<worn as a badge> a slimy snot rag of a cRaZy MaN
<worn on head> a decent hemp hood [86%]
<worn on eyes> a star ruby monocle
<worn in ear> a strangly glowing ivy leaf [poor] (glowing)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a human-made flesh veil
<worn around neck> a ghastly bone torque
<worn around neck> a blood-stained gem gorget
<worn on body> a patched bone chestplate
<worn on horse body> a leather saddle
<worn about body> a griffon feather cloak [poor] (illuminating)
<worn on tail> an exquisite flesh cord [78%]
<worn as quiver> a dwarven-made gem quiver
<worn about waist> a hallowed Cimmerian sash [superior] (glowing)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some spiked steel arm plates
<held as shield> a masterly-crafted flesh buckler
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist> a blue Cimmerian bracelet [superior]
<worn on finger> a patched ruby signet
<worn on finger> a sun ring [superior] (glowing)
<primary weapon> a flaming sabre (glowing)
A crank turner suddenly attacks YOU!
-=[A crank turner's fine punch wounds you.]=-
[Damage: 10 ] -=[A crank turner is burned severely as he hits you!]=-
< 821h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: cargo sta EP: few wounds >
-=[A cargo mover's decent punch wounds you.]=-
[Damage: 9 ] -=[A cargo mover is burned severely as he hits you!]=-
< 810h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Entrance to a Large Wharehouse
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A crank turner stands here, fighting YOU!
A cargo mover stands here, fighting YOU!
Gronka Foot soldier The Empire (Grey Elf)(medium) stands in mid-air here.
A cargo mover stands here, fighting YOU!
< 810h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You dodge a cargo mover's vicious attack.
-=[A cargo mover's kick crashes into your chest.]=-
[Damage: 8 ] -=[A cargo mover is burned severely as he hits you!]=-
< 800h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Although not without a great share of muscle, this huge man is mostly
comprised of a mountain of fat. He must have a ferocious appetite, for
the amount of power and endurance required to spin the pulley crank with
the ease and rapidity with which he does must require enormous energy.
A crank turner appears to be Barbarian and has some small wounds and bruises.
He's large in size.
< 800h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
[Damage: 3 ] -=[Your decent slash wounds a cargo mover.]=-
A cargo mover dodges your futile attack.
You miss a cargo mover.
< 800h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
A crank turner misses you.
A crank turner misses you.
-=[A crank turner's sweep catches you in the side and you almost stumble.]=-
[Damage: 10 ] -=[A crank turner is burned severely as he hits you!]=-
< 788h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 788h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You dodge a cargo mover's vicious attack.
A cargo mover misses you.
-=[A cargo mover's kick crashes into your chest.]=-
[Damage: 8 ] -=[A cargo mover is burned severely as he hits you!]=-
< 779h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You must commune with nature more before invoking its power.
< 779h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
-=[A cargo mover's punch wounds you.]=-
[Damage: 9 ] -=[A cargo mover is burned severely as he hits you!]=-
A cargo mover misses you.
A Goblin enters from elsewhere.
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You miss a cargo mover.
A cargo mover dodges your futile attack.
A cargo mover dodges your futile attack.
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You start chanting...
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
An Aravne gate guard enters from elsewhere.
A Goblin leaves north.
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
A crank turner misses you.
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You abort your prayer before it's done!
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You block a cargo mover's lunge at you.
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
An Aravne gate guard leaves north.
< 768h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
A cargo mover misses you.
-=[A cargo mover's fine punch wounds you.]=-
[Damage: 11 ] -=[A cargo mover is burned severely as he hits you!]=-
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
[Damage: 5 ] -=[Your fine slash wounds a cargo mover.]=-
You feel your skill in 1h slashing improving.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your slash strikes a cargo mover.]=-
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You start chanting...
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Gronka makes a magical gesture, sending the wagon driver back to the nether plane.
Gronka makes a magical gesture, sending the wagon driver back to the nether plane.
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Gronka's charisma radiates as they call forth their minion!
Gronka utters a quick incantation, calling forth the wagon driver who softly says 'Your wish is my command, Gronka!'
The wagon driver now follows Gronka.
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Gronka gives an order to his followers.
< 755h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Casting: sunray *
You dodge a cargo mover's vicious attack.
-=[A cargo mover's sweep catches you in the side and you almost stumble.]=-
[Damage: 5 ] -=[A cargo mover is burned severely as he hits you!]=-
< 749h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
A crank turner misses you.
< 749h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
Gronka gives an order to his followers.
< 749h/908H 257v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You complete your spell...
A cargo mover seems to be blinded!
[Damage: 183 ] -=[You unleash light in a focused, searing ray at a cargo mover!]=-
A cargo mover is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
You feel the bloodlust in your heart as you hear the death cry of a cargo mover.
