<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> a tempered mithril helmet (magic)
<worn on eyes> a drow-made copper visor
<worn on face> some stretched illithid skin (magic)
<worn around neck> a necklace of human teeth
<worn around neck> a legendary obsidian gorget
<worn on body> a goblin-made leather shirt
<worn about body> a glowing bark cloak
<worn on back> a snakeskin backpack
<worn about waist> a pitted copper girth
<worn on arms> a pair of drow-skin sleeves [poor] (magic)
<held as shield> a glittering obsidian tower shield
<worn around wrist> a snake spine bracelet [poor] (magic)
<worn on hands> some unearthly flesh talons
<worn on finger> a ring of endurance (magic)
<worn on finger> a brutal steel ring
<held> a torch burning soft blue flames [poor] (magic) (illuminating)
<worn on legs> some sparkling granite greaves
<worn on feet> some jeweled copper boots
You follow Kenon.
MM^^.^.**
MM^^..^.***
MMM^.....****
MM^^.....****
MM^^..@..****
MM^^M^^.*****
MMM^..^^*****
MM^^*******
M^^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 154v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
MMM^^.^.*
MMM^^..^.**
^MMM^.....***
MMM^^.....***
MMM^^.@...***
^MM^^M^^.****
^MMM^..^^****
MMM^^******
MM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
MMMM^^.^.
^MMM^^..^.*
^^MMM^.....**
^MMM^^.....**
^MMM^^@....**
^^MM^^M^^.***
M^MMM^..^^***
^MMM^^*****
^MM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 151v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 150v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 150v/175V Pos: standing >
Kenon opens the door.
< 223h/223H 152v/175V Pos: standing >
Kenon closes the door.
< 223h/223H 153v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
A steel bastard sword lies discarded here.
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 152v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 153v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A small snake swims in the swamp.
< 223h/223H 156v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A small snake swims in the swamp.
< 223h/223H 157v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 157v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 157v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 157v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
An commoner walks the road, intent on his destination.
< 223h/223H 158v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 158v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 158v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 158v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 158v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 159v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 159v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 159v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 159v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 223h/223H 160v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Before a Large Building
The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 160v/175V Pos: standing >
Kenon leaves east riding on a deadly nightmare.
You follow Kenon.
Justice Alley
Paved cobblestones make up the road, which has a width of ten feet. It
continues to the east and west for a short time before ending. It leads
toward some of the larger buildings of the city. Huge orcs can be seen guarding
one of the buildings, the guards being heavily armed. The is composed mostly
of the backside of city dwellings. Most of the buildings are succumbing to the
test of time for the mortar and brick from which they were construed lay in
refuse in various piles along the road.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A drunk minotaur staggers about.
< 223h/223H 160v/175V Pos: standing >
Kenon leaves east riding on a deadly nightmare.
You follow Kenon.
Before a Domed Courthouse
Steps lead toward a court with an incline of about forty five degrees,
for the purpose of elevating the court so all can see. The ceiling of this
court is domed and the stained glass windows on top allow sunlight to enter
its chambers during all hours of the day. This city structure is huge, it
rises well above thirty feet into the air, thanks to its elevated platform.
On either side, city dwellings and buildings stand. The court's crier is
faintly audible, yelling at the top of his lungs. Overtop the rooftops, a
statue is visible.
Obvious exits: -East # -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 161v/175V Pos: standing >
< 223h/223H 162v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Justice Alley
Paved cobblestones make up the road, which has a width of ten feet. It
continues to the east and west for a short time before ending. It leads
toward some of the larger buildings of the city. Huge orcs can be seen guarding
one of the buildings, the guards being heavily armed. The is composed mostly
of the backside of city dwellings. Most of the buildings are succumbing to the
test of time for the mortar and brick from which they were construed lay in
refuse in various piles along the road.
Obvious exits: -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A drunk minotaur staggers about.
< 223h/223H 161v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Before a Large Building
The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 160v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 160v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 161v/175V Pos: standing >
Kenon leaves west riding on a deadly nightmare.
You follow Kenon.
Street of the Lost Warrior
The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A Thri-Kreen (medium) (HardCore) stands, floating here.(Gold Aura)
An agitated commoner walks the road.
< 223h/223H 164v/175V Pos: standing >
A Thri-Kreen leaves east.
< 223h/223H 165v/175V Pos: standing >
Kenon leaves east riding on a deadly nightmare.
You follow Kenon.
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
A Thri-Kreen (medium) (HardCore) stands, floating here.(Gold Aura)
< 223h/223H 165v/175V Pos: standing >
A Thri-Kreen leaves south.
< 223h/223H 165v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 165v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 165v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 164v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
An agitated commoner walks the road.
< 223h/223H 165v/175V Pos: standing >
Kenon leaves north riding on a deadly nightmare.
