<worn on head> the diamond crown of Winduin of endurance (glowing) [85%]
<worn on eyes> the eyes of the High Forest (glowing) [79%]
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> an enchanted earring of dexterity
<worn on face> a mask called 'Frost' [poor] (magic) [86%]
<worn around neck> a glowing necklace of power of regeneration (glowing)
<worn around neck> a glowing necklace of power of damage (glowing)
<worn on body> a mysterious hooded white robe emitting black smoke (magic)
<worn about body> a cloak of rhemoraz scales [poor] (magic) [89%]
<worn as quiver> a fringed quiver (illuminating)
<worn about waist> a black leather belt with a crimson coral buckle [27%]
<worn on belt buckle>a royal dagger of platinum
<worn on arms> a shoulder drape of emerald dragonscale (magic) [77%]
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist of dexterity (magic)
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> a death ring of Tezcatlipoca (magic)[239h 59m 51s]
<worn on finger> an ancient ring of liquid rock
<primary weapon> a MaDMaNs stabber (magic)
<secondary weapon> an otherworldly stiletto of soul-taking [poor]
<worn on legs> a pair of vapor leggings of precision
<worn on feet> the boots of the war giant Torg of health (magic) (humming)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
< 553h/579H 212v/216V Pos: standing >
< 554h/579H 212v/216V Pos: standing >
Grotar sneaks north.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
A bloody piece of flesh lays in here in a heap.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
A swarm of insects sneaks in from the south.
< 555h/579H 213v/216V Pos: standing >
< 556h/579H 214v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 556h/579H 215v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 556h/579H 216v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 559h/579H 216v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 559h/579H 216v/216V Pos: standing >
Risil sneaks east.
Grotar sneaks east.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: A Winding Cobblestone Road
</map>
<map>
Zone: The Valoisian Castle.
Room: A Winding Cobblestone Road
</map>
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the west.
A swarm of insects sneaks in from the west.
< 560h/579H 215v/216V Pos: standing >
< 560h/579H 215v/216V Pos: standing >
Trip who?
< 560h/579H 215v/216V Pos: standing >
< 561h/579H 215v/216V Pos: standing >
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: A Guard Station
</map>
<map>
Zone: The Valoisian Castle.
Room: A Guard Station
</map>
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
A small piece of copper has been left here.
The corpse of hugo is lying here.
[2] The corpse of a dusty guard is lying here.
A rare piece of deeply-magical brass has been left here. (magic) (glowing)
A beautiful emerald gorget lies here on the ground.
[2] A steel broadsword lies upon the ground.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the west.
< 561h/579H 214v/216V Pos: standing >
You quickly scan the area.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
< 562h/579H 214v/216V Pos: standing >
You quickly scan the area.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
< 562h/579H 215v/216V Pos: standing >
You quickly scan the area.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
< 564h/579H 216v/216V Pos: standing >
You quickly scan the area.
A horse who is not far off to your north.
A horse who is not far off to your north.
A horse who is not far off to your north.
< 564h/579H 216v/216V Pos: standing >
Risil sneaks north.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: A Cobblestone Road
</map>
<map>
Zone: The Valoisian Castle.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North -East -South
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
< 565h/579H 215v/216V Pos: standing >
You quickly scan the area.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
< 565h/579H 215v/216V Pos: standing >
You quickly scan the area.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
< 566h/579H 215v/216V Pos: standing >
Risil sneaks east.
Grotar sneaks east.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Grutap enters from the west.
< 567h/579H 214v/216V Pos: standing >
Risil sneaks east.
Grotar sneaks east.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A wandering bard walks toward the castle.
Grutap enters from the west.
A swarm of insects sneaks in from the west.
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 568h/579H 213v/216V Pos: standing >
It's raining pretty hard.
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 568h/579H 214v/216V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.
< 568h/579H 215v/216V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 569h/579H 216v/216V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 570h/579H 216v/216V Pos: standing >
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the west.
< 570h/579H 215v/216V Pos: standing >
< 571h/579H 215v/216V Pos: standing >
You quickly scan the area.
The lich of madam Oakencrest who is rather far off to your north.
The lich of an architect who is rather far off to your north.
The lich of the weaponsmaster who is rather far off to your north.
The lich of Vabsu who is rather far off to your north.
A Gnome who is rather far off to your north.
A Gnome who is rather far off to your north.
A Githzerai who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 571h/579H 215v/216V Pos: standing >
You quickly scan the area.
The lich of madam Oakencrest who is rather far off to your north.
The lich of an architect who is rather far off to your north.
The lich of the weaponsmaster who is rather far off to your north.
The lich of Vabsu who is rather far off to your north.
A Gnome who is rather far off to your north.
A Gnome who is rather far off to your north.
A Githzerai who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 572h/579H 215v/216V Pos: standing >
< 572h/579H 215v/216V Pos: standing >
Trip who?
< 573h/579H 215v/216V Pos: standing >
< 573h/579H 215v/216V Pos: standing >
Risil sneaks north.
Grotar sneaks north.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>
<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>
A Blue-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West
The corpse of an elven ranger is lying here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
< 575h/579H 214v/216V Pos: standing >
Risil sneaks north.