< 749h/908H 257v/277V Pos: standing >
The wagon driver is now a member of Gronka's group.
< 749h/908H 257v/277V Pos: standing >
< 749h/908H 258v/277V Pos: standing >
Gronka gets a few coins from the corpse of a cargo mover.
< 749h/908H 258v/277V Pos: standing >
The corpse of a cargo mover appears to be empty.
< 749h/908H 260v/277V Pos: standing >
You don't have anything to put in it.
< 749h/908H 260v/277V Pos: standing >
Entrance to a Large Wharehouse
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a cargo mover is lying here.
The driver of the wagon stands here, looking frustrated and upset. (minion)
A crank turner stands here, fighting YOU!
A cargo mover stands here, fighting YOU!
Gronka Foot soldier The Empire (Grey Elf)(medium) stands in mid-air here.
< 749h/908H 261v/277V Pos: standing >
You quickly scan the area.
A cargo spider who is close by to your north.
A cargo spider who is close by to your south.
A visiting trader who is close by to your west.
A dark knight who is not far off to your west.
A bounty hunter who is a brief walk away to your west.
A pockmarked whore who is a brief walk away to your west.
< 749h/908H 263v/277V Pos: standing >
A cargo mover misses you.
-=[A cargo mover's decent punch wounds you.]=-
[Damage: 10 ] -=[A cargo mover is burned severely as he hits you!]=-
< 738h/908H 264v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You block a crank turner's lunge at you.
You block a crank turner's lunge at you.
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You start chanting...
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
Casting: sunray *
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: few wounds >
You complete your spell...
[Damage: 152 ] -=[You unleash light in a focused, searing ray at a cargo mover!]=-
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
You block a cargo mover's lunge at you.
You block a cargo mover's lunge at you.
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
You start chanting...
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
Gronka sits down in a comfortable spot.
< 738h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
You dodge a crank turner's vicious attack.
-=[A crank turner's punch wounds you.]=-
[Damage: 10 ] -=[A crank turner is burned severely as he hits you!]=-
-=[A crank turner's kick hits you in your side.]=-
[Damage: 8 ] -=[A crank turner is burned severely as he hits you!]=-
< 716h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
Casting: acid stream *
< 716h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
Casting: acid stream
< 716h/908H 265v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: cargo sta EP: pretty hurt >
You complete your spell...
[Damage: 81 ] -=[You direct a stream of acid into a cargo mover; he cries out as flesh that was once his is now lost to the elements.]=-
A cargo mover is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
You feel the bloodlust in your heart as you hear the death cry of a cargo mover.
< 716h/908H 265v/277V Pos: standing >
Gronka gets a handful of coins from the corpse of a cargo mover.
< 716h/908H 265v/277V Pos: standing >
The corpse of a cargo mover appears to be empty.
< 716h/908H 265v/277V Pos: standing >
Gronka opens a spellbook and begins studying it intently.
You don't have anything to put in it.
< 716h/908H 265v/277V Pos: standing >
You quickly scan the area.
A cargo spider who is close by to your north.
A cargo spider who is close by to your south.
A visiting trader who is close by to your west.
A Kobold who is not far off to your west.
A dark knight who is not far off to your west.
A Troll who is a brief walk away to your west.
A bounty hunter who is a brief walk away to your west.
A pockmarked whore who is a brief walk away to your west.
< 716h/908H 266v/277V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
-=[A crank turner's fine punch wounds you.]=-
[Damage: 11 ] -=[A crank turner is burned severely as he hits you!]=-
< 704h/908H 269v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 704h/908H 269v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 704h/908H 269v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
A Kobold enters from the west.
You attempt to flee...
Within the Wharehouse
Following the curve of the tree, this building forms the shape of a large
ring. Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is. The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
Fresh blood covers everything in the area.
A cargo spider hunts for food among the crates.
You flee northward!
< 704h/908H 247v/277V Pos: standing >
A crank turner enters from elsewhere.
< 704h/908H 251v/277V Pos: standing >
A crank turner suddenly attacks YOU!
A crank turner misses you.
< 704h/908H 253v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
You know no such ability!
< 704h/908H 253v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
You attempt to flee...
Within the Wharehouse
Following the curve of the tree, this building forms the shape of a large
ring. Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is. The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
A few drops of fresh blood are scattered around the area.
A cargo spider hunts for food among the crates.
A grim faced smuggler quickly moves crates here.
A cargo spider hunts for food among the crates.
A cargo spider hunts for food among the crates.
A cargo spider hunts for food among the crates.
You flee northeastward!
< 704h/908H 228v/277V Pos: standing >
A crank turner enters from elsewhere.
