<worn as a badge> a sigil of vile corruption (magic) (humming)
<worn on head> a hood of silver links
<worn on eyes> a fragile crystal eyepatch
<worn in ear> an unholy star
<worn in ear> an unholy star
<worn on face> a moss mask [superior]
<worn around neck> a demon tooth necklace (magic)
<worn around neck> a necklace of pure obsidian
<worn on body> a tempered mithril breastplate (magic)
<worn about body> the masters cloak (glowing)
<worn as quiver> a skin-wrapped bronze quiver
<worn about waist> a belt of street sweepers [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> a set of polished bone armplates [superior]
<worn around wrist> a polished dragonbone bracelet [superior]
<worn around wrist> a bracer carved from obsidian
<worn on hands> a pair of thick hydra-hide gloves [poor]
<worn on finger> a polished dragonbone ring [poor]
<worn on finger> a ring of endurance (magic)
<wielding twohanded> a massive mithril sword
<worn on legs> some silk leggings
<worn on feet> some soldier boots with spurs
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
< 299h/299H 163v/163V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
< 299h/299H 163v/163V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is not far off to your south.
A carnivorous plant who is not far off to your south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is not far off to your south.
A carnivorous plant who is not far off to your south.
< 299h/299H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is not far off to your south.
A carnivorous plant who is not far off to your south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is not far off to your south.
A carnivorous plant who is not far off to your south.
< 299h/299H 163v/163V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
A small snake swims in the swamp.
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A carnivorous plant who is close by to your south.
A small snake who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A carnivorous plant who is close by to your south.
A small snake who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A small snake swims in the swamp.
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.
< 299h/299H 163v/163V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.
A small snake who is not far off to your east.
< 299h/299H 163v/163V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.
A small snake who is a brief walk away to your east.
< 299h/299H 163v/163V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A small snake who is a brief walk away to your east.
A small snake who is rather far off to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A small snake who is a brief walk away to your east.
A small snake who is rather far off to your east.
< 299h/299H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 299h/299H 163v/163V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
An commoner walks the road, intent on his destination.
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 299h/299H 163v/163V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
Autosaving...
You quickly scan the area.
An commoner who is close by to your south.
An agitated minotaur who is a brief walk away to your west.
Kina who is in the distance to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An commoner who is close by to your south.
An agitated minotaur who is a brief walk away to your west.
Kina who is in the distance to your west.
< 299h/299H 163v/163V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your west.
Kina who is rather far off to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your west.
Kina who is rather far off to your west.
< 299h/299H 163v/163V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your west.
Kina who is a brief walk away to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your west.
Kina who is a brief walk away to your west.
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your west.
A shady chemist who is not far off to your west.
An agitated minotaur who is rather far off to your west.
An commoner who is in the distance to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your west.
A shady chemist who is not far off to your west.
An agitated minotaur who is rather far off to your west.
An commoner who is in the distance to your west.
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 299h/299H 163v/163V Pos: standing >
Before a Large Building
The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
< 299h/299H 163v/163V Pos: standing >
Justice Alley
Paved cobblestones make up the road, which has a width of ten feet. It
continues to the east and west for a short time before ending. It leads
toward some of the larger buildings of the city. Huge orcs can be seen guarding
one of the buildings, the guards being heavily armed. The is composed mostly
of the backside of city dwellings. Most of the buildings are succumbing to the
test of time for the mortar and brick from which they were construed lay in
refuse in various piles along the road.
Obvious exits: -East -West
A drunk minotaur staggers about.
Gukk enters from the west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 299h/299H 163v/163V Pos: standing >
Before a Domed Courthouse
Steps lead toward a court with an incline of about forty five degrees,
for the purpose of elevating the court so all can see. The ceiling of this
court is domed and the stained glass windows on top allow sunlight to enter
its chambers during all hours of the day. This city structure is huge, it
rises well above thirty feet into the air, thanks to its elevated platform.
On either side, city dwellings and buildings stand. The court's crier is
faintly audible, yelling at the top of his lungs. Overtop the rooftops, a
statue is visible.
Obvious exits: -East # -West
Gukk enters from the west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
Justice Alley
Paved cobblestones make up the road, which has a width of ten feet. It
continues to the east and west for a short time before ending. It leads
toward some of the larger buildings of the city. Huge orcs can be seen guarding
one of the buildings, the guards being heavily armed. The is composed mostly
of the backside of city dwellings. Most of the buildings are succumbing to the
test of time for the mortar and brick from which they were construed lay in
refuse in various piles along the road.
Obvious exits: -East -West
A drunk minotaur staggers about.
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
Before a Large Building
The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is in the distance to your south.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is in the distance to your south.
< 299h/299H 163v/163V Pos: standing >
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is rather far off to your south.
An agitated minotaur who is close by to your west.
A Thri-Kreen who is not far off to your west.
A shady chemist who is not far off to your west.
An agitated minotaur who is in the distance to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
An agitated minotaur who is rather far off to your south.
An agitated minotaur who is close by to your west.
A Thri-Kreen who is not far off to your west.
A shady chemist who is not far off to your west.
An agitated minotaur who is in the distance to your west.
An commoner who is in the distance to your west.
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Street of the Lost Warrior
The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West
A Thri-Kreen (medium) (HardCore) stands, floating here.(Gold Aura)
An agitated commoner walks the road.
Gukk enters from the east.
< 299h/299H 163v/163V Pos: standing >
A Thri-Kreen leaves east.
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
A Thri-Kreen (medium) (HardCore) stands, floating here.(Gold Aura)
Gukk enters from the west.
< 299h/299H 163v/163V Pos: standing >
A Thri-Kreen leaves south.
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
An agitated minotaur who is close by to your south.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is not far off to your north.
A rugged commoner who is close by to your east.
An agitated minotaur who is close by to your south.
A rugged commoner who is close by to your west.
< 299h/299H 163v/163V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
An agitated commoner walks the road.
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Gukk enters from the south.
< 299h/299H 163v/163V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
An agitated commoner walks the road.
Gukk enters from the north.
< 299h/299H 163v/163V Pos: standing >
A Thri-Kreen enters from the north.
Gukk suddenly attacks a Thri-Kreen!
Gukk misses a Thri-Kreen.
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
< 299h/299H 163v/163V Pos: standing >
Trample who or what?
< 299h/299H 163v/163V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
A Thri-Kreen (medium) (HardCore) stands, floating here, fighting Gukk.(Gold Aura)
Gukk (Githyanki)(medium) stands in mid-air here (Newbie), fighting a Thri-Kreen.(Red Aura)
An agitated commoner walks the road.
< 299h/299H 163v/163V Pos: standing >
You nudge your mount into BATTLE!!!
You order your mount to trample a Thri-Kreen.
You feel unholy power coursing through your limbs!
[Damage: 4 ] A deadly nightmare's hooves crash into a Thri-Kreen's chest with a stunning force.
A Thri-Kreen is knocked to the ground!
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
[Damage: 12 ] -=[Your fine slash strikes a Thri-Kreen.]=-
[Damage: 13 ] -=[Your fine slash strikes a Thri-Kreen.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
Gukk dodges a Thri-Kreen's attack.
Gukk dodges a Thri-Kreen's attack.
A Thri-Kreen misses Gukk.
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
The sun rises over the northern horizon.
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
A Thri-Kreen screams out in pain!
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your impressive slash strikes a Thri-Kreen hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
[Damage: 17 ] -=[Your slash strikes a Thri-Kreen.]=-
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen misses Gukk.
A Thri-Kreen misses Gukk.
A Thri-Kreen misses Gukk.
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen screams out in pain!
You dismount a deadly nightmare.
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen clambers to his feet.
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A deadly nightmare growls at a Thri-Kreen.
A deadly nightmare suddenly attacks a Thri-Kreen!
[Damage: 6 ] A deadly nightmare's decent thrash wounds a Thri-Kreen.
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 299h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
[Damage: 3 ] Your bash knocks a Thri-Kreen to the ground!
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen screams out in pain!
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen misses Gukk.
A Thri-Kreen misses Gukk.
A Thri-Kreen misses Gukk.
Gukk's punch wounds a Thri-Kreen.
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
[Damage: 8 ] A deadly nightmare's fine thrash strikes a Thri-Kreen.
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
[Damage: 17 ] -=[Your slash strikes a Thri-Kreen hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Thri-Kreen very hard.]=-
A Thri-Kreen's fanged hemp quiver was damaged from the massive blow!
[Damage: 15 ] -=[Your impressive slash strikes a Thri-Kreen very hard.]=-
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A Thri-Kreen screams out in pain!
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A deadly nightmare misses a Thri-Kreen.
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A Thri-Kreen misses Gukk.
A Thri-Kreen misses Gukk.
A Thri-Kreen misses Gukk.
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A Thri-Kreen screams out in pain!
< 301h/299H 163v/163V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
[Damage: 13 ] -=[Your slash enshrouds a Thri-Kreen in a mist of blood.]=-
[Damage: 13 ] -=[Your fine slash causes a Thri-Kreen to grimace in pain.]=-
[Damage: 13 ] -=[Your fine slash critically injures a Thri-Kreen.]=-
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
< 301h/299H 163v/163V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!
< 301h/299H 163v/163V Pos: standing >
<A Thri-Kreen has lost his link.
< 301h/299H 163v/163V Pos: standing >
<A Thri-Kreen screams out in pain!
A Thri-Kreen is incapacitated and will slowly die, if not aided.
< 301h/299H 163v/163V Pos: standing >
<A deadly nightmare growls at a Thri-Kreen.
A deadly nightmare suddenly attacks a Thri-Kreen!
[Damage: 8 ] A deadly nightmare's fine thrash hits a Thri-Kreen.
A Thri-Kreen's sharp steel katana was completely destroyed by the massive blow!
A Thri-Kreen's some spiked leather sleeves was completely destroyed by the massive blow!
A Thri-Kreen's diabolical stone badge was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.