<worn as a badge> a skull and bones badge [superior]
<worn on head> the crown of might of greater intelligence (magic)
<worn on eyes> an eyepatch of Dagon [superior] (magic)
<worn in ear> an earring of congealed blood [superior]
<worn in ear> an earring of congealed blood [superior] [86%]
<worn on face> mask of the future of intelligence (glowing)
<worn around neck> a string of disembodied hands
<worn around neck> a necklace of halfling ears [poor] [85%]
<worn on body> a breastplate melded with drowidian metal [poor] (magic) [88%]
<worn about body> an earthen cloak of lordly might [poor] [64%]
<worn on back> a large leather backpack [79%]
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> an array of flesh hooks and chains
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> a burnished couatl-hide bracer (magic)
<worn around wrist> a burnished couatl-hide bracer (magic)
<worn on hands> the gauntlets of Torm's Justice (magic) (glowing) (humming) (illuminating) [89%]
<worn on finger> a blue flame ring [superior] (magic)
<worn on finger> a blue flame ring [superior] (magic) [87%]
<wielding twohanded> the huge bone broadsword 'Desecration' (magic) (glowing) [88%]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [51%]
<worn on feet> the boots of a MaDMaN (glowing)
.M**^
+.+M++.
M..@**^
.^.M..^
.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
You flee northward!
< 614h/684H 88v/176V Pos: standing >
A wandering hill giant enters from the south.
< 614h/684H 88v/176V Pos: standing >
A wandering hill giant suddenly attacks YOU!
A wandering hill giant's crush strikes you.
< 591h/684H 89v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 591h/684H 89v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 591h/684H 89v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
You attempt to flee...
.**^^
..M**^*
+.+@++.
M..M**^
^....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A short orc walks around here, watching for his slaves.(Red Aura)
You flee northward!
< 591h/684H 59v/176V Pos: standing >
A wandering hill giant enters from the south.
< 591h/684H 59v/176V Pos: standing >
A wandering hill giant suddenly attacks YOU!
A wandering hill giant misses you.
< 591h/684H 60v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 591h/684H 60v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 591h/684H 60v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 591h/684H 60v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: hill sta EP: excellent >
You attempt to flee...
..**^
...M**^
.+.@M++
.M...**
.^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
You flee westward!
< 591h/684H 35v/176V Pos: standing >
.**^^
..M**^*
+.+@++.
M...**^
^....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A large humanoid creature at least twelve feet in height is roaming about here.
A short orc walks around here, watching for his slaves.(Red Aura)
< 591h/684H 35v/176V Pos: standing >
**^^*
.M**^*+
.+M@+.+
...**^*
....^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 591h/684H 35v/176V Pos: standing >
*^^*+
M**^*+^
+M+@.++
..**^*+
...^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 591h/684H 34v/176V Pos: standing >
^^*+*
**^*+^^
M++@++*
.**^*+*
..^^+
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 591h/684H 34v/176V Pos: standing >
^*+*^
*^*+^^*
++.@+**
**^*+**
.^^+*
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.
< 591h/684H 33v/176V Pos: standing >
**+*.
^^*+*^^
*^*@^^*
M+.++**
*^*+*
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 591h/684H 34v/176V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
A tree branch lies here broken from a tree.
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)
< 591h/684H 34v/176V Pos: standing >
You quickly scan the area.
An old female orc who is close by to your north.
A large warg who is close by to your north.
A large dog who is close by to your north.
A brown wolf who is not far off to your north.
A large dog who is not far off to your north.
A village protector who is a brief walk away to your north.
A common male orc who is a brief walk away to your north.
A small dog who is rather far off to your north.
A common female orc who is rather far off to your north.
An adult orc who is rather far off to your north.
An adult orc who is rather far off to your north.
A large warg who is rather far off to your north.
A small dog who is close by to your south.
A seasoned village guard who is close by to your south.
An adult orc who is not far off to your south.
A common male orc who is not far off to your south.
A large warg who is a brief walk away to your south.
A young orc shaman who is a brief walk away to your south.
An adult orc who is a brief walk away to your south.
A red shape who is rather far off to your west.
A huge village guard who is not far off above you.
A small dog who is not far off above you.
< 591h/684H 34v/176V Pos: standing >
You start chanting...
