The death of [46 Forrestal] Vabsu (Human)

in A Walled Sparring Field

from the perspective of [56 Necrolyte] Risil Suicide Squad (Kobold)

<floating about head>a bright purple ioun stone[240h 0m 0s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of damage (magic) [89%]
<worn on head>       the great helm of mysticism (glowing) [80%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a tiny endurium earring (magic) [86%]
<worn on face>       a white hot mask of living flame [superior] (glowing) [80%]
<worn around neck>   a mithril amulet of the magi [89%]
<worn around neck>   a cloak of dragons of health (magic) (glowing) [67%]
<worn on body>       the armor of a MaDMaN of constitution (magic) [72%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn on tail>       a tail ring of nightmares (magic)
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) [80%]
<worn about waist>   the sacred braid of Lady Sklera [poor] (magic) (glowing)
<worn on belt buckle>a soul sceptre of power (magic) (glowing) [78%]
<attached to belt>   a small book bound in red dragon hatchling hide (magic)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon (magic) [60%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic) [77%]
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [86%]
<worn on finger>     a wisp of deadly mist
<held>               the globe of shadows (invis) (magic)[240h 0m 0s]
<worn on legs>       the elven chainmail leggings of speed (magic) [75%]
<worn on feet>       a pair of clawed demon-hide moccasins [85%]

 *******^.^^^^  
  ..****^.^.^   
   .***^^M^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 822h/713H 162v/165V Pos: standing >

< 822h/713H 165v/165V Pos: standing >

< 822h/713H 165v/165V Pos: standing >
 
   ^^^^MMMMM    
  *....MMMMMM   
 *****.^^^^MMM  
 ******.^^^^.M  
 ******@*.^^^M  
 *******^.^^^.  
 *******^.^^^^  
  ..****^.^.^   
   .***^^M^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 822h/713H 165v/165V Pos: standing >
 
   M^^^MMMMM    
  *....MMMMMM   
 *****.^^^^MMM  
 ******.^^^^.M  
 ******@*.^^^M  
 *******^.^^^.  
 *******^.^^^^  
  ..****^.^.^   
   .***^^M^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 822h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 821h/713H 163v/165V Pos: standing >
You quickly scan the area.
A snow buffalo who is in the distance to your east.

< 821h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 821h/713H 163v/165V Pos: standing >

< 821h/713H 163v/165V Pos: standing >

< 821h/713H 163v/165V Pos: standing >

< 820h/713H 163v/165V Pos: standing >

< 820h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 820h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 820h/713H 163v/165V Pos: standing >

< 820h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 819h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 819h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 819h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 819h/713H 163v/165V Pos: standing >

< 819h/713H 163v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^^MM  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 818h/713H 163v/165V Pos: standing >
You get a compact pile of bones from a silvery sack.

< 818h/713H 163v/165V Pos: standing >
You get a compact pile of bones from a silvery sack.

< 818h/713H 163v/165V Pos: standing >

< 817h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 817h/713H 165v/165V Pos: standing >

< 817h/713H 165v/165V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 817h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^M^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)

< 817h/713H 165v/165V Pos: standing >

< 817h/713H 165v/165V Pos: standing >

< 816h/713H 165v/165V Pos: standing >
A halfling traveler stumbles out of the wormhole.

< 816h/713H 165v/165V Pos: standing >

< 816h/713H 165v/165V Pos: standing >
Sgin stumbles out of the wormhole.
A halfling traveler starts following you.

< 815h/713H 165v/165V Pos: standing >
A halfling traveler has just given you his consent.

< 815h/713H 165v/165V Pos: standing >
No one here by that name.

< 815h/713H 165v/165V Pos: standing >
No one here by that name.

< 815h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.^.^.   
   ***^^.M^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
Sgin  Suicide Squad (Orc)(medium) in mid-air sits atop a deadly nightmare.(Red Aura)
*A halfling traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a halfling traveler's head.

< 815h/713H 165v/165V Pos: standing >

< 815h/713H 165v/165V Pos: standing >
A halfling traveler is now a member of your group.

