<worn as a badge> a clump of glowing fuzz of endurance [88%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the royal clasp of Bloodstone
<worn in ear> a pulsating gemstone earring
<worn on face> the mask of stone form (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> the collar of Perpetual Frost (magic) (glowing)
<worn on body> the armor of a MaDMaN (magic)
<worn about body> an ethereal symbiote of the inner planes (magic) (humming)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a vortex of air forming a sash
<worn on arms> the bracers of immolation (glowing)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn around wrist> a tarnished dragonscale bracelet from Sarmiz'Duul
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> the ring of the mind flayer [poor] (magic) (glowing) [88%]
<worn on finger> a wisp of deadly mist
<primary weapon> the mace of mentality
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> some boots of cavern wall climbing (magic) [89%]
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 941h/941H 255v/256V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A shady mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 941h/941H 255v/256V Pos: standing >
You start chanting...
< 941h/941H 255v/256V Pos: standing >
Casting: frost beacon *
< 941h/941H 255v/256V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You conjure a block of ice and mentally link it to yourself.
< 941h/941H 255v/256V Pos: standing >
< 941h/941H 255v/256V Pos: standing >
Your body vibrates as you fan out your molecules.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
There is a burned and broken wagon pushed off the trail.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 941h/941H 254v/256V Pos: standing >
You start chanting...
< 941h/941H 256v/256V Pos: standing >
Casting: frost beacon *
< 941h/941H 256v/256V Pos: standing >
A shady mercenary says 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.
You complete your spell...
You conjure a block of ice and mentally link it to yourself.
< 941h/941H 256v/256V Pos: standing >
Kidd has set off your frost beacon at A Recently Rebuilt Stone Highway!
< 941h/941H 256v/256V Pos: standing >
A Gnome has set off your frost beacon at The Ogre's Foot Lounge!
A Gnome has set off your frost beacon at The Ogre's Foot Lounge!
< 941h/941H 256v/256V Pos: standing >
A Gnome has set off your frost beacon at The Ogre's Foot Lounge!
A Gnome has set off your frost beacon at The Ogre's Foot Lounge!
< 941h/941H 256v/256V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
A full suit of black platemail has been left standing here.
An unwanted tusk waits for a new owner here.
A dangling spider necklace lies here. (humming)
A cloth mask has been tossed aside here. (magic)
A small book is on the ground. (magic)
A pair of skull-faced leg plates lie here.
A white smooth-edged sword lies here.
A unique brown leather jacket lies here.
A pile of scrap metal rests here.
A two-handed mithril bastard sword has been left here. (magic)
A bar of gold lies here.
A piece of an amulet is laying here.
A dull black steel war hammer is balanced here.
An ashen ring lies here in the dust.
a double-bladed battleaxe lies on the ground here. (magic)
A small mug sits here.
A broad sword lays here.
A pair of pants has been left behind here.
A thick leather belt lies here.
A small ethereal rose lies here. (glowing)
A green stud earring lies here patiently.
A gold jousting trophy has been left here.
A colorful stone has been dropped on the ground here.
A large morning-star is here on the ground.
A wolf hide has been discarded here.
Some sticky honey lies here
A thick wooden staff lies here, discarded. (magic)
A wooden bat rests here.
A crumpled night shirt sits in the corner, smelling used.
A leather suit stained with ale lies here.
The left half of an evil mind has been left here.
A prison uniform lies here without its inmate.
A large circle of spiked metal lies here.
A small hammer lies discarded here.
A piece of soft black leather lies here.
A long robe of silk lies on the ground collecting dust.
A combat vest, labeled with the gale crest, has been left here.
A large chunk of ore containing silver is deposited here.
A black steel breastplate lies on the ground gathering dust.
This pair of gloves seems to make people tense.
An obsidian and steel beaded necklace lies here. (magic)
A glowing runed cloak has been tossed on the ground here in a heap. (magic) (glowing)
A huge, bloody haunch of caribou meat sits here, dying to be cooked.
A pile of plates have been left here.
A single rose lies here.
A round wooden shield lies here.
A huge ebon six-chambered heart lies here in a pool of blood.
[2] A massive bloodstained serrated blade lies here.
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 941h/941H 255v/256V Pos: standing >
A Gnome has set off your frost beacon at The Ogre's Foot Lounge!
< 941h/941H 255v/256V Pos: standing >
< 941h/941H 255v/256V Pos: standing >
A Gnome has set off your frost beacon at The Grand Tharnadian Way!
A Gnome has set off your frost beacon at The Grand Tharnadian Way!
< 941h/941H 255v/256V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 941h/941H 255v/256V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
There is a burned and broken wagon pushed off the trail.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 941h/941H 254v/256V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 941h/941H 255v/256V Pos: standing >
You failed.
< 941h/941H 255v/256V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
There is a burned and broken wagon pushed off the trail.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 941h/941H 254v/256V Pos: standing >
< 941h/941H 256v/256V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A small bandage rests upon the ground here.
A young man in leather armor seems to be patrolling the area.
< 941h/941H 255v/256V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 941h/941H 254v/256V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A human merchant who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A human merchant who is close by to your east.
A militia guard who is not far off to your east.
A human merchant who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 941h/941H 256v/256V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
< 941h/941H 255v/256V Pos: standing >
A human merchant leaves north.
< 941h/941H 255v/256V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 941h/941H 254v/256V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A human merchant who is close by to your east.
A street sweeper who is close by to your east.
A large rat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.
< 941h/941H 254v/256V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 941h/941H 255v/256V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
< 941h/941H 255v/256V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 941h/941H 254v/256V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is in the distance to your east.
