<worn as a badge> an icy hide badge
<worn on head> a glowing skeletal helm
<worn on eyes> a finely-woven mesh eyepatch [superior] [82%]
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a hardened emerald veil from The Valoisian Castle
<worn around neck> a fine necklace of seashells [poor] (glowing) [59%]
<worn around neck> a braided plant necklace (humming) [86%]
<worn on body> the furs of the snow plains [superior] [83%]
<worn about body> a translucent cloak of the ancients (glowing) [73%]
<worn about waist> the winged belt of flight [22%]
<worn on belt buckle>a hand-carved yo-yo [63%]
<worn on arms> the armplates of armageddon [superior]
<worn around wrist> an engraved bracelet of human bones [superior]
<worn around wrist> a deep blue braid of rank [superior] [73%]
<worn on hands> the mithril plated gloves of ogre strength (glowing)
<worn on finger> a diamond ring with the magician's insignia of constitution [89%]
<worn on finger> a finely crafted brass ring [69%]
<primary weapon> a fanged ruby hand axe
<secondary weapon> a falchion named 'Magebane' (illuminating)
<worn on legs> the elven chainmail leggings of speed
**^.^
**^^M^^
*^^@.^^
.....^^
^^^^^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 699h/699H 89v/170V Pos: standing >
**^.^
***^.^.
**^@M^^
*^^^.^^
....^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 699h/699H 88v/170V Pos: standing >
**^.^
***^.^^
***@.^.
**^^M^^
^^^.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 699h/699H 86v/170V Pos: standing >
***.^
***^.^^
***@.^^
***^.^.
*^^M^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 699h/699H 85v/170V Pos: standing >
**.^^
**^.^^^
**^@^^^
**^.^.^
^^M^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 699h/699H 83v/170V Pos: standing >
.^^^^
***.^^^
**^@^^^
**^.^^^
*^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 699h/699H 82v/170V Pos: standing >
^^^^M
*.^^^^.
***@^^^
**^.^^^
*^.^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 699h/699H 81v/170V Pos: standing >
A Narrow Dusty Road
On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
< 699h/699H 80v/170V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
A bloody piece of flesh lays in here in a heap.
< 699h/699H 78v/170V Pos: standing >
< 699h/699H 79v/170V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
< 699h/699H 79v/170V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
A rare piece of deeply-magical brass has been left here. (glowing)
A beautiful emerald gorget lies here on the ground.
[2] A steel broadsword lies upon the ground.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 699h/699H 79v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 80v/170V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 699h/699H 87v/170V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
< 699h/699H 86v/170V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 699h/699H 86v/170V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A wandering bard walks toward the castle.
< 699h/699H 86v/170V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
< 699h/699H 86v/170V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
< 699h/699H 85v/170V Pos: standing >
A Walled Sparring Field
This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
A small piece of copper has been left here.
A highly trained warrior practices a parry.
A highly trained warrior practices a parry.
< 699h/699H 85v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 86v/170V Pos: standing >
Character attributes for Vabsu
Level: 46 Race: Human Class: Ranger Druid
Age: 41 yrs / 2 mths Height: 70 inches Weight: 180 lbs Size: medium
Actual (Base) Actual (Base)
Str: 105 (105) Pow: 94 ( 94)
Dex: 105 (105) Int: 95 ( 95)
Agi: 109 (109) Wis: 98 ( 98)
Con: 105 (105) Cha: 89 ( 89) Luk: 100 (100)
Equipped Items: 22 Carried weight: 21
Armor Points: -106 Reduces melee damage taken by 10.6%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 36 Damroll: 35
Alignment: 884 (-1000 to 1000)
Saving Throws: PAR[34] FEA[34]
BRE[40] SPE[-5]
Load carried: No Sweat
< 699h/699H 91v/170V Pos: standing >
A Walled Sparring Field
Obvious exits: -West
A small piece of copper has been left here.
A highly trained warrior practices a parry.
A highly trained warrior practices a parry.
< 699h/699H 94v/170V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 699h/699H 94v/170V Pos: standing >
You start chanting...
< 699h/699H 99v/170V Pos: standing >
Casting: sunray
< 699h/699H 102v/170V Pos: standing >
You complete your spell...
[Damage: 106 ] You unleash light in a focused, searing ray at a warrior!
A warrior's fine punch wounds you.
A warrior suddenly appears a bit confused!
You watch in glee as a warrior looks dazzled.
A warrior's fine punch wounds you.
