The death of [56 Spiritualist] Janna Suicide Squad (Kobold)

in The Meeting Chamber

from the perspective of [50 Necrolyte] Dreco (Gnome)

<worn as a badge>    a twisted emerald badge from The Motte and Bailey of Duke Delwyn
<worn on head>       a skin-wrapped silver cap from The Motte and Bailey of Duke Delwyn
<worn on eyes>       a frozen ivory eyepatch
<worn in ear>        a light copper earring from Harrow -The Gnome Village
<worn in ear>        a cracked gem earring
<worn on face>       a ceramic mask painted like a faerie
<worn around neck>   a skin-wrapped gem collar from The Motte and Bailey of Duke Delwyn
<worn around neck>   a stylish marble torque from The Motte and Bailey of Duke Delwyn
<worn on body>       an unique stone robe from The Motte and Bailey of Duke Delwyn
<worn about body>    a patched flesh bodycloak [80%]
<worn as quiver>     a fanged crystal quiver from The Motte and Bailey of Duke Delwyn
<worn about waist>   a rusty granite belt from The Motte and Bailey of Duke Delwyn
<worn on belt buckle>a spellbook [88%]
<attached to belt>   a spellbook
<attached to belt>   a spellbook [76%]
<worn on arms>       some frozen emerald arm plates
<held as shield>     a sinister ruby shield
<worn around wrist>  a misshaped marble bracer
<worn around wrist>  a bloody brass wristguard
<worn on hands>      some brutal ruby gauntlets from The Motte and Bailey of Duke Delwyn
<worn on finger>     a silver ring embossed with a cresent moon
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a frozen bone whip from The Motte and Bailey of Duke Delwyn
<worn on legs>       some misshaped hemp greaves from The Motte and Bailey of Duke Delwyn
<worn on feet>       some frost-rimed steel boots


< 540h/469H 103v/103V Pos: standing >
You complete your spell...
[Damage: 90 ] You drain an apeman child of some of his energy.
An apeman child is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Primate(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The last gasps of an apeman child cause a sickening chill to run up your spine.
An apeman child stops following an apeman father.
Vof stops invoking abruptly!

< 548h/469H 103v/103V Pos: standing >
You get a few coins from the corpse of an apeman child.
There were: 4 gold coins, 9 silver coins, 11 copper coins. 

< 548h/469H 103v/103V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 9 silver, and 11 copper coins into an ermineskin backpack.

< 548h/469H 103v/103V Pos: standing >
Into what?

< 548h/469H 103v/103V Pos: standing >
You start chanting...

< 548h/469H 103v/103V Pos: standing >
You complete your spell...
[Damage: 89 ] You drain a mother apewoman of some of her energy.
You dodge a mother apewoman's vicious attack.
You dodge a mother apewoman's vicious attack.
A mother apewoman starts casting an offensive spell called 'fireball'.

< 548h/469H 103v/103V Pos: standing >
You start chanting...

< 548h/469H 103v/103V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 548h/469H 103v/103V Pos: standing >
Vof gets a magical essence of Damroll.

< 548h/469H 103v/103V Pos: standing >
You complete your spell...
[Damage: 113 ] You drain a mother apewoman of some of her energy.

< 548h/469H 103v/103V Pos: standing >
Vof starts casting an offensive spell called 'bigbys clenched fist'.
Vof snaps into visibility.

< 548h/469H 103v/103V Pos: standing >
You start chanting...

< 548h/469H 103v/103V Pos: standing >
A mother apewoman completes her spell...
A mother apewoman utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a mother apewoman - OUCH!

< 520h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: mother sta EP:  awful >
 Vof completes her spell...
Vof utters the words 'buoblg qrunsoqpze yugh'
Vof's fist beats the life out of a mother apewoman, blood pours from her body!
A mother apewoman is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Primate(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
A mother apewoman's death cry reverberates in your head as she falls to the ground.
A mother apewoman stops following an apeman father.
You abort your spell before it's done!

< 520h/469H 103v/103V Pos: standing >
Vof gets a handful of coins from the corpse of a mother apewoman.

< 519h/469H 103v/103V Pos: standing >
The corpse of a mother apewoman appears to be empty.

< 519h/469H 103v/103V Pos: standing >
You don't have anything to put in it.

< 519h/469H 103v/103V Pos: standing >
Into what?

< 519h/469H 103v/103V Pos: standing >
You start chanting...

< 519h/469H 103v/103V Pos: standing >
You complete your spell...
[Damage: 92 ] You drain an apeman father of some of his energy.
You dodge an apeman father's vicious attack.
You dodge an apeman father's vicious attack.
An apeman father's fine maul wounds you.

