<worn as a badge> a symbol of a sword thrust through a cresent moon [superior]
<worn on head> halo of the maelstrom of regeneration
<worn in ear> an earring of pure gold
<worn in ear> a gold, horn-shaped earring
<worn on face> a white hot mask of living flame of health (glowing)
<worn around neck> the amulet of the triad of witches [superior]
<worn around neck> the amulet of the triad of witches [superior]
<worn on body> some flowing silk embroidered robes [poor]
<worn about body> some robes of protection
<worn about waist> a soft leather belt
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> sleeves of rotting flesh [superior]
<worn around wrist> a humming crystal wristguard
<worn around wrist> a band of pure negative energy [poor] (glowing)
<worn on hands> some unearthly gold gauntlets from Verspin
<worn on finger> a band of fiery persistance [poor]
<worn on finger> a light silver band
<held> a warped crystal orb [poor]
<worn on legs> some stylish flesh leggings
<worn on feet> some boots of forest running
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 514h/514H 180v/181V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A small bandage rests upon the ground here.
< 514h/514H 179v/181V Pos: standing >
A militia guard enters from the west.
The door seems to be closed.
< 514h/514H 179v/181V Pos: standing >
The door seems to be closed.
< 514h/514H 179v/181V Pos: standing >
The door seems to be closed.
< 514h/514H 180v/181V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 514h/514H 180v/181V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
< 514h/514H 179v/181V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
< 514h/514H 178v/181V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.
< 514h/514H 177v/181V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 514h/514H 177v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stout cudgel carved from oak wood lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 514h/514H 177v/181V Pos: standing >
The iron seems to be closed.
< 514h/514H 178v/181V Pos: standing >
The iron seems to be closed.
< 514h/514H 179v/181V Pos: standing >
The iron seems to be closed.
< 514h/514H 179v/181V Pos: standing >
The iron seems to be closed.
< 514h/514H 180v/181V Pos: standing >
Ok.
< 514h/514H 181v/181V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 514h/514H 180v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 514h/514H 176v/181V Pos: standing >
Score information for Ceb
Level: 52 Race: Gnome Class: Necromancer / Necrolyte Sex: Male
Hit points: 514(514) Moves: 176(181)
Coins carried: 21 platinum 54 gold 0 silver 0 copper
Coins in bank: 1312 platinum 6029 gold 0 silver 0 copper
Playing time: 3 days / 0 hours/ 52 minutes
Received data: 0.0050 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 66%
Title: Foot soldier The Empire
Status: Standing.
Epic points(total): 2747(2747) Current task: find runestone of Ice Tower
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.37 Deaths: 12
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Aware Haste
Stat pool timeout: none
Bartender Quests Remaining: 20
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 494
Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (18 minutes)
vitalize undead (10 minutes)
haste (8 minutes)
stone skin (8 minutes)
< 514h/514H 176v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
< 514h/514H 177v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/514H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.
< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
< 514h/514H 177v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 514h/514H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/514H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/514H 177v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/514H 178v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
< 514h/514H 176v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 514h/514H 175v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
< 514h/514H 174v/181V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 514h/514H 173v/181V Pos: standing >
MM^***..^
M^**^*.^^.
*******M..
*MM**^**.
^@++++++
*M+*P*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 514h/514H 173v/181V Pos: standing >
M^***..^M
M^**^*.^^.M
*******M...
*MM**^**.^
^M@++++++
*M+*P*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 514h/514H 173v/181V Pos: standing >
^***..^M^
^**^*.^^.M^
*******M...M
*MM**^**.^.
^M+@++++++
*M+*P*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 514h/514H 173v/181V Pos: standing >
***..^M^.
**^*.^^.M^.
*******M...M.
*MM**^**.^.^
^M++@++++++
*M+*P*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 514h/514H 173v/181V Pos: standing >
+++++
*P@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 514h/514H 176v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.
< 514h/514H 177v/181V Pos: standing >
*^*.*
**@*.
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 514h/514H 178v/181V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A human traveller who is rather far off to your north.
< 514h/514H 180v/181V Pos: standing >
+*^P.
**@**
***^.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 514h/514H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 514h/514H 179v/181V Pos: standing >
M+*^*
**@*P
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 514h/514H 177v/181V Pos: standing >
^M+++
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 514h/514H 175v/181V Pos: standing >
M^***..^M
M^**^*.^^.M
*******M...
*MM**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***P..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 514h/514H 174v/181V Pos: standing >
MM^***..^
M^**^*.^^.
*******M..
*MM**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***P..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 514h/514H 174v/181V Pos: standing >
M^***..^M
M^**^*.^^.M
*******.M..
*MM**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 514h/514H 176v/181V Pos: standing >
MM^***..^
M^**^*.^^.