You follow Kenon.
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
< 223h/223H 165v/175V Pos: standing >
Slay whom?
< 223h/223H 166v/175V Pos: standing >
Kenon leaves south riding on a deadly nightmare.
You follow Kenon.
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Kenon (Githyanki)(medium), floating sits atop a deadly nightmare.(Red Aura)
An agitated commoner walks the road.
Slay whom?
< 223h/223H 165v/175V Pos: standing >
Slay whom?
< 223h/223H 165v/175V Pos: standing >
Slay whom?
< 223h/223H 166v/175V Pos: standing >
Slay whom?
< 223h/223H 166v/175V Pos: standing >
Slay whom?
< 223h/223H 166v/175V Pos: standing >
Slay whom?
< 223h/223H 166v/175V Pos: standing >
A Thri-Kreen enters from the north.
You miss a Thri-Kreen.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Kenon leaves north riding on a deadly nightmare.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
The yellow glow surrounding you fades away.
< 223h/223H 141v/149V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen tries to sting his foe with venom but misses.
< 223h/223H 141v/149V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Kenon rides in on a deadly nightmare from the north.
< 223h/223H 141v/149V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
A dark shroud encases Kenon as he charges into battle.
A deadly nightmare's hooves crash into a Thri-Kreen's chest with a stunning force.
A Thri-Kreen is knocked to the ground!
< 223h/223H 141v/149V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
Kenon's fine slash strikes a Thri-Kreen.
Kenon's fine slash strikes a Thri-Kreen.
Kenon's impressive slash strikes a Thri-Kreen.
< 223h/223H 141v/149V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
You are surrounded by a yellow glow.
You begin to focus your will...
< 223h/223H 141v/149V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
Casting: inflict pain *
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
The sun rises over the northern horizon.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
Your mental manipulations become a reality...
[Damage: 28 ] -=[A Thri-Kreen screams out in pain!]=-
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
You begin to focus your will...
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: small wounds >
Kenon's impressive slash strikes a Thri-Kreen hard.
Kenon's impressive slash strikes a Thri-Kreen.
Kenon's slash strikes a Thri-Kreen.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Casting: inflict pain *
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Your mental manipulations become a reality...
[Damage: 27 ] -=[A Thri-Kreen screams out in pain!]=-
Kenon dismounts a deadly nightmare.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen clambers to his feet.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A deadly nightmare growls at a Thri-Kreen.
A deadly nightmare suddenly attacks a Thri-Kreen!
A deadly nightmare's decent thrash wounds a Thri-Kreen.
You begin to focus your will...
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen dodges Kenon's attack.
A Thri-Kreen parries Kenon's lunge at him.
A Thri-Kreen dodges Kenon's attack.
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
Casting: inflict pain *
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen is knocked to the ground by Kenon's mighty bash!
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Your mental manipulations become a reality...
[Damage: 33 ] -=[A Thri-Kreen screams out in pain!]=-
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
[Damage: 2 ] -=[Your punch wounds a Thri-Kreen.]=-
You begin to focus your will...
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A deadly nightmare's fine thrash strikes a Thri-Kreen.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Casting: inflict pain *
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Kenon's slash strikes a Thri-Kreen hard.
Kenon's impressive slash strikes a Thri-Kreen very hard.
A Thri-Kreen's fanged hemp quiver was damaged from the massive blow!
Kenon's impressive slash strikes a Thri-Kreen very hard.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 35 ] -=[A Thri-Kreen screams out in pain!]=-
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
You begin to focus your will...
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
Casting: inflict pain *
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A deadly nightmare misses a Thri-Kreen.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 35 ] -=[A Thri-Kreen screams out in pain!]=-
< 223h/223H 167v/175V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
Kenon's slash enshrouds a Thri-Kreen in a mist of blood.
Kenon's fine slash causes a Thri-Kreen to grimace in pain.
Kenon's fine slash critically injures a Thri-Kreen.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
< 223h/223H 167v/175V Pos: standing >
You begin to focus your will...
< 223h/223H 167v/175V Pos: standing >
Casting: inflict pain *
A Thri-Kreen has lost his link.
< 223h/223H 167v/175V Pos: standing >
Your mental manipulations become a reality...
[Damage: 0 ] -=[A Thri-Kreen screams out in pain!]=-
A Thri-Kreen is incapacitated and will slowly die, if not aided.
< 223h/223H 168v/175V Pos: standing >
A deadly nightmare growls at a Thri-Kreen.
A deadly nightmare suddenly attacks a Thri-Kreen!
A deadly nightmare's fine thrash hits a Thri-Kreen.
A Thri-Kreen's sharp steel katana was completely destroyed by the massive blow!
A Thri-Kreen's some spiked leather sleeves was completely destroyed by the massive blow!
A Thri-Kreen's diabolical stone badge was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.