< 534h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 You don't have that spell memorized.

< 534h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 An apeman father dodges your futile attack.

< 534h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 An apeman father's maul wounds you.
You dodge an apeman father's vicious attack.
You dodge an apeman father's vicious attack.
You suddenly see an apeman father's foot in your chest.

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 You start chanting...

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 Casting: cone of cold *

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 You complete your spell...
The globe around an apeman father's body flares as it bears the brunt of your assault!

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 You dodge an apeman father's vicious attack.
An apeman father misses you.

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 You start chanting...

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 You complete your spell...
The globe around an apeman father's body flares as it bears the brunt of your assault!
An apeman father dodges your futile attack.

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 Vof starts casting an offensive spell called 'bigbys clenched fist'.
Vof snaps into visibility.

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  small wounds >
 Vof completes her spell...
Vof utters the words 'buoblg qrunsoqpze yugh'
Vof's fist beats the life out of an apeman father, blood pours from his body!

< 508h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  few wounds >
 An apeman father misses you.
You dodge an apeman father's vicious attack.
You suddenly see an apeman father's foot in your chest.

< 501h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  few wounds >
 Vof starts casting an offensive spell.
Vof snaps into visibility.

< 501h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  few wounds >
 An apeman father dodges your futile attack.

< 501h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  few wounds >
 Vof snaps into visibility.
Vof completes her spell...
Vof utters the words 'buoblg qrunsoqpze yugh'
Vof's fist beats the life out of an apeman father, blood pours from his body!
You start chanting...

< 501h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  nasty wounds >
 Casting: cone of cold *
Vof starts casting an offensive spell called 'bigbys clenched fist'.
Vof snaps into visibility.

< 500h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  nasty wounds >
 A distant roar can be heard off in the distance...


< 500h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  nasty wounds >
 You complete your spell...
The globe around an apeman father's body flares as it bears the brunt of your assault!
Vof snaps into visibility.
Vof completes her spell...
Vof utters the words 'buoblg qrunsoqpze yugh'
Vof's fist beats the life out of an apeman father, blood pours from his body!

< 500h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  awful >
 You dodge an apeman father's vicious attack.
You dodge an apeman father's vicious attack.
An apeman father's fine maul strikes you.

< 484h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  awful >
 You miss an apeman father.

< 484h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  awful >
 Vof starts casting an offensive spell called 'bigbys clenched fist'.
Vof snaps into visibility.

< 484h/469H 103v/103V Pos: standing >
< T: Dreco TP: sta TC:excellent E: father sta EP:  awful >
 Vof snaps into visibility.
Vof completes her spell...
Vof utters the words 'buoblg qrunsoqpze yugh'
Vof's fist beats the life out of an apeman father, blood pours from his body!
An apeman father is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Primate(s) for boon # 2306.
You have completed boon # 2306.
You have gained 10 epic points.
The last gasps of an apeman father cause a sickening chill to run up your spine.

< 484h/469H 103v/103V Pos: standing >
You get a few coins from the corpse of an apeman father.
There were: 3 platinum coins, 15 gold coins. 

< 484h/469H 103v/103V Pos: standing >
Ok.
You put 3 platinum, 15 gold, 0 silver, and 0 copper coins into an ermineskin backpack.

< 484h/469H 103v/103V Pos: standing >
Into what?

< 484h/469H 103v/103V Pos: standing >
Vof sits down in a comfortable spot.

< 484h/469H 103v/103V Pos: standing >
You sit down and relax.
Vof opens a small book bound in red dragon hatchling hide [poor] and begins studying it intently.

< 484h/469H 103v/103V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
( 9th circle)  1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               1 - rejuvenate major
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - fireshield
               6 - heal undead
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  7 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               2 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   14 seconds:  ( 9th) energy drain
   19 seconds:  ( 9th) energy drain
   23 seconds:  ( 6th) cone of cold
   27 seconds:  ( 6th) cone of cold
   31 seconds:  ( 6th) cone of cold

You can memorize 2 10th circle spell(s).
You continue your study.

< 484h/469H 103v/103V Pos: sitting >
You start meditating...

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing energy drain.
Vof closes her book and smiles broadly.

< 484h/469H 103v/103V Pos: sitting >
Vof clambers to her feet.

< 484h/469H 103v/103V Pos: sitting >

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing energy drain.

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing energy drain.

< 484h/469H 103v/103V Pos: sitting >
Vof puts a large pile of coins into the bag of impossibilities.

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing energy drain.

< 484h/469H 103v/103V Pos: sitting >

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing cone of cold.