A warrior's kick hits you directly in the face.
< 652h/699H 103v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
[Damage: 8 ] Your fine slash wounds a warrior.
You miss a warrior.
[Damage: 7 ] Your slash wounds a warrior.
< 653h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
< 661h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
[Damage: 8 ] Your slash wounds a warrior.
You miss a warrior.
< 671h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
A warrior's fine punch wounds you.
A warrior's fine punch wounds you.
< 635h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
[Damage: 7 ] Your slash wounds a warrior.
You miss a warrior.
[Damage: 7 ] Your fine slash wounds a warrior.
< 652h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
A warrior's fine punch wounds you.
You parry a warrior's lunge at you.
A warrior's sweep catches you in the side and you almost stumble.
< 629h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: small wounds >
Cast which what where?
< 640h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
A warrior dodges your futile attack.
A warrior dodges your futile attack.
You don't know that spell!
< 644h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You dodge a warrior's vicious attack.
You parry a warrior's lunge at you.
< 649h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
2nd CIRCLE:
animal friendship
fortitude
pulchritude
3rd CIRCLE:
aid
detect evil
detect good
detect magic
disease
sticks to snakes
4th CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
protection from evil
5th CIRCLE:
barkskin
create spring
invigorate
lightning bolt
poison
serendipity
6th CIRCLE:
cure blind
earthquake
natures touch
sense life
tranquility
7th CIRCLE:
earthen maul
endurance
infravision
regeneration
8th CIRCLE:
cyclone
dispel magic
mielikki vitality
9th CIRCLE:
farsee
haste
pass without trace
10th CIRCLE:
consecrate land
dazzle
sunray
tree
wandering woods
11th CIRCLE:
animal vision
blur
creeping doom
moonwell
natures blessing
12th CIRCLE:
elemental aura
< 651h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You miss a warrior.
[Damage: 7 ] Your slash wounds a warrior.
< 662h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
Sorry, you spelled it wrong!
< 667h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You dodge a warrior's vicious attack.
A warrior suddenly appears a bit confused!
You watch in glee as a warrior looks dazzled.
A warrior's fine punch wounds you.
< 652h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
Pardon?
< 660h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
[Damage: 7 ] Your fine slash wounds a warrior.
You miss a warrior.
You miss a warrior.
[Damage: 8 ] Your fine slash wounds a warrior.
< 662h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 667h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
A warrior's fine punch wounds you.
A warrior's fine punch wounds you.
Cast which what where?
< 637h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You miss a warrior.
You miss a warrior.
You miss a warrior.
< 645h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You start chanting...
< 650h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
Casting: cyclone **
< 656h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You parry a warrior's lunge at you.
A warrior's fine punch wounds you.
A warrior's kick hits you in your side.
< 627h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: small wounds >
Casting: cyclone *
< 631h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
Casting: cyclone
< 635h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: small wounds >
You complete your spell...
[Damage: 52 ] The cyclone whirls and rips about, sending a warrior reeling!
< 639h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
Pardon?
< 643h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
You parry a warrior's lunge at you.
You parry a warrior's lunge at you.
2nd CIRCLE:
animal friendship
fortitude
pulchritude
3rd CIRCLE:
aid
detect evil
detect good
detect magic
disease
sticks to snakes
4th CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
protection from evil
5th CIRCLE:
barkskin
create spring
invigorate
lightning bolt
poison
serendipity
6th CIRCLE:
cure blind
earthquake
natures touch
sense life
tranquility
7th CIRCLE:
earthen maul
endurance
infravision
regeneration
8th CIRCLE:
cyclone
dispel magic
mielikki vitality
9th CIRCLE:
farsee
haste
pass without trace
10th CIRCLE:
consecrate land
dazzle
sunray
tree
wandering woods
11th CIRCLE:
animal vision
blur
creeping doom
moonwell
natures blessing
12th CIRCLE:
elemental aura
< 648h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
A warrior dodges your futile attack.
You miss a warrior.
< 651h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
You dodge a warrior's vicious attack.
You dodge a warrior's vicious attack.
A warrior's kick hits you directly in the face.
< 653h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
A warrior dodges your futile attack.
A warrior dodges your futile attack.
A warrior dodges your futile attack.
< 654h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
A warrior dodges your futile attack.
You miss a warrior.
A warrior dodges your futile attack.
< 672h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
You dodge a warrior's vicious attack.
You dodge a warrior's vicious attack.
< 673h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
< 685h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
You feel your skill in dual wield improving.