< 704h/908H 232v/277V Pos: standing >
A crank turner suddenly attacks YOU!
A crank turner misses you.
< 704h/908H 233v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
A cargo spider enters from elsewhere.
< 704h/908H 233v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
A smuggler leaves northeast.
You miss a crank turner.
[Damage: 4 ] -=[Your decent slash grazes a crank turner.]=-
< 704h/908H 233v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
-=[A crank turner's fine punch wounds you.]=-
[Damage: 11 ] -=[A crank turner is burned severely as he hits you!]=-
< 691h/908H 233v/277V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: crank sta EP: small wounds >
You attempt to flee...
Within the Wharehouse
Following the curve of the tree, this building forms the shape of a large
ring. Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is. The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
Fresh blood covers everything in the area.
The driver of the wagon stands here, looking frustrated and upset. (minion)
Gronka Foot soldier The Empire (Grey Elf)(medium) stands in mid-air here.
You flee southeastward!
< 691h/908H 202v/277V Pos: standing >
You know no such ability!
< 691h/908H 202v/277V Pos: standing >
Entrance to a Large Wharehouse
This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree. Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south. Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a cargo mover is lying here.
A Kobold (small) Suicide Squad stands in mid-air here.
Gronka enters from elsewhere.
The wagon driver enters from elsewhere.
< 691h/908H 206v/277V Pos: standing >
Within the Wharehouse
Following the curve of the tree, this building forms the shape of a large
ring. Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is. The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
Fresh blood covers everything in the area.
Gronka enters from elsewhere.
The wagon driver enters from elsewhere.
< 691h/908H 206v/277V Pos: standing >
Alas, you cannot go that way. . . .
< 691h/908H 206v/277V Pos: standing >
Alas, you cannot go that way. . . .
< 691h/908H 207v/277V Pos: standing >
Alas, you cannot go that way. . . .
< 691h/908H 207v/277V Pos: standing >
A crank turner enters from elsewhere.
< 691h/908H 208v/277V Pos: standing >
A Kobold enters from elsewhere.
< 691h/908H 209v/277V Pos: standing >
Entrance to a Large Wharehouse
This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree. Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south. Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a cargo mover is lying here.
Gronka enters from elsewhere.
The wagon driver enters from elsewhere.
< 691h/908H 209v/277V Pos: standing >
Alas, you cannot go that way. . . .
< 691h/908H 209v/277V Pos: standing >
A crank turner enters from elsewhere.
< 691h/908H 211v/277V Pos: standing >
A crank turner suddenly attacks YOU!
-=[A crank turner's fine punch wounds you.]=-
[Damage: 11 ] -=[A crank turner is burned severely as he hits you!]=-
Sorry, you aren't allowed to do that in combat.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
A Kobold enters from elsewhere.
Sorry, you aren't allowed to do that in combat.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
A Kobold leaves south.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
A crank turner gets a few coins.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
Gronka gives an order to his followers.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
Gronka gives an order to his followers.
< 677h/908H 212v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
You attempt to flee...
The Cargo Pulley Platform
Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function. A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope. A wide trapdoor stands open in the center of the platform,
which the vine dangles through. Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an Aravne gate guard is lying here.
A dark cloaked knight walks the streets with purpose.
A Troll (large) Suicide Squad sits resting.
A visiting trader is here looking to make deals.
Gronka enters from the east.
The wagon driver enters from the east.
You flee westward!
< 677h/908H 182v/277V Pos: standing >
A visiting trader suddenly attacks YOU!
A visiting trader misses you.
< 677h/908H 183v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
Gronka gives an order to his followers.
< 677h/908H 183v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
Gronka gives an order to his followers.
< 677h/908H 183v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
A crank turner enters from the east.
< 677h/908H 183v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
A crank turner suddenly attacks YOU!
-=[A crank turner's fine punch wounds you.]=-
[Damage: 12 ] -=[A crank turner is burned severely as he hits you!]=-
< 663h/908H 183v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
A Troll clambers to his feet.
A Troll snaps out of his trance, looking frustrated.
< 663h/908H 183v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
You attempt to flee...
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A ruthless looking bounty hunter stalks his prey.
Gronka enters from the east.
The wagon driver enters from the east.
You flee westward!
< 663h/908H 155v/277V Pos: standing >
A crank turner enters from the east.
Gronka gives an order to his followers.
< 663h/908H 155v/277V Pos: standing >
A crank turner suddenly attacks YOU!
-=[A crank turner's fine punch wounds you.]=-
[Damage: 10 ] -=[A crank turner is burned severely as he hits you!]=-
< 651h/908H 155v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
Gronka gives an order to his followers.
Sorry, you aren't allowed to do that in combat.
< 651h/908H 156v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: small wounds >
A Troll enters from the east.
