The death of [29 Shaman] Argo (Gnome)

in A Path Along the Jodani Wood Wall

from the perspective of [29 Shaman] Argo (Gnome)

<worn on head>       a well-crafted limestone circlet from Bandit Camp
<worn on face>       an etched mithral faceguard [poor] (glowing)
<worn around neck>   a braided plant necklace [superior] (humming)
<worn around neck>   the service tags of the squad [poor] (glowing)
<worn on body>       a suit of smelly animal furs
<worn about body>    a thin batwing cloak
<worn as quiver>     a pantherhide quiver [poor] (glowing) (illuminating)
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a little round wooden shield
<worn on hands>      a pair of feathered gloves (illuminating)
<held>               a totem of shadows [superior]

( 6th circle)  1 - spirit sight
               1 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               2 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  1 - flameburst
               1 - reveal spirit essence
( 1st circle)  1 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) ice missile
    9 seconds:  ( 1st) ice missile
   14 seconds:  ( 1st) ice missile
   19 seconds:  ( 1st) ice missile
   23 seconds:  ( 1st) ice missile
   28 seconds:  ( 1st) ice missile
   35 seconds:  ( 2nd) flameburst
   42 seconds:  ( 2nd) flameburst
   48 seconds:  ( 2nd) flameburst
   55 seconds:  ( 2nd) flameburst
   62 seconds:  ( 2nd) flameburst
   69 seconds:  ( 2nd) flameburst
   79 seconds:  ( 5th) molten spray
   91 seconds:  ( 6th) greater mending
  103 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 204h/204H 102v/102V Pos: sitting >
You start meditating...

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
Damage Display is now ON

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
You are almost ready to attain your next level!

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               1 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               2 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  1 - flameburst
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) flameburst
    7 seconds:  ( 2nd) flameburst
   14 seconds:  ( 2nd) flameburst
   21 seconds:  ( 2nd) flameburst
   28 seconds:  ( 2nd) flameburst
   34 seconds:  ( 2nd) flameburst
   45 seconds:  ( 5th) molten spray
   57 seconds:  ( 6th) greater mending
   69 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 204h/204H 102v/102V Pos: sitting >

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing greater mending.

< 204h/204H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               2 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               3 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  7 - flameburst
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 204h/204H 102v/102V Pos: sitting >
You clamber to your feet.

< 204h/204H 102v/102V Pos: standing >
Autosaving...

< 204h/204H 102v/102V Pos: standing >
A Small Elven Home
Obvious exits: -E
The corpse of a wild-elf guard is lying here.

< 204h/204H 102v/102V Pos: standing >
Before an Elven Home
Obvious exits: -N -S -W

< 204h/204H 101v/102V Pos: standing >
A Bend Along the Jodani Wood Wall
Obvious exits: -N -E

< 204h/204H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 100v/102V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -W
A young woman in merchant's robes wanders the village.

< 204h/204H 99v/102V Pos: standing >
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 204h/204H 99v/102V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W

< 204h/204H 98v/102V Pos: standing >
A Cluster of Young Ebonwood Trees
Obvious exits: -N -W

< 204h/204H 98v/102V Pos: standing >
In Front of Teglaron's Armory
Obvious exits: -E -S

< 204h/204H 99v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.

< 204h/204H 100v/102V Pos: standing >
Teglaron's Forge
Obvious exits: -S
(Q)An ancient dwarf works diligently at his forge.

< 204h/204H 101v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 101v/102V Pos: standing >
Sorry, but you cannot do that here!

< 204h/204H 101v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.

< 204h/204H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 100v/102V Pos: standing >
Teglaron's Living Quarters
Obvious exits: -U
A massive axe of mithril and silver hangs on the wall. (glowing)
A thin elven ranger has just gotten in from the jungle.

< 204h/204H 101v/102V Pos: standing >
A mithril and silver axe isn't takeable.

< 204h/204H 101v/102V Pos: standing >
Outside already... Go find em.

< 204h/204H 102v/102V Pos: standing >
Touch who?

