The death of [55 Necrolyte] Juelz The Empire (Gnome)

in The Recruitment Center

from the perspective of [52 Assassin] Grozev Suicide Squad (Duergar)

<worn as a badge>    the mark of the saboteur [superior] [73%]
<worn on head>       the helm of the dragonkind of health (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain [poor]
<worn in ear>        an earring of wonderous power (glowing)
<worn on face>       an ornate mask with a single dragon horn [poor]
<worn around neck>   a necklace of halfling ears [superior] [66%]
<worn around neck>   a cloak of demonic subterfuge
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    a cloak of Erebus [superior]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (humming)
<attached to belt>   a disguise kit
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone
<worn around wrist>  the power infused bracelet of dark-mithril
<worn on hands>      the sacred stone claws of Aan [superior]
<worn on finger>     an obsidian circle [superior]
<worn on finger>     a shiny crimson ring [superior] (invis)
<primary weapon>     Tiamat's poison tail stinger[239h 58m 40s]
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (humming)
<worn on legs>       some flexible leggings of hellfire (glowing)
<worn on feet>       Krindor's Boots of the Night[239h 58m 40s]


< 740h/873H 120v/234V Pos: standing >
You snap into visibility.
You are knocked to the ground by a tharnadian thief-hunter's mighty bash!

< 739h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your pierce strikes a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
[Damage: 13 ] Your impressive pierce strikes a tharnadian thief-hunter.

< 739h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 You snap into visibility.
A tharnadian thief-hunter's punch grazes you.
A tharnadian thief-hunter's weak punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian thief-hunter's weak punch grazes you.

< 723h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 
< 723h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 You miss a tharnadian thief-hunter.
You snap into visibility.
[Damage: 12 ] Your impressive pierce wounds a tharnadian thief-hunter.

< 723h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 You snap into visibility.
A tharnadian thief-hunter's fine punch wounds you.
A tharnadian thief-hunter's fine punch wounds you.

< 686h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 A tharnadian thief-hunter starts casting a spell.
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 686h/873H 121v/234V Pos: sitting >
< T: Grozev TP: sit TC: small wounds E: thief sta EP:  few wounds >
 You clamber to your feet.

< 686h/873H 121v/234V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: thief sta EP:  few wounds >
 You attempt to flee...
A Corridor
Obvious exits: -N -E -S -W
You flee eastward!

< 686h/873H 112v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 686h/873H 111v/234V Pos: standing >
You snap into visibility.
[Damage: 116 ] A tharnadian thief-hunter makes a strange sound as you place Tiamat's poison tail stinger in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian thief-hunter's spine!.
[Damage: 60 ] A tharnadian thief-hunter makes a strange sound as you place Tiamat's poison tail stinger in his back.
[Damage: 83 ] A tharnadian thief-hunter makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.

< 686h/873H 111v/234V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
A tharnadian thief-hunter's is encased in a solid white aura!

< 686h/873H 111v/234V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 You attempt to flee...
Room #6
Obvious exits: -S
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
You flee northward!

< 686h/873H 96v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.

< 686h/873H 95v/234V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
You snap into visibility.
[Damage: 89 ] A tharnadian thief-hunter makes a strange sound as you place Tiamat's poison tail stinger in his back.
[Damage: 52 ] A tharnadian thief-hunter makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Human(s) for boon # 2494.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
A tharnadian thief-hunter stops chanting abruptly!

< 686h/873H 95v/234V Pos: standing >

< 686h/873H 95v/234V Pos: standing >
You are carrying: (1/12)
a net of endless currents

< 687h/873H 101v/234V Pos: standing >
You get a disguise kit from a net of endless currents.

< 688h/873H 108v/234V Pos: standing >
You disguise yourself into a half-elf.

< 689h/873H 115v/234V Pos: standing >
Vasi stops using a rugged adventurers satchel.

< 690h/873H 119v/234V Pos: standing >
Vasi gets a disguise kit from her rugged adventurers satchel.

< 690h/873H 121v/234V Pos: standing >
Vasi attaches a rugged adventurers satchel to her belt.

< 690h/873H 122v/234V Pos: standing >
Vasi starts disguising into a half-elf.

