<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn on arms> a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (pure evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
*The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (good)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (extremely evil)
*Plane of Earth (evil)
Sevenoaks (slightly evil)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (pure evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An adult orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A common female orc leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
The following help topics matched your search:
Multi-user dungeon
Multiclass
Multiplay
Multiplaying
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
Sorry, but there are no help topics that match your search.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
Multiclass - Last Edited: 2017-11-17 18:25:08 by lohrr
======================================================
Upon reaching level 50 Humans and Orcs have the option of "multi-classing" their character. Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.
Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.
Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.
Considering multiclassing?? Here are some more details you should know:
Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.
Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap. If the secondary class has the skill, but the primary doesn't, the cap is 95% of the secondary class's skill. If they both have the skill, the new class will use the higher between the two.
The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.
Your epic skills will be completely refunded if you choose to multiclass. Any epics you have spent on epic skills will be refunded, and the money you spent will go into your auction account (auction pickup to retrieve).
Multiclasses can now use items for both classes including artifacts available to each.
The primary attribute for the primary class will carry on over to the secondary class. For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).
When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints.
If you decide to un-multi, you can pray at the altar in Lost Temple of Tikitzopl.
Here are the options available to each class:
* Warrior : Mercenary, Cleric
* Ranger : Warrior, Druid, Rogue, Psionicist
* Paladin : Warrior
* Anti-Paladin: Warrior
* Cleric : Druid, Bard, Warrior, Shaman
* Shaman : Conjurer, Druid, Cleric, Blighter
* Sorcerer : Conjurer
* Conjurer : Sorcerer, Shaman, Bard
* Rogue : Bard, Mercenary
* Mercenary : Rogue, Warrior
* Bard : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver : Sorcerer, Rogue, Psionicist
* Ethermancer : Sorcerer, Shaman
* Summoner : Sorcerer, Shaman
==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A small dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
A large dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A common male orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
A large warg enters from the north.
< 83h/83H 113v/113V Pos: standing >
A small dog leaves north.
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
A large warg enters from the south.
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
A common male orc leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large dog leaves north.
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
A large dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn on arms> a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An adult orc leaves south.
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An old female orc leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A common female orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large dog leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A common male orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
Autosaving...
< 83h/83H 113v/113V Pos: standing >
A large warg leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A small dog enters from the north.
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large warg leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large warg enters from the north.
< 83h/83H 113v/113V Pos: standing >
A large dog enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A small dog leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A special guard orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the south.
< 83h/83H 113v/113V Pos: standing >
A young orc shaman enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A special guard orc leaves south.
< 83h/83H 113v/113V Pos: standing >
A young orc shaman leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large warg enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A young orc shaman enters from the north.
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
A common male orc leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An old female orc leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
A large warg leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A young orc shaman leaves north.
< 83h/83H 113v/113V Pos: standing >
A large dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A young orc shaman enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the north.
< 83h/83H 113v/113V Pos: standing >
A large dog leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large dog enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large warg leaves north.
< 83h/83H 113v/113V Pos: standing >
An old female orc leaves north.
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A common male orc enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (pure evil)
*Kobold Settlement (pure evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (extremely evil)
Pits of Cerberus (very evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (pure evil)
Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (neutral)
Bloodstone Keep (slightly good)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
*Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (extremely evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (very evil)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (pure evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
*The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (good)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (extremely evil)
*Plane of Earth (evil)
Sevenoaks (slightly evil)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (extremely evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (pure evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
A village patrol guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A small dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
A young orc shaman starts casting a spell.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
A young orc shaman completes his spell...
A young orc shaman utters the words 'yufz xabrae'
< 83h/83H 113v/113V Pos: standing >
It's raining pretty hard.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large dog leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A young orc shaman leaves north.
< 83h/83H 113v/113V Pos: standing >
An old female orc leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the north.
< 83h/83H 113v/113V Pos: standing >
A common male orc leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A small dog enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A village patrol guard leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An old female orc leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
A large warg enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A small dog leaves north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A common female orc leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
Autosaving...
< 83h/83H 113v/113V Pos: standing >
A large dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the north.
< 83h/83H 113v/113V Pos: standing >
A small dog leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large warg leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A village patrol guard enters from the south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An experienced guard enters from the north.
< 83h/83H 113v/113V Pos: standing >
A large dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
A small dog enters from the north.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A village patrol guard leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A large dog leaves south.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
An old female orc leaves north.
< 83h/83H 113v/113V Pos: standing >
A Human enters from the south.