A human merchant who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is a brief walk away to your west.
< 941h/941H 254v/256V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 941h/941H 255v/256V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is rather far off to your west.
< 941h/941H 255v/256V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 941h/941H 254v/256V Pos: standing >
A Gnome has set off your frost beacon at A Recently Rebuilt Stone Highway!
A Gnome has set off your frost beacon at A Recently Rebuilt Stone Highway!
< 941h/941H 256v/256V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
< 941h/941H 255v/256V Pos: standing >
A Gnome has set off your frost beacon at A Recently Rebuilt Stone Highway!
< 941h/941H 255v/256V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 941h/941H 254v/256V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 941h/941H 253v/256V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 941h/941H 255v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 941h/941H 253v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 941h/941H 251v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 941h/941H 254v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 941h/941H 252v/256V Pos: standing >
< 941h/941H 252v/256V Pos: standing >
You feel your skin soften and return to normal.
< 941h/941H 256v/256V Pos: standing >
You start chanting...
< 941h/941H 256v/256V Pos: standing >
Casting: wall of ice *
< 941h/941H 256v/256V Pos: standing >
You feel your skin harden to stone.
< 941h/941H 256v/256V Pos: standing >
Casting: wall of ice
< 941h/941H 256v/256V Pos: standing >
You complete your spell...
< 941h/941H 256v/256V Pos: standing >
You start chanting...
< 941h/941H 256v/256V Pos: standing >
Casting: conjure ice
< 941h/941H 256v/256V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 941h/941H 256v/256V Pos: standing >
An ice elemental is now a member of your group.
< 941h/941H 256v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A huge block of solid ice is here to the south. (Illusion) (magic)
An ice elemental is here chilling the room. (minion)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 941h/941H 256v/256V Pos: standing >
A homeless peasant leaves east.
< 941h/941H 256v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
An ice elemental enters from the west.
< 941h/941H 254v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
An ice elemental enters from the west.
< 941h/941H 252v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
An ice elemental enters from below.
< 941h/941H 254v/256V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A Gnome who is not far off to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
< 941h/941H 254v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
An ice elemental enters from the west.
< 941h/941H 252v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A Gnome (small) Foot soldier The Empire stands here. (Casting) (Red Aura)
An ice elemental enters from the west.
< 941h/941H 253v/256V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'sfahzqh jioculoae'
A Gnome begins to shimmer.
A dark chill from beyond the grave permeates the air around a Gnome.
You give an ice elemental an order.
You snap into visibility.
A Gnome avoids being bashed by an ice elemental, who loses its balance and falls.
< 941h/941H 256v/256V Pos: standing >
A Gnome attacks an ice elemental. [0 Hits]
< 941h/941H 256v/256V Pos: standing >
A Gnome attacks an ice elemental. [0 Hits]
You start chanting...
< 941h/941H 256v/256V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 102 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 941h/941H 256v/256V Pos: standing >
A Gnome starts casting an offensive spell.
< 941h/941H 256v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 941h/941H 256v/256V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
The sphere circling you darts in front of a Gnome's assault, absorbing its magic and leaving you unharmed!
Your negative energy shield protects you from lasting effects from the energy drain!
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: small wounds >
You complete your spell...
You point at a Gnome.
[Damage: 106 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: few wounds >
A Gnome starts casting an offensive spell called 'energy drain'.
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: few wounds >
You start chanting...
You snap into visibility.
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: few wounds >
You complete your spell...
You point at a Gnome.
[Damage: 106 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
The sphere circling you darts in front of a Gnome's assault, absorbing its magic and leaving you unharmed!
Your negative energy shield protects you from lasting effects from the energy drain!
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 941h/941H 256v/256V Pos: standing >
< T: ice TP: kne TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome attempts to flee.
A Gnome leaves west.
< 941h/941H 256v/256V Pos: standing >
You abort your prayer before it's done!
< 941h/941H 256v/256V Pos: standing >
An ice elemental rises to its feet.
< 941h/941H 256v/256V Pos: standing >
You failed.
< 941h/941H 256v/256V Pos: standing >
You give an ice elemental an order.
< 941h/941H 256v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
An ice elemental enters from the east.
< 941h/941H 254v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
An ice elemental enters from the east.
< 941h/941H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 941h/941H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 941h/941H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 941h/941H 256v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
An ice elemental enters from above.
Alarm bells sound, signalling an invasion!
< 941h/941H 254v/256V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
An ice elemental enters from the east.
< 941h/941H 252v/256V Pos: standing >
You give an ice elemental an order.
< 941h/941H 255v/256V Pos: standing >
A Gnome enters from the west.
< 941h/941H 256v/256V Pos: standing >
A Gnome starts casting a spell.
< 941h/941H 256v/256V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
[Damage: 1 ] A Gnome is knocked to the ground by an ice elemental's mighty bash!
< 941h/941H 256v/256V Pos: standing >
A Gnome stops invoking abruptly!
< 941h/941H 256v/256V Pos: standing >
A Gnome attacks an ice elemental. [0 Hits]
< 941h/941H 256v/256V Pos: standing >
You start chanting...
< 941h/941H 256v/256V Pos: standing >
[Damage: 1 ] [Damage: 2 ] An ice elemental attacks a Gnome. [2 Hits]
< 941h/941H 256v/256V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 108 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 941h/941H 256v/256V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 941h/941H 256v/256V Pos: standing >
A Gnome attacks an ice elemental. [0 Hits]
< 941h/941H 256v/256V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 81 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's dented bronze shield freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!