< 691h/873H 129v/234V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 698h/873H 168v/234V Pos: standing >

A net of endless currents is made of a non-substantial material and appears to be made by a master artisian.
A net of endless currents has an item value of 1.
a net of endless currents can hold around 599 pounds, and is as good as empty.
a net of endless currents currently contains:
A net of endless currents contains:

a pile of coins
the chameleon suit of transformation [poor]
[166] a disguise kit
the elixir from the beyond
a potion of battle readiness
a bottomless bag of the shield dwarves
[8] a potion of endurance
[146] a cup of soft ice cream
[3] a fiery red potion
[11] the opaque white potion of regeneration
[2] a dusty glass ampoule
[17] the dazzling blue potion of lesser battle readiness
[44] a set of shiny lockpicks
[28] a tattered old scroll
a dark misty potion
[2] a large medicated bandage
[94] a green potion with black chunks
a magical essence of Health
a thick red potion (glowing)
[2] a potion of dark power
a glowing white rod
[7] a blood red potion in a long vial
[8] a bowl of white dragon egg soup
a recipe for a granular potion
a mysterious glowing potion (glowing)
a liquid potion
a sparkling potion
a potion of enlightenment
[2] a ceramic chillum
[2] a frosty white potion (glowing)
a black dragon's head staff
[10] a clear potion
a dark purple potion
[2] a droplet of the blackest shadow
[2] a vial of sorrow
[32] some heirloom Blue Haze
[51] a slab of beef
a pitch black potion
[2] a speckled potion
a sapphire vial
[118] a yellow potion
[3] a potion of vigor
[52] a brown potion
[2] a potion in an crystalline flask
a grey potion
a skull potion
a frozen potion
[13] a potion of raging anger
[18] a bottle of crimson poison
[2] a small vial of anti-venom
[2] a jar of rotting flesh
a potion of heroism
[9] a small vial full of green sludge
[2] a vial of hell hound blood
[3] a dark vial of vampires blood
[3] a potion of xyyn blood
[6] the blood of a morgus demon
a swirling potion of leaves and bark
a vial of boiling blood (glowing)
a strange vial of blood
a translucent elixir
[10] a fizzing purple potion
[28] a brew of snake eyes
a steel grey potion
[76] a set of lockpicks
[23] an apple
[7] a bubbling brown potion
a yellow potion
[4] a yellow vial

< 702h/873H 192v/234V Pos: standing >
You get the opaque white potion of regeneration from a net of endless currents.

< 706h/873H 214v/234V Pos: standing >
You get the opaque white potion of regeneration from a net of endless currents.

< 706h/873H 216v/234V Pos: standing >
A half-elf merchant stops using a rugged adventurers satchel.

< 707h/873H 219v/234V Pos: standing >
A half-elf merchant attaches a rugged adventurers satchel to her belt.

< 707h/873H 222v/234V Pos: standing >
A half-elf merchant stops using a rugged adventurers satchel.

< 707h/873H 223v/234V Pos: standing >
You feel your skin harden to stone.
No one by that name around here.

< 708h/873H 224v/234V Pos: standing >
A half-elf merchant attaches a rugged adventurers satchel to her belt.
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
*A half-elf merchant is standing here, busy with his own matters.

< 708h/873H 226v/234V Pos: standing >
A half-elf merchant stops using a rugged adventurers satchel.

< 709h/873H 232v/234V Pos: standing >
A half-elf merchant attaches a rugged adventurers satchel to her belt.

< 709h/873H 234v/234V Pos: standing >
Ok.

< 710h/873H 234v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
*A half-elf merchant is standing here, busy with his own matters.

< 710h/873H 234v/234V Pos: standing >
You are carrying: (2/12)
the opaque white potion of regeneration
a net of endless currents

< 711h/873H 234v/234V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.

< 711h/873H 234v/234V Pos: standing >
A half-elf merchant inserts a mistweyd nose-pipe into her nostrils and inhales deep some heirloom Blue Haze smoke.
A half-elf merchant finishes smoking her mistweyd nose-pipe.
A half-elf merchant exhales the smoke with a grin.

