The death of [52 Necrolyte] Juelz The Empire (Gnome)

in Outside the Massive Castle Gates

from the perspective of [56 Necrolyte] Risil Suicide Squad (Kobold)

<floating about head>a bright purple ioun stone[239h 59m 51s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of damage (magic) [89%]
<worn on head>       the great helm of mysticism (glowing) [80%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a tiny endurium earring (magic) [86%]
<worn on face>       a white hot mask of living flame [superior] (glowing) [80%]
<worn around neck>   a mithril amulet of the magi [89%]
<worn around neck>   a cloak of dragons of health (magic) (glowing) [67%]
<worn on body>       the armor of a MaDMaN of constitution (magic) [72%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn on tail>       a tail ring of nightmares (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>a soul sceptre of power (magic) (glowing) [78%]
<attached to belt>   a small book bound in red dragon hatchling hide (magic)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon (magic) [60%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic) [77%]
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [86%]
<worn on finger>     a wisp of deadly mist
<held>               the globe of shadows (invis) (magic)[239h 59m 51s]
<worn on legs>       the elven chainmail leggings of speed (magic) [75%]
<worn on feet>       a pair of clawed demon-hide moccasins [85%]

   **M**^^^.    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
*A clansdwarf is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a clansdwarf's head.
A swarm of insects flies through the air.(Red Aura)
An impenetrable globe of darkness floats near a swarm of insects's head.
*Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grutap's head.
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.

< 713h/713H 145v/145V Pos: standing >
A swarm of insects stops using the blackened staff of Netheril.

< 713h/713H 145v/145V Pos: standing >
A swarm of insects grabs the magical severed leg of a deep crawler [superior].

< 713h/713H 145v/145V Pos: standing >
A swarm of insects taps the magical severed leg of a deep crawler [superior] three times on the ground.
A swarm of insects points at a clansdwarf.
A clansdwarf begins to move much more quickly.
A swarm of insects begins to move much more quickly.
A swarm of insects points at Grutap.
A swarm of insects points at Grotar.
Grotar begins to move much more quickly.
A swarm of insects points at you.
Suddenly, a feeling of speed courses through your veins!

< 713h/713H 145v/145V Pos: standing >
A clansdwarf starts following you.

< 713h/713H 208v/208V Pos: standing >
Grutap looks at a clansdwarf.

< 713h/713H 208v/208V Pos: standing >

< 713h/713H 208v/208V Pos: standing >
 
   **....MMM    
  .*****.^^^^   
 *.******.^^^^  
 *.*M******.^^  
 *.****@**^.^^  
 *.***M***^.M^  
 .M...****^.^.  
  ***.***^^.^   
   **M**^^^.    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
*A clansdwarf is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a clansdwarf's head.
A swarm of insects flies through the air.(Red Aura)
An impenetrable globe of darkness floats near a swarm of insects's head.
*Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grutap's head.
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.

< 713h/713H 208v/208V Pos: standing >
Your group consists of ( 4/20):
( Head)   713/713   hit,  208/208  move Risil
(Front)  2308/2308  hit,  276/276  move Grotar
(Front)   538/538   hit,  266/266  move Grutap
(Front)   891/891   hit,  237/237  move Saif

< 713h/713H 208v/208V Pos: standing >
A clansdwarf has just given you his consent.

< 713h/713H 208v/208V Pos: standing >
No one here by that name.

< 713h/713H 208v/208V Pos: standing >
Grotar stops following you.
Grotar starts following you.

< 713h/713H 208v/208V Pos: standing >
A swarm of insects stops using the magical severed leg of a deep crawler [superior].

< 713h/713H 208v/208V Pos: standing >
A swarm of insects wields the blackened staff of Netheril.

< 713h/713H 208v/208V Pos: standing >
A clansdwarf is now a member of your group.