< 204h/204H 102v/102V Pos: standing >
A mithril and silver axe (glowing)
This massive axe has been made of pure mithril and trimmed in silver.  It looks
as if it is in perfect condition, but something about the magic of the axe
suggests it has seen many battles.

< 204h/204H 102v/102V Pos: standing >
A wild-elf scout leaves up.

< 204h/204H 102v/102V Pos: standing >
Teglaron's Living Quarters
Obvious exits: -U
A massive axe of mithril and silver hangs on the wall. (glowing)

< 204h/204H 102v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A thin elven ranger has just gotten in from the jungle.
A young elf tends Teglaron's armory.

< 204h/204H 101v/102V Pos: standing >
Are you mad!?

< 204h/204H 101v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A thin elven ranger has just gotten in from the jungle.
A young elf tends Teglaron's armory.

< 204h/204H 101v/102V Pos: standing >
Though he may be thin, large muscles bulge on his arms, showing a great deal
more strength than any of his grey-elf cousins might possess.  He is one of the
special elven guards that heads into the jungle to scout the lizardmen and
bullywugs to insure that they aren't planning any attacks on the village.
A wild-elf scout appears to be Grey Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..


< 204h/204H 101v/102V Pos: standing >
You miss a wild-elf scout.

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 You miss a wild-elf scout.

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 You dodge a wild-elf scout's vicious attack.
You dodge a wild-elf scout's vicious attack.

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 An elven shopkeeper tells you 'No magic in here!'.

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 An elven shopkeeper tells you 'No magic in here!'.

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 Saving Argo.

< 204h/204H 101v/102V Pos: standing >
< T: Argo TP: sta TC:excellent E: elf sta EP: excellent >
 You attempt to flee...
Teglaron's Living Quarters
Obvious exits: -U
A massive axe of mithril and silver hangs on the wall. (glowing)
You flee downward!

< 204h/204H 71v/102V Pos: standing >
Saving Argo.

< 204h/204H 71v/102V Pos: standing >
A wild-elf scout enters from above.

< 204h/204H 73v/102V Pos: standing >
A wild-elf scout suddenly attacks YOU!
A wild-elf scout's fine punch strikes you.
[Damage: 10 ] A wild-elf scout shivers from the unnatural cold as he hits you!
A wild-elf scout's fine punch strikes you.
[Damage:  9 ] A wild-elf scout shivers from the unnatural cold as he hits you!

< 174h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: few scratches >
 You start chanting...

< 174h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: few scratches >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 71 ] Your blast of molten spray slams into a wild-elf scout, burning holes into his flesh.

< 174h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  few wounds >
 You start chanting...

< 174h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  few wounds >
 You dodge a wild-elf scout's vicious attack.
You dodge a wild-elf scout's vicious attack.
You suddenly see a wild-elf scout's foot in your chest.
[Damage:  6 ] A wild-elf scout shivers from the unnatural cold as he hits you!

< 165h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  few wounds >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 61 ] Your blast of molten spray slams into a wild-elf scout, burning holes into his flesh.

< 165h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  nasty wounds >
 You start chanting...

< 165h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  nasty wounds >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 47 ] Your blast of molten spray slams into a wild-elf scout, burning holes into his flesh.

< 165h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your punch strikes a wild-elf scout.

< 165h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: pretty hurt >
 A wild-elf scout's fine punch strikes you.
[Damage:  7 ] A wild-elf scout shivers from the unnatural cold as he hits you!
You dodge a wild-elf scout's vicious attack.
You don't have that spell memorized.

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: pretty hurt >
 You start chanting...

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: pretty hurt >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 36 ] Your flameburst collides silently with a wild-elf scout, who screams out in sudden pain.

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  awful >
 You miss a wild-elf scout.

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  awful >
 You dodge a wild-elf scout's vicious attack.
You dodge a wild-elf scout's vicious attack.
You start chanting...

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  awful >
 You complete your spell...
You point at a wild-elf scout.
Your spell flows around a wild-elf scout, leaving him unharmed!

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  awful >
 You start chanting...

< 153h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP:  awful >
 Casting: flameburst 
A wild-elf scout's fine punch strikes you hard.
[Damage: 11 ] A wild-elf scout shivers from the unnatural cold as he hits you!