Grotar sneaks north.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: Before a Small Moat
</map>
<map>
Zone: The Valoisian Castle.
Room: Before a Small Moat
</map>
Before a Small Moat
This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -South
A large helmet lies here. (magic)
[2] A one-handed steel longsword lies here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
< 576h/579H 213v/216V Pos: standing >
< 576h/579H 214v/216V Pos: standing >
Grotar sneaks north.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: Over a Drawbridge
</map>
<map>
Zone: The Valoisian Castle.
Room: Over a Drawbridge
</map>
Over a Drawbridge
The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -North -South
The corpse of a powerful barbarian shaman is lying here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
< 576h/579H 214v/216V Pos: standing >
Trip who?
< 577h/579H 215v/216V Pos: standing >
Risil sneaks north.
You follow Risil.
<map>
Zone: The Valoisian Castle.
Room: Outside the Massive Castle Gates
</map>
<map>
Zone: The Valoisian Castle.
Room: Outside the Massive Castle Gates
</map>
Outside the Massive Castle Gates
This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West
Some icy obsidian shoes lie here on the ground.
A golden signet ring lies in the dust.
[2] The corpse of an armed guard is lying here.
The corpse of a dwarven warrior is lying here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Grutap enters from the south.
A swarm of insects sneaks in from the south.
< 578h/579H 215v/216V Pos: standing >
< 578h/579H 215v/216V Pos: standing >
Trip who?
< 579h/579H 215v/216V Pos: standing >
Trip who?
< 579h/579H 215v/216V Pos: standing >
A Gnome drops some gold coins.
A Gnome enters from the west.
A Githzerai enters from the west.
The lich of Vabsu enters from the west.
The lich of the weaponsmaster enters from the west.
The lich of an architect enters from the west.
The lich of madam Oakencrest enters from the west.
< 579h/579H 215v/216V Pos: standing >
A Gnome gets a few coins.
You snap into visibility.
A Gnome snaps into visibility.
You do an amazing maneuver, tripping a Gnome.
Unfortunately, a Gnome proves to be quite agile himself, and you go down as well.
< 579h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome ass EP: excellent >
Grotar suddenly attacks a Gnome!
Grotar snaps into visibility.
Grotar's powerful slash strikes a Gnome.
A Gnome puts a small pile of coins into a rough, deep-blue backpack.
< 579h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome ass EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your pierce wounds a Gnome.
Your spirit suffers from contact with a Gnome's aura!
[Damage: 14 ] Your impressive pierce wounds a Gnome.
Your spirit suffers from contact with a Gnome's aura!
[Damage: 15 ] Your impressive pierce wounds a Gnome.
Your spirit suffers from contact with a Gnome's aura!
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: small wounds >
A swarm of insects starts casting an offensive spell.
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: small wounds >
Grutap snaps into visibility.
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: small wounds >
Risil starts casting a spell.
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: small wounds >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: small wounds >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
A Githzerai turns green and pukes all over the place. Yuck!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: few wounds >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: few wounds >
A Githzerai slowly fades away...
< 567h/579H 215v/216V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP: few wounds >
A Gnome snaps into visibility.
Grotar's powerful slash strikes a Gnome hard.
Grotar's sword glows with a bright light as it bites into a Gnome.
A Gnome looks withered and Grotar looks revitalized.
Grotar's mighty slash hits a Gnome.
A Gnome's monocle of damnation was completely destroyed by the massive blow!
A Gnome's dangling dematite earring [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.20 frags!
Your guild gained prestige!
You have gained 50 epic points.
You feel a light sense of satisfaction from somewhere...
The unmistakable scent of fresh blood can be smelled as a Gnome dies in agony.
A Gnome stops following a Gnome.
A swarm of insects starts casting an offensive spell.
< 567h/579H 215v/216V Pos: sitting >
Risil completes his spell...
Risil utters the words 'xarr ay baizg'
A Gnome gives an order to her followers.
The lich of madam Oakencrest starts casting an offensive spell.
A Gnome snaps into visibility.
The lich of an architect starts casting an offensive spell.
The lich of the weaponsmaster starts casting an offensive spell.
The lich of Vabsu starts casting an offensive spell.
< 568h/579H 216v/216V Pos: sitting >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 568h/579H 216v/216V Pos: sitting >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 569h/579H 216v/216V Pos: sitting >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 569h/579H 216v/216V Pos: sitting >
The lich of an architect completes its spell...
The lich of an architect utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an architect striking Grotar full on!
Grotar snaps into visibility.
The lich of the weaponsmaster completes its spell...
The lich of the weaponsmaster utters the word 'uwwarahz'
A fiery conflagration spews from the lich of the weaponsmaster striking Grotar full on!
The lich of Vabsu completes its spell...
The lich of Vabsu utters the word 'uwwarahz'
A fiery conflagration spews from the lich of Vabsu striking Grotar full on!
Grotar snaps into visibility.
The lich of an architect's weak punch grazes Grotar.
Grotar parries the lich of an architect's lunge at him.
