<worn as a badge> a glowing steel badge from Sarmiz'Duul
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a sinister gem eyepatch from Father Tel's Holy Cloister [83%]
<worn in ear> a brightly flaming earring
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn on face> a gold-lined mesh fencing mask
<worn around neck> a collar made of solid gold
<worn around neck> a snakeskin collar [poor]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a swirling, dark blue cloak (humming)
<worn on back> a well crafted backpack (magic) [69%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [87%]
<worn about waist> a thick duergar-hide belt with a mithril buckle
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt> a metal flask marked "molecular control" (glowing)
<attached to belt> a rugged adventurers satchel (magic)
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the holy gauntlets of the planetar (magic) (illuminating)
<worn on finger> a ring of Bloodstone Knighthood
<worn on finger> the ring of the legendary hunter of damage (magic) (glowing) (humming)
<primary weapon> a MaDMaNs stabber of damage (magic)
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
<worn on feet> a pair of dusty boots (glowing) [53%]
A huge rat who is not far off to your north.
A homeless peasant who is close by to your west.
The shady youth who is close by to your west.
A slutty whore who is close by to your west.
A homeless peasant who is close by to your west.
< 878h/878H 248v/249V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
The dangerous looking rogue who is close by to your north.
A stray dog who is close by to your north.
The dangerous looking rogue who is not far off to your north.
A huge rat who is not far off to your north.
The dangerous looking rogue who is not far off to your north.
A homeless peasant who is close by to your west.
A slutty whore who is close by to your west.
A homeless peasant who is close by to your west.
A half-elf guard sneaks north.
You follow a swarm of insects.
Eidolon Road
Famed throughout all of Tharnadia as the city's most vile and wretched
place, this alley also bears the nickname, The Nobleman's Graveyard. It is a
street of murder and dark deals, an area where not even the city guards dare
tread, and a land where the shadows hold many evil secrets. Littered with
trash and the smell of things rotting, this street is definitely not the
spot for the weak of heart. The road continues to the north and south, while
a murky alley leads out to the east.
Obvious exits: -North -East -South
[2] The corpse of the dangerous looking rogue is lying here.
The corpse of a homeless peasant is lying here.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A dangerous looking rogue mercenary is here, looking extremely alarmed.(Red Aura)
A large wandering dog is here, growling at you.
< 878h/878H 247v/249V Pos: standing >
< 878h/878H 247v/249V Pos: standing >
You quickly scan the area.
The dangerous looking rogue who is close by to your north.
A huge rat who is close by to your north.
The dangerous looking rogue who is close by to your north.
A huge rat who is close by to your north.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A filthy drunk who is a brief walk away to your east.
A homeless child who is close by to your south.
< 878h/878H 249v/249V Pos: standing >
A half-elf guard sneaks south.
You follow a swarm of insects.
A Bend in the Eidolon Road
Famed throughout all of Tharnadia as the city's most vile and wretched
place, this alley also bears the nickname, The Nobleman's Graveyard. Littered
with trash and the smell of things rotting, this street is definitely not the
spot for the weak of heart. It is a place of murder and dark deals, an area
where not even the city guards dare tread, and a land where the shadows hold
many evil secrets. The road continues to the north and west.
Obvious exits: -North -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A battle scarred mercenary is standing here, eyeing you with scrutiny.
(Q)A homeless child is here, scrounging around for some food.
< 878h/878H 248v/249V Pos: standing >
A homeless peasant enters from the west.
You quickly scan the area.
A shady mercenary who is close by to your north.
The dangerous looking rogue who is close by to your north.
A stray dog who is close by to your north.
The dangerous looking rogue who is not far off to your north.
A huge rat who is not far off to your north.
The dangerous looking rogue who is not far off to your north.
A huge rat who is not far off to your north.
The shady youth who is close by to your west.
A slutty whore who is close by to your west.
< 878h/878H 248v/249V Pos: standing >
You quickly scan the area.
The dangerous looking rogue who is close by to your north.
The dangerous looking rogue who is close by to your north.
A stray dog who is close by to your north.
A shady mercenary who is not far off to your north.
The dangerous looking rogue who is not far off to your north.
A huge rat who is not far off to your north.
A huge rat who is not far off to your north.
The shady youth who is close by to your west.
A slutty whore who is close by to your west.
< 878h/878H 248v/249V Pos: standing >
A slutty whore enters from the west.
< 878h/878H 248v/249V Pos: standing >
A half-elf guard's body appears to recover from the affects of the potion.
A half-elf guard sneaks north.
You follow a swarm of insects.