< 136h/204H 74v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP:  awful >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 13 ] Your flameburst collides silently with a wild-elf scout, who screams out in sudden pain.
A wild-elf scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wild-elf scout's last actions in this world.

< 136h/204H 74v/102V Pos: standing >

< 136h/204H 74v/102V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 136h/204H 74v/102V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 136h/204H 75v/102V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               3 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  4 - flameburst
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) molten spray
   21 seconds:  ( 5th) molten spray
   32 seconds:  ( 5th) molten spray
   39 seconds:  ( 2nd) flameburst
   45 seconds:  ( 2nd) flameburst
   52 seconds:  ( 2nd) flameburst

You can memorize no more spells.

< 137h/204H 81v/102V Pos: standing >
You sit down and relax.

< 141h/204H 96v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               3 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  4 - flameburst
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) molten spray
   21 seconds:  ( 5th) molten spray
   32 seconds:  ( 5th) molten spray
   39 seconds:  ( 2nd) flameburst
   45 seconds:  ( 2nd) flameburst
   52 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 141h/204H 96v/102V Pos: sitting >
You start meditating...

< 141h/204H 97v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               3 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  4 - flameburst
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) molten spray
   10 seconds:  ( 5th) molten spray
   21 seconds:  ( 5th) molten spray
   28 seconds:  ( 2nd) flameburst
   35 seconds:  ( 2nd) flameburst
   41 seconds:  ( 2nd) flameburst

You can memorize no more spells.

< 144h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 145h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 146h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 150h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 153h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 154h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 156h/204H 102v/102V Pos: sitting >
You clamber to your feet.

< 156h/204H 102v/102V Pos: standing >
Teglaron's Living Quarters
Obvious exits: -U
Puddles of fresh blood cover the ground.
The corpse of a wild-elf scout is lying here.
A massive axe of mithril and silver hangs on the wall. (glowing)

< 157h/204H 102v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.

< 158h/204H 101v/102V Pos: standing >
You quickly scan the area.
Teglaron who is close by to your north.

< 158h/204H 101v/102V Pos: standing >
You should level anytime now!

< 159h/204H 101v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.

< 159h/204H 101v/102V Pos: standing >
You quickly scan the area.
Teglaron who is close by to your north.

< 159h/204H 101v/102V Pos: standing >
Teglaron's Forge
Obvious exits: -S
(Q)An ancient dwarf works diligently at his forge.

< 160h/204H 100v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.

< 160h/204H 100v/102V Pos: standing >
Teglaron's Living Quarters
Obvious exits: -U
Puddles of fresh blood cover the ground.
The corpse of a wild-elf scout is lying here.
A massive axe of mithril and silver hangs on the wall. (glowing)

< 160h/204H 100v/102V Pos: standing >
Teglaron's Armory
Obvious exits: -N -W -D
A young elf tends Teglaron's armory.

< 161h/204H 101v/102V Pos: standing >
In Front of Teglaron's Armory
Obvious exits: -E -S

< 161h/204H 100v/102V Pos: standing >
A Cluster of Young Ebonwood Trees
Obvious exits: -N -W

< 161h/204H 99v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/204H 99v/102V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W

< 161h/204H 99v/102V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 161h/204H 99v/102V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
A thin elven ranger has just gotten in from the jungle.

< 161h/204H 98v/102V Pos: standing >
Though he may be thin, large muscles bulge on his arms, showing a great deal
more strength than any of his grey-elf cousins might possess.  He is one of the
special elven guards that heads into the jungle to scout the lizardmen and
bullywugs to insure that they aren't planning any attacks on the village.
A wild-elf scout appears to be Grey Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..

<primary weapon>     a jodani wood bow
<held>               a jodani wood arrow

< 162h/204H 102v/102V Pos: standing >
Are you mad!?

< 163h/204H 102v/102V Pos: standing >
You quickly scan the area.
You see nothing.

< 164h/204H 102v/102V Pos: standing >
You miss a wild-elf scout.

< 164h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: excellent >
 A wild-elf scout dodges your futile attack.

