The death of [10 Summoner] Victom (Gnome)

in An Antechamber buzzing with Energy

from the perspective of [10 Summoner] Victom (Gnome)

<held>               a spellbook
<held>               a quill

 ^^.^.^@.^^MMM  
 .^^^.^^^.^^^M  
 ^^^...^....^^  
  .^^M.^.M.^^   
   ..M..^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   MGDMM^MMM    
  ^MMMMM^^MMM   
 ^^.^MMM^^MMMM  
 ..^^^^^^^MMMM  
 ^^.^.^@.^^MMM  
 .^^^.^^^.^^^M  
 ^^^...^....^^  
  .^^M.^.M.^^   
   ..M..^^.^    

< 48h/48H 101v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 48h/48H 101v/101V Pos: standing >
   GDMM^MMMM    
  MMMMM^^MMMM   
 ^.^MMM^^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^@^^MMMM  
 ^^^.^^^.^^^MM  
 ^^...^....^^^  
  ^^M.^.M.^^.   
   .M..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   GDMM^MMMM    
  MMMMM^^MMMM   
 ^.^MMM^^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^@^^MMMM  
 ^^^.^^^.^^^MM  
 ^^...^....^^^  
  ^^M.^.M.^^.   
   .M..^^.^^    

< 48h/48H 101v/101V Pos: standing >
   MMMM^MMMM    
  MGDMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MMM^^MMMMM  
 .^^^^^@^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^M.^.M.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   MMMM^MMMM    
  MGDMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MMM^^MMMMM  
 .^^^^^@^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^M.^.M.^^    

< 48h/48H 101v/101V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MMGDMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MMM@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MMGDMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MMM@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    

< 48h/48H 101v/101V Pos: standing >
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MMM^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MMM^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    

< 48h/48H 101v/101V Pos: standing >
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MMGDMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MMM^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MMGDMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MMM^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    

< 48h/48H 101v/101V Pos: standing >
   ^M^^.^^^^    
  MMMMM^M^M^.   
 MMMMMM^MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM@MMMMMM  
 MMGDMM^MMMMMM  
 ^MMMMM^^MMMMM  
  .^MMM^^MMMM   
   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   ^M^^.^^^^    
  MMMMM^M^M^.   
 MMMMMM^MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM@MMMMMM  
 MMGDMM^MMMMMM  
 ^MMMMM^^MMMMM  
  .^MMM^^MMMM   
   ^^^^^^MMM    

< 48h/48H 101v/101V Pos: standing >
You don't find anything you didn't see before.

< 48h/48H 101v/101V Pos: standing >
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
  MMMMM^^MMMM   
   ^MMM^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
  MMMMM^^MMMM   
   ^MMM^^MMM    
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
  MGDMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
  MGDMM^MMMMM   
   MMMM^^MMM    
You don't find anything you didn't see before.

< 48h/48H 101v/101V Pos: standing >
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^M*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
  MGDMM^MMMMM   
   MMMM^^MMM    

< 48h/48H 101v/101V Pos: standing >
   ^^^^^....    
  M^M^^.^^^^M   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
  MMMMM^^MMMM   
   ^MMM^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   ^^^^^....    
  M^M^^.^^^^M   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
  MMMMM^^MMMM   
   ^MMM^^MMM    
   M^^^^^...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMM^MMMM^  
 MMM^^^@^MMMMM  
 MMMMMMM^MMMMM  
 MMMGDMM^MMMMM  
  ^MMMMM^^MMM   
   .^MMM^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 48h/48H 101v/101V Pos: standing >
   M^^^^^...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMM^MMMM^  
 MMM^^^@^MMMMM  
 MMMMMMM^MMMMM  
 MMMGDMM^MMMMM  
  ^MMMMM^^MMM   
   .^MMM^^MM    

< 48h/48H 101v/101V Pos: standing >
You don't find anything you didn't see before.

< 48h/48H 101v/101V Pos: standing >
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The corpse of a gnomish grenadier is lying here.

< 48h/48H 101v/101V Pos: standing >
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMMGDMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MMM^^M    
You don't find anything you didn't see before.

< 48h/48H 101v/101V Pos: standing >
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMMGDMM^MMM  
  .^^MMMMM^^M   
   ^^.^MMM^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.

< 48h/48H 101v/101V Pos: standing >
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMMGDMM^MMM  
  .^^MMMMM^^M   
   ^^.^MMM^^    

< 48h/48H 101v/101V Pos: standing >
You don't find anything you didn't see before.