You miss a warrior.
[Damage: 6 ] Your fine slash wounds a warrior.
You feel your skill in 1h slashing improving.
[Damage: 7 ] Your fine slash wounds a warrior.
< 690h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
A warrior suddenly appears a bit confused!
You watch in glee as a warrior looks dazzled.
A warrior's impressive punch strikes you.
A warrior's fine punch wounds you.
A warrior's kick hits you in your side.
< 632h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
2nd CIRCLE:
animal friendship
fortitude
pulchritude
3rd CIRCLE:
aid
detect evil
detect good
detect magic
disease
sticks to snakes
4th CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
protection from evil
5th CIRCLE:
barkskin
create spring
invigorate
lightning bolt
poison
serendipity
6th CIRCLE:
cure blind
earthquake
natures touch
sense life
tranquility
7th CIRCLE:
earthen maul
endurance
infravision
regeneration
8th CIRCLE:
cyclone
dispel magic
mielikki vitality
9th CIRCLE:
farsee
haste
pass without trace
10th CIRCLE:
consecrate land
dazzle
sunray
tree
wandering woods
11th CIRCLE:
animal vision
blur
creeping doom
moonwell
natures blessing
12th CIRCLE:
elemental aura
< 636h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
[Damage: 7 ] Your slash wounds a warrior.
[Damage: 6 ] Your fine slash wounds a warrior.
[Damage: 7 ] Your fine slash wounds a warrior.
< 647h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
A warrior's fine punch wounds you.
A warrior's fine punch wounds you.
< 620h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
[Damage: 7 ] Your fine slash wounds a warrior.
[Damage: 9 ] Your fine slash wounds a warrior.
< 632h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
You parry a warrior's lunge at you.
A warrior misses you.
A warrior's kick hits you in your side.
< 631h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
Skill
1h bludgeon 40
1h piercing 40
1h slashing 41
awareness 40
bandage 40
blade barrage 40
blindfighting 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
dual wield 41
fishing 40
kick 40
meditate 40
mount 40
parry 40
quick chant 40
ranged weapons 40
rescue 40
retreat 40
riposte 40
salvage 40
sorcerous spell knowledge 40
springleap 40
surprise 40
swim 40
switch opponents 40
track 40
triple attack (obtained at level 51)
unarmed damage 40
vicious attack (obtained at level 56)
< 640h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
You miss a warrior.
[Damage: 7 ] Your slash wounds a warrior.
< 641h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC:few scratches E: warrior sta EP: few wounds >
A warrior's fine punch wounds you.
You feel your skill in parry improving.
A warrior's fine punch wounds you.
< 614h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A warrior dodges your futile attack.
You miss a warrior.
< 622h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A warrior suddenly appears a bit confused!
You watch in glee as a warrior looks dazzled.
A warrior's fine punch wounds you.
A warrior's fine punch wounds you.
A warrior's sweep catches you in the side and you almost stumble.
You are using:
<worn as a badge> an icy hide badge
<worn on head> a glowing skeletal helm
<worn on eyes> a finely-woven mesh eyepatch [superior] [82%]
<worn in ear> a long gemstone earring (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a hardened emerald veil from The Valoisian Castle
<worn around neck> a fine necklace of seashells [poor] (glowing) [59%]
<worn around neck> a braided plant necklace (humming) [86%]
<worn on body> the furs of the snow plains [superior] [83%]
<worn about body> a translucent cloak of the ancients (glowing) [73%]
<worn about waist> the winged belt of flight [22%]
<worn on belt buckle>a hand-carved yo-yo [63%]
<worn on arms> the armplates of armageddon [superior]
<worn around wrist> an engraved bracelet of human bones [superior]
<worn around wrist> a deep blue braid of rank [superior] [73%]
<worn on hands> the mithril plated gloves of ogre strength (glowing)
<worn on finger> a diamond ring with the magician's insignia of constitution [89%]
<worn on finger> a finely crafted brass ring [69%]
<primary weapon> a fanged ruby hand axe
<secondary weapon> a falchion named 'Magebane' (illuminating)
<worn on legs> the elven chainmail leggings of speed
<worn on feet> blood-red demonskin boots
< 586h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A Walled Sparring Field
Obvious exits: -West
A small piece of copper has been left here.
A warrior stands here, fighting YOU!
A highly trained warrior practices a parry.
< 589h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
[Damage: 8 ] Your slash wounds a warrior.
[Damage: 8 ] Your fine slash wounds a warrior.