You attempt to flee...
The Cargo Pulley Platform
Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function. A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope. A wide trapdoor stands open in the center of the platform,
which the vine dangles through. Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an Aravne gate guard is lying here.
A dark cloaked knight walks the streets with purpose.
A visiting trader is here looking to make deals.
Gronka enters from the west.
The wagon driver enters from the west.
You flee eastward!
< 651h/908H 126v/277V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 651h/908H 127v/277V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Troll (large) Suicide Squad stands, floating here.
A rather rutund man turns the crank and works the pulley here.
A ruthless looking bounty hunter stalks his prey.
Gronka enters from the east.
The wagon driver enters from the east.
< 651h/908H 126v/277V Pos: standing >
A visiting trader enters from the east.
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of an Aravne gate guard is lying here.
The corpse of an Aravne commons guard is lying here.
The corpse of an Aravne gate guard is lying here.
Gronka enters from the east.
The wagon driver enters from the east.
< 651h/908H 126v/277V Pos: standing >
A visiting trader enters from the east.
A visiting trader suddenly attacks YOU!
A visiting trader misses you.
< 651h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 651h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
A crank turner enters from the east.
< 651h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
A crank turner suddenly attacks YOU!
-=[A crank turner's fine punch wounds you.]=-
[Damage: 12 ] -=[A crank turner is burned severely as he hits you!]=-
< 636h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
You start chanting...
< 636h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
A Troll enters from the east.
< 636h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
Casting: sunray *
< 636h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
You dodge a visiting trader's vicious attack.
< 636h/908H 127v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: visiting sta EP: few wounds >
You complete your spell...
A visiting trader seems to be blinded!
[Damage: 74 ] -=[You unleash light in a focused, searing ray at a visiting trader!]=-
A visiting trader is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
The unmistakable scent of fresh blood can be smelled as a visiting trader dies in agony.
< 636h/908H 127v/277V Pos: standing >
Gronka gets a small pile of coins from the corpse of a visiting trader.
< 636h/908H 128v/277V Pos: standing >
A crank turner misses you.
A crank turner misses you.
-=[A crank turner's kick crashes into your chest.]=-
[Damage: 12 ] -=[A crank turner is burned severely as he hits you!]=-
< 622h/908H 129v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
A Troll starts casting an offensive spell.
You're too busy fighting to be pulling things out of bags!
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
Gronka gives an order to his followers.
The wagon driver starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
You start chanting...
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at Gronka.
A Troll's iceball shatters upon impacting Gronka, rending flesh and sending blood flying.
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
Casting: sunray *
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
The wagon driver completes his spell...
The wagon driver utters the words 'buoblg qrunsoqpze yugh'
The wagon driver's fist beats the life out of a Troll, blood pours from his body!
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: few wounds >
You complete your spell...
A crank turner seems to be blinded!
[Damage: 212 ] -=[You unleash light in a focused, searing ray at a crank turner!]=-
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: nasty wounds >
Gronka misses a Troll.
Gronka misses a Troll.
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: nasty wounds >
A Troll starts casting an offensive spell.
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: nasty wounds >
[Damage: 4 ] -=[Your decent slash grazes a crank turner.]=-
[Damage: 4 ] -=[Your slash grazes a crank turner.]=-
Gronka gives an order to his followers.
< 622h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: nasty wounds >
-=[A crank turner's impressive punch strikes you.]=-
[Damage: 23 ] -=[A crank turner is burned severely as he hits you!]=-
A crank turner misses you.
< 594h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: nasty wounds >
Gronka gives an order to his followers.
The wagon driver starts casting an offensive spell.
< 594h/908H 130v/277V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: crank sta EP: nasty wounds >
You attempt to flee...
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East -West
A ruthless looking bounty hunter stalks his prey.
You flee eastward!
< 594h/908H 106v/277V Pos: standing >
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a visiting trader is lying here.
The corpse of an Aravne gate guard is lying here.
The corpse of an Aravne commons guard is lying here.
The corpse of an Aravne gate guard is lying here.
A Troll (large) Suicide Squad stands, floating here, fighting Gronka. (Casting)
A rather rutund man turns the crank and works the pulley here.
The driver of the wagon stands here, looking frustrated and upset. (minion)
Gronka Foot soldier The Empire (Grey Elf)(medium) stands in mid-air here, fighting a Troll.
< 594h/908H 107v/277V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at Gronka.
A Troll's iceball shatters upon impacting Gronka, rending flesh and sending blood flying.
Gronka's copper mask freezes and shatters into million pieces from the intense cold!
Gronka's crude dragonscale belt freezes and shatters into million pieces from the intense cold!
The wagon driver stops following Gronka.
Gronka is dead! R.I.P.