< 48h/48H 101v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 48h/48H 101v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
Ioklafk (Human)(medium) stands, apparently asleep.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 48h/48H 101v/101V Pos: standing >
You do not see that person here.

< 48h/48H 101v/101V Pos: standing >
You try to wake her up, but she does not respond!

< 48h/48H 101v/101V Pos: standing >
You try to wake her up, but she does not respond!

< 48h/48H 101v/101V Pos: standing >

< 48h/48H 101v/101V Pos: standing >
No-one by that name here...

< 48h/48H 101v/101V Pos: standing >
You have memorized the following spells:
( 2nd circle)  6 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile

You can memorize no more spells.

< 48h/48H 101v/101V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 48h/48H 101v/101V Pos: standing >
You dismount a stray cat.

< 48h/48H 101v/101V Pos: standing >
You start chanting...

< 48h/48H 101v/101V Pos: standing >
You complete your spell...
Your spell disturbs Ioklafk's beauty sleep!
[Damage:  2 ] You watch with self-pride as the magic missile hits Ioklafk.
[Damage:  2 ] You watch with self-pride as the magic missile hits Ioklafk.
[Damage:  2 ] You watch with self-pride as the magic missile hits Ioklafk.
You dodge Ioklafk's vicious attack.

< 48h/48H 101v/101V Pos: standing >
You attempt to flee...

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
You flee eastward!

< 48h/48H 77v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West #
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
A stray tomcat is darting after rodents, here.
Ioklafk (Human)(medium) stands here.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 48h/48H 78v/101V Pos: standing >
Ioklafk says in common 'thanks'

< 48h/48H 81v/101V Pos: standing >
You snicker softly.

< 48h/48H 82v/101V Pos: standing >
Ioklafk opens the gate.

< 48h/48H 89v/101V Pos: standing >
Ioklafk leaves west.

< 48h/48H 89v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 48h/48H 91v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 48h/48H 91v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 48h/48H 91v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
The corpse of a Human is lying here.
An elite dwarven guard of Kimordril is here.

< 48h/48H 92v/101V Pos: standing >
It appears to be the corpse of Ioklafk.
Nothing.

< 48h/48H 96v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 48h/48H 95v/101V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 48h/48H 93v/101V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 M+^MMMMMMM^MM  
 ^^^MMM@DMMMMM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 
The guildhall of The Empire is here.

< 48h/48H 91v/101V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMMMMM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    

< 48h/48H 92v/101V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMMMMM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    

< 48h/48H 93v/101V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 M+^MMMMMMM^MM  
 ^^^MMM@DMMMMM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    

< 48h/48H 95v/101V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 48h/48H 97v/101V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A large wall of bones is here to the west.
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Ioklafk (Human)(medium) stands here.

< 48h/48H 98v/101V Pos: standing >
Oof! You bump into a wall of bones...

< 48h/48H 100v/101V Pos: standing >
Ioklafk tries to destroy a wall of bones...

< 48h/48H 101v/101V Pos: standing >
Oof! You bump into a wall of bones...

< 48h/48H 101v/101V Pos: standing >
Kick who?

< 48h/48H 101v/101V Pos: standing >
A wall of bones crumbles to dust and blows away.
An Orc enters from the west.
A Goblin dances an amazing maneuver in battle, tripping you.

< 48h/48H 101v/101V Pos: on your ass >
< T: Victom TP: ass TC:excellent E: A Goblin sta EP: excellent >
 A Goblin parries your futile lunge at him.

< 48h/48H 101v/101V Pos: on your ass >
< T: Victom TP: ass TC:excellent E: A Goblin sta EP: excellent >
 Ioklafk says in common 'hit wall'

< 48h/48H 101v/101V Pos: on your ass >
< T: Victom TP: ass TC:excellent E: A Goblin sta EP: excellent >
 Ioklafk leaves south.
A water elemental enters from the west.

< 48h/48H 101v/101V Pos: on your ass >
< T: Victom TP: ass TC:excellent E: A Goblin sta EP: excellent >
 A Kobold enters from the west.
A shadow dracolich enters from the west.
A Kobold enters from the west.
A bronze dracolich enters from the west.

< 48h/48H 101v/101V Pos: on your ass >
< T: Victom TP: ass TC:excellent E: A Goblin sta EP: excellent >
 A Goblin's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Goblin's powerful pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's pierce hits you.