< 164h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: small wounds E: elf sta EP: excellent >
 You dodge a wild-elf scout's vicious attack.
A wild-elf scout's punch strikes you hard.
[Damage: 10 ] A wild-elf scout shivers from the unnatural cold as he hits you!
You suddenly see a wild-elf scout's foot in your chest.
Your spell flows around a wild-elf scout, leaving him unharmed!

< 137h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP: few scratches >
 You start chanting...

< 137h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP: few scratches >
 You complete your spell...
You point at a wild-elf scout.
Your spell flows around a wild-elf scout, leaving him unharmed!

< 137h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP: few scratches >
 You start chanting...

< 137h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP: few scratches >
 Casting: molten spray 
A wild-elf scout's fine punch strikes you hard.
Your spell flows around a wild-elf scout, leaving him unharmed!
You dodge a wild-elf scout's vicious attack.

< 122h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP: few scratches >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 52 ] Your blast of molten spray slams into a wild-elf scout, burning holes into his flesh.

< 122h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP:  small wounds >
 You start chanting...

< 122h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP:  small wounds >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 56 ] Your blast of molten spray slams into a wild-elf scout, burning holes into his flesh.

< 122h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP:  few wounds >
 A wild-elf scout dodges your futile attack.

< 122h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP:  few wounds >
 You don't have that spell memorized.

< 122h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: few wounds E: elf sta EP:  few wounds >
 You dodge a wild-elf scout's vicious attack.
A wild-elf scout's fine punch strikes you very hard.
[Damage: 10 ] A wild-elf scout shivers from the unnatural cold as he hits you!
You suddenly see a wild-elf scout's foot in your chest.
[Damage:  5 ] A wild-elf scout shivers from the unnatural cold as he hits you!

< 97h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You start chanting...

< 97h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 Casting: flameburst 

< 97h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 24 ] Your flameburst collides silently with a wild-elf scout, who screams out in sudden pain.

< 97h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You dodge a wild-elf scout's vicious attack.
A wild-elf scout's punch strikes you very hard.
Your spell flows around a wild-elf scout, leaving him unharmed!

< 80h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You start chanting...

< 80h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 24 ] Your flameburst collides silently with a wild-elf scout, who screams out in sudden pain.

< 80h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 You start chanting...

< 80h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 Casting: flameburst 

< 80h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC: nasty wounds E: elf sta EP:  nasty wounds >
 A wild-elf scout's fine punch seriously wounds you.
Your spell flows around a wild-elf scout, leaving him unharmed!
You dodge a wild-elf scout's vicious attack.
You suddenly see a wild-elf scout's foot in your chest.
[Damage:  5 ] A wild-elf scout shivers from the unnatural cold as he hits you!

< 56h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP: pretty hurt >
 You complete your spell...
You point at a wild-elf scout.
Your spell flows around a wild-elf scout, leaving him unharmed!

< 56h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP: pretty hurt >
 You start chanting...

< 56h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP: pretty hurt >
 Casting: flameburst 

< 56h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP: pretty hurt >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 34 ] Your flameburst collides silently with a wild-elf scout, who screams out in sudden pain.

< 56h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP: pretty hurt >
 You dodge a wild-elf scout's vicious attack.
A wild-elf scout's fine punch seriously wounds you.
[Damage: 10 ] A wild-elf scout shivers from the unnatural cold as he hits you!
You start chanting...

< 40h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP:  awful >
 Casting: scalding blast *

< 40h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP:  awful >
 Casting: scalding blast 

< 40h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP:  awful >
 You complete your spell...
You point at a wild-elf scout.
[Damage: 30 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a wild-elf scout.

< 40h/204H 102v/102V Pos: standing >
< T: Argo TP: sta TC:pretty hurt E: elf sta EP:  awful >
 A wild-elf scout's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 10 ] A wild-elf scout shivers from the unnatural cold as he hits you!
A wild-elf scout is mortally wounded, and will die soon, if not aided.

< 24h/204H 102v/102V Pos: standing >
<[Damage:  2 ] Your decent punch grievously wounds a wild-elf scout.
A wild-elf scout is mortally wounded, and will die soon, if not aided.