< 592h/684H 38v/176V Pos: standing >
Casting: invigorate *
< 592h/684H 42v/176V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
< 593h/684H 100v/176V Pos: standing >
A seasoned village guard enters from the south.
< 594h/684H 107v/176V Pos: standing >
You sit down and relax.
< 594h/684H 108v/176V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - judgement
(10th circle) 2 - sanctuary
( 9th circle) 2 - holy word
1 - dharma
( 8th circle) 1 - continual light
2 - heal
( 7th circle) 1 - destroy undead
2 - soulshield
( 6th circle) 2 - cure critic
2 - remove curse
( 5th circle) 3 - invigorate
( 4th circle) 3 - cure blind
1 - dispel evil
1 - remove poison
( 3rd circle) 3 - armor
1 - bless
1 - protection from evil
And you are currently praying for the following spells:
7 seconds: ( 5th) invigorate
You can pray no more spells.
You continue your praying.
< 594h/684H 108v/176V Pos: sitting >
You start meditating...
< 594h/684H 110v/176V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
< 595h/684H 129v/176V Pos: sitting >
You clamber to your feet.
< 596h/684H 133v/176V Pos: standing >
You can't find it!
< 596h/684H 138v/176V Pos: standing >
You feel sated already.
< 597h/684H 141v/176V Pos: standing >
An Intersection in the Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village. A beaten path leads east towards the
towns center.
Obvious exits: -North -East -South
A brown wolf is here growling at you.(Red Aura)
An old female orc is moving very slowly.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
< 597h/684H 141v/176V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A village protector who is not far off to your north.
An adult orc who is a brief walk away to your north.
A common male orc who is a brief walk away to your north.
A small dog who is a brief walk away to your north.
A common female orc who is a brief walk away to your north.
A large warg who is a brief walk away to your north.
A young orc shaman who is close by to your east.
A large warg who is close by to your east.
A teen-age orc who is close by to your east.
A father orc who is not far off to your east.
A teen-age orc who is not far off to your east.
A young orc shaman who is not far off to your east.
An experienced guard who is not far off to your east.
A large dog who is not far off to your east.
A young orc shaman who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
An adult orc who is a brief walk away to your east.
A common female orc who is rather far off to your east.
A seasoned village guard who is close by to your south.
A village gate guard who is close by to your south.
A village gate guard who is close by to your south.
An adult orc who is a brief walk away to your south.
A young orc shaman who is rather far off to your south.
An adult orc who is rather far off to your south.
< 597h/684H 142v/176V Pos: standing >
An old female orc leaves north.
< 597h/684H 143v/176V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
An old female orc is moving very slowly.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
< 597h/684H 143v/176V Pos: standing >
You quickly scan the area.
A village protector who is close by to your north.
An adult orc who is not far off to your north.
A common male orc who is not far off to your north.
A small dog who is not far off to your north.
A common female orc who is not far off to your north.
A large warg who is not far off to your north.
A brown wolf who is close by to your south.
A large dog who is close by to your south.
A seasoned village guard who is not far off to your south.
A village gate guard who is not far off to your south.
A small dog who is a brief walk away to your south.
An adult orc who is rather far off to your south.
A common male orc who is rather far off to your south.
A young orc shaman who is in the distance to your south.
An adult orc who is in the distance to your south.
< 598h/684H 145v/176V Pos: standing >
The door seems to be closed.
< 598h/684H 146v/176V Pos: standing >
Ok.
< 598h/684H 150v/176V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A common male orc shuffles down the path.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 598h/684H 150v/176V Pos: standing >
You quickly scan the area.
A teen-age orc who is close by to your east.
A common male orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A common male orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
An old female orc who is close by to your west.
A large dog who is close by to your west.
A teen-age orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 598h/684H 150v/176V Pos: standing >
Gambling Room Below the Inn
The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
< 599h/684H 152v/176V Pos: standing >
You quickly scan the area.
A common male orc who is close by above you.
A very drunk orc who is close by above you.
A very drunk orc who is close by above you.
A very drunk orc who is close by above you.