< 83h/83H 113v/113V Pos: standing >
A Human leaves north.
< 83h/83H 113v/113V Pos: standing >
An experienced guard leaves north.
< 83h/83H 113v/113V Pos: standing >
A Human enters from the north.
< 83h/83H 113v/113V Pos: standing >
An old female orc enters from the north.
< 83h/83H 113v/113V Pos: standing >
An old female orc is knocked to the ground by a Human's mighty bash!
< 83h/83H 113v/113V Pos: standing >
A Human dodges an old female orc's attack.
< 83h/83H 113v/113V Pos: standing >
< 83h/83H 113v/113V Pos: standing >
A Worn Path in the Forest
Obvious exits: -N -S
An old female orc sits here, fighting a Human.(Red Aura)
A Human (medium) Foot soldier The Empire stands in mid-air here, fighting an old female orc.(Gold Aura)
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
< 83h/83H 113v/113V Pos: standing >
A Human's powerful slash critically injures an old female orc.
An old female orc is incapacitated and will slowly die, if not aided.
A Human's slash hits an old female orc.
An old female orc is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an old female orc.
< 83h/83H 113v/113V Pos: standing >
You see nothing special about her.
This Human has some small wounds and bruises.
She's medium in size.
She is glowing with holiness!
She's encased in a shimmering globe!
She is surrounded by a yellow glow.
<worn as a badge> a skull and bones badge [superior]
<worn on head> the crown of might of greater intelligence
<worn on eyes> an eyepatch of Dagon [superior]
<worn in ear> an earring of congealed blood [superior]
<worn in ear> an earring of congealed blood [superior] [86%]
<worn on face> mask of the future of intelligence (glowing)
<worn around neck> a string of disembodied hands
<worn around neck> a necklace of halfling ears [poor] [85%]
<worn on body> a breastplate melded with drowidian metal [poor] [88%]
<worn about body> an earthen cloak of lordly might [poor] [64%]
<worn on back> a large leather backpack [79%]
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> an array of flesh hooks and chains
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor]
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> a burnished couatl-hide bracer
<worn around wrist> a burnished couatl-hide bracer
<worn on hands> the gauntlets of Torm's Justice (glowing) (humming) (illuminating) [89%]
<worn on finger> a blue flame ring [superior]
<worn on finger> a blue flame ring [superior] [87%]
<wielding twohanded> the huge bone broadsword 'Desecration' (glowing) [88%]
<worn on legs> some heavily-spiked blood crystal leg plates [51%]
<worn on feet> the boots of a MaDMaN (glowing)
< 83h/83H 113v/113V Pos: standing >
A Human gets something from the corpse of an old female orc.
A Worn Path in the Forest
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of an old female orc is lying here.
A Human (medium) Foot soldier The Empire stands in mid-air here.(Gold Aura)
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
< 83h/83H 113v/113V Pos: standing >
A Human puts a small pile of coins into a rugged adventurers satchel.
< 83h/83H 113v/113V Pos: standing >
You feel unholy power coursing through your limbs!
You are knocked to the ground by a Human's mighty bash!
< 80h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:few scratches E: A Human sta EP: small wounds >
A large dog leaves north.
< 80h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:few scratches E: A Human sta EP: small wounds >
An experienced guard enters from the north.
< 80h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:few scratches E: A Human sta EP: small wounds >
An experienced guard enters from the north.
< 80h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:few scratches E: A Human sta EP: small wounds >
A Human parries your futile lunge at her.
-=[A Human's powerful slash seriously wounds you.]=-
OUCH! That really did HURT!
A Human's the huge bone broadsword 'Desecration' eminates a soft glow and a Human looks refreshed!
-=[A Human's powerful slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
A Human follows through with a perfectly executed slash before swinging
huge bone broadsword 'Desecration' above his head. A strange green glow surrounds the
sword and quickly surges through a Human's body, eventually accumulating
within his off hand. In a deft maneuver, he lunges forward and places his
hand upon you, sending bolts of energy into your body,
Desecrating and piercing your soul!
You are completely sapped of your lifeforce!!
A wave of weakness sweeps over you!
-=[You are almost dissolved by pain as a Human touches you.]=-
YIKES! Another hit like that, and you've had it!!
< 14h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
A large dog enters from the south.
< 14h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
A special guard orc enters from the south.
< 14h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
A common male orc enters from the north.
< 14h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
< 14h/83H 113v/113V Pos: sitting >
< T: Jak TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
A Human parries your futile lunge at her.
-=[A Human's slash hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[