< 484h/469H 103v/103V Pos: sitting >
You stop meditating.

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing cone of cold.

< 484h/469H 103v/103V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - minor globe of invulnerability
               1 - rejuvenate major
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - fireshield
               6 - heal undead
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  7 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               2 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) cone of cold

You can memorize 2 10th circle spell(s).

< 484h/469H 103v/103V Pos: sitting >

< 484h/469H 103v/103V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 484h/469H 103v/103V Pos: sitting >
You clamber to your feet.

< 484h/469H 103v/103V Pos: standing >
Vof shouts out loudly.. MOVING!!!!

< 484h/469H 103v/103V Pos: standing >
You follow Vof.

A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. Small dwellings line the road to the
east and west. The road stretches north and south.
Obvious exits: -North -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A strong looking deer stands here.

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. Small dwellings line the road to the
east and west. The road stretches north and south.
Obvious exits: -North -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. The road continues east, west, and
south.
Obvious exits: -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 100v/103V Pos: standing >
You failed.

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. The road continues east, and a bridge
over a river is west.
Obvious exits: -East  -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Narrow Wooden Bridge
A small, narrow wooden bridge crosses the Tikitzopl River here, looking rather
worn with age. Some of the boards on the bridge are loose, and feel as though
they could collapse if too much weight was put on them. The street west heads
back into the main part of the city, and to the east, the street leads towards
some citizens' homes.
Obvious exits: -East  -West  -Down 
A long shining sword lies here. (glowing)
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. A bridge can be seen to the east,
and the sound of a river also comes from that direction. The street continues
east and west.
Obvious exits: -East  -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 100v/103V Pos: standing >
You follow Vof.

A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. On the north side of the street,
there is an entrance to a large dwelling. The street continues east and west.
Obvious exits: -North -East  -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 99v/103V Pos: standing >
You follow Vof.

A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. On the north side of the street,
you see the side of an old stone building. The street continues east and west.
Obvious exits: -East  -West 
The corpse of a large apeman is lying here.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 99v/103V Pos: standing >
You follow Vof.

City Entrance
As you enter the ancient, ruined city, the thick cover of trees above you
subsides a litte, making the sky partially visable. All around you see many
buildings falling apart, but seemingly held together by the vines that cover
them. Although the city may have been abandoned long ago, it appears to have
been re-inhabited by some ape-like creatures that are wandering around. A
feeling of dread seems to permeate from the air, and a slight shiver runs
down your spine. To your east, west, and north, overgrown roads stem out
into the city.
Obvious exits: -North -East  -South# -West 
A long shining sword lies here. (glowing)
The corpse of a large apeman is lying here.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. On the north side of the street,
you see the side of an old stone building. The street continues east and west.
Obvious exits: -East  -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

City Entrance
As you enter the ancient, ruined city, the thick cover of trees above you
subsides a litte, making the sky partially visable. All around you see many
buildings falling apart, but seemingly held together by the vines that cover
them. Although the city may have been abandoned long ago, it appears to have
been re-inhabited by some ape-like creatures that are wandering around. A
feeling of dread seems to permeate from the air, and a slight shiver runs
down your spine. To your east, west, and north, overgrown roads stem out
into the city.
Obvious exits: -North -East  -South# -West 
A long shining sword lies here. (glowing)
The corpse of a large apeman is lying here.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. The road continues north and south.
Obvious exits: -North -South
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. The road continues north and south.
Obvious exits: -North -South
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
 A merchant wanders the streets, selling and trading items.

< 484h/469H 100v/103V Pos: standing >
You follow Vof.

A Busy Intersection
This is a very busy intersection in the heart of the city. The ground here is
for the most part cleared of all debris, probably kicked away by the large
amount of animals walking through here. Many apemen walk by as you stand
around. A well here taps pure water from deep beneath the soil. Roads stem out
in all directions.
A soothing aura fills the area.
Obvious exits: -North -East  -South -West 
A deep well stands in the middle of the intersection.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A member of the Tikitzopl Guard patrols the streets.

< 484h/469H 99v/103V Pos: standing >
You follow Vof.

A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. A large plaza can be seen to the west, and they city's armory
is to the east. The road continues north and south.
Obvious exits: -North -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 99v/103V Pos: standing >
You follow Vof.