< 570h/579H 216v/216V Pos: sitting >
The lich of Vabsu's weak punch grazes Grotar.
The lich of Vabsu's weak punch grazes Grotar.
< 571h/579H 216v/216V Pos: sitting >
A swarm of insects starts casting an offensive spell.
< 571h/579H 216v/216V Pos: sitting >
The lich of madam Oakencrest completes its spell...
The lich of madam Oakencrest utters the word 'uwwarahz'
A fiery conflagration spews from the lich of madam Oakencrest striking Grotar full on!
The lich of the weaponsmaster's weak punch grazes Grotar.
The lich of the weaponsmaster's weak punch grazes Grotar.
Grotar kicks a Gnome in the stomach, rendering her breathless.
Risil gets a few coins from the corpse of Moxo.
< 572h/579H 216v/216V Pos: sitting >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 574h/579H 216v/216V Pos: sitting >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 574h/579H 216v/216V Pos: sitting >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
You feel like you can smoke again.
You feel your skin soften and return to normal.
< 575h/579H 216v/216V Pos: sitting >
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as her body is painfully ripped apart from within.
A Gnome falls to their knees, grasping his head and screaming in pain!
A Gnome bursts into tears.
< 575h/579H 216v/216V Pos: sitting >
Sparkling magic surrounds a swarm of insects as he begins his chant.
A swarm of insects starts casting an offensive spell.
A Gnome gives an order to her followers.
The lich of madam Oakencrest starts casting an offensive spell.
A Gnome snaps into visibility.
The lich of an architect starts casting an offensive spell.
The lich of the weaponsmaster starts casting an offensive spell.
The lich of Vabsu starts casting an offensive spell.
< 575h/579H 216v/216V Pos: sitting >
Grotar's fine slash wounds the lich of an architect.
The lich of an architect dodges Grotar's attack.
Grotar's fine slash wounds the lich of an architect.
Grotar's impressive slash strikes the lich of an architect.
Grotar's slash strikes the lich of an architect.
Grotar's powerful slash strikes the lich of an architect.
The lich of an architect dodges Grotar's attack.
Maybe you should get on your feet first?
< 576h/579H 216v/216V Pos: sitting >
You clamber to your feet.
< 576h/579H 216v/216V Pos: standing >
You snap into visibility.
A Gnome is already on the ground!
But hey you try anyways and you fall on yer ass!
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Gnome kne EP: nasty wounds >
Grotar snaps into visibility.
Fire sears and bakes Grotar!
Fire sears and bakes Grotar!
Grotar's swirling mass of black smoke and hot ash [poor] is burned from the blast!
Fire sears and bakes Grotar!
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: nasty wounds >
The lich of madam Oakencrest completes its spell...
The lich of madam Oakencrest utters the word 'uwwarahz'
A fiery conflagration spews from the lich of madam Oakencrest striking Risil full on!
Risil snaps into visibility.
The lich of the weaponsmaster completes its spell...
The lich of the weaponsmaster utters the word 'uwwarahz'
A fiery conflagration spews from the lich of the weaponsmaster striking Risil full on!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
Risil misses the lich of madam Oakencrest.
Risil misses the lich of madam Oakencrest.
The lich of madam Oakencrest's weak punch grazes Grotar.
The lich of madam Oakencrest's punch grazes Grotar.
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: pretty hurt >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 2 ] Your crude pierce wounds a Gnome.
[Damage: 1 ] Your weak pierce grazes a Gnome.
[Damage: 2 ] Your crude pierce wounds a Gnome.
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: pretty hurt >
The lich of the weaponsmaster's weak punch grazes Grotar.
The lich of the weaponsmaster's punch grazes Grotar.
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: pretty hurt >
Fire sears and bakes Grotar!
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: pretty hurt >
The lich of an architect completes its spell...
The lich of an architect utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an architect striking Risil full on!
Risil snaps into visibility.
The lich of Vabsu completes its spell...
The lich of Vabsu utters the word 'uwwarahz'
A fiery conflagration spews from the lich of Vabsu striking Risil full on!
A swarm of insects starts casting an offensive spell.
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: pretty hurt >
Risil starts casting an offensive spell.
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: pretty hurt >
A Gnome snaps into visibility.
A Gnome's eyes briefly cloud over as her body is painfully ripped apart from within.
< 577h/579H 216v/216V Pos: sitting >
< T: Grotar TP: sta TC:few scratches E: A Gnome kne EP: awful >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
Risil snaps into visibility.
Risil completes his spell...
Risil utters the words 'unsozfol efaui'
Risil drains a Gnome - what a waste of energy!
A Gnome's robe of the mind of regeneration was disintegrated by the negative energy!
A Gnome's ring of illusions of intelligence was disintegrated by the negative energy!
A Gnome's pair of clawed demon-hide moccasins was disintegrated by the negative energy!
A Gnome's misshaped steel badge from Bloodstone Keep was disintegrated by the negative energy!
The lich of Vabsu stops following a Gnome.
The lich of the weaponsmaster stops following a Gnome.
The lich of an architect stops following a Gnome.
The lich of madam Oakencrest stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!