< 713h/713H 208v/208V Pos: standing >

< 713h/713H 208v/208V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 713h/713H 208v/208V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 713h/713H 208v/208V Pos: standing >
 
   **....MMM    
  .*****.^^^^   
 *.******.^^^^  
 *.*M******.^^  
 *.***M@**^.^^  
 *.*******^.M^  
 .M...****^.^.  
  ***.***^^.^   
   **M**^^^.    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
*A clansdwarf is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a clansdwarf's head.
A swarm of insects flies through the air.(Red Aura)
An impenetrable globe of darkness floats near a swarm of insects's head.
*Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grutap's head.
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.

< 713h/713H 208v/208V Pos: standing >

< 713h/713H 208v/208V Pos: standing >

< 713h/713H 208v/208V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 713h/713H 208v/208V Pos: standing >
The wormhole crumbles to dust and blows away.

< 713h/713H 208v/208V Pos: standing >
 
   *....MMMM    
  *****.^^^^M   
 .******.^^^^.  
 .*M******.^^^  
 .***MP@*^.^^^  
 .*******^.M^^  
 M...****^.^.^  
  **.***^^.^^   
   *M**^^^.^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Grotar sneaks in from the west.
Grutap enters from the west.
A swarm of insects sneaks in from the west.

< 713h/713H 206v/208V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   **....MMM    
  .*****.^^^^   
 *.******.^^^^  
 *.*M******.^^  
 *.***M.@*^.^^  
 *.*******^.M^  
 .M...****^.^.  
  ***.***^^.^   
   **M**^^^.    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 713h/713H 206v/208V Pos: standing >
 
   ....MMMMM    
  ****.^^^^MM   
 ******.^^^^.M  
 *M******.^^^^  
 ***M*P@^.^^^.  
 *******^.M^^^  
 ...****^.^.^.  
  *.***^^.^^^   
   M**^^^.^^    
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A clansdwarf sneaks in from the west.
Grutap enters from the west.
A swarm of insects sneaks in from the west.

< 713h/713H 204v/208V Pos: standing >
 
   ....MMMMMMM    
  ****.^^^^MMMM   
 ******.^^^^.MMM  
 ********.^^^^MM  
 *******@.^^^.MM  
 *******^.M^^^MM  
 ...****^.^.^.MM  
  *.***^^.^^^^^   
   M**^^^.^^^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
Grotar sneaks in from the west.
A clansdwarf sneaks in from the west.
Grutap enters from the west.

< 713h/713H 202v/208V Pos: standing >
 
   ...MMMMMMMM    
  ***.^^^^MMMMM   
 *****.^^^^.MMMM  
 *******.^^^^MMM  
 ******P@^^^.MMM  
 ******^.M^^^MMM  
 ..****^.^.^.MMM  
  .***^^.^^^^^^   
   **^^^.^^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Grutap enters from the west.
A swarm of insects sneaks in from the west.

< 713h/713H 201v/208V Pos: standing >
You quickly scan the area.
A village commoner who is in the distance to your west.

< 713h/713H 208v/208V Pos: standing >
The sun vanishes behind the southern horizon.
 
   ^^^MMMMMMMM    
  ....MMMMMMMMM   
 ****.^^^^MMMMMM  
 *****.^^^^.MMMM  
 *******@^^^^MMM  
 ******^P^^^.MMM  
 ******^.M^^^MMM  
  .****^.^.^.MM   
   ***^^.^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Grotar sneaks in from the south.
A clansdwarf sneaks in from the south.
Grutap enters from the south.

< 713h/713H 206v/208V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
Grotar sneaks in from the south.
Grutap enters from the south.

< 713h/713H 204v/208V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 
A bloody piece of flesh lays in here in a heap.
Grotar sneaks in from the south.
A clansdwarf sneaks in from the south.
Grutap enters from the south.

< 713h/713H 206v/208V Pos: standing >

< 713h/713H 206v/208V Pos: standing >

< 713h/713H 206v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 713h/713H 206v/208V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 
A clansdwarf sneaks in from the west.
Grutap enters from the west.

