
< 809h/895H 210v/210V Pos: sitting >
You have finished memorizing molten spray.
< 811h/895H 210v/210V Pos: sitting >
You have finished memorizing molten spray.
< 830h/895H 210v/210V Pos: sitting >
An Aravne commons guard leaves west.
< 853h/895H 210v/210V Pos: sitting >
You have finished memorizing molten spray.
< 868h/895H 210v/210V Pos: sitting >
You have finished memorizing molten spray.
< 886h/895H 210v/210V Pos: sitting >
You have finished memorizing flameburst.
< 896h/895H 210v/210V Pos: sitting >
You have finished memorizing transfer wellness.
< 896h/895H 210v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 896h/895H 210v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 896h/895H 210v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 896h/895H 210v/210V Pos: sitting >
< 896h/895H 210v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.
< 896h/895H 210v/210V Pos: sitting >
You clamber to your feet.
< 896h/895H 210v/210V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 1 - greater spirit ward
1 - greater ravenflight
2 - arieks shattering iceball
1 - lesser resurrect
( 8th circle) 3 - scathing wind
1 - spirit jump
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - spirit ward
1 - indomitability
( 6th circle) 6 - greater mending
1 - lionrage
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - scorching touch
( 3rd circle) 6 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
3 - transfer wellness
You can memorize no more spells.
< 896h/895H 210v/210V Pos: standing >
You must sit down before meditating!
< 896h/895H 210v/210V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an Aravne gate guard is lying here.
< 896h/895H 210v/210V Pos: standing >
An Aravne commons guard enters from the west.
< 896h/895H 210v/210V Pos: standing >
A dark knight enters from the west.
< 896h/895H 210v/210V Pos: standing >
The Commons District Free Market
This is a section of the sprawling mass of platforms and walkways known
as the commons district free market. Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business. The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise. Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living. A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East -South -West
< 896h/895H 209v/210V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
A ruthless looking bounty hunter stalks his prey.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
< 896h/895H 208v/210V Pos: standing >
You quickly scan the area.
Terra who is close by to your south.
A bounty hunter who is close by to your south.
A pockmarked whore who is close by to your south.
< 896h/895H 208v/210V Pos: standing >
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of an Aravne gate guard is lying here.
The corpse of an Aravne commons guard is lying here.
The corpse of an Aravne gate guard is lying here.
Terra Suicide Squad (Kobold)(small) stands in mid-air here.
A ruthless looking bounty hunter stalks his prey.
A whore with a pockmarked face slouches about.
< 896h/895H 208v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 896h/895H 210v/210V Pos: standing >
Terra leaves east.
You quickly scan the area.
A large treejumper who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
A large treejumper who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
Terra who is close by to your east.
A dark knight who is close by to your east.
A visiting trader who is not far off to your east.
The wagon driver who is a brief walk away to your east.
A crank turner who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A Centaur who is a brief walk away to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
< 896h/895H 210v/210V Pos: standing >
Autosaving...
< 896h/895H 210v/210V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A dark cloaked knight walks the streets with purpose.
< 896h/895H 209v/210V Pos: standing >
The Cargo Pulley Platform
Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function. A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope. A wide trapdoor stands open in the center of the platform,
which the vine dangles through. Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A visiting trader is here looking to make deals.
< 896h/895H 208v/210V Pos: standing >
You failed.
< 896h/895H 209v/210V Pos: standing >
An Aravne gate guard enters from the east.
< 896h/895H 209v/210V Pos: standing >
An Aravne gate guard suddenly attacks YOU!
An Aravne gate guard's fine punch wounds you.
[Damage: 9 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
< 883h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 883h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: few wounds >
A dark knight enters from the west.
< 889h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: few wounds >
You start chanting...
< 890h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: few wounds >
Casting: greater soul disturbance
< 894h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: few wounds >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 135 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 894h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: few wounds >
You dodge an Aravne gate guard's vicious attack.
An Aravne gate guard's punch wounds you.
[Damage: 9 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's sweep catches you in the side and you almost stumble.
[Damage: 6 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
A Grey Elf enters from the east.
A Grey Elf drops some gold coins.
The wagon driver enters from the east.