< 815h/713H 165v/165V Pos: standing >
You feel your skin soften and return to normal.
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.M.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
Sgin  Suicide Squad (Orc)(medium) in mid-air sits atop a deadly nightmare.(Red Aura)
*A halfling traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a halfling traveler's head.

< 815h/713H 165v/165V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 815h/713H 165v/165V Pos: standing >
Sgin starts following you.

< 815h/713H 165v/165V Pos: standing >

< 815h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.M.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
Sgin  Suicide Squad (Orc)(medium) in mid-air sits atop a deadly nightmare.(Red Aura)
*A halfling traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a halfling traveler's head.

< 815h/713H 165v/165V Pos: standing >
You feel your skin harden to stone.

< 814h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.M.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
Sgin  Suicide Squad (Orc)(medium) in mid-air sits atop a deadly nightmare.(Red Aura)
*A halfling traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a halfling traveler's head.

< 814h/713H 165v/165V Pos: standing >
The wormhole crumbles to dust and blows away.

< 814h/713H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 *****@.^^M^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.M.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 814h/713H 165v/165V Pos: standing >
Sgin has just given you his consent.

< 814h/713H 165v/165V Pos: standing >
Sgin is now a member of your group.

< 814h/713H 165v/165V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 814h/713H 165v/165V Pos: standing >
 
   ^^^MMMMMM    
  ....MMMMMMM   
 ****.^^^^MMMM  
 *****.^^^^.MM  
 ******@.^^M^M  
 ******^.^^^.M  
 ******^.^^^^M  
  .****^.M.^.   
   ***^^.^^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Sgin  Suicide Squad (Orc)(medium) in mid-air sits atop a deadly nightmare.(Red Aura)
*A halfling traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a halfling traveler's head.

< 814h/713H 165v/165V Pos: standing >

< 814h/713H 165v/165V Pos: standing >
 
   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 ******@^^M^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.M.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Sgin rides in on a deadly nightmare from the west.

< 813h/713H 163v/165V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
Sgin rides in on a deadly nightmare from the south.
A halfling traveler sneaks in from the south.

< 813h/713H 161v/165V Pos: standing >
You are surrounded by a blood-red glow.
You start chanting...

< 813h/713H 162v/165V Pos: standing >
Sgin gives an order to his followers.

< 813h/713H 164v/165V Pos: standing >
Casting: wall of bones *

< 813h/713H 165v/165V Pos: standing >
Casting: wall of bones 

< 813h/713H 165v/165V Pos: standing >
You complete your spell...

< 813h/713H 165v/165V Pos: standing >
A Narrow Dusty Road
Obvious exits: -North -South
A large wall of bones is here to the south. (magic)
You sense a lifeform nearby.
Sgin  Suicide Squad (Orc)(medium) in mid-air sits atop a deadly nightmare.(Red Aura)

< 813h/713H 165v/165V Pos: standing >
You get a compact pile of bones from a silvery sack.

< 812h/713H 165v/165V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 
A bloody piece of flesh lays in here in a heap.
Sgin rides in on a deadly nightmare from the south.

< 812h/713H 163v/165V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A huge furry ram who is in the distance to your south.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 812h/713H 163v/165V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 
Sgin rides in on a deadly nightmare from the west.

< 812h/713H 162v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 812h/713H 162v/165V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A rare piece of deeply-magical brass has been left here. (magic) (glowing)
A beautiful emerald gorget lies here on the ground.
[2] A steel broadsword lies upon the ground.
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
Sgin rides in on a deadly nightmare from the west.

< 812h/713H 164v/165V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
Sgin rides in on a deadly nightmare from the south.
A halfling traveler sneaks in from the south.

< 812h/713H 163v/165V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 812h/713H 165v/165V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A Human who is in the distance to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 812h/713H 165v/165V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Sgin rides in on a deadly nightmare from the west.

< 812h/713H 164v/165V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 
Sgin rides in on a deadly nightmare from the west.

< 812h/713H 163v/165V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 
Sgin rides in on a deadly nightmare from the west.
A halfling traveler sneaks in from the west.