*******.M.
*MM**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 514h/514H 176v/181V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 514h/514H 176v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
< 514h/514H 176v/181V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 514h/514H 177v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is close by to your west.
< 514h/514H 179v/181V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 514h/514H 180v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is close by to your west.
< 514h/514H 181v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
< 514h/514H 180v/181V Pos: standing >
A large rat leaves west.
< 514h/514H 181v/181V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 5 - negative concussion blast
( 7th circle) 4 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 2 - teleport
1 - levitate
5 - heal undead
( 4th circle) 2 - strength
2 - wither
5 - life leech
( 3rd circle) 8 - dispel magic
2 - embalm
( 2nd circle) 11 - chill touch
( 1st circle) 1 - minor creation
11 - slashing darkness
You can memorize 2 11th circle spell(s).
< 514h/514H 181v/181V Pos: standing >
You failed.
< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.
< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.
< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.
< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.
< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A large rat who is close by to your west.
< 514h/514H 181v/181V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 5 - negative concussion blast
( 7th circle) 4 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 2 - teleport
1 - levitate
5 - heal undead
( 4th circle) 2 - strength
2 - wither
5 - life leech
( 3rd circle) 8 - dispel magic
2 - embalm
( 2nd circle) 11 - chill touch
( 1st circle) 1 - minor creation
11 - slashing darkness
You can memorize 2 11th circle spell(s).
< 514h/514H 181v/181V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
wall of bones [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
taint [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
compact corpse [in spellbook]
fly [in spellbook]
gate [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
wall of bones [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
taint [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
compact corpse [in spellbook]
fly [in spellbook]
gate [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 514h/514H 181v/181V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
An ice elemental who is in the distance to your east.
A Kobold who is in the distance to your east.
A large rat who is close by to your west.
An ice elemental who is not far off to your west.
A Kobold who is not far off to your west.
< 514h/514H 181v/181V Pos: standing >
You start chanting...
< 514h/514H 181v/181V Pos: standing >
An ice elemental enters from the west.
< 514h/514H 181v/181V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
A Kobold gives an ice elemental an order.
A Kobold snaps into visibility.
You dodge a bash from an ice elemental, who loses its balance and falls.
< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
You miss an ice elemental.
You miss an ice elemental.
< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
The Road Leading From Tharnadia
Obvious exits: -E -W
An ice elemental crouches here, fighting YOU! (minion)
A Kobold (small) Suicide Squad stands in mid-air here.
< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
You miss an ice elemental.
You miss an ice elemental.
A Kobold starts casting an offensive spell.
< 514h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC:excellent E: ice kne EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
You start chanting...
< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.
< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
You complete your spell...
The sphere circling a Kobold's body darts in front of your assault!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 412h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: small wounds E: ice kne EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 306h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: few wounds E: ice kne EP: excellent >
You start chanting...
< 306h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: few wounds E: ice kne EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 306h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: few wounds E: ice kne EP: excellent >
Casting: energy drain
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 200h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: nasty wounds E: ice kne EP: excellent >
You complete your spell...
The sphere circling a Kobold's body darts in front of your assault!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 200h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: nasty wounds E: ice kne EP: excellent >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.
< 200h/514H 181v/181V Pos: standing >
< T: Ceb TP: sta TC: nasty wounds E: ice kne EP: excellent >
You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
You flee westward!
< 200h/514H 149v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
< 200h/514H 149v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/514H 150v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/514H 151v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 200h/514H 150v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.
< 200h/514H 149v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A huge block of solid ice is here to the south.
A large rat is scurrying about here.
< 200h/514H 148v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/514H 149v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 201h/514H 150v/181V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 181h/514H 150v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/514H 151v/181V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
< 181h/514H 152v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/514H 153v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/514H 154v/181V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An ice elemental is here chilling the room. (minion)
*A Kobold (small) Suicide Squad stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.
< 181h/514H 154v/181V Pos: standing >
You start chanting...
< 182h/514H 156v/181V Pos: standing >
A Kobold gives an ice elemental an order.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!
< 181h/514H 157v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
You can't do this sitting!
You abort your spell before it's done!
< 181h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
You miss an ice elemental.
< 181h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
< 181h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
An ice elemental's feeble punch grazes you.
An ice elemental's weak punch wounds you.
< 178h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: nasty wounds E: ice sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 70h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: awful E: ice sta EP: excellent >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.
< 70h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: awful E: ice sta EP: excellent >
An ice elemental dodges your futile attack.
< 70h/514H 158v/181V Pos: sitting >
< T: Ceb TP: sit TC: awful E: ice sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your dented bronze shield freezes and shatters into million pieces from the intense cold!