You miss a warrior.
< 592h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
Pardon?
< 594h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
You are using:
<worn as a badge> an icy hide badge
<worn on head> a glowing skeletal helm
<worn on eyes> a finely-woven mesh eyepatch [superior] [82%]
<worn in ear> a long gemstone earring (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a hardened emerald veil from The Valoisian Castle
<worn around neck> a fine necklace of seashells [poor] (glowing) [59%]
<worn around neck> a braided plant necklace (humming) [86%]
<worn on body> the furs of the snow plains [superior] [83%]
<worn about body> a translucent cloak of the ancients (glowing) [73%]
<worn about waist> the winged belt of flight [22%]
<worn on belt buckle>a hand-carved yo-yo [63%]
<worn on arms> the armplates of armageddon [superior]
<worn around wrist> an engraved bracelet of human bones [superior]
<worn around wrist> a deep blue braid of rank [superior] [73%]
<worn on hands> the mithril plated gloves of ogre strength (glowing)
<worn on finger> a diamond ring with the magician's insignia of constitution [89%]
<worn on finger> a finely crafted brass ring [69%]
<primary weapon> a fanged ruby hand axe
<secondary weapon> a falchion named 'Magebane' (illuminating)
<worn on legs> the elven chainmail leggings of speed
<worn on feet> blood-red demonskin boots
< 596h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
Skill
1h bludgeon 40
1h piercing 40
1h slashing 41
awareness 40
bandage 40
blade barrage 40
blindfighting 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
dual wield 41
fishing 40
kick 40
meditate 40
mount 40
parry 41
quick chant 40
ranged weapons 40
rescue 40
retreat 40
riposte 40
salvage 40
sorcerous spell knowledge 40
springleap 40
surprise 40
swim 40
switch opponents 40
track 40
triple attack (obtained at level 51)
unarmed damage 40
vicious attack (obtained at level 56)
< 603h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You dodge a warrior's vicious attack.
You dodge a warrior's vicious attack.
< 607h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You feel your skill in 1h slashing improving.
You miss a warrior.
[Damage: 6 ] Your fine slash wounds a warrior.
< 611h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You parry a warrior's lunge at you.
A warrior's fine punch wounds you.
< 610h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You miss a warrior.
You miss a warrior.
You miss a warrior.
< 611h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
< 613h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
< 617h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 619h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A Walled Sparring Field
Obvious exits: -West
A small piece of copper has been left here.
A warrior stands here, fighting YOU!
A highly trained warrior practices a parry.
< 622h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A warrior dodges your futile attack.
[Damage: 5 ] Your decent slash wounds a warrior.
[Damage: 8 ] Your fine slash wounds a warrior.
< 629h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You feel your skill in parry improving.
A warrior's punch strikes you.
You dodge a warrior's vicious attack.
A warrior's kick hits you in your side.
< 585h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A warrior dodges your futile attack.
A warrior dodges your futile attack.
< 603h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You dodge a warrior's vicious attack.
A warrior's fine punch wounds you.
Score information for Vabsu
Level: 46 Race: Human Class: Ranger Druid Sex: Male
Hit points: 591(699) Moves: 104(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 81 platinum 208 gold 42 silver 120 copper
Playing time: 0 days / 1 hours/ 21 minutes
Received data: 0.4161 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: none
Send data: 0.0012 MB this session.
Group Leader: Juelz
Status: Standing, fighting a warrior.
Soulshielded
Epic points(total): 2375(2375) Current task: find runestone of The Mountain of the Banished
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Consenting: Juelz
Protected from: Low Circle spells
Protected by: Spirit Ward
Enchantments: Fly Haste Levitation Sparkling
Herbs: Medicus
Bartender Quests Remaining: 20
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 460
Active Spells:
--------------
regeneration (less than a minute remaining)
endurance (6 minutes)
mielikki vitality (10 minutes)
dazzle (15 minutes)
< 591h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
Pardon?
< 599h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
[Damage: 8 ] Your fine slash wounds a warrior.
A warrior dodges your futile attack.
< 606h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A warrior's fine punch strikes you.
A warrior's punch strikes you.
A warrior's kick hits you in your side.
Skill
1h bludgeon 40
1h piercing 40
1h slashing 42
awareness 40
bandage 40
blade barrage 40
blindfighting 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
dual wield 41
fishing 40
kick 40
meditate 40
mount 40
parry 42
quick chant 40
ranged weapons 40
rescue 40
retreat 40
riposte 40
salvage 40
sorcerous spell knowledge 40
springleap 40
surprise 40
swim 40
switch opponents 40
track 40
triple attack (obtained at level 51)
unarmed damage 40
vicious attack (obtained at level 56)
< 565h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
[Damage: 9 ] Your fine slash wounds a warrior.