A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. The road continues north and south, and a large plaza can be
seen west.
Obvious exits: -North -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Large Stone Bridge
A large stone bridge spans the river here, still in decent shape after all this
time. Below is the Tikitzopl River, flowing gently as it winds its way through
this once great city. The street strectches north and south.
Obvious exits: -North -South -Down 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. A strong magical presence can be felt to the west, and a small
building can be entered to the east.  The road continues north and south.
Obvious exits: -North -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

An Intersection of Roads
Two roads intersect here, one leading east and west, while a much more
frequently traveled road stretches south. A dark path leads north, deep into
the dark forest. Wandering apemen roam around, going about their own business.
Obvious exits: -North -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -North -South
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

An Intersection of Roads
Two roads intersect here, one leading east and west, while a much more
frequently traveled road stretches south. A dark path leads north, deep into
the dark forest. Wandering apemen roam around, going about their own business.
Obvious exits: -North -East  -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. The street continues east and west.
Obvious exits: -East  -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. A huge building in amazingly good shape is south. The street continues
east and west.
Obvious exits: -East  -South -West 
The corpse of tikitani, of the High Council is lying here.
The corpse of a Tikitzopl guardsman is lying here.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Large Temple
Carvings of many creatures line the walls of this building. The most common
carving in these hyroglyphs is that of the same gorilla seen in carvings and
statues all over the city. Guarding this gorilla in the carvings is another
fierce looking creature, with glowing red eyes. The temple continues east, and
they city lies back north.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A large ape-like creature goes about his business here.
A guardian of the High Council stands attentively in the corner.
A guardian of the High Council stands attentively in the corner.

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. A huge building in amazingly good shape is south. The street continues
east and west.
Obvious exits: -East  -South -West 
The corpse of tikitani, of the High Council is lying here.
The corpse of a Tikitzopl guardsman is lying here.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 484h/469H 100v/103V Pos: standing >
You follow Vof.

A Large Temple
Carvings of many creatures line the walls of this building. The most common
carving in these hyroglyphs is that of the same gorilla seen in carvings and
statues all over the city. Guarding this gorilla in the carvings is another
fierce looking creature, with glowing red eyes. The temple continues east, and
they city lies back north.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A guardian of the High Council stands attentively in the corner.
A guardian of the High Council stands attentively in the corner.

< 484h/469H 102v/103V Pos: standing >
Vof jumps in surprise!! EEK!

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Large Temple
This large room is void of all carvings. It is void of everything for that
matter, save two large stone sculptures; One of the revered gorilla creature,
the other of his guardian with glowing red eyes, just like on the walls in the
western room. The sculptures stand near the entrance to a room south of here.
Obvious exits: -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A large ape-like creature goes about his business here.
A Kobold (small)  Suicide Squad stands in mid-air here, fighting a guardian of the High Council.
A guardian of the High Council sits here.
A guardian of the High Council stands here, fighting a Kobold.
A Kobold attempts to flee.
A Kobold leaves south.

< 484h/469H 101v/103V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

A Large Temple
Carvings of many creatures line the walls of this building. The most common
carving in these hyroglyphs is that of the same gorilla seen in carvings and
statues all over the city. Guarding this gorilla in the carvings is another
fierce looking creature, with glowing red eyes. The temple continues east, and
they city lies back north.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A guardian of the High Council stands attentively in the corner.
A guardian of the High Council stands attentively in the corner.

< 484h/469H 102v/103V Pos: standing >
You failed.

< 484h/469H 102v/103V Pos: standing >
You follow Vof.

A Large Temple
This large room is void of all carvings. It is void of everything for that
matter, save two large stone sculptures; One of the revered gorilla creature,
the other of his guardian with glowing red eyes, just like on the walls in the
western room. The sculptures stand near the entrance to a room south of here.
Obvious exits: -South -West 
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A large ape-like creature goes about his business here.
A guardian of the High Council sits here.
A guardian of the High Council stands attentively in the corner.

< 484h/469H 101v/103V Pos: standing >
You follow Vof.

The Meeting Chamber
This is where the members of the High Council hold there meetings about the
condition of their city. A huge, rectangular table, made of the finest oak
occupies the center of this room. Decorated chairs surround the table, also
crafted from quality wood. In the middle of the table is a small wooden figure
of the mutated gorilla whose image is seen all over. Hyroglyphs covering the
walls tell stories of the past. The only exit is north, back into the rest of
the temple.
Obvious exits: -North
Shattered bits of ice are scattered about the area.
*Vof Living Lich - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.
Tikiapti, of the High Council stands here, fighting a Kobold. (Casting) 
A guardian of the High Council stands attentively in the corner.
A guardian of the High Council stands attentively in the corner.
Tekinar, War Master of the High Council is discussing some plans here.
Tekifan, Overseer of the High Council watches over a council meeting.

< 484h/469H 100v/103V Pos: standing >
Vof starts casting an offensive spell.
Vof snaps into visibility.

