<worn as a badge> the mark of the saboteur [poor]
<worn on head> a horned golden helm (magic)
<worn on eyes> the monocle of damnation (glowing)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> an earring of entwined roots [superior] (magic)
<worn on body> Lobos' leather coat [superior] (magic)
<worn about body> a tight green cloak
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> a virulent case of herpes simplex [poor]
<worn on finger> a ring of sandstone (magic)
<worn on finger> a ring of fire protection (magic)
<primary weapon> the ice dagger of Sevenoaks (magic)
<secondary weapon> Silence, the dagger of anguish [superior] (magic)
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> the boots named "Death Incarnate"
An impenetrable globe of darkness floats near Grozev's head.
A tharnadian thief-hunter stands here, fighting Grozev. (Casting) (Gold Aura)
< 302h/456H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
Grozev clambers to his feet.
< 303h/456H 132v/133V Pos: standing >
Grozev attempts to flee.
Grozev leaves east.
You follow Grozev.
A Corridor
Obvious exits: -N -E -S -W
*Grozev Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grozev's head.
< 303h/456H 131v/133V Pos: standing >
Grozev leaves west.
You follow Grozev.
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
*Grozev Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grozev's head.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
< 304h/456H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
Grozev snaps into visibility.
Grozev places Tiamat's poison tail stinger in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
With a swift tug Grozev wrenches the weapon free, ramming it into a tharnadian thief-hunter's spine!
Grozev places Tiamat's poison tail stinger in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
Grozev places a green bladed dagger named 'Sepsis' [superior] in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
< 304h/456H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 304h/456H 131v/133V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
A tharnadian thief-hunter's is encased in a solid white aura!
< 306h/456H 133v/133V Pos: standing >
Grozev attempts to flee.
Grozev leaves north.
You follow Grozev.
Room #6
Obvious exits: -S
*Grozev Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grozev's head.
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 307h/456H 132v/133V Pos: standing >
You do not see that here.
< 308h/456H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow Grozev.
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
*Grozev Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grozev's head.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 308h/456H 131v/133V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Grozev snaps into visibility.
Grozev places Tiamat's poison tail stinger in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
Grozev places a green bladed dagger named 'Sepsis' [superior] in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 25 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
A tharnadian thief-hunter stops chanting abruptly!
< 309h/456H 131v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 309h/456H 131v/133V Pos: standing >
It appears to be the corpse of a tharnadian thief-hunter.
a few coins
< 313h/456H 133v/133V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
*Grozev Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grozev's head.
< 314h/456H 133v/133V Pos: standing >
Grozev gets a disguise kit from his net of endless currents.
< 315h/456H 133v/133V Pos: standing >
Grozev starts disguising into a half-elf.
< 318h/456H 133v/133V Pos: standing >
You stop using a rugged adventurers satchel.
< 316h/451H 133v/133V Pos: standing >
But it's already open!
< 316h/451H 133v/133V Pos: standing >
You get a disguise kit from a rugged adventurers satchel.
< 317h/451H 133v/133V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 317h/451H 133v/133V Pos: standing >
You disguise yourself into a half-elf.
< 325h/456H 133v/133V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a half-elf merchant.
< 344h/456H 133v/133V Pos: standing >
< 363h/456H 133v/133V Pos: standing >
Score information for Vasi
Level: 46 Race: Goblin Class: Rogue / Thief Sex: Female
Hit points: 363(456) Moves: 133(133)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 341 platinum 63 gold 0 silver 0 copper
Playing time: 0 days / 3 hours/ 29 minutes
Received data: 0.2143 MB this session.
Send data: 0.0087 MB this session.
Compression ratio: 83%
Title: Suicide Squad
Status: Standing.
Epic points(total): 186(186)
Epic Bonus: Experience Bonus (0.60%)
Frags: +0.00 Deaths: 0
Disguised as: a half-elf merchant (Excellent)
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Fly Haste Invisibility Listen Sneaking
Herbs: Medicus
Bartender Quests Remaining: 20
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 462
Active Spells:
--------------
well-rested bonus (122 minutes)
< 363h/456H 133v/133V Pos: standing >
A half-elf merchant gets the opaque white potion of regeneration from his net of endless currents.
< 366h/456H 133v/133V Pos: standing >
A half-elf merchant gets the opaque white potion of regeneration from his net of endless currents.
< 367h/456H 133v/133V Pos: standing >
You stop using a rugged adventurers satchel.
< 364h/451H 133v/133V Pos: standing >
But it's already open!
< 364h/451H 133v/133V Pos: standing >
a rugged adventurers satchel does not contain the haz.