< 812h/713H 162v/165V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East  -West 
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
Sgin rides in on a deadly nightmare from the west.

< 811h/713H 164v/165V Pos: standing >

< 811h/713H 164v/165V Pos: standing >
A Walled Sparring Field
   This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
A small piece of copper has been left here.
A Human (medium) stands in mid-air here, fighting a warrior.(Gold Aura)
A warrior stands here, fighting a Human.(Gold Aura)
A highly trained warrior practices a parry.(Gold Aura)
Sgin rides in on a deadly nightmare from the west.

< 811h/713H 163v/165V Pos: standing >
A halfling traveler snaps into visibility.
A halfling traveler dances an amazing maneuver in battle, and trips up a Human!

< 811h/713H 163v/165V Pos: standing >
A warrior's impressive punch strikes a Human.
A warrior's punch strikes a Human.

< 811h/713H 165v/165V Pos: standing >
A halfling traveler's powerful pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's powerful pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's powerful pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.

< 811h/713H 165v/165V Pos: standing >
A Human misses a warrior.
A Human misses a warrior.

< 811h/713H 165v/165V Pos: standing >
You start chanting...

< 811h/713H 165v/165V Pos: standing >
Casting: wall of bones *
A dark shroud encases Sgin as he charges into battle.
A deadly nightmare's hooves crash into a Human's chest with a stunning force.
A deadly nightmare suffers from contact with the aura about a Human.

< 811h/713H 165v/165V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sgin.

< 811h/713H 165v/165V Pos: standing >
Sgin's slash strikes a Human.
Sgin suffers from contact with the aura about a Human.
Sgin's impressive slash strikes a Human.
Sgin suffers from contact with the aura about a Human.

< 811h/713H 165v/165V Pos: standing >
Casting: wall of bones 
A halfling traveler snaps into visibility.
A halfling traveler's powerful pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's powerful pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler misses a Human.
A halfling traveler's pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler suddenly appears a bit confused!
A halfling traveler's powerful pierce strikes a Human.
A halfling traveler suffers from contact with the aura about a Human.

< 811h/713H 165v/165V Pos: standing >
You complete your spell...
A warrior's impressive punch strikes a Human.
A warrior's impressive punch strikes a Human.
A warrior almost sweeps a Human off of his feet with a well placed leg sweep.

< 811h/713H 165v/165V Pos: standing >
Looking panicked, a Human scrambles madly to his feet!

< 811h/713H 165v/165V Pos: standing >
A Human's slash wounds a warrior.
A Human's slash wounds a warrior.
A Human's fine slash wounds a warrior.

< 810h/713H 165v/165V Pos: standing >
A deadly nightmare's decent thrash strikes a Human.
A deadly nightmare suffers from contact with the aura about a Human.
You start chanting...
You snap into visibility.
A Human attempts to flee.
Oof! a Human bumps into a wall of bones...
A Human tries to flee, but can't make it out of here!

< 810h/713H 165v/165V Pos: standing >
You complete your spell...
[Damage: 170 ] -=[You drain a Human of some of his energy.]=-

< 834h/713H 165v/165V Pos: standing >
A halfling traveler snaps into visibility.
A halfling traveler's impressive pierce strikes a Human very hard.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's impressive pierce strikes a Human very hard.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's impressive pierce strikes a Human very hard.
A halfling traveler suffers from contact with the aura about a Human.
A halfling traveler's impressive pierce seriously wounds a Human.
A halfling traveler suffers from contact with the aura about a Human.

< 834h/713H 165v/165V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
A halfling traveler snaps into visibility.
A halfling traveler dances an amazing maneuver in battle, and trips up a Human!

< 834h/713H 165v/165V Pos: standing >
Sgin's impressive slash causes a Human to grimace in pain.
Sgin suffers from contact with the aura about a Human.
Sgin's impressive slash hits a Human.
A Human's blood-red demonskin boots was completely destroyed by the massive blow!
A Human's long gemstone earring was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Human(s) for boon # 2494.