The death of [10 Summoner] Victom (Gnome)

in An Antechamber buzzing with Energy

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<floating about head>a dark ioun stone[231h 9m 21s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of agility (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [48%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing) [88%]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [79%]
<worn on tail>       the ring of power [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of skulls [superior] (magic) [81%]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [74%]
<attached to belt>   a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of shadowbeast talons [superior] (magic) [86%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[211h 42m 38s]
<held>               the shadowy staff of damnation of greater power (magic) (glowing)
<worn on legs>       some leggings of red flames of constitution (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

A faint hum can be heard from Avernus the life stealer carried by Grotar.
You duck your head and place a glowing necklace around your neck.

< 864h/864H 225v/225V Pos: standing >
As you rub your glowing necklace, water beings to flow out of your glowing necklace.  As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental starts following you.

< 864h/864H 225v/225V Pos: standing >
You can not enroll group members without being head of a group.

< 864h/864H 225v/225V Pos: standing >
You stop using a glowing necklace.

< 864h/864H 225v/225V Pos: standing >
You duck your head and place some kharma mind beads [superior] around your neck.

< 864h/864H 225v/225V Pos: standing >
Reni looks at you.

< 879h/879H 225v/225V Pos: standing >
Atral gets a compact pile of bones from his large bag sewn from dragon-gut.

< 879h/879H 225v/225V Pos: standing >
Atral starts casting a spell called 'wall of bones'.

< 879h/879H 225v/225V Pos: standing >
You get a well-polished mithril body shield [superior] from a portable hole.

< 879h/879H 225v/225V Pos: standing >
You drop one shield.

< 879h/879H 225v/225V Pos: standing >
Ok.
A water elemental gets a well-polished mithril body shield [superior].

< 879h/879H 225v/225V Pos: standing >
Ok.
A water elemental straps a well-polished mithril body shield [superior] to its arm.

< 879h/879H 225v/225V Pos: standing >
You see nothing here.

< 879h/879H 225v/225V Pos: standing >
Atral completes his spell...
Atral utters the words 'xarr ay baizg'

< 879h/879H 225v/225V Pos: standing >
You say, 'Doh!!' and hit your forehead.  What an idiot you are!

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
Atral gets a compact pile of bones from his large bag sewn from dragon-gut.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
Ok.
A water elemental removes all of its equipment.

< 879h/879H 225v/225V Pos: standing >
Ok.
A water elemental drops a well-polished mithril body shield [superior].

< 879h/879H 225v/225V Pos: standing >
You put 4 items into a portable hole.

< 879h/879H 225v/225V Pos: standing >
You get a well-polished mithril body shield [superior].
A wall of bones is too heavy to lift.
A wall of bones is too heavy to lift.
A wall of bones is too heavy to lift.
A wall of bones is too heavy to lift.
A wall of bones is too heavy to lift.
A wall of bones is too heavy to lift.
A board isn't takeable.

< 879h/879H 225v/225V Pos: standing >
You put 1 items into a portable hole.

< 879h/879H 225v/225V Pos: standing >
You are using:
<floating about head>a dark ioun stone[231h 12m 11s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of agility (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [48%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing) [88%]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [79%]
<worn on tail>       the ring of power [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of skulls [superior] (magic) [81%]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [74%]
<attached to belt>   a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of shadowbeast talons [superior] (magic) [86%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[211h 45m 28s]
<held>               the shadowy staff of damnation of greater power (magic) (glowing)
<worn on legs>       some leggings of red flames of constitution (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

< 879h/879H 225v/225V Pos: standing >
You do not seem to have the 'shield'.

< 879h/879H 225v/225V Pos: standing >
Atral gets a compact pile of bones from his large bag sewn from dragon-gut.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
You get a small round wooden shield.

< 879h/879H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A large wall of bones is here to the east. (Illusion) (magic)
A large wall of bones is here to the northwest. (Illusion) (magic)
A large wall of bones is here to the south. (Illusion) (magic)
A large wall of bones is here to the down. (Illusion) (magic)
A large wall of bones is here to the up. (Illusion) (magic)
A large wall of bones is here to the north. (Illusion) (magic)
A bulletin board stands here.
A water elemental is here, flowing like a living current. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 879h/879H 225v/225V Pos: standing >
Atral sits down in a comfortable spot.