< 712h/873H 234v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
*A half-elf merchant is standing here, busy with his own matters.

< 716h/873H 234v/234V Pos: standing >
A half-elf merchant stops using a rugged adventurers satchel.

< 716h/873H 234v/234V Pos: standing >
A half-elf merchant puts a mistweyd nose-pipe into a rugged adventurers satchel.

< 717h/873H 234v/234V Pos: standing >
A half-elf merchant attaches a rugged adventurers satchel to her belt.

< 717h/873H 234v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 718h/873H 233v/234V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Corridor
Obvious exits: -N -E -S -W -U
A guild insignia lies here.
A long steel sword is here in the dirt.
A steel key tied to a thin piece of leather lies here.
An unwanted tail sits on the ground here.
[2] A thin, yet sharp, steel dagger lies here.
A large book lies here forgotten.
a memory of the Village of Werrun
A misshaped granite trident lies here on the ground.
[3] A scale from a dragon lies here.
A loose fitting, rectangular conglomerate of earthen materials lies here.
[4] Some brains are rotting here.
Some glowing emerald gloves lie here on the ground.
Some well-crafted gold mitts lie here on the ground.
A cracked granite wristguard lies here on the ground.
Some magical bone moccasins lie here on the ground.
A jeweled gem badge lies here on the ground.
A soldier's chitin ring lies here on the ground.
A dwarven-made tin badge lies here on the ground.
A sturdy looking mount is here, all saddled up and ready to ride.

< 719h/873H 233v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
You sense a lifeform nearby.

< 720h/873H 233v/234V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A guild insignia lies here.
A long steel sword is here in the dirt.
A steel key tied to a thin piece of leather lies here.
An unwanted tail sits on the ground here.
[2] A thin, yet sharp, steel dagger lies here.
A large book lies here forgotten.
a memory of the Village of Werrun
A misshaped granite trident lies here on the ground.
[3] A scale from a dragon lies here.
A loose fitting, rectangular conglomerate of earthen materials lies here.
[4] Some brains are rotting here.
Some glowing emerald gloves lie here on the ground.
Some well-crafted gold mitts lie here on the ground.
A cracked granite wristguard lies here on the ground.
Some magical bone moccasins lie here on the ground.
A jeweled gem badge lies here on the ground.
A soldier's chitin ring lies here on the ground.
A dwarven-made tin badge lies here on the ground.
A sturdy looking mount is here, all saddled up and ready to ride.
There are some tracks heading east.

< 722h/873H 232v/234V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small electrum flute has been dropped here.
A peapod hangs from a vine here.
A green playing card has been tossed aside.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
a red-tailed hawk's feather floats on the ground.
A jar filled with liquified rotting flesh sits here smelling terrible.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 723h/873H 231v/234V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 723h/873H 230v/234V Pos: standing >
Autosaving...

< 724h/873H 233v/234V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading north.

< 724h/873H 233v/234V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 724h/873H 232v/234V Pos: standing >
A stray cat leaves west.

< 725h/873H 232v/234V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.
There are Duergar tracks going north.

< 725h/873H 231v/234V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A shady looking youth is standing here, eyeing you with a devious glance.

< 725h/873H 231v/234V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 725h/873H 231v/234V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U

< 726h/873H 231v/234V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A young man in leather armor seems to be patrolling the walls.

< 726h/873H 231v/234V Pos: standing >
The glass seems to be closed.

< 726h/873H 232v/234V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
The shady youth who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
A shady mercenary who is in the distance to your east.
A young cleric who is in the distance to your east.

< 727h/873H 233v/234V Pos: standing >
The Northern Wall Road
Obvious exits: -N -S

< 727h/873H 233v/234V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the area.

< 728h/873H 232v/234V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S#
A tharnadian thief-hunter watches over the town streets intently.

< 728h/873H 231v/234V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A street sweeper is cleaning here, singing songs of labor.
A young cleric is standing here, smiling at you warmly.

< 729h/873H 233v/234V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
An odd little man, with a shaved head and an orange robe, hums something.
There are Duergar tracks going west.

< 729h/873H 232v/234V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/873H 234v/234V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A young soldier sells out his services. (minion) 
There are some tracks heading west.