< 713h/713H 205v/208V Pos: standing >

< 713h/713H 208v/208V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A small piece of copper has been left here.
The corpse of hugo is lying here.
[2] The corpse of a dusty guard is lying here.
A rare piece of deeply-magical brass has been left here. (magic) (glowing)
A beautiful emerald gorget lies here on the ground.
[2] A steel broadsword lies upon the ground.
A clansdwarf sneaks in from the west.
Grutap enters from the west.
A swarm of insects sneaks in from the west.

< 713h/713H 207v/208V Pos: standing >
You quickly scan the area.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.

< 713h/713H 207v/208V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North -East  -South
Grutap enters from the south.

< 713h/713H 206v/208V Pos: standing >
You quickly scan the area.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.

< 713h/713H 206v/208V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
A clansdwarf sneaks in from the west.
Grutap enters from the west.

< 713h/713H 207v/208V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 
A wandering bard walks toward the castle.
Grutap enters from the west.

< 713h/713H 206v/208V Pos: standing >
It's raining pretty hard.
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.

< 713h/713H 206v/208V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 713h/713H 207v/208V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 
A clansdwarf sneaks in from the west.
Grutap enters from the west.

< 713h/713H 207v/208V Pos: standing >
You quickly scan the area.
The lich of madam Oakencrest who is rather far off to your north.
The lich of an architect who is rather far off to your north.
The lich of the weaponsmaster who is rather far off to your north.
The lich of Vabsu who is rather far off to your north.
A Gnome who is rather far off to your north.
A Gnome who is rather far off to your north.
A Githzerai who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 713h/713H 207v/208V Pos: standing >

< 713h/713H 207v/208V Pos: standing >

< 713h/713H 207v/208V Pos: standing >

< 713h/713H 207v/208V Pos: standing >

< 713h/713H 207v/208V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West 
The corpse of an elven ranger is lying here.
Grutap enters from the south.
A swarm of insects sneaks in from the south.

< 713h/713H 206v/208V Pos: standing >
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -South
A large helmet lies here. (magic)
[2] A one-handed steel longsword lies here.
Grotar sneaks in from the south.
Grutap enters from the south.

< 713h/713H 205v/208V Pos: standing >
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -North -South
The corpse of a powerful barbarian shaman is lying here.
A clansdwarf sneaks in from the south.
Grutap enters from the south.

< 713h/713H 207v/208V Pos: standing >
Outside the Massive Castle Gates
   This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West 
Some icy obsidian shoes lie here on the ground.
A golden signet ring lies in the dust.
[2] The corpse of an armed guard is lying here.
The corpse of a dwarven warrior is lying here.
Grotar sneaks in from the south.
Grutap enters from the south.
A swarm of insects sneaks in from the south.

< 713h/713H 206v/208V Pos: standing >
The gates seems to be closed.

< 713h/713H 208v/208V Pos: standing >
A Gnome sneaks in from the west.
A Gnome drops some gold coins.
A Gnome enters from the west.
A Githzerai enters from the west.
The lich of Vabsu enters from the west.
The lich of the weaponsmaster enters from the west.
The lich of an architect enters from the west.
The lich of madam Oakencrest enters from the west.

< 713h/713H 208v/208V Pos: standing >
You quickly scan the area.
A tall merchant who is close by to your west.

< 713h/713H 208v/208V Pos: standing >
A Gnome gets a few coins.
A clansdwarf snaps into visibility.
A Gnome snaps into visibility.
A clansdwarf dances an amazing maneuver in battle, and trips up a Gnome!
But a Gnome manages to take a clansdwarf down with him!

< 713h/713H 208v/208V Pos: standing >
Grotar suddenly attacks a Gnome!
Grotar snaps into visibility.
Grotar's powerful slash strikes a Gnome.
A Gnome puts a small pile of coins into a rough, deep-blue backpack.