< 879h/879H 225v/225V Pos: standing >
The taste of blood slowly fades from your body.
Eilks's pupils dialate and return to normal.
Atral's pupils dialate and return to normal.
Risil's pupils dialate and return to normal.
Rex's pupils dialate and return to normal.
Reni's pupils dialate and return to normal.
Atral opens a midnight blue tome with silver bindings and begins studying it intently.

< 879h/879H 225v/225V Pos: standing >
Atral closes his book and grins malevolently.
You are using:
<floating about head>a dark ioun stone[231h 11m 58s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of agility (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [48%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing) [88%]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [79%]
<worn on tail>       the ring of power [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of skulls [superior] (magic) [81%]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [74%]
<attached to belt>   a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of shadowbeast talons [superior] (magic) [86%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[211h 45m 15s]
<held>               the shadowy staff of damnation of greater power (magic) (glowing)
<worn on legs>       some leggings of red flames of constitution (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

< 879h/879H 225v/225V Pos: standing >
It is 9pm, on the Day of the Great Gods
The 5th Day of the Month of The Fevor, Year 1826.
Time elapsed since boot-up: 24:26:24
Current time is: Fri Aug 31 03:10:22 2018 (GMT)
                 Thu Aug 30 22:10:22 2018 (EST)

< 879h/879H 225v/225V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly evil) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (pure evil)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
Atral clambers to his feet.

< 879h/879H 225v/225V Pos: standing >
You feel your power of minor creation returning to you.

< 879h/879H 225v/225V Pos: standing >
A portable hole appears to be empty.

< 879h/879H 225v/225V Pos: standing >
You drop one wooden.

< 879h/879H 225v/225V Pos: standing >
Ok.
A water elemental gets a small round wooden shield.

< 879h/879H 225v/225V Pos: standing >
Ok.
A water elemental straps a small round wooden shield to its arm.

< 879h/879H 225v/225V Pos: standing >
You see nothing here.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A large wall of bones is here to the east. (Illusion) (magic)
A large wall of bones is here to the northwest. (Illusion) (magic)
A large wall of bones is here to the south. (Illusion) (magic)
A large wall of bones is here to the down. (Illusion) (magic)
A large wall of bones is here to the up. (Illusion) (magic)
A large wall of bones is here to the north. (Illusion) (magic)
A bulletin board stands here.
A water elemental is here, flowing like a living current. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of greater power you are carrying.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A large wall of bones is here to the east. (Illusion) (magic)
A large wall of bones is here to the northwest. (Illusion) (magic)
A large wall of bones is here to the south. (Illusion) (magic)
A large wall of bones is here to the down. (Illusion) (magic)
A large wall of bones is here to the up. (Illusion) (magic)
A large wall of bones is here to the north. (Illusion) (magic)
A bulletin board stands here.
A water elemental is here, flowing like a living current. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large wall of bones is here to the west. (Illusion) (magic)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 879h/879H 225v/225V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large wall of bones is here to the west. (Illusion) (magic)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 879h/879H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A large wall of bones is here to the east. (Illusion) (magic)
A large wall of bones is here to the northwest. (Illusion) (magic)
A large wall of bones is here to the south. (Illusion) (magic)
A large wall of bones is here to the down. (Illusion) (magic)
A large wall of bones is here to the up. (Illusion) (magic)
A large wall of bones is here to the north. (Illusion) (magic)
A bulletin board stands here.
A water elemental is here, flowing like a living current. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of greater power you are carrying.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
Reni studies the board.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 13 messages on the board.
13 : [Sun Aug 19 01:34 (Mildew)] artis 8/18
12 : [Thu Aug 16 19:19 (Fatwa)] https://docs.google.com/forms/d/e/1FAIpQLScim8iyVvWD4i1U9-0n1v8Ut5X7JrQ
11 : [Thu Aug 16 19:13 (Fatwa)] Duris Surveys
10 : [Fri Aug 10 22:29 (Fatwa)] Mildew
9  : [Wed Jul 18 08:52 (Drinn)] hall been sacked 7/18/18
8  : [Thu Mar 29 15:58 (Moxo)] latte
7  : [Thu Mar  8 15:05 (Rethax)] Gab
6  : [Thu Mar  1 17:35 (Sev)] gab
5  : [Mon Feb 26 15:04 (Rhak)] board
4  : [Mon Jan  8 08:14 (Om)] getting break for 1 month
3  : [Mon Dec 25 21:10 (Zhady)] 2h proc:
2  : [Sat Dec 16 06:49 (Ior)] 2h proc wheres
1  : [Sat Sep 30 22:46 (Lohrr)] Hah..