< 731h/873H 233v/234V Pos: standing >
The Jail Lobby
Obvious exits: -N -E -W -U#
A small pile of coins lies here.
The corpse of a young soldier of fortune is lying here.
A tally sheet can be seen tacked to the wall, just outside the cell.
A jailor is posted here, keeping a watch over the jail house.

< 731h/873H 232v/234V Pos: standing >

< 732h/873H 234v/234V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Recruitment Center
Obvious exits: -E
Fresh blood splatters cover the area.
[7] A crafting recipe lies here collecting dust.
[276] The corpse of a young soldier of fortune is lying here.
A deposit box with a list of the local hirelings is here.
A young soldier sells out his services. (minion) 
A Githzerai (medium) Foot soldier The Empire stands in mid-air here.
A Gnome (small) Foot soldier The Empire stands here.

< 733h/873H 234v/234V Pos: standing >
A half-elf merchant GITHZERAI ON SCAN

< 733h/873H 234v/234V Pos: standing >
You slide into the shadows quickly...

< 736h/873H 234v/234V Pos: standing >

< 738h/873H 234v/234V Pos: standing >

< 740h/873H 234v/234V Pos: standing >

< 741h/873H 234v/234V Pos: standing >

< 743h/873H 234v/234V Pos: standing >

< 745h/873H 234v/234V Pos: standing >

< 747h/873H 234v/234V Pos: standing >

< 748h/873H 234v/234V Pos: standing >
A jailor starts casting a spell.

< 751h/873H 234v/234V Pos: standing >

< 752h/873H 234v/234V Pos: standing >
A jailor completes his spell...
A jailor utters the word 'babratgtui'
A jailor's skin gains the texture and toughness of bark.

< 753h/873H 234v/234V Pos: standing >
The Recruitment Center
Obvious exits: -E
Fresh blood covers everything in the area.
[7] A crafting recipe lies here collecting dust.
[278] The corpse of a young soldier of fortune is lying here.
A deposit box with a list of the local hirelings is here.
A young soldier sells out his services. (minion) 
A Githzerai (medium) Foot soldier The Empire stands in mid-air here. (Casting) 
A Gnome (small) Foot soldier The Empire sits resting.

< 754h/873H 233v/234V Pos: standing >
You snap into visibility.
A Gnome is disrupted from meditation.
A Gnome moans loudly in confusion as her contact with dark powers is disturbed.
[Damage: 120 ] A Gnome makes a strange sound as you place Tiamat's poison tail stinger in her back.
[Damage: 83 ] A Gnome makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in her back.

< 754h/873H 233v/234V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: A Gnome sit EP: pretty hurt >
 A half-elf merchant snaps into visibility.
A half-elf merchant seems to dance with a Gnome, but winds up flat on her ass.

< 754h/873H 233v/234V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: A Gnome sit EP: pretty hurt >
 You attempt to flee...
The Jail Lobby
Obvious exits: -N -E -W -U#
A small pile of coins lies here.
The corpse of a young soldier of fortune is lying here.
A tally sheet can be seen tacked to the wall, just outside the cell.
A jailor is posted here, keeping a watch over the jail house.
You flee eastward!

< 754h/873H 225v/234V Pos: standing >

< 754h/873H 225v/234V Pos: standing >
The Recruitment Center
Obvious exits: -E
Fresh blood splatters cover the area.
[7] A crafting recipe lies here collecting dust.
[279] The corpse of a young soldier of fortune is lying here.
A deposit box with a list of the local hirelings is here.
A half-elf merchant sits in mid-air here, fighting a Gnome.
A Githzerai (medium) Foot soldier The Empire stands in mid-air here.
A Gnome (small) Foot soldier The Empire sits here.

< 754h/873H 224v/234V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 29 ] A Gnome makes a strange sound as you place Tiamat's poison tail stinger in her back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 20 ] A Gnome makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in her back.

< 754h/873H 224v/234V Pos: standing >
< T: Grozev TP: sta TC: small wounds E: A Gnome sit EP:  awful >
 A half-elf merchant's impressive pierce grievously wounds a Gnome.
A half-elf merchant's pierce hits a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!