< 24h/204H 102v/102V Pos: standing >
<You start chanting...

< 24h/204H 102v/102V Pos: standing >
<Casting: greater mending *

< 24h/204H 102v/102V Pos: standing >
<You complete your spell...
You shudders as an immense rush of life flows into his body!

< 96h/204H 102v/102V Pos: standing >
<You start chanting...

< 96h/204H 102v/102V Pos: standing >
<Casting: ice missile 

< 96h/204H 102v/102V Pos: standing >
<You complete your spell...
You point at a wild-elf scout.
[Damage:  2 ] Your ice missile slams into a wild-elf scout with a soft thud.
A wild-elf scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wild-elf scout.

< 96h/204H 102v/102V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a wild-elf scout is lying here.

< 96h/204H 102v/102V Pos: standing >
Saving Argo.

< 96h/204H 102v/102V Pos: standing >
You should level anytime now!

< 96h/204H 102v/102V Pos: standing >
You start chanting...

< 96h/204H 102v/102V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 166h/204H 102v/102V Pos: standing >
You start chanting...

< 166h/204H 102v/102V Pos: standing >
Casting: greater mending 

< 167h/204H 102v/102V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 204h/204H 102v/102V Pos: standing >
You sit down and relax.

< 204h/204H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
( 5th circle)  1 - shrewtameness
               1 - sense spirit
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  4 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  3 - flameburst
               1 - reveal spirit essence
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) molten spray
   21 seconds:  ( 5th) molten spray
   32 seconds:  ( 5th) molten spray
   39 seconds:  ( 2nd) flameburst
   45 seconds:  ( 2nd) flameburst
   52 seconds:  ( 2nd) flameburst
   59 seconds:  ( 2nd) flameburst
   67 seconds:  ( 3rd) scalding blast
   79 seconds:  ( 6th) greater mending
   84 seconds:  ( 1st) ice missile
   95 seconds:  ( 6th) greater mending
  107 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 204h/204H 102v/102V Pos: sitting >
You start meditating...

< 204h/204H 102v/102V Pos: sitting >

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 204h/204H 102v/102V Pos: sitting >
The sun vanishes behind the southern horizon.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing molten spray.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing flameburst.

< 204h/204H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               3 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  4 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  7 - flameburst
               1 - reveal spirit essence
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) scalding blast
   17 seconds:  ( 6th) greater mending
   22 seconds:  ( 1st) ice missile
   34 seconds:  ( 6th) greater mending
   45 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing scalding blast.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing greater mending.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing ice missile.

< 204h/204H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               1 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               3 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - molevision
               1 - purify spirit
( 2nd circle)  7 - flameburst
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               1 - spirit armor
               1 - transfer wellness

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) greater mending
   20 seconds:  ( 6th) greater mending

You can memorize no more spells.

< 204h/204H 102v/102V Pos: sitting >
You have finished memorizing greater mending.

< 204h/204H 102v/102V Pos: sitting >
You abandon your meditative trance.
A human merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 204h/204H 102v/102V Pos: sitting >
< T: Argo TP: sit TC:excellent E: a human merchant sta EP: excellent >
 You scream in pain as a human merchant's pierce tears into your flesh.
OUCH!  That really did HURT!
[Damage: 18 ] A human merchant shivers from the unnatural cold as he hits you!
You scream in pain as a human merchant's pierce tears into your flesh.
OUCH!  That really did HURT!
[Damage: 15 ] A human merchant shivers from the unnatural cold as he hits you!
You scream in pain as a human merchant's pierce tears into your flesh.
OUCH!  That really did HURT!
[Damage: 17 ] A human merchant shivers from the unnatural cold as he hits you!
You scream in pain as a human merchant's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
[Damage: 35 ] A human merchant shivers from the unnatural cold as he hits you!
From nowhere, a python summoned by a human merchant bites you in the leg, disappearing as quickly as it appeared.
Your pair of fur boots was completely destroyed by the massive blow!
Your set of metal eye protectors was completely destroyed by the massive blow!