< 713h/713H 208v/208V Pos: standing >
A clansdwarf's pierce wounds a Gnome.
A clansdwarf suffers from contact with the aura about a Gnome.
A clansdwarf's impressive pierce wounds a Gnome.
A clansdwarf suffers from contact with the aura about a Gnome.
A clansdwarf's impressive pierce wounds a Gnome.
A clansdwarf suffers from contact with the aura about a Gnome.

< 713h/713H 208v/208V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 713h/713H 208v/208V Pos: standing >
Grutap snaps into visibility.

< 713h/713H 208v/208V Pos: standing >
You start chanting...

< 713h/713H 208v/208V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 713h/713H 208v/208V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
A Githzerai turns green and pukes all over the place. Yuck!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 713h/713H 208v/208V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 713h/713H 208v/208V Pos: standing >
Casting: wall of bones *
A Githzerai slowly fades away...

< 713h/713H 208v/208V Pos: standing >
A Gnome snaps into visibility.
Grotar's powerful slash strikes a Gnome hard.
Grotar's sword glows with a bright light as it bites into a Gnome.
A Gnome looks withered and Grotar looks revitalized.
Grotar's mighty slash hits a Gnome.
A Gnome's monocle of damnation was completely destroyed by the massive blow!
A Gnome's dangling dematite earring [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.20 frags!
Your guild gained prestige!
You have gained 80 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The unmistakable scent of fresh blood can be smelled as a Gnome dies in agony.
A Gnome stops following a Gnome.
A swarm of insects starts casting an offensive spell.

< 713h/713H 208v/208V Pos: standing >
Casting: wall of bones 

< 713h/713H 208v/208V Pos: standing >
You complete your spell...
A Gnome gives an order to her followers.
The lich of madam Oakencrest starts casting an offensive spell called 'immolate'.
A Gnome snaps into visibility.
The lich of an architect starts casting an offensive spell called 'immolate'.
The lich of the weaponsmaster starts casting an offensive spell called 'immolate'.
The lich of Vabsu starts casting an offensive spell.

< 713h/713H 208v/208V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!

< 713h/713H 208v/208V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!

< 713h/713H 208v/208V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!

< 713h/713H 208v/208V Pos: standing >
The lich of an architect completes its spell...
The lich of an architect utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an architect striking Grotar full on!
Grotar snaps into visibility.
The lich of the weaponsmaster completes its spell...
The lich of the weaponsmaster utters the word 'uwwarahz'
A fiery conflagration spews from the lich of the weaponsmaster striking Grotar full on!
The lich of Vabsu completes its spell...
The lich of Vabsu utters the word 'uwwarahz'
A fiery conflagration spews from the lich of Vabsu striking Grotar full on!
Grotar snaps into visibility.
The lich of an architect's weak punch grazes Grotar.
Grotar parries the lich of an architect's lunge at him.

< 713h/713H 208v/208V Pos: standing >
The lich of Vabsu's weak punch grazes Grotar.
The lich of Vabsu's weak punch grazes Grotar.

< 713h/713H 208v/208V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 713h/713H 208v/208V Pos: standing >
The lich of madam Oakencrest completes its spell...
The lich of madam Oakencrest utters the word 'uwwarahz'
A fiery conflagration spews from the lich of madam Oakencrest striking Grotar full on!
The lich of the weaponsmaster's weak punch grazes Grotar.
The lich of the weaponsmaster's weak punch grazes Grotar.
Grotar kicks a Gnome in the stomach, rendering her breathless.
You get a few coins from the corpse of Moxo.
There were: 7 gold coins, 5 silver coins, 9 copper coins. 

< 713h/713H 208v/208V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!

< 713h/713H 208v/208V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!

< 713h/713H 208v/208V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
You feel your skin soften and return to normal.