[Damage: 8 ] Your fine slash wounds a warrior.
A warrior dodges your futile attack.
< 577h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
You grasp your weapons and prepare for the onslaught...
< 580h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A warrior suddenly appears a bit confused!
You watch in glee as a warrior looks dazzled.
A warrior's fine punch strikes you.
You dodge a warrior's vicious attack.
< 566h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
[Damage: 7 ] Your fine slash wounds a warrior.
[Damage: 6 ] Your slash wounds a warrior.
[Damage: 7 ] Your fine slash wounds a warrior.
< 577h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
An Orc rides in on a deadly nightmare from the west.
< 580h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: small wounds E: warrior sta EP: few wounds >
A halfling traveler snaps into visibility.
A halfling traveler dances an amazing maneuver in battle, tripping you.
< 581h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: small wounds E: warrior sta EP: few wounds >
A warrior's impressive punch strikes you.
A warrior's punch strikes you.
< 531h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: small wounds E: warrior sta EP: few wounds >
A halfling traveler's powerful pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's powerful pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's powerful pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
< 469h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: few wounds E: warrior sta EP: few wounds >
You miss a warrior.
You miss a warrior.
< 474h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: few wounds E: warrior sta EP: few wounds >
You are unable to execute such a technique in your current position.
< 478h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: few wounds E: warrior sta EP: few wounds >
You are briefly surrounded by a red aura!
A deadly nightmare's hooves crash into you with a stunning force!
[Damage: 6 ] A deadly nightmare suffers from contact with the aura about you.
< 471h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: few wounds E: warrior sta EP: few wounds >
A faint hum can be heard from the holy flamberge of the efreeti carried by an Orc.
< 473h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: few wounds E: warrior sta EP: few wounds >
An Orc's slash strikes you.
[Damage: 5 ] An Orc suffers from contact with the aura about you.
An Orc's impressive slash strikes you.
[Damage: 5 ] An Orc suffers from contact with the aura about you.
< 412h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: few wounds E: warrior sta EP: few wounds >
A halfling traveler snaps into visibility.
A halfling traveler's powerful pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's powerful pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler misses you.
A halfling traveler's pierce strikes you.
[Damage: 4 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler suddenly appears a bit confused!
You watch in glee as a halfling traveler looks dazzled.
A halfling traveler's powerful pierce strikes you.
[Damage: 5 ] A halfling traveler suffers from contact with the aura about you.
< 331h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: nasty wounds E: warrior sta EP: few wounds >
Someone completes his spell...
Someone utters the words 'xarr ay baizg'
A warrior's impressive punch strikes you.
A warrior's impressive punch strikes you.
A warrior's sweep catches you in the side and you almost stumble.
< 257h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: nasty wounds E: warrior sta EP: few wounds >
You scramble madly to your feet!
< 259h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
[Damage: 7 ] Your slash wounds a warrior.
[Damage: 6 ] Your slash wounds a warrior.
[Damage: 7 ] Your fine slash wounds a warrior.
< 263h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
Pardon?
< 265h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
A deadly nightmare's decent thrash strikes you.
[Damage: 8 ] A deadly nightmare suffers from contact with the aura about you.
A Kobold snaps into visibility.
You attempt to flee...
Oof! You bump into a wall of bones...
PANIC! You couldn't escape!
< 253h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
< 87h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: awful E: warrior sta EP: few wounds >
A halfling traveler snaps into visibility.
A halfling traveler's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] A halfling traveler suffers from contact with the aura about you.
A halfling traveler's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] A halfling traveler suffers from contact with the aura about you.
< 43h/699H 104v/170V Pos: standing >
< T: Vabsu TP: sta TC: awful E: warrior sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
A halfling traveler snaps into visibility.
A halfling traveler dances an amazing maneuver in battle, tripping you.
< 44h/699H 104v/170V Pos: on your ass >
< T: Vabsu TP: ass TC: awful E: warrior sta EP: few wounds >
An Orc's impressive slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 5 ] An Orc suffers from contact with the aura about you.
An Orc's impressive slash hits you.
Your blood-red demonskin boots was completely destroyed by the massive blow!
Your long gemstone earring was completely destroyed by the massive blow!