< 365h/451H 133v/133V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 365h/451H 133v/133V Pos: standing >
You stop using a rugged adventurers satchel.
< 366h/451H 133v/133V Pos: standing >
A half-elf merchant's skin seems to turn to stone.
But it's already open!
< 366h/451H 133v/133V Pos: standing >
a rugged adventurers satchel does not contain the haze.
< 367h/451H 133v/133V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 367h/451H 133v/133V Pos: standing >
You are carrying: (3/13)
a mistweyd nose-pipe
some heirloom Blue Haze
a large medicated bandage
< 373h/456H 133v/133V Pos: standing >
You stop using a rugged adventurers satchel.
< 370h/451H 133v/133V Pos: standing >
But it's already open!
< 370h/451H 133v/133V Pos: standing >
a rugged adventurers satchel does not contain the pipe.
< 371h/451H 133v/133V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 371h/451H 133v/133V Pos: standing >
A half-elf merchant gives you the opaque white potion of regeneration.
< 379h/456H 133v/133V Pos: standing >
A half-elf merchant quaffs the opaque white potion of regeneration.
< 381h/456H 133v/133V Pos: standing >
You press some heirloom Blue Haze into the bowl of a mistweyd nose-pipe.
You ignite a mistweyd nose-pipe and inhale some heirloom Blue Haze smoke through your nostrils.
The smoke brings a haze down upon you.
You finish smoking some heirloom Blue Haze.
You don't think your lungs could handle smoking for a bit.
< 383h/456H 133v/133V Pos: standing >
< 464h/537H 133v/133V Pos: standing >
< 465h/537H 133v/133V Pos: standing >
You are carrying: (3/13)
the opaque white potion of regeneration
a mistweyd nose-pipe
a large medicated bandage
< 467h/537H 133v/133V Pos: standing >
You stop using a rugged adventurers satchel.
< 466h/532H 133v/133V Pos: standing >
But it's already open!
< 467h/532H 133v/133V Pos: standing >
Ok.
< 467h/532H 133v/133V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 468h/532H 133v/133V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.
A Corridor
Obvious exits: -N -E -S -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
< 474h/537H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 475h/537H 132v/133V Pos: standing >
Pardon?
< 480h/537H 132v/133V Pos: standing >
You follow a half-elf merchant.
A Corridor
Obvious exits: -N -E -S -W -U
A guild insignia lies here.
A long steel sword is here in the dirt.
A steel key tied to a thin piece of leather lies here.
An unwanted tail sits on the ground here. (magic)
[2] A thin, yet sharp, steel dagger lies here.
A large book lies here forgotten.
a memory of the Village of Werrun (magic)
A misshaped granite trident lies here on the ground.
[3] A scale from a dragon lies here.
A loose fitting, rectangular conglomerate of earthen materials lies here.
[4] Some brains are rotting here.
Some glowing emerald gloves lie here on the ground.
Some well-crafted gold mitts lie here on the ground.
A cracked granite wristguard lies here on the ground.
Some magical bone moccasins lie here on the ground.
A jeweled gem badge lies here on the ground.
A soldier's chitin ring lies here on the ground.
A dwarven-made tin badge lies here on the ground.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A sturdy looking mount is here, all saddled up and ready to ride.
< 481h/537H 131v/133V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.
The Ogre's Foot Inn
Obvious exits: -W -D
A small electrum flute has been dropped here.
A peapod hangs from a vine here.
A green playing card has been tossed aside.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
a red-tailed hawk's feather floats on the ground.
A jar filled with liquified rotting flesh sits here smelling terrible. (magic)
A large sign hangs from the front of the counter here.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 482h/537H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A half-elf merchant sneaks down.
You follow a half-elf merchant.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
< 482h/537H 129v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 483h/537H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 483h/537H 131v/133V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 484h/537H 131v/133V Pos: standing >
You follow a half-elf merchant.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 485h/537H 131v/133V Pos: standing >
A stray cat leaves west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 485h/537H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A half-elf merchant sneaks north.
You follow a half-elf merchant.
Keats Street
Obvious exits: -N -S -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A large wandering dog is here, growling at you.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.
< 486h/537H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A half-elf merchant sneaks north.
You follow a half-elf merchant.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A shady looking youth is standing here, eyeing you with a devious glance.
< 486h/537H 131v/133V Pos: standing >
You follow a half-elf merchant.
The Northern Wall Road
Obvious exits: -E -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
< 486h/537H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a half-elf merchant.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
< 487h/537H 129v/133V Pos: standing >
Autosaving...
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a half-elf merchant.
A Bend in the Wall Road
Obvious exits: -N -E -W#
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A young man in leather armor seems to be patrolling the walls.