< 599h/684H 153v/176V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A common male orc shuffles down the path.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 599h/684H 154v/176V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South
An old female orc is moving very slowly.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
< 599h/684H 154v/176V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A village protector watches over his designated area.(Red Aura)
< 599h/684H 154v/176V Pos: standing >
Northwestern Corner in the Road Along the Fence
The northern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize. The city's center square is reserved
for commerce and the upper crust of Orcish society. The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -East -South
An adult orc wanders around.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A common female orc walks around here.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
< 600h/684H 153v/176V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your east.
A small dog who is close by to your east.
A large warg who is not far off to your east.
A small dog who is not far off to your east.
An adult orc who is not far off to your east.
A large warg who is not far off to your east.
A teen-age orc who is a brief walk away to your east.
A common male orc who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A mother orc who is a brief walk away to your east.
A common female orc who is a brief walk away to your east.
A teen-age orc who is a brief walk away to your east.
An old female orc who is rather far off to your east.
A common male orc who is rather far off to your east.
A village gate guard who is rather far off to your east.
A common male orc who is in the distance to your east.
An adult orc who is in the distance to your east.
A village protector who is close by to your south.
A large dog who is not far off to your south.
A brown wolf who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
A seasoned village guard who is rather far off to your south.
A village gate guard who is rather far off to your south.
A village gate guard who is rather far off to your south.
A small dog who is in the distance to your south.
< 600h/684H 155v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 600h/684H 156v/176V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -South -West
A tree branch lies here broken from a tree.
[2] A small stick lays discarded here.
An adult orc wanders around.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A young orc shaman practices his incantations.(Red Aura)
< 600h/684H 156v/176V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -South -West
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
An adult orc wanders around.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
< 600h/684H 156v/176V Pos: standing >
You quickly scan the area.
A teen-age orc who is close by to your east.
A common male orc who is close by to your east.
A large dog who is close by to your east.
A mother orc who is close by to your east.
A common female orc who is close by to your east.
A teen-age orc who is close by to your east.
An old male orc who is not far off to your east.
A common male orc who is not far off to your east.
A village gate guard who is not far off to your east.
A common female orc who is a brief walk away to your east.
A large warg who is a brief walk away to your east.
An adult orc who is rather far off to your east.
An adult orc who is in the distance to your east.
A common male orc who is in the distance to your east.
A common male orc who is in the distance to your east.
An adult orc who is close by to your south.
A father orc who is close by to your south.
A young cub orc who is close by to your south.
An adult orc who is close by to your west.
A small dog who is close by to your west.
A young orc shaman who is close by to your west.
An adult orc who is not far off to your west.
A common male orc who is not far off to your west.
A small dog who is not far off to your west.
A common female orc who is not far off to your west.
A large warg who is not far off to your west.
< 600h/684H 156v/176V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -West
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A mother orc is looking for her cubs.(Red Aura)
A common female orc walks around here.(Red Aura)
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
< 600h/684H 157v/176V Pos: standing >
You quickly scan the area.
An old male orc who is close by to your east.
An old female orc who is close by to your east.
A common male orc who is close by to your east.
A village gate guard who is close by to your east.
A common female orc who is not far off to your east.
A large warg who is not far off to your east.
A common male orc who is not far off to your east.
An adult orc who is not far off to your east.
A large warg who is a brief walk away to your east.
An adult orc who is a brief walk away to your east.
A mother orc who is a brief walk away to your east.
A brown wolf who is rather far off to your east.
A common male orc who is rather far off to your east.
A large warg who is close by to your west.
A small dog who is close by to your west.
An adult orc who is close by to your west.
A large warg who is close by to your west.
An adult orc who is not far off to your west.
A small dog who is not far off to your west.
A young orc shaman who is not far off to your west.
An adult orc who is a brief walk away to your west.
A common male orc who is a brief walk away to your west.
A small dog who is a brief walk away to your west.
A common female orc who is a brief walk away to your west.
A large warg who is a brief walk away to your west.
< 601h/684H 158v/176V Pos: standing >
An old female orc enters from the east.
< 601h/684H 159v/176V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South -West -Up
A tree branch lies here broken from a tree.
An old male orc is moving very slowly.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A village guard is here watching the gates.(Red Aura)
< 601h/684H 159v/176V Pos: standing >
The Northern Gate of Split Shield
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South
A large dog walks slowly down the road.(Red Aura)
A common female orc walks around here.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)
< 601h/684H 160v/176V Pos: standing >
A Worn Path in the Forest
All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun. The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over. Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
[2] A small slab of meat is left here.