< 484h/469H 100v/103V Pos: standing >
The Horseman of Death cackles and swings a massive deadly scythe at a Kobold!
The room goes dark!
A Kobold screams in agony as a dark haze engulfs her.

< 484h/469H 101v/103V Pos: standing >
Tikiapti, of the High Council completes his spell...
Tikiapti, of the High Council utters the words 'wagg pzar'
You start chanting...
A Kobold starts casting an offensive spell.

< 484h/469H 102v/103V Pos: standing >
Tekinar, of the High Council suddenly attacks a Kobold!
Tekinar, of the High Council's slash strikes a Kobold.
Vof completes her spell...
Vof utters the word 'uwwarahz'
A fiery conflagration spews from Vof striking a Kobold full on!

< 484h/469H 103v/103V Pos: standing >
A dark shroud encases a guardian of the High Council as he charges into battle.
A Kobold is knocked to the ground by a guardian of the High Council's mighty bash!
A guardian of the High Council suddenly attacks a Kobold!
A guardian of the High Council's impressive maul strikes a Kobold.

< 484h/469H 103v/103V Pos: standing >
Tekifan, of the High Council suddenly attacks a Kobold!
Tekifan, of the High Council's impressive maul strikes a Kobold.
You complete your spell...
[Damage: 136 ] You drain a Kobold of some of her energy.
A Kobold stops invoking abruptly!

< 548h/469H 103v/103V Pos: standing >
A large apeman enters from the north.

< 548h/469H 103v/103V Pos: standing >
Vof starts casting an offensive spell.
Vof snaps into visibility.

< 548h/469H 103v/103V Pos: standing >
You start chanting...

< 548h/469H 103v/103V Pos: standing >
Vof snaps into visibility.
Vof completes her spell...
Vof utters the word 'uwwarahz'
A fiery conflagration spews from Vof striking a Kobold full on!
A Kobold's suit of flame-wreathed platemail [poor] is burned from the blast!
Vof misses a Kobold.
Vof snaps into visibility.
Vof's fine bludgeon wounds a Kobold.
Vof suffers from contact with the aura about a Kobold.

< 548h/469H 103v/103V Pos: standing >
You complete your spell...
[Damage: 131 ] You drain a Kobold of some of her energy.

< 548h/469H 103v/103V Pos: standing >
A fiery conflagration spews from a guardian of the High Council striking a Kobold full on!
Tikiapti, of the High Council's impressive maul strikes a Kobold hard.
Tikiapti, of the High Council starts casting an offensive spell.

< 548h/469H 103v/103V Pos: standing >
Vof's flesh magically hardens, turning to stone.
A guardian of the High Council's maul strikes a Kobold hard.
A guardian of the High Council's maul strikes a Kobold hard.
A guardian of the High Council's impressive maul strikes a Kobold hard.
Vof starts casting an offensive spell.
Vof snaps into visibility.

< 548h/469H 103v/103V Pos: standing >
A Kobold's skin seems to turn to stone.
A guardian of the High Council dodges a Kobold's attack.

< 548h/469H 103v/103V Pos: standing >
You start chanting...

< 548h/469H 103v/103V Pos: standing >
Vof snaps into visibility.
Fire sears and bakes a Kobold!

< 548h/469H 103v/103V Pos: standing >
Tekinar, of the High Council's slash strikes a Kobold.
Tekinar, of the High Council's slash strikes a Kobold.
Tekinar, of the High Council's impressive slash strikes a Kobold.
Tekinar, of the High Council's fine slash strikes a Kobold.
Tekinar, of the High Council whacks a Kobold in the side with a sound kick.

< 548h/469H 103v/103V Pos: standing >
Vof snaps into visibility.
Vof completes her spell...
Vof utters the word 'uwwarahz'
A fiery conflagration spews from Vof striking a Kobold full on!
Tikiapti, of the High Council completes his spell...
Tikiapti, of the High Council utters the words 'jiparl xafe'
Tikiapti, of the High Council sends Vof reeling with an unholy word.
A guardian of the High Council's maul strikes a Kobold hard.
A guardian of the High Council's impressive maul enshrouds a Kobold in a mist of blood.
A guardian of the High Council's impressive maul causes a Kobold to grimace in pain.
A guardian of the High Council starts casting a spell.

< 548h/469H 103v/103V Pos: standing >
Tekifan, of the High Council's fine maul hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.

< 548h/469H 103v/103V Pos: standing >
You complete your spell...
[Damage:  4 ] You drain a Kobold of some of her energy.
A Kobold's priest's shayla of the maelstrom was disintegrated by the negative energy!
A Kobold's tiny endurium earring was disintegrated by the negative energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!