The death of [ 5 Mercenary] Victum (Dwarf)

in A Cozy Sleeping Chamber

from the perspective of [ 5 Mercenary] Victum (Dwarf)


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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A Tharnadian highway marshall protects the roads.

< 68h/68H 109v/109V Pos: standing >
A tharnadian highway marshall leaves south.
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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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 ^.^+^^.  
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 109v/109V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A mountaineer walks through here, poised for combat.

< 68h/68H 109v/109V Pos: standing >
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<map>
Zone: Kimordril.
Room: Slight Turn on a Cliffside Trail
</map>
Slight Turn on a Cliffside Trail
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -North -East  -West 

< 68h/68H 109v/109V Pos: standing >
You notice you just broke a thin string attached to a trap-like mechanism!

<map>
Zone: Kimordril.
Room: Steep Trail on a Cliffside
</map>
Steep Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -East  -West 

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Steep Trail on a Cliffside
</map>
Steep Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -North -West 

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Winding Trail on a Cliffside
</map>
Winding Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -East  -South

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Winding Trail on a Cliffside
</map>
Winding Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough. The trail ends here to the north, stopping at a wall of rubble.
Obvious exits: -West 

< 68h/68H 109v/109V Pos: standing >
You find a secret entrance!

< 68h/68H 109v/109V Pos: standing >
Ok.

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Edge of a Plateau
</map>
Edge of a Plateau
   Here a plateau has been carved out of the stone of the cliffside,
creating a wide open space. The ground is perfectly level here, and
shows only slight wear from the weather or other travellers and wildlife.
To the east the plateau spreads out even further. This area is surrounded
by walls on the west, north and east sides. It looks as though there is
some sort of structure set into the eastern wall.
Obvious exits: -East  -Down 

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
   A small plateau has been carved from the stone of this cliff, forming
a perfectly level surface, right up to the edge, which drops far down
to the ground. The whole valley to the south can be seen, spreading out
far below, dotted with evergreen trees, hills and fields. This area is
surrounded by rugged stone walls to the west, north and east.
Obvious exits: -East  -South -West 

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
   A small plateau has been carved from the stone of this cliff, forming
a perfectly level surface, right up to the edge, which drops far down
to the ground. The whole valley to the south can be seen, spreading out
far below, dotted with evergreen trees, hills and fields. This area is
surrounded by rugged stone walls to the west, north and east.
Obvious exits: -South -West 

< 68h/68H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Before the Gates of Kimordril
</map>
Before the Gates of Kimordril
   Huge, stone gates and two stone towers are here, cut from the very
stone of the mountains. The majestic workmanship can only be dwarven,
for it is awe inspiring and magnificent. The ground is a perfectly level
stone surface. To the south, a cliffside continues, but the plateau stops,
dropping down to the base of the mountain. This small area has been made,
just like the stone towers and gates. Dwarven runes depicting the history
of the stronghold cover the gates, made perfectly with hammer and chisel.
Obvious exits: -North -East # -West 

< 68h/68H 109v/109V Pos: standing >
The gates seems to be closed.

< 68h/68H 109v/109V Pos: standing >
Ok.

< 68h/68H 109v/109V Pos: standing >
It's already open!

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
Inside the Gates of Kimordril
   Massive stone arches are high overhead, running to and from each of
the inner and outer gate towers. Solid stone bricks have been laid here
in brilliant designs, and set perfectly and evenly, creating a level
surface. The bricks are the color of gold and black, with the hammer and
mountain insignia of Kimordril. Huge gates lie to the west and east,
made of stone and set in with great skill, making them open and close
easily, but able to withstand an attack from an army of giants when
closed and blocked. To the north and south are two small rooms for
the guards to stay in for shelter.
Obvious exits: -North -East # -South -West 
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 68h/68H 109v/109V Pos: standing >
The gate seems to be closed.

< 68h/68H 109v/109V Pos: standing >
Ok.

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>

<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
Above an Enclosed Valley
   Just outside of the stronghold walls, a vast, completely enclosed valley
can be seen below, to the east. Using the naturally formed walls of the
mountains here, the stronghold is relatively safe from danger, and is
hidden well. To the north a flat plain can been seen where animals are
grazing. Below, buildings and streets fill the area of the valley, where
dwarves live, work, play and sleep. Above to the west, walls carved from
the stone of the mountains lie, rising high above Kimordril.
Obvious exits: -West  -Down 
A dwarven merchant travels through here.

< 68h/68H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A gully dwarf wanders around, collecting garbage.

< 68h/68H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -West 
An elite dwarven guard of Kimordril is here.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A dwarven guard wanders around the area, watching for trouble.

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 68h/68H 109v/109V Pos: standing >
You dismount a stray cat.

< 68h/68H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 109v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 

< 68h/68H 108v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
An elite dwarven guard of Kimordril is here.

< 68h/68H 107v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 107v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
A huge rat scurries along here, whiskers wiggling.

< 68h/68H 106v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
A huge rat scurries along here, whiskers wiggling.

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A gully dwarf wanders around, collecting garbage.

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A large dog wanders around here, looking for food.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A gully dwarf wanders around, collecting garbage.

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
An elite dwarven guard of Kimordril is here.

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
The corpse of a Human is lying here.

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 68h/68H 105v/109V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 68h/68H 103v/109V Pos: standing >
  MM^^^   
 MMMMMMM  
 MMM@DMM  
 ^^MMMMM  
  ^.^MM   
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 
The guildhall of The Empire is here.

< 68h/68H 101v/109V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 68h/68H 101v/109V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) 

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A large fragment of gold has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 68h/68H 106v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 107v/109V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -Up    -Down  -Northwest
Some lavander thread lays here along the ground. (glowing)
A large wall of bones is here to the down.
A bulletin board stands here.

< 68h/68H 107v/109V Pos: standing >
A water elemental snaps into visibility.

< 68h/68H 109v/109V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 68h/68H 109v/109V Pos: standing >
Someone suddenly attacks YOU!
An Orc snaps into visibility.
An Orc's fine punch seriously wounds you.
OUCH!  That really did HURT!

< 50h/68H 109v/109V Pos: standing >
< T: Victum TP: sta TC: few wounds E: An Orc sta EP: excellent >
 A water elemental completes his spell...
A water elemental utters the word 'grzzs'
You feel very sleepy ..... Zzzzzz

< 50h/68H 109v/109V Pos: standing >
You wake up.

< 50h/68H 109v/109V Pos: standing >
A water elemental starts casting an offensive spell.

< 50h/68H 109v/109V Pos: standing >
You try but fail to understand the holy words.

< 50h/68H 109v/109V Pos: standing >
A water elemental completes his spell...
A water elemental utters the word 'grzzs'

< 50h/68H 109v/109V Pos: standing >
An Orc's finger drives deep inside you.
YIKES!  Another hit like that, and you've had it!!
An Orc's finger drives deep inside you.