Eidolon Road
Famed throughout all of Tharnadia as the city's most vile and wretched
place, this alley also bears the nickname, The Nobleman's Graveyard. It is a
street of murder and dark deals, an area where not even the city guards dare
tread, and a land where the shadows hold many evil secrets. Littered with
trash and the smell of things rotting, this street is definitely not the
spot for the weak of heart. The road continues to the north and south, while
a murky alley leads out to the east.
Obvious exits: -North -East -South
[2] The corpse of the dangerous looking rogue is lying here.
The corpse of a homeless peasant is lying here.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A dangerous looking rogue mercenary is here, looking extremely alarmed.(Red Aura)
A dangerous looking rogue mercenary is here, looking extremely alarmed.(Red Aura)
< 878h/878H 247v/249V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 878h/878H 247v/249V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A shady mercenary who is close by to your north.
The dangerous looking rogue who is close by to your north.
A huge rat who is close by to your north.
A huge rat who is close by to your north.
The shady youth who is not far off to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A filthy drunk who is a brief walk away to your east.
The bartender who is a brief walk away to your east.
A slutty whore who is close by to your south.
A homeless peasant who is close by to your south.
A battle scarred mercenary who is close by to your south.
A homeless child who is close by to your south.
< 878h/878H 248v/249V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A shady mercenary who is close by to your north.
The dangerous looking rogue who is close by to your north.
A huge rat who is close by to your north.
A huge rat who is close by to your north.
The shady youth who is not far off to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A scumbag drunk who is a brief walk away to your east.
A filthy drunk who is a brief walk away to your east.
A slutty whore who is close by to your south.
A homeless peasant who is close by to your south.
A battle scarred mercenary who is close by to your south.
A homeless child who is close by to your south.
< 878h/878H 249v/249V Pos: standing >
You follow a swarm of insects.
A Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each. Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia. Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector. The alley continues to the east and
to the west. A dingy building stands to the south, its facade covered in
grime.
Obvious exits: -East -South -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 248v/249V Pos: standing >
A half-elf merchant sneaks east.
You follow a swarm of insects.
A Bend in a Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west and to the north. A grubby tavern leans against its neighbors, to the
east.
Obvious exits: -North -East -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
< 878h/878H 247v/249V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of agility carried by a swarm of insects.
< 878h/878H 249v/249V Pos: standing >
You follow a swarm of insects.
A Bend in a Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each. Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia. Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector. The alley continues to the south and
to the east. A community scathouse wafts its odors from the north.
Obvious exits: -North -East -South
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 878h/878H 248v/249V Pos: standing >
You follow a swarm of insects.
A Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 247v/249V Pos: standing >
You follow a swarm of insects.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 246v/249V Pos: standing >
You follow a swarm of insects.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 248v/249V Pos: standing >
< 878h/878H 248v/249V Pos: standing >
A swarm of insects sneaks south.
You follow a swarm of insects.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 247v/249V Pos: standing >
You follow a swarm of insects.
A Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 247v/249V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of agility carried by a swarm of insects.
< 878h/878H 249v/249V Pos: standing >
The sky lights up with brilliant lightning flashes!
The sky lights up with brilliant lightning flashes!
The sky lights up with brilliant lightning flashes!
< 878h/878H 249v/249V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 878h/878H 249v/249V Pos: standing >
< 878h/878H 249v/249V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your west.
A shady mercenary who is close by to your west.
< 878h/878H 249v/249V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your west.
A shady mercenary who is close by to your west.
< 878h/878H 249v/249V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 878h/878H 249v/249V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by a half-elf merchant.
< 878h/878H 249v/249V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your west.
< 878h/878H 249v/249V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.
< 878h/878H 249v/249V Pos: standing >
< 878h/878H 249v/249V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your west.
A shady mercenary who is close by to your west.
< 878h/878H 249v/249V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a half-elf guard.
< 878h/878H 249v/249V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.
< 878h/878H 249v/249V Pos: standing >
< 878h/878H 249v/249V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
You quickly scan the area.
The shady youth who is close by to your west.
A shady mercenary who is close by to your west.
You follow a swarm of insects.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 248v/249V Pos: standing >
You follow a swarm of insects.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 247v/249V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by a half-elf merchant.
< 878h/878H 247v/249V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your north.
The lich of a wealthy man who is in the distance to your east.
The lich of an elite guard who is in the distance to your east.
The lich of a wealthy man who is in the distance to your east.
The lich of an elite guard who is in the distance to your east.
A Gnome who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 878h/878H 249v/249V Pos: standing >
< 878h/878H 249v/249V Pos: standing >
A half-elf guard sneaks east.
