<worn on head> a faded azurite embedded helm
<worn in ear> a well-crafted cured leather stud
<worn on face> a static bronze mask
<worn around neck> the blackened collar of the squall
<worn around neck> a wickedly barbed collar [superior]
<worn on body> a noble's shirt
<worn about waist> a ghastly ivory belt
<worn on belt buckle>a knight's hemp belt buckle
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some tempered mithril arm plates
<worn around wrist> a dark copper bracelet
<worn around wrist> a ghastly iron bracelet
<worn on hands> some ghastly bone talons
<worn on finger> a silver ring encrusted with a black sapphