The death of [56 Channeler] Charwelz The Empire (Human)

in Road Beneath the Northern Tower

from the perspective of [56 Flame Reaver] Cheatr (Drow Elf)

<worn as a badge>    the atlantan badge of strength
<worn on head>       a crown of saints
<worn on eyes>       Jadem's magical device of protection (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        the earring of the Dragon Lords
<worn on face>       the death-mask of Nakral
<worn around neck>   an amulet of creation (humming)
<worn around neck>   a necklace of halfling ears
<worn on body>       the platemail of awe
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn as quiver>     a glorious white quiver of heavenly flight (glowing) (illuminating)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>the earthen hammer of Grumbar
<attached to belt>   a thick tome of legendary lores
<worn on arms>       the armplates of the Cosmos
<worn around wrist>  the bracer of Uz's alliance
<worn around wrist>  the bracer of Uz's alliance
<worn on lower wrist>the bracer of Uz's alliance
<worn on lower wrist>the bracer of Uz's alliance
<worn on hands>      the gauntlets of a Living Legend (glowing)
<worn on lower hands>some spectral gauntlets of the battleragers (humming)
<worn on finger>     a ring of regeneration (glowing)
<worn on finger>     a ring of regeneration (glowing)
<primary weapon>     the flaming axe of the Illithid lords [88%]
<secondary weapon>   a twisted longsword [89%]
<third weapon>       a barbed whip dubbed 'Cometstrike' [89%]
<fourth weapon>      a twisted longsword [78%]
<worn on legs>       the leggings of a MaDMaN
<worn on feet>       mystical boots of Volo the Traveller (glowing) [68%]

   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 1133h/956H 148v/157V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.

< 1133h/956H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/956H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/956H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/956H 154v/157V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1133h/956H 151v/157V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.

< 1133h/956H 148v/157V Pos: standing >
A militia guard enters from the east.

< 1133h/956H 157v/157V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
You parry a militia guard's lunge at you.

< 1133h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: guard ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1133h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: guard ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1133h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: guard ass EP: excellent >
 Road Beneath the Northern Tower
Obvious exits: -North -East  -West  -Up   
A militia guard is lying here, fighting YOU!
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.

< 1133h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: guard ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 38 ] Your slash strikes a militia guard very hard.
[Damage:  5 ] Your flaming axe of the Illithid lords burns a militia guard with a godly fire!
[Damage: 45 ] Your impressive slash seriously wounds a militia guard.
[Damage:  4 ] Your barbed whip dubbed 'Cometstrike' burns a militia guard with a godly fire!
[Damage: 36 ] Your slash seriously wounds a militia guard.
[Damage:  3 ] Your twisted longsword burns a militia guard with a godly fire!
[Damage: 40 ] Your impressive slash enshrouds a militia guard in a mist of blood.
[Damage:  1 ] Your twisted longsword burns a militia guard with a godly fire!
[Damage: 37 ] Unholy flames flow down your blade and shoot in a fireball towards a militia guard.
You score a CRITICAL HIT!!!!!
[Damage: 67 ] Your slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2691.
You have completed boon # 2691.
You have gained 500 epic points.
You have killed 1 of 1 Human(s) for boon # 2695.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 1136h/956H 157v/157V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East  -West  -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.

< 1136h/956H 157v/157V Pos: standing >
Skill
1h bludgeon                   70
1h flaying                   100
1h piercing                   70
1h slashing                   95
2h flaying                   100
anatomy                      100
bandage                       60
blindfighting                 85
carve                         60
climb                         75
double attack                 95
dual wield                    80
epic agility                 100
epic charisma                100
epic constitution            100
epic dexterity               100
epic intelligence            100
epic luck                    100
epic power                   100
epic strength                 90
epic wisdom                  100
fishing                      100
improved endurance            30
kick                          40
meditate                      80
mount                         90
parry                         80
quick chant                   90
retreat                       85
riposte                       70
salvage                      100
scribe                        50
sorcerous spell knowledge     80
springleap                    80
switch opponents              85
toughness                    100
track                         55
triple attack                 80
two weapon fighting          100

< 1136h/956H 157v/157V Pos: standing >

3rd CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]

4th CIRCLE:
flameburst                  [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
baladors protection         [in spellbook]
burning hands               [in spellbook]

6th CIRCLE:
fireshield                  [in spellbook]
ray of enfeeblement         [in spellbook]

7th CIRCLE:
ferrix precision            [in spellbook]

8th CIRCLE:
dispel magic                [in spellbook]
fireball                    [in spellbook]
kanchelsis fury             [in spellbook]

9th CIRCLE:
detect invisibility         [in spellbook]
feeblemind                  [in spellbook]

10th CIRCLE:
firestorm                   [in spellbook]
haste                       [in spellbook]
immolate                    [in spellbook]

11th CIRCLE:
bigbys clenched fist        [in spellbook]
dimension door              [in spellbook]
ilienzes flaming sword      [in spellbook]

12th CIRCLE:
cegilunes searing blade     [in spellbook]


< 1133h/956H 157v/157V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 1132h/956H 157v/157V Pos: standing >
You don't have that spell memorized.

< 1132h/956H 157v/157V Pos: standing >
A woman leaves east.

< 1132h/956H 157v/157V Pos: standing >
Pardon?

< 1132h/956H 157v/157V Pos: standing >
You sit down and relax.

< 1131h/956H 157v/157V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - dimension door
(10th circle)  3 - immolate
( 8th circle)  2 - dispel magic
( 7th circle)  2 - ferrix precision
( 5th circle)  3 - baladors protection

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) kanchelsis fury
    6 seconds:  ( 7th) ferrix precision
   10 seconds:  (11th) ilienzes flaming sword
   14 seconds:  (12th) cegilunes searing blade
   16 seconds:  ( 5th) baladors protection

You can memorize 5 3rd, 5 4th, 4 6th and 3 9th circle spell(s).
You continue your study.

< 1131h/956H 157v/157V Pos: sitting >
You start meditating...

< 1131h/956H 157v/157V Pos: sitting >
A militia guard enters from the north.

< 1131h/956H 157v/157V Pos: sitting >
A militia guard suddenly attacks YOU!
You abandon your studies.
A militia guard misses you.

< 1131h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: guard sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 29 ] Your impressive slash grievously wounds a militia guard.
[Damage:  1 ] Your flaming axe of the Illithid lords burns a militia guard with a godly fire!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2691.
You have completed boon # 2691.
You have gained 500 epic points.
You have killed 1 of 1 Human(s) for boon # 2695.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1136h/956H 157v/157V Pos: sitting >
You start meditating...

< 1135h/956H 157v/157V Pos: sitting >
You stop meditating.
You wiggle to find the most comfortable position.

< 1134h/956H 157v/157V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - dimension door
(10th circle)  3 - immolate
( 8th circle)  2 - dispel magic
( 7th circle)  2 - ferrix precision
( 5th circle)  3 - baladors protection

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) kanchelsis fury
    6 seconds:  ( 7th) ferrix precision
   10 seconds:  (11th) ilienzes flaming sword
   14 seconds:  (12th) cegilunes searing blade
   16 seconds:  ( 5th) baladors protection

You can memorize 5 3rd, 5 4th, 4 6th and 3 9th circle spell(s).
You continue your study.

< 1134h/956H 157v/157V Pos: sitting >
You start meditating...

< 1134h/956H 157v/157V Pos: sitting >
You have finished memorizing kanchelsis fury.

< 1133h/956H 157v/157V Pos: sitting >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate yourself with renewed energy.

< 1133h/956H 157v/157V Pos: sitting >
You have finished memorizing ferrix precision.

< 1133h/956H 157v/157V Pos: sitting >
You have finished memorizing ilienzes flaming sword.

< 1132h/956H 157v/157V Pos: sitting >
You have finished memorizing cegilunes searing blade.

< 1132h/956H 157v/157V Pos: sitting >
You have finished memorizing baladors protection.
Your studies are complete.

< 1132h/956H 157v/157V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 1131h/956H 157v/157V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 1131h/956H 157v/157V Pos: sitting >
A stray dog leaves east.

< 1130h/956H 157v/157V Pos: sitting >
You are already resting.

< 1128h/956H 157v/157V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - cegilunes searing blade
(11th circle)  1 - dimension door
               1 - ilienzes flaming sword
(10th circle)  3 - immolate
( 8th circle)  2 - dispel magic
               1 - kanchelsis fury
( 7th circle)  3 - ferrix precision
( 5th circle)  4 - baladors protection

You can memorize 5 3rd, 5 4th, 4 6th and 3 9th circle spell(s).

< 1128h/956H 157v/157V Pos: sitting >
You start meditating...

< 1128h/956H 157v/157V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 1127h/956H 157v/157V Pos: standing >
You start chanting...

< 1127h/956H 157v/157V Pos: standing >
You complete your spell...
Your weapon glows with a strange heat as Cegilune infuses it.

< 1127h/956H 157v/157V Pos: standing >
A stray dog enters from the east.

< 1126h/956H 157v/157V Pos: standing >
A woman enters from the east.

< 1126h/956H 157v/157V Pos: standing >
You start chanting...

< 1126h/956H 157v/157V Pos: standing >
You complete your spell...
Your weapon is already on fire!!

< 1126h/956H 157v/157V Pos: standing >
You start chanting...

< 1125h/956H 157v/157V Pos: standing >
You complete your spell...
You feel your heart start to burn as the fury of Kanchelsis takes hold!

< 1125h/956H 157v/157V Pos: standing >
You start chanting...

< 1125h/956H 157v/157V Pos: standing >
A Human sneaks in from the east.
A LARGE water elemental enters from the east.
An air elemental enters from the east.
A LARGE water elemental enters from the east.

< 1125h/956H 157v/157V Pos: standing >
You complete your spell...
A Human sneaks west.
A LARGE water elemental leaves west.
An air elemental leaves west.
A LARGE water elemental leaves west.

< 1125h/956H 157v/157V Pos: standing >
You start chanting...
A Human sneaks in from the west.
A LARGE water elemental enters from the west.
An air elemental enters from the west.
A LARGE water elemental enters from the west.

< 1124h/956H 157v/157V Pos: standing >
A Human gives an order to his followers.
You dodge a bash from a LARGE water elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
You dodge a bash from a LARGE water elemental, who loses its balance and falls.

< 1124h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: large kne EP: excellent >
 You complete your spell...
You dodge an air elemental's vicious attack.

< 1124h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: large kne EP: excellent >
 You are already standing.

< 1124h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: large kne EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your crude slash wounds a LARGE water elemental.
[Damage:  3 ] Your flaming axe of the Illithid lords burns a LARGE water elemental with a godly fire!
You start to gather the flames around your blade..
[Damage: 10 ] Your decent slash wounds a LARGE water elemental.
[Damage: 11 ] Your barbed whip dubbed 'Cometstrike' burns a LARGE water elemental with a godly fire!
[Damage:  7 ] Your crude slash wounds a LARGE water elemental.
[Damage:  6 ] Your twisted longsword burns a LARGE water elemental with a godly fire!
[Damage:  6 ] Your weak slash grazes a LARGE water elemental.
[Damage:  5 ] Your twisted longsword burns a LARGE water elemental with a godly fire!
[Damage:  7 ] Your crude slash wounds a LARGE water elemental.
[Damage:  7 ] Your flaming axe of the Illithid lords burns a LARGE water elemental with a godly fire!

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: large kne EP: few scratches >
 You switch opponents!

< 1136h/956H 157v/157V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] Your weak slash grazes a Human.
[Damage:  2 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage:  3 ] Your weak slash grazes a Human.
[Damage:  4 ] Your flaming axe of the Illithid lords takes on a mind of it's own as it burns deep into a Human's flesh.
[Damage:  1 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
Your attack glances off of a Human's stone hide!
[Damage:  1 ] Your feeble slash grazes a Human.
[Damage:  5 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage:  5 ] Your slash grazes a Human.
[Damage:  2 ] Your twisted longsword burns a Human with a godly fire!
[Damage:  5 ] Your weak slash grazes a Human.
[Damage:  7 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage:  5 ] Your weak slash grazes a Human.
[Damage:  1 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage:  6 ] Your weak slash wounds a Human.
[Damage:  2 ] Your twisted longsword burns a Human with a godly fire!
[Damage:  4 ] Your weak slash grazes a Human.
[Damage:  5 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 27 ] Unholy flames flow down your blade and shoot in a fireball towards a Human.
[Damage:  6 ] Your slash wounds a Human.
[Damage:  5 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 23 ] Your fine slash strikes a Human.
[Damage:  5 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: A Human sta EP:  small wounds >
 An air elemental misses you.

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You parry a Human's lunge at you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 47 ] Your slash strikes a Human hard.
[Damage:  4 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 21 ] Your fine slash strikes a Human.
[Damage:  6 ] Your twisted longsword burns a Human with a godly fire!
A Human dodges your futile attack.
[Damage: 19 ] Your fine slash strikes a Human.
[Damage:  5 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 25 ] Your slash strikes a Human.
[Damage:  1 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
A Human's shadowy staff of damnation flares brilliantly as it intercepts your attack and savagely strikes back!
[Damage: 24 ] Your fine slash strikes a Human.
[Damage:  3 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 20 ] Your fine slash strikes a Human.
[Damage:  5 ] Your twisted longsword burns a Human with a godly fire!
[Damage: 20 ] Your fine slash strikes a Human.
[Damage:  8 ] Searing fury fills your flaming axe of the Illithid lords as it rends a Human's flesh, leaving a horrid stench.
[Damage:  2 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 29 ] Your slash strikes a Human hard.
[Damage:  3 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
A Human dodges your futile attack.

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
A Human leaves up.

< 1136h/956H 157v/157V Pos: standing >
You kneel.

< 1136h/956H 157v/157V Pos: kneeling >
Spring-leap at who?

< 1136h/956H 157v/157V Pos: kneeling >
An air elemental misses you.
An air elemental rises to its feet.

< 1135h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP: excellent >
 A LARGE water elemental rises to its feet.

< 1135h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your slash wounds an air elemental.
[Damage:  6 ] Your flaming axe of the Illithid lords takes on a mind of it's own as it burns deep into an air elemental's flesh.
[Damage: 13 ] Your flaming axe of the Illithid lords burns an air elemental with a godly fire!
[Damage: 48 ] Unholy flames flow down your blade and shoot in a fireball towards an air elemental.
[Damage:  8 ] Your crude slash wounds an air elemental.
[Damage: 14 ] Your barbed whip dubbed 'Cometstrike' burns an air elemental with a godly fire!
An air elemental dodges your futile attack.
A LARGE water elemental misses you.
A LARGE water elemental's kick hits you directly in the face.

< 1135h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP:  few wounds >
 A LARGE water elemental rises to its feet.

< 1135h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your slash wounds an air elemental.
[Damage:  6 ] Your flaming axe of the Illithid lords burns an air elemental with a godly fire!
An air elemental dodges your futile attack.
[Damage:  6 ] Your weak slash wounds an air elemental.
[Damage:  6 ] Your twisted longsword burns an air elemental with a godly fire!
An air elemental dodges your futile attack.

< 1136h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP:  few wounds >
 An air elemental's attack glances off of your stone hide!
An air elemental's feeble crush grazes you.
An air elemental misses you.
An air elemental misses you.

< 1134h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] Your weak slash wounds an air elemental.
[Damage: 11 ] Your flaming axe of the Illithid lords burns an air elemental with a godly fire!
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your fine slash strikes an air elemental hard.
[Damage:  7 ] Your barbed whip dubbed 'Cometstrike' burns an air elemental with a godly fire!

< 1136h/956H 157v/157V Pos: kneeling >
< T: Cheatr TP: kne TC:excellent E: air sta EP:  few wounds >
 You fly head first through an air elemental, landing on your ass.

< 1136h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  few wounds >
 A LARGE water elemental's attack glances off of your stone hide!
A LARGE water elemental's feeble crush grazes you.
A LARGE water elemental's feeble crush grazes you.
A LARGE water elemental's sweep catches you in the side and you almost stumble.
[Damage:  1 ] A LARGE water elemental is burned severely as it hits you!

< 1133h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
An air elemental dodges your futile attack.
[Damage:  9 ] Your crude slash strikes an air elemental.
[Damage: 11 ] Your barbed whip dubbed 'Cometstrike' burns an air elemental with a godly fire!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your fine slash strikes an air elemental hard.
[Damage: 10 ] Your twisted longsword burns an air elemental with a godly fire!

< 1136h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  nasty wounds >
 A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1135h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  nasty wounds >
 A stray dog leaves west.
An air elemental's attack glances off of your stone hide!
You feel your skin soften and return to normal.
An air elemental's feeble crush grazes you.
An air elemental's attack glances off of your stone hide!
An air elemental's crush grazes you.
An air elemental misses you.

< 1133h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An air elemental dodges your futile attack.
[Damage:  8 ] Your slash strikes an air elemental.
[Damage: 11 ] Your barbed whip dubbed 'Cometstrike' burns an air elemental with a godly fire!
[Damage: 25 ] Unholy flames flow down your blade and shoot in a fireball towards an air elemental.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
[Damage:  5 ] Your weak slash strikes an air elemental.
[Damage: 10 ] Your flaming axe of the Illithid lords burns an air elemental with a godly fire!
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.

< 1136h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your crude slash strikes an air elemental.
[Damage: 14 ] Searing fury fills your flaming axe of the Illithid lords as it rends an air elemental's flesh, leaving a horrid stench.
[Damage:  9 ] Your flaming axe of the Illithid lords burns an air elemental with a godly fire!
[Damage:  5 ] Your slash strikes an air elemental.
[Damage:  5 ] Your twisted longsword burns an air elemental with a godly fire!
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
[Damage:  6 ] Your slash strikes an air elemental hard.
[Damage: 10 ] Your twisted longsword burns an air elemental with a godly fire!
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
A LARGE water elemental's crush grazes you.
[Damage: 13 ] A LARGE water elemental is burned severely as it hits you!
A LARGE water elemental misses you with its clumsy kick at your chest.
A LARGE water elemental's crude crush grazes you.
[Damage: 18 ] A LARGE water elemental is burned severely as it hits you!

< 1128h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  awful >
 You feel your skin harden to stone.
A Human sneaks in from above.

< 1128h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sta EP:  awful >
 A Human gives an order to his followers.
You dodge a bash from an air elemental, who loses its balance and falls.

< 1128h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sit EP:  awful >
 An air elemental misses you.

< 1127h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sit EP:  awful >
 A woman leaves north.

< 1127h/956H 157v/157V Pos: sitting >
< T: Cheatr TP: sit TC:excellent E: air sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your slash seriously wounds an air elemental.
[Damage:  1 ] Your flaming axe of the Illithid lords burns an air elemental with a godly fire!
[Damage: 12 ] Your decent slash enshrouds an air elemental in a mist of blood.
[Damage:  9 ] Your barbed whip dubbed 'Cometstrike' burns an air elemental with a godly fire!
An air elemental is stunned!
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your decent slash hits an air elemental.
An air elemental is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an air elemental's last actions in this world.
An air elemental vanishes into thin air.
An air elemental stops following a Human.

< 1136h/956H 157v/157V Pos: sitting >
Your spring at a Human sends him slightly off balance...

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: A Human sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your slash strikes a Human.
[Damage:  2 ] Your flaming axe of the Illithid lords takes on a mind of it's own as it burns deep into a Human's flesh.
[Damage:  3 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 16 ] Your fine slash wounds a Human.
[Damage:  2 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
Your barbed whip summons a comet!
[Damage: 112 ] You open a rift in the cosmos and call forth a small comet that smashes into a Human!
[Damage: 10 ] Your decent slash wounds a Human.
[Damage:  2 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 12 ] Your decent slash wounds a Human.
[Damage:  5 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 10 ] Your decent slash wounds a Human.
[Damage:  4 ] Your twisted longsword burns a Human with a godly fire!
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your impressive slash strikes a Human.
[Damage:  4 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
Your attack glances off of a Human's stone hide!
[Damage:  1 ] Your slash grazes a Human.
[Damage:  6 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage:  8 ] Your crude slash wounds a Human.
[Damage:  5 ] Your twisted longsword burns a Human with a godly fire!
Your attack glances off of a Human's stone hide!
[Damage:  1 ] Your feeble slash grazes a Human.
[Damage:  5 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage:  8 ] Your crude slash wounds a Human.
[Damage:  3 ] Your twisted longsword burns a Human with a godly fire!
[Damage: 231 ] A Human is grabbed by your giant fist, which begins crushing him.
[Damage:  7 ] Your crude slash strikes a Human.
[Damage:  2 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: A Human sit EP:  awful >
 You dodge a LARGE water elemental's vicious attack.
A LARGE water elemental misses you.

< 1136h/956H 157v/157V Pos: standing >
< T: Cheatr TP: sta TC:excellent E: A Human sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 28 ] Your impressive slash enshrouds a Human in a mist of blood.
[Damage:  2 ] Your flaming axe of the Illithid lords burns a Human with a godly fire!
[Damage: 33 ] Your impressive slash reached a Human's arm severing tendons and muscles.
[Damage:  2 ] Your barbed whip dubbed 'Cometstrike' burns a Human with a godly fire!
[Damage: 25 ] Your fine slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] Your twisted longsword burns a Human with a godly fire!
A Human's necklace of wildmage scalps melted from the intense heat!
A Human's engraved silver earring [superior] melted from the intense heat!
A Human's emblem of a MaDMaN melted from the intense heat!
A LARGE water elemental stops following a Human.
A LARGE water elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2691.
You have completed boon # 2691.
You have gained 500 epic points.
You have killed 1 of 1 Human(s) for boon # 2695.
The smell of fresh blood enters your body, infusing you with power!