You follow a swarm of insects.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
< 878h/878H 248v/249V Pos: standing >
A half-elf guard sneaks east.
You follow a swarm of insects.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 878h/878H 247v/249V Pos: standing >
You follow a swarm of insects.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 246v/249V Pos: standing >
You quickly scan the area.
The lich of a wealthy man who is not far off to your east.
The lich of an elite guard who is not far off to your east.
The lich of a wealthy man who is not far off to your east.
The lich of an elite guard who is not far off to your east.
A Gnome who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
A street sweeper who is close by to your west.
A human merchant who is not far off to your west.
A swarm of insects sneaks east.
A half-elf guard sneaks east.
A half-elf merchant sneaks east.
You follow a swarm of insects.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
< 878h/878H 245v/249V Pos: standing >
A swarm of insects sneaks east.
You follow a swarm of insects.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
A swarm of insects flies through the air.(Red Aura)
The lich of a wealthy man stands in mid-air here, fighting an elite guard. (Minion) (casting) (Red Aura)
The lich of an elite guard stands here. (minion) (casting) (Red Aura)
The lich of a wealthy man stands in mid-air here, fighting an elite guard. (Minion) (casting) (Red Aura)
The lich of an elite guard stands here. (minion) (casting) (Red Aura)
A Gnome (small) Foot soldier The Empire stands in mid-air here.(Red Aura)
An elite guard crouches here, fighting the lich of a wealthy man.
An elite guard stands here, fighting the lich of a wealthy man.
An elite guard stands here, fighting the lich of a wealthy man.
An elite guard stands here, fighting the lich of a wealthy man.
An elite guard stands here, fighting the lich of a wealthy man.
< 878h/878H 247v/249V Pos: standing >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from the lich of an elite guard's fingertips!
The flames cause your skin to smoke!
You snap into visibility.
You are enveloped in a cloud of incendiary gases sent by the lich of an elite guard - OUCH!!
A half-elf merchant snaps into visibility.
The lich of an elite guard cackles as its incendiary cloud torches a half-elf merchant.
A half-elf guard snaps into visibility.
The lich of an elite guard cackles as its incendiary cloud torches a half-elf guard.
The lich of an elite guard cackles as its incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
The lich of an elite guard cackles as its incendiary cloud torches an elite guard.
The lich of an elite guard cackles as its incendiary cloud torches an elite guard.
The lich of an elite guard cackles as its incendiary cloud torches an elite guard.
The lich of an elite guard cackles as its incendiary cloud torches an elite guard.
< 836h/878H 248v/249V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Gnome, circling him.
< 836h/878H 249v/249V Pos: standing >
< T: Nilats TP: sta TC:few scratches E: A Gnome sta EP: excellent >
A half-elf guard's weak pierce grazes a Gnome.
A half-elf guard attempts to stab a Gnome in the back, but a Gnome's stone skin quickly absorbs the impact before fading away!
A half-elf guard places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf guard twists the blade causing a Gnome to writhe in agony,
< 836h/878H 249v/249V Pos: standing >
< T: a half-elf guard TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, and trips up a Gnome!
A swarm of insects starts casting an offensive spell.
< 836h/878H 249v/249V Pos: standing >
< T: a half-elf guard TP: sta TC:few scratches E: A Gnome ass EP: few scratches >
A half-elf merchant's impressive pierce wounds a Gnome.
A half-elf merchant's impressive pierce wounds a Gnome.
A half-elf merchant slips beneath a Gnome's guard dealing a vicious attack!!
A half-elf merchant's impressive pierce wounds a Gnome.
A half-elf merchant's pierce wounds a Gnome.
A half-elf merchant's impressive pierce wounds a Gnome.
A half-elf merchant's impressive pierce wounds a Gnome.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A Gnome looks pale as his lifeforce is drained by a half-elf merchant!
A half-elf merchant's impressive pierce wounds a Gnome.
< 836h/878H 249v/249V Pos: standing >
< T: a half-elf guard TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
The lich of a wealthy man completes its spell...
The lich of a wealthy man utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from the lich of a wealthy man's fingertips!
The flames cause your skin to smoke!
You snap into visibility.
You are enveloped in a cloud of incendiary gases sent by the lich of a wealthy man - OUCH!!
A half-elf guard snaps into visibility.
The lich of a wealthy man cackles as its incendiary cloud torches a half-elf guard.
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
A look of horror and a silent scream are an elite guard's last actions in this world.
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
The lich of a wealthy man completes its spell...
The lich of a wealthy man utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from the lich of a wealthy man's fingertips!
