The death of [52 Necrolyte] Ceb The Empire (Gnome)

in The Road Leading From Tharnadia

from the perspective of [52 Necrolyte] Ceb The Empire (Gnome)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior]
<worn on head>       halo of the maelstrom of regeneration
<worn in ear>        an earring of pure gold
<worn in ear>        a gold, horn-shaped earring
<worn on face>       a white hot mask of living flame of health (glowing)
<worn around neck>   the amulet of the triad of witches [superior]
<worn around neck>   the amulet of the triad of witches [superior]
<worn on body>       some flowing silk embroidered robes [poor]
<worn about body>    some robes of protection
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       sleeves of rotting flesh [superior]
<worn around wrist>  a humming crystal wristguard
<worn around wrist>  a band of pure negative energy [poor] (glowing)
<worn on hands>      some unearthly gold gauntlets from Verspin
<worn on finger>     a band of fiery persistance [poor]
<worn on finger>     a light silver band
<held>               a warped crystal orb [poor]
<worn on legs>       some stylish flesh leggings
<worn on feet>       some boots of forest running

A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 514h/514H 180v/181V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A small bandage rests upon the ground here.

< 514h/514H 179v/181V Pos: standing >
A militia guard enters from the west.
The door seems to be closed.

< 514h/514H 179v/181V Pos: standing >
The door seems to be closed.

< 514h/514H 179v/181V Pos: standing >
The door seems to be closed.

< 514h/514H 180v/181V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 514h/514H 180v/181V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 514h/514H 179v/181V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 514h/514H 178v/181V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.

< 514h/514H 177v/181V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 514h/514H 177v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stout cudgel carved from oak wood lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/514H 177v/181V Pos: standing >
The iron seems to be closed.

< 514h/514H 178v/181V Pos: standing >
The iron seems to be closed.

< 514h/514H 179v/181V Pos: standing >
The iron seems to be closed.

< 514h/514H 179v/181V Pos: standing >
The iron seems to be closed.

< 514h/514H 180v/181V Pos: standing >
Ok.

< 514h/514H 181v/181V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/514H 180v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 514h/514H 176v/181V Pos: standing >

		Score information for Ceb

Level: 52   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 514(514)  Moves: 176(181)
Coins carried:   21 platinum    54 gold     0 silver     0 copper
Coins in bank: 1312 platinum  6029 gold     0 silver     0 copper
Playing time: 3 days / 0 hours/ 52 minutes
Received data: 0.0050 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 66%
Title: Foot soldier The Empire
Status:  Standing.
Epic points(total): 2747(2747) Current task: find runestone of Ice Tower
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.37   Deaths:   12
Detecting:      Invisible Evil Heat
Enchantments:   Ultravision Farsee Aware Haste
Stat pool timeout: none
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  494 

Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (18 minutes)
vitalize undead (10 minutes)
haste (8 minutes)
stone skin (8 minutes)


< 514h/514H 176v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.

< 514h/514H 177v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.

< 514h/514H 177v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 514h/514H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 177v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 514h/514H 176v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 514h/514H 175v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.

< 514h/514H 174v/181V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/514H 173v/181V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******M..  
     *MM**^**.  
      ^@++++++  
     *M+*P*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 514h/514H 173v/181V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******M...  
    *MM**^**.^  
     ^M@++++++  
    *M+*P*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 514h/514H 173v/181V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******M...M  
   *MM**^**.^.  
    ^M+@++++++  
   *M+*P*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 514h/514H 173v/181V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******M...M.  
  *MM**^**.^.^  
   ^M++@++++++  
  *M+*P*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 514h/514H 173v/181V Pos: standing >
 
 +++++  
 *P@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 514h/514H 176v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.

< 514h/514H 177v/181V Pos: standing >
 
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 514h/514H 178v/181V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A human traveller who is rather far off to your north.

< 514h/514H 180v/181V Pos: standing >
 
 +*^P.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 514h/514H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.

< 514h/514H 179v/181V Pos: standing >
 
 M+*^*  
 **@*P  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 514h/514H 177v/181V Pos: standing >
 
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 514h/514H 175v/181V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******M...  
    *MM**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***P..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 514h/514H 174v/181V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******M..  
     *MM**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***P..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 514h/514H 174v/181V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******.M..  
    *MM**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 514h/514H 176v/181V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******.M.  
     *MM**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 514h/514H 176v/181V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/514H 176v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.