A large dog walks slowly down the road.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A patrolling guard moves about the village, watching everything.(Red Aura)
A shifty-eyed orc moves through the crowd, unnoticed.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
An adult orc wanders around.(Red Aura)
< 601h/684H 160v/176V Pos: standing >
A Worn Path in the Forest
All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun. The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over. Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An experienced guard oversees his subordinates.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
< 601h/684H 159v/176V Pos: standing >
A Worn Path in the Forest
All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun. The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over. Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
An old female orc is moving very slowly.(Red Aura)
An adult orc wanders around.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
< 601h/684H 158v/176V Pos: standing >
Alas, you cannot go that way. . . .
< 602h/684H 160v/176V Pos: standing >
An experienced guard enters from the south.
< 602h/684H 162v/176V Pos: standing >
A Worn Path in the Forest
All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun. The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over. Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
< 602h/684H 162v/176V Pos: standing >
An old female orc enters from the north.
< 603h/684H 164v/176V Pos: standing >
[Damage: 4 ] Your bash knocks an old female orc to the ground!
< 603h/684H 168v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: old sit EP: small wounds >
You dodge an old female orc's vicious attack.
< 603h/684H 169v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: old sit EP: small wounds >
[Damage: 24 ] Your powerful slash critically injures an old female orc.
An old female orc is incapacitated and will slowly die, if not aided.
[Damage: 6 ] Your slash hits an old female orc.
An old female orc is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an old female orc.
< 603h/684H 169v/176V Pos: standing >
An Orc looks at you.
< 603h/684H 170v/176V Pos: standing >
You get a handful of coins from the corpse of an old female orc.
There were: 2 silver coins, 4 copper coins.
< 605h/684H 176v/176V Pos: standing >
the corpse of an old female orc does not contain the essence.
< 605h/684H 176v/176V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 4 copper coins into a rugged adventurers satchel.
< 605h/684H 176v/176V Pos: standing >
You don't have the essence.
< 605h/684H 176v/176V Pos: standing >
A Worn Path in the Forest
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of an old female orc is lying here.
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
< 605h/684H 176v/176V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 605h/684H 176v/176V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 605h/684H 176v/176V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 605h/684H 176v/176V Pos: standing >
[Damage: 3 ] You are briefly surrounded by a red aura!
Your bash knocks an Orc to the ground!
< 606h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sit EP: few scratches >
A large dog leaves north.
< 606h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sit EP: few scratches >
An experienced guard enters from the north.
< 606h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sit EP: few scratches >
An experienced guard enters from the north.
< 606h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sit EP: few scratches >
You parry an Orc's lunge at you.
[Damage: 22 ] Your powerful slash seriously wounds an Orc.
The holy power of your the huge bone broadsword 'Desecration' replenishes your soul with holy energy!
You feel MUCH better!
[Damage: 23 ] Your powerful slash enshrouds an Orc in a mist of blood.
Following through with your slash, you raise huge bone broadsword 'Desecration' high above your head
with your primary hand. A dark and devious feeling begins to creep
through your body as the broadsword begins to glow with an
evil, intense green aura. Your thoughts escape you as
the strange, evil energy flows into your body. Unable to react
to these sensations, you leap forward, placing your off hand upon your foe.
An Orc pales is uncomfort as you channel the dark power into
their body, Desecrating and piercing their soul!
An Orc is completely sapped of his lifeforce!!
An Orc pales, and seems to sag.
[Damage: 21 ] Your touch sends wracking pains through an Orc's body.
< 637h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
A large dog enters from the south.
< 637h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
A special guard orc enters from the south.
< 637h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
A common male orc enters from the north.
< 637h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
A Worn Path in the Forest
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of an old female orc is lying here.
A common male orc shuffles down the path.(Red Aura)
A shifty-eyed orc moves through the crowd, unnoticed.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An experienced guard oversees his subordinates.(Red Aura)
An experienced guard oversees his subordinates.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An Orc (medium) sits here, fighting YOU! (Non-Fraggable)(Red Aura)
< 637h/684H 176v/176V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sit EP: pretty hurt >
You parry an Orc's lunge at you.
[Damage: 24 ] Your slash hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your weak slash hits an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.