< 713h/713H 208v/208V Pos: standing >
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as her body is painfully ripped apart from within.
A Gnome falls to their knees, grasping his head and screaming in pain!
A Gnome bursts into tears.
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 713h/713H 208v/208V Pos: standing >
Sparkling magic surrounds a swarm of insects as he begins his chant.
A swarm of insects starts casting an offensive spell.
A Gnome gives an order to her followers.
The lich of madam Oakencrest starts casting an offensive spell called 'immolate'.
A Gnome snaps into visibility.
The lich of an architect starts casting an offensive spell called 'immolate'.
The lich of the weaponsmaster starts casting an offensive spell called 'immolate'.
The lich of Vabsu starts casting an offensive spell.

< 713h/713H 208v/208V Pos: standing >
Grotar's fine slash wounds the lich of an architect.
The lich of an architect dodges Grotar's attack.
Grotar's fine slash wounds the lich of an architect.
Grotar's impressive slash strikes the lich of an architect.
Grotar's slash strikes the lich of an architect.
Grotar's powerful slash strikes the lich of an architect.
The lich of an architect dodges Grotar's attack.

< 713h/713H 208v/208V Pos: standing >
A clansdwarf clambers to his feet.

< 713h/713H 208v/208V Pos: standing >
A clansdwarf snaps into visibility.
A clansdwarf seems to dance with a Gnome, but winds up flat on his ass.

< 713h/713H 208v/208V Pos: standing >
Grotar snaps into visibility.
Fire sears and bakes Grotar!
Fire sears and bakes Grotar!
Grotar's swirling mass of black smoke and hot ash [poor] is burned from the blast!
Fire sears and bakes Grotar!
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!

< 713h/713H 208v/208V Pos: standing >
The lich of madam Oakencrest completes its spell...
The lich of madam Oakencrest utters the word 'uwwarahz'
A fiery conflagration spews from the lich of madam Oakencrest striking you full on!
You snap into visibility.
The lich of the weaponsmaster completes its spell...
The lich of the weaponsmaster utters the word 'uwwarahz'
A fiery conflagration spews from the lich of the weaponsmaster striking you full on!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
You miss the lich of madam Oakencrest.
You miss the lich of madam Oakencrest.
The lich of madam Oakencrest's weak punch grazes Grotar.
The lich of madam Oakencrest's punch grazes Grotar.

< 673h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
A clansdwarf snaps into visibility.
A clansdwarf's crude pierce wounds a Gnome.
A clansdwarf's weak pierce grazes a Gnome.
A clansdwarf's crude pierce wounds a Gnome.

< 673h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 The lich of the weaponsmaster's weak punch grazes Grotar.
The lich of the weaponsmaster's punch grazes Grotar.

< 673h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 Fire sears and bakes Grotar!

< 673h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 The lich of an architect completes its spell...
The lich of an architect utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an architect striking you full on!
You snap into visibility.
The lich of Vabsu completes its spell...
The lich of Vabsu utters the word 'uwwarahz'
A fiery conflagration spews from the lich of Vabsu striking you full on!
A swarm of insects starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 632h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 632h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 You start chanting...

< 632h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 A Gnome snaps into visibility.
A Gnome's eyes briefly cloud over as her body is painfully ripped apart from within.

< 632h/713H 208v/208V Pos: standing >
< T: Grotar TP: sta TC:few scratches E: undead sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
You snap into visibility.
You complete your spell...
[Damage: 54 ] -=[You drain a Gnome of some of her energy.]=-
A Gnome's robe of the mind of regeneration was disintegrated by the negative energy!
A Gnome's ring of illusions of intelligence was disintegrated by the negative energy!
A Gnome's pair of clawed demon-hide moccasins was disintegrated by the negative energy!
A Gnome's misshaped steel badge from Bloodstone Keep was disintegrated by the negative energy!
The lich of Vabsu stops following a Gnome.
The lich of the weaponsmaster stops following a Gnome.
The lich of an architect stops following a Gnome.
The lich of madam Oakencrest stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!