< 514h/514H 176v/181V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 514h/514H 177v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is close by to your west.

< 514h/514H 179v/181V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 514h/514H 180v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is close by to your west.

< 514h/514H 181v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.

< 514h/514H 180v/181V Pos: standing >
A large rat leaves west.

< 514h/514H 181v/181V Pos: standing >
You have memorized the following spells:
(10th circle)  2 - gate
               1 - raise lich
               1 - compact corpse
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  2 - strength
               2 - wither
               5 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle) 11 - chill touch
( 1st circle)  1 - minor creation
              11 - slashing darkness

You can memorize 2 11th circle spell(s).

< 514h/514H 181v/181V Pos: standing >
You failed.

< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.

< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.

< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.

< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.

< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.

< 514h/514H 181v/181V Pos: standing >
You have memorized the following spells:
(10th circle)  2 - gate
               1 - raise lich
               1 - compact corpse
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               5 - heal undead
( 4th circle)  2 - strength
               2 - wither
               5 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle) 11 - chill touch
( 1st circle)  1 - minor creation
              11 - slashing darkness

You can memorize 2 11th circle spell(s).

< 514h/514H 181v/181V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]
wall of bones               [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
taint                       [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
compact corpse              [in spellbook]
fly                         [in spellbook]
gate                        [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]
wall of bones               [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
taint                       [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
compact corpse              [in spellbook]
fly                         [in spellbook]
gate                        [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
An ice elemental who is in the distance to your east.
A Kobold who is in the distance to your east.
A large rat who is close by to your west.
An ice elemental who is not far off to your west.
A Kobold who is not far off to your west.

< 514h/514H 181v/181V Pos: standing >
You start chanting...

< 514h/514H 181v/181V Pos: standing >
An ice elemental enters from the west.

< 514h/514H 181v/181V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
A Kobold gives an ice elemental an order.
A Kobold snaps into visibility.
You dodge a bash from an ice elemental, who loses its balance and falls.

< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
 You miss an ice elemental.
You miss an ice elemental.

< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
 The Road Leading From Tharnadia
Obvious exits: -E -W
An ice elemental crouches here, fighting YOU! (minion) 
A Kobold (small)  Suicide Squad stands in mid-air here.

< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
 You miss an ice elemental.
You miss an ice elemental.
A Kobold starts casting an offensive spell.

< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
 You start chanting...

< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
 You complete your spell...
The sphere circling a Kobold's body darts in front of your assault!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 306h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: few wounds E: ice kne EP: excellent >
 You start chanting...

< 306h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: few wounds E: ice kne EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 306h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: few wounds E: ice kne EP: excellent >
 Casting: energy drain 
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 200h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: nasty wounds E: ice kne EP: excellent >
 You complete your spell...
The sphere circling a Kobold's body darts in front of your assault!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 200h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: nasty wounds E: ice kne EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 200h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: nasty wounds E: ice kne EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
You flee westward!

< 200h/514H 149v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 200h/514H 149v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/514H 150v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/514H 151v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 200h/514H 150v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.

< 200h/514H 149v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A huge block of solid ice is here to the south.
A large rat is scurrying about here.

< 200h/514H 148v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/514H 149v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/514H 150v/181V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 181h/514H 150v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 181h/514H 151v/181V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 181h/514H 152v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 181h/514H 153v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 181h/514H 154v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An ice elemental is here chilling the room. (minion) 
*A Kobold (small)  Suicide Squad stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.

< 181h/514H 154v/181V Pos: standing >
You start chanting...

< 182h/514H 156v/181V Pos: standing >
A Kobold gives an ice elemental an order.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!

< 181h/514H 157v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 181h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 181h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 181h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
 An ice elemental's feeble punch grazes you.
An ice elemental's weak punch wounds you.

< 178h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 70h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: awful E: ice sta EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 70h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: awful E: ice sta EP: excellent >
 An ice elemental dodges your futile attack.

< 70h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: awful E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your dented bronze shield freezes and shatters into million pieces from the intense cold!