The lich of a wealthy man cackles as its incendiary cloud torches a half-elf merchant.
The lich of a wealthy man cackles as its incendiary cloud torches a half-elf guard.
A translucent field flashes around a swarm of insects's body upon contact with the lich of a wealthy man's assault, deflecting it back at it!
A swarm of insects's spell flows around the lich of a wealthy man, leaving it unharmed!
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
An elite guard's death cry reverberates in your head as he falls to the ground.
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
A look of horror and a silent scream are an elite guard's last actions in this world.
The lich of a wealthy man cackles as its incendiary cloud torches an elite guard.
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from the lich of an elite guard's fingertips!
The lich of an elite guard cackles as its incendiary cloud torches a half-elf merchant.
The lich of an elite guard cackles as its incendiary cloud torches a half-elf guard.
Grozev's disguise falls apart!
The lich of an elite guard cackles as its incendiary cloud torches an elite guard.
< 794h/878H 249v/249V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: A Gnome ass EP: few wounds >
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
A swarm of insects's sting strikes a Gnome.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
A swarm of insects's fine sting wounds a Gnome.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
A swarm of insects's sting strikes a Gnome.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
A swarm of insects's fine sting strikes a Gnome.
An elite guard's fine punch strikes the lich of a wealthy man.
An elite guard's fine punch strikes the lich of a wealthy man.
< 794h/878H 249v/249V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: A Gnome ass EP: few wounds >
Grozev dodges a Gnome's attack.
< 794h/878H 249v/249V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: A Gnome ass EP: few wounds >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 794h/878H 249v/249V Pos: standing >
You snap into visibility.
You trip over a Gnome while pointlessly slamming at someone already down.
A swarm of insects gives an order to his followers.
The lich of an elite guard sneers in contempt.
The lich of an elite guard suddenly attacks a swarm of insects!
The lich of an elite guard's feeble punch grazes a swarm of insects.
< 794h/878H 219v/249V Pos: sitting >
The lich of a wealthy man's decent punch seriously wounds an elite guard.
The lich of a wealthy man's decent punch enshrouds an elite guard in a mist of blood.
A swarm of insects starts casting an offensive spell.
< 794h/878H 219v/249V Pos: sitting >
Grozev attempts to flee.
Grozev tries to flee, but can't make it out of here!
< 794h/878H 219v/249V Pos: sitting >
Grozev attempts to flee.
Grozev leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/878H 219v/249V Pos: sitting >
A half-elf merchant snaps into visibility.
A half-elf merchant's pierce wounds a Gnome.
A half-elf merchant's impressive pierce strikes a Gnome.
A half-elf merchant's impressive pierce strikes a Gnome.
A half-elf merchant's pierce strikes a Gnome.
A half-elf merchant's impressive pierce strikes a Gnome.
A half-elf merchant's impressive pierce strikes a Gnome.
< 794h/878H 219v/249V Pos: sitting >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
The lich of a wealthy man's feeble punch grazes a swarm of insects.
A swarm of insects dodges the lich of a wealthy man's attack.
Grozev snaps into visibility.
Grozev's impressive pierce strikes a Gnome.
Grozev's powerful pierce strikes a Gnome hard.
< 794h/878H 219v/249V Pos: sitting >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 794h/878H 219v/249V Pos: sitting >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A swarm of insects's fine sting strikes a Gnome.
A swarm of insects's fine sting strikes a Gnome hard.
A swarm of insects's sting strikes a Gnome hard.
A swarm of insects's fine sting strikes a Gnome hard.
A swarm of insects's sting strikes a Gnome very hard.
A swarm of insects's fine sting strikes a Gnome very hard.
A swarm of insects's fine sting seriously wounds a Gnome.
A swarm of insects's sting seriously wounds a Gnome.
A swarm of insects's fine sting seriously wounds a Gnome.
A swarm of insects's sting enshrouds a Gnome in a mist of blood.
A swarm of insects's sting causes a Gnome to grimace in pain.
A swarm of insects's fine sting grievously wounds a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
A swarm of insects suddenly attacks the lich of a wealthy man!
A swarm of insects's sting grazes the lich of a wealthy man.
< 794h/878H 219v/249V Pos: sitting >
Grozev snaps into visibility.
Grozev's pierce hits a Gnome.
A Gnome's cloak of dragons was completely destroyed by the massive blow!
A Gnome's foggy visor [poor] was completely destroyed by the massive blow!
The lich of an elite guard stops following a Gnome.
The lich of a wealthy man stops following a Gnome.
The lich of an elite guard stops following a Gnome.
The lich of a wealthy man stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!