The death of [50 Spiritualist] Alli The Empire (Gnome)

in A Bend in the Wall Road

from the perspective of [50 Spiritualist] Alli The Empire (Gnome)

<held>               a lump of charcoal covered in flames [poor] (glowing)


< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
A young soldier of fortune suddenly attacks YOU!
A young soldier of fortune misses you.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
The unmistakable scent of fresh blood can be smelled as a young soldier of fortune dies in agony.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
You dodge a bash from a young soldier of fortune, who loses its balance and falls.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
You feel the bloodlust in your heart as you hear the death cry of a young soldier of fortune.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
A young soldier of fortune suddenly attacks YOU!
A young soldier of fortune misses you.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
The unmistakable scent of fresh blood can be smelled as a young soldier of fortune dies in agony.

< 305h/305H 177v/177V Pos: standing >
You sit down and relax.

< 305h/305H 177v/177V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  5 - mending
               4 - soul disturbance
( 3rd circle)  1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - lesser mending
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) scalding blast
    6 seconds:  ( 3rd) scalding blast
    9 seconds:  ( 3rd) scalding blast
   13 seconds:  ( 3rd) scalding blast
   16 seconds:  ( 3rd) scalding blast
   19 seconds:  ( 3rd) scalding blast

You can memorize no more spells.
You continue your study.

< 305h/305H 177v/177V Pos: sitting >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.
You start meditating...

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.

< 305h/305H 177v/177V Pos: sitting >
You clamber to your feet.

< 305h/305H 177v/177V Pos: standing >
But you are a member of no group?!

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
You are knocked to the ground by a young soldier of fortune's mighty bash!
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
A young soldier of fortune's death cry reverberates in your head as it falls to the ground.

< 303h/305H 177v/177V Pos: sitting >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 304h/305H 177v/177V Pos: sitting >
You can't do this sitting!

< 304h/305H 177v/177V Pos: sitting >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 304h/305H 177v/177V Pos: sitting >
You can't do this sitting!

< 304h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 304h/305H 177v/177V Pos: sitting >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.
You can't do this sitting!

< 304h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You wiggle to find the most comfortable position.

< 305h/305H 177v/177V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  5 - mending
               4 - soul disturbance
( 3rd circle)  5 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - lesser mending
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) scalding blast

You can memorize no more spells.
You continue your study.

< 305h/305H 177v/177V Pos: sitting >
You start meditating...

< 305h/305H 177v/177V Pos: sitting >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.

< 305h/305H 177v/177V Pos: sitting >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.
You clamber to your feet.

< 305h/305H 177v/177V Pos: standing >
You are already standing.

< 305h/305H 177v/177V Pos: standing >
But you are a member of no group?!

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
You may only have 2 pets

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
A young soldier of fortune suddenly attacks YOU!
A young soldier of fortune misses you.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
You feel the bloodlust in your heart as you hear the death cry of a young soldier of fortune.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
You dodge a bash from a young soldier of fortune, who loses its balance and falls.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
A young soldier of fortune's death cry reverberates in your head as it falls to the ground.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
You dodge a bash from a young soldier of fortune, who loses its balance and falls.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
A young soldier of fortune's death cry reverberates in your head as it falls to the ground.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
A young soldier of fortune suddenly attacks YOU!
A young soldier of fortune misses you.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
The unmistakable scent of fresh blood can be smelled as a young soldier of fortune dies in agony.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
You start chanting...

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
A young soldier of fortune suddenly attacks YOU!
A young soldier of fortune misses you.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
You feel the bloodlust in your heart as you hear the death cry of a young soldier of fortune.

< 305h/305H 177v/177V Pos: standing >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.
You start chanting...

< 305h/305H 177v/177V Pos: standing >
Casting: scalding blast 

< 305h/305H 177v/177V Pos: standing >
You complete your spell...
You point at a young soldier of fortune.
A young soldier of fortune stops following you.
A young soldier of fortune suddenly attacks YOU!
A young soldier of fortune misses you.
[Damage: 37 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a young soldier of fortune.]=-
A young soldier of fortune is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2475.
You have completed boon # 2475.
Your bank receives a deposit of 100 platinum.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
The unmistakable scent of fresh blood can be smelled as a young soldier of fortune dies in agony.

< 305h/305H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.
You sit down and relax.

< 305h/305H 177v/177V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  5 - mending
               4 - soul disturbance
( 3rd circle)  1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - lesser mending
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) scalding blast
    6 seconds:  ( 3rd) scalding blast
    9 seconds:  ( 3rd) scalding blast
   13 seconds:  ( 3rd) scalding blast
   16 seconds:  ( 3rd) scalding blast
   19 seconds:  ( 3rd) scalding blast

You can memorize no more spells.
You continue your study.

< 305h/305H 177v/177V Pos: sitting >
You start meditating...

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
The winds of time have reclaimed the corpse of a young soldier of fortune.
The corpse of a young soldier of fortune crumbles to dust and blows away.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You stop meditating.
The Recruitment Center
Obvious exits: -East 
Fresh blood covers everything in the area.
[177] The corpse of a young soldier of fortune is lying here.
[2] A crafting recipe lies here collecting dust.
A deposit box with a list of the local hirelings is here.
A young soldier sells out his services. (minion) 

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.