< 487h/537H 129v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/537H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 488h/537H 131v/133V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.
The Northern Wall Road
Obvious exits: -N -S
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
< 490h/537H 132v/133V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.
A Bend in the Wall Road
Obvious exits: -S -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A young man in leather armor seems to be patrolling the area.
< 490h/537H 131v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A half-elf merchant sneaks west.
You follow a half-elf merchant.
A Bend in the Wall Road
Obvious exits: -N -E -S#
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 491h/537H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 491h/537H 130v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 492h/537H 131v/133V Pos: standing >
You follow a half-elf merchant.
A Bend in the Wall Road
Obvious exits: -S -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
< 492h/537H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a half-elf merchant.
The Northern Wall Road
Obvious exits: -E -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 493h/537H 131v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 494h/537H 131v/133V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A young cleric who is close by to your east.
A human merchant who is close by to your west.
A young soldier of fortune who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A shady mercenary who is not far off to your west.
A human merchant who is a brief walk away to your west.
A religious zealot who is rather far off to your west.
A militia guard who is rather far off to your west.
A half-elf merchant sneaks west.
You follow a half-elf merchant.
The Northern Wall Road
Obvious exits: -E -S -W
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A human merchant from another town stands here, perusing Tharnadia.
A young soldier sells out his services. (minion)
< 496h/537H 132v/133V Pos: standing >
A half-elf merchant sneaks south.
You follow a half-elf merchant.
The Jail Lobby
Obvious exits: -N -E -W -U#
A small pile of coins lies here.
The corpse of a young soldier of fortune is lying here.
A tally sheet can be seen tacked to the wall, just outside the cell.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A jailor is posted here, keeping a watch over the jail house.(Gold Aura)
< 496h/537H 131v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 497h/537H 131v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 497h/537H 131v/133V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A young soldier of fortune who is close by to your north.
The Justice Clerk who is close by to your east.
The bailiff who is close by to your east.
The High Justice of Tharnadia who is close by to your east.
A young soldier of fortune who is close by to your west.
A Githzerai who is close by to your west.
A Gnome who is close by to your west.
< 498h/537H 133v/133V Pos: standing >
You GITHZERAI ON SCAN
< 499h/537H 133v/133V Pos: standing >
< 507h/537H 133v/133V Pos: standing >
< 510h/537H 133v/133V Pos: standing >
< 511h/537H 133v/133V Pos: standing >
< 515h/537H 133v/133V Pos: standing >
< 519h/537H 133v/133V Pos: standing >
< 523h/537H 133v/133V Pos: standing >
< 524h/537H 133v/133V Pos: standing >
A jailor starts casting a spell.
< 529h/537H 133v/133V Pos: standing >
< 530h/537H 133v/133V Pos: standing >
A jailor completes his spell...
A jailor utters the word 'babratgtui'
A jailor's skin gains the texture and toughness of bark.
< 533h/537H 133v/133V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.
The Recruitment Center
Obvious exits: -E
Fresh blood covers everything in the area.
[7] A crafting recipe lies here collecting dust.
[278] The corpse of a young soldier of fortune is lying here.
A deposit box with a list of the local hirelings is here.
*A half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A young soldier sells out his services. (minion)
A Githzerai (medium) Foot soldier The Empire stands in mid-air here. (Casting) (Gold Aura)
A Gnome (small) Foot soldier The Empire sits resting.(Red Aura)
< 533h/537H 132v/133V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A half-elf merchant snaps into visibility.
A Gnome is disrupted from meditation.
A Gnome moans loudly in confusion as her contact with dark powers is disturbed.
A half-elf merchant places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 534h/537H 132v/133V Pos: standing >
You snap into visibility.
A Gnome is already on the ground!
But hey you try anyways and you fall on yer ass!
< 535h/537H 132v/133V Pos: sitting >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sit EP: pretty hurt >
A half-elf merchant attempts to flee.
A half-elf merchant leaves east.
< 535h/537H 132v/133V Pos: sitting >
<A young soldier of fortune suddenly clutches their head, as if trying to shrug off some unknown malady.
A young soldier of fortune stops following a Githzerai.
A young soldier of fortune suddenly attacks a Githzerai!
A young soldier of fortune misses a Githzerai.
A young soldier of fortune's eyes briefly cloud over as its body is painfully ripped apart from within.
A young soldier of fortune is dead! R.I.P.
A young soldier of fortune's death cry reverberates in your head as it falls to the ground.
< 535h/537H 132v/133V Pos: sitting >
<A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 535h/537H 132v/133V Pos: sitting >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sit EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your impressive pierce grievously wounds a Gnome.
[Damage: 9 ] Your pierce hits a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!