< 874h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
You miss an Aravne gate guard.
An Aravne gate guard dodges your futile attack.
< 877h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
Terra enters from the east.
You start chanting...
< 879h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
Terra starts casting an offensive spell.
< 882h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
Casting: greater soul disturbance
< 883h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 138 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Grey Elf leaves east.
The wagon driver leaves east.
< 884h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
Terra stops invoking abruptly!
< 885h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
An Aravne gate guard's punch wounds you.
[Damage: 10 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's fine punch wounds you.
[Damage: 11 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
You start chanting...
< 859h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
A dark knight starts casting a spell.
< 861h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
Casting: greater soul disturbance
Terra leaves east.
< 866h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: nasty wounds >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 138 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 867h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: awful >
You start chanting...
< 871h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: awful >
An Aravne gate guard gets a few coins.
A dark knight completes his spell...
A dark knight utters the word 'abrazak'
< 872h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough sta EP: awful >
An Aravne gate guard's fine punch wounds you.
[Damage: 10 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
An Aravne gate guard's punch wounds you.
[Damage: 10 ] An Aravne gate guard shivers from the unnatural cold as he hits you!
You dodge a bash from an Aravne gate guard, who loses his balance and falls.
< 846h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough kne EP: awful >
Casting: greater soul disturbance
< 848h/895H 209v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: tough kne EP: awful >
You complete your spell...
You point at an Aravne gate guard.
[Damage: 117 ] An Aravne gate guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
An Aravne gate guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
Your guild gained prestige!
You have gained 11 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an Aravne gate guard's last actions in this world.
< 848h/895H 209v/210V Pos: standing >
You get a small pile of coins from the corpse of an Aravne gate guard.
There were: 5 platinum coins, 29 gold coins.
< 856h/895H 210v/210V Pos: standing >
Ok.
You put 5 platinum, 29 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 858h/895H 210v/210V Pos: standing >
It appears to be the corpse of an Aravne gate guard.
Nothing.
< 859h/895H 210v/210V Pos: standing >
You sit down and relax.
< 863h/895H 210v/210V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 1 - greater spirit ward
1 - greater ravenflight
2 - arieks shattering iceball
1 - lesser resurrect
( 8th circle) 3 - scathing wind
1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - spirit ward
1 - indomitability
( 6th circle) 6 - greater mending
1 - lionrage
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - scorching touch
( 3rd circle) 6 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
4 seconds: ( 7th) greater soul disturbance
9 seconds: ( 7th) greater soul disturbance
14 seconds: ( 7th) greater soul disturbance
19 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
You continue your study.
< 864h/895H 210v/210V Pos: sitting >
You start meditating...
< 866h/895H 210v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 888h/895H 210v/210V Pos: sitting >
A Centaur trots in from the east.
A Grey Elf enters from the east.
The wagon driver enters from the east.
< 895h/895H 210v/210V Pos: sitting >
A visiting trader suddenly attacks a Centaur!
A visiting trader misses a Centaur.
< 895h/895H 210v/210V Pos: sitting >
A Grey Elf gives an order to his followers.
< 895h/895H 210v/210V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 895h/895H 210v/210V Pos: sitting >
A Grey Elf gives an order to his followers.
< 895h/895H 210v/210V Pos: sitting >
A crank turner enters from the east.
< 895h/895H 210v/210V Pos: sitting >
A crank turner suddenly attacks a Centaur!
A crank turner's fine punch wounds a Centaur.
A crank turner is burned severely as he hits a Centaur!
< 895h/895H 210v/210V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 895h/895H 210v/210V Pos: standing >
A Centaur attempts to flee.
A Centaur trots west.
A Grey Elf leaves west.
The wagon driver leaves west.
< 895h/895H 210v/210V Pos: standing >
A crank turner leaves west.
< 895h/895H 210v/210V Pos: standing >
You failed.
< 895h/895H 210v/210V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A crank turner stands here, fighting a Centaur.
The driver of the wagon stands here, looking frustrated and upset. (minion)
A Grey Elf (medium) Foot soldier The Empire stands in mid-air here.
A Centaur (large) stands in mid-air here, fighting a crank turner.
A ruthless looking bounty hunter stalks his prey.
A Centaur attempts to flee.
A Centaur trots east.
A Grey Elf leaves east.
The wagon driver leaves east.
< 895h/895H 209v/210V Pos: standing >
A Centaur trots in from the east.
A Grey Elf enters from the east.
The wagon driver enters from the east.
< 895h/895H 209v/210V Pos: standing >
A visiting trader enters from the east.
A Centaur trots west.
A Grey Elf leaves west.
The wagon driver leaves west.
< 895h/895H 209v/210V Pos: standing >
A visiting trader leaves west.
< 895h/895H 209v/210V Pos: standing >
You failed.
< 895h/895H 209v/210V Pos: standing >
A crank turner leaves west.
< 895h/895H 209v/210V Pos: standing >
Pardon?
< 895h/895H 209v/210V Pos: standing >
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of an Aravne gate guard is lying here.
The corpse of an Aravne commons guard is lying here.
The corpse of an Aravne gate guard is lying here.
A crank turner stands here, fighting a Centaur.
A visiting trader stands here, fighting a Centaur.
The driver of the wagon stands here, looking frustrated and upset. (minion)
A Grey Elf (medium) Foot soldier The Empire stands in mid-air here.
A Centaur (large) stands in mid-air here, fighting a visiting trader. (Casting)
< 895h/895H 208v/210V Pos: standing >
A Centaur dodges a visiting trader's attack.
You failed.
< 895h/895H 208v/210V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A visiting trader seems to be blinded!
A Centaur unleashes light in a focused, searing ray at a visiting trader!
A visiting trader is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a visiting trader dies in agony.
< 895h/895H 209v/210V Pos: standing >
You failed.
< 895h/895H 209v/210V Pos: standing >
A Grey Elf gets a small pile of coins from the corpse of a visiting trader.
< 895h/895H 210v/210V Pos: standing >
A crank turner misses a Centaur.
A crank turner misses a Centaur.
A crank turner hits a Centaur with a mighty kick to his chest.
A crank turner is burned severely as he hits a Centaur!
< 895h/895H 210v/210V Pos: standing >
You start chanting...
< 895h/895H 210v/210V Pos: standing >
A Grey Elf gives an order to his followers.
The wagon driver starts casting an offensive spell.
< 895h/895H 210v/210V Pos: standing >
A Centaur starts casting an offensive spell.
< 895h/895H 210v/210V Pos: standing >
Casting: arieks shattering iceball
< 895h/895H 210v/210V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 193 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
< 895h/895H 210v/210V Pos: standing >
The wagon driver completes his spell...
The wagon driver utters the words 'buoblg qrunsoqpze yugh'
The wagon driver's mighty magic fist slams into you!
< 842h/895H 210v/210V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A crank turner seems to be blinded!
A Centaur unleashes light in a focused, searing ray at a crank turner!
< 845h/895H 210v/210V Pos: standing >
A Grey Elf misses you.
A Grey Elf misses you.
< 846h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
You start chanting...
< 849h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
A Centaur's decent slash grazes a crank turner.
A Centaur's slash grazes a crank turner.
A Grey Elf gives an order to his followers.
< 851h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
A crank turner's impressive punch strikes a Centaur.
A crank turner is burned severely as he hits a Centaur!
A crank turner misses a Centaur.
< 852h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
Casting: arieks shattering iceball **
< 853h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
A Grey Elf gives an order to his followers.
The wagon driver starts casting an offensive spell.
< 853h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
Casting: arieks shattering iceball *
< 856h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
A Centaur attempts to flee.
A Centaur trots east.
< 857h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
Casting: arieks shattering iceball
< 859h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
The wagon driver completes his spell...
The wagon driver utters the words 'buoblg qrunsoqpze yugh'
The wagon driver's mighty magic fist slams into you!
A Centaur trots in from the east.
< 806h/895H 210v/210V Pos: standing >
< T: Tzyr TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
You complete your spell...
You point at a Grey Elf.
[Damage: 65 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's copper mask freezes and shatters into million pieces from the intense cold!
A Grey Elf's crude dragonscale belt freezes and shatters into million pieces from the intense cold!
The wagon driver stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.