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
Write your message.  (/s saves /h for help)

Reni studies the board.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
Eilks studies the board.

< 879h/879H 225v/225V Pos: standing >
This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 14 messages on the board.
14 : [Fri Aug 31 03:11 (Saif)] artis 8/30
13 : [Sun Aug 19 01:34 (Mildew)] artis 8/18
12 : [Thu Aug 16 19:19 (Fatwa)] https://docs.google.com/forms/d/e/1FAIpQLScim8iyVvWD4i1U9-0n1v8Ut5X7JrQ
11 : [Thu Aug 16 19:13 (Fatwa)] Duris Surveys
10 : [Fri Aug 10 22:29 (Fatwa)] Mildew
9  : [Wed Jul 18 08:52 (Drinn)] hall been sacked 7/18/18
8  : [Thu Mar 29 15:58 (Moxo)] latte
7  : [Thu Mar  8 15:05 (Rethax)] Gab
6  : [Thu Mar  1 17:35 (Sev)] gab
5  : [Mon Feb 26 15:04 (Rhak)] board
4  : [Mon Jan  8 08:14 (Om)] getting break for 1 month
3  : [Mon Dec 25 21:10 (Zhady)] 2h proc:
2  : [Sat Dec 16 06:49 (Ior)] 2h proc wheres
1  : [Sat Sep 30 22:46 (Lohrr)] Hah..

< 879h/879H 225v/225V Pos: standing >
Reni snickers softly at you.

< 879h/879H 225v/225V Pos: standing >
Risil studies the board.

< 879h/879H 225v/225V Pos: standing >
Message 14 : [Fri Aug 31 03:11 (Saif)] artis 8/30

your mom


< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
Message 12 : [Thu Aug 16 19:19 (Fatwa)] https://docs.google.com/forms/d/e/1FAIpQLScim8iyVvWD4i1U9-0n1v8Ut5X7JrQ

tharn rifts t4 needs epic stones for each section
then maybe 1 stone for all 5 at end bonys


< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of greater power you are carrying.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
It is 10pm, on the Day of the Great Gods
The 5th Day of the Month of The Fevor, Year 1826.
Time elapsed since boot-up: 24:28:24
Current time is: Fri Aug 31 03:12:22 2018 (GMT)
                 Thu Aug 30 22:12:22 2018 (EST)

< 879h/879H 225v/225V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly evil) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (pure evil)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
Autosaving...

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A wall of bones crumbles to dust and blows away.

< 879h/879H 225v/225V Pos: standing >
A wall of bones crumbles to dust and blows away.

< 879h/879H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A large wall of bones is here to the east. (Illusion) (magic)
A large wall of bones is here to the northwest. (Illusion) (magic)
A large wall of bones is here to the south. (Illusion) (magic)
A large wall of bones is here to the down. (Illusion) (magic)
A bulletin board stands here.
A water elemental is here, flowing like a living current. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 879h/879H 225v/225V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your east.
A Human who is close by to your east.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You feel your skin soften and return to normal.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You don't see that here.

< 879h/879H 225v/225V Pos: standing >
Oof! You bump into a wall of bones...
Oof! Risil bumps into a wall of bones...

< 879h/879H 225v/225V Pos: standing >
You failed.

< 879h/879H 225v/225V Pos: standing >
You don't see that here.

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You feel your skin harden to stone.

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
A wall of bones crumbles to dust and blows away.
Eilks leaves east.

< 879h/879H 225v/225V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here, fighting a Gnome.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
A Gnome (small) is lying here (Newbie), fighting Rex. (Non-Fraggable)(Gold Aura)
A water elemental enters from the west.

< 879h/879H 224v/225V Pos: standing >
You failed.

< 879h/879H 224v/225V Pos: standing >
You don't see that here.
Atral enters from the west.
A shadow dracolich enters from the west.
Reni enters from the west.
A bronze dracolich enters from the west.

< 879h/879H 224v/225V Pos: standing >

< 879h/879H 224v/225V Pos: standing >
A Gnome is dead! R.I.P.
You receive your share of experience.