< 305h/305H 177v/177V Pos: sitting >
A young soldier of fortune starts following you.
May you enjoy your pet.

< 305h/305H 177v/177V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.
You can't concentrate enough while resting.
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You may only have 2 pets

< 305h/305H 177v/177V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 305h/305H 177v/177V Pos: sitting >
You are already resting.

< 305h/305H 177v/177V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  5 - mending
               4 - soul disturbance
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - lesser mending
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - transfer wellness

You can memorize no more spells.

< 305h/305H 177v/177V Pos: sitting >
You start meditating...

< 305h/305H 177v/177V Pos: sitting >
A lich wizard sneaks in from the east.

< 305h/305H 177v/177V Pos: sitting >
A lich warlock snaps into visibility.
-=[Out of nowhere, a lich warlock stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
A lich warlock twists the blade lodged in your back causing you to writhe in agony.
-=[Out of nowhere, a lich warlock stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!

< 64h/305H 177v/177V Pos: sitting >
< T: Alli TP: sit TC:pretty hurt E: a lich warlock sta EP: few scratches >
 A lich wizard nods.
You clamber to your feet.

< 64h/305H 177v/177V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: a lich warlock sta EP: few scratches >
 A lich wizard snaps into visibility.
A lich wizard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter her advance...
But you are a member of no group?!

< 64h/305H 177v/177V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: a lich warlock sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 64h/305H 177v/177V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: a lich warlock sta EP: few scratches >
 A young soldier of fortune says in common 'Today is a good day to die!'

< 64h/305H 177v/177V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: a lich warlock sta EP: few scratches >
 A lich warlock attempts to flee.
A lich warlock leaves east.
You attempt to flee...
The Jail Lobby
   This large chamber has a steel grate, set in the ceiling, obviously through
which Tharnadia's hardened criminals are housed.  Leading up to the cell, a
stone staircase climbs up the south wall.  There is a wooden desk here, a small
bench sitting behind it.  Posted next to the desk, a tally sheet lists the
inmates, and how long they must remain prisoners.  The Tharnadian Courthouse
is through a doorway to the east.
Obvious exits: -North -East  -West  -Up   #
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
A tally sheet can be seen tacked to the wall, just outside the cell.
*A lich warlock is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich warlock's head.
A jailor is posted here, keeping a watch over the jail house.
Oops, trying to juggle too many loose coins, you drop a few.
A young soldier of fortune enters from the west.
A young soldier of fortune enters from the west.
You flee eastward!

< 64h/305H 146v/177V Pos: standing >
A lich warlock leaves west.
You get a few coins.
There were: 29 platinum coins. 

< 64h/305H 146v/177V Pos: standing >
You are not using it.

< 64h/305H 146v/177V Pos: standing >
Ok.
You put 10611 platinum, 5 gold, 2 silver, and 1 copper coins into a large leather backpack.

< 64h/305H 146v/177V Pos: standing >
A lich wizard sneaks in from the west.
The Northern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and west.  The Tharnadian Jail stands to the south.
Obvious exits: -East  -South -West 
A young soldier of fortune enters from the south.
A young soldier of fortune enters from the south.

< 64h/305H 145v/177V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues to
the east, while to the west it turns south.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A tough looking mercenary is standing here, strutting proudly.
A young soldier of fortune enters from the west.
A young soldier of fortune enters from the west.

< 64h/305H 146v/177V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 
Fresh blood covers everything in the area.
A large wandering dog is here, growling at you.
A young soldier of fortune enters from the west.
A young soldier of fortune enters from the west.

< 64h/305H 145v/177V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the east.  To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A young soldier of fortune enters from the north.
A young soldier of fortune enters from the north.

< 64h/305H 145v/177V Pos: standing >
A Commoner's Dwelling
   There isn't really anything overly spectacular or out of the ordinary in
this wooden dwelling, that probably belongs to a middle class citizen of
Tharnadia.  The furniture is extravagant, but moderately comfortable, with a
couch and bed that are neatly kept by its occupants.  The wall road can be
seen to the north through the doorway.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a tharnadian illusionist is lying here.
A stone hearth is set in the wall.
A young soldier of fortune enters from the north.
A young soldier of fortune enters from the north.

< 64h/305H 145v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
A lich warlock enters from the north.

< 65h/305H 146v/177V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the east.  To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A young soldier of fortune enters from the south.
A young soldier of fortune enters from the south.

< 65h/305H 146v/177V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 
A young soldier of fortune enters from the west.
A young soldier of fortune enters from the west.

< 65h/305H 145v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 145v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 145v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
A lich warlock enters from the west.
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
A lich warlock leaves south.
A lich wizard sneaks south.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
*A lich wizard is standing here, busy with his own matters.
*A lich warlock is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich warlock's head.
A street sweeper is cleaning here, singing songs of labor.
A young soldier of fortune enters from the north.
A young soldier of fortune enters from the north.

< 65h/305H 146v/177V Pos: standing >
A lich warlock leaves south.
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/305H 146v/177V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
*A lich warlock is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich warlock's head.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young soldier of fortune enters from the north.
A young soldier of fortune enters from the north.

< 65h/305H 146v/177V Pos: standing >
A lich warlock snaps into visibility.
-=[Out of nowhere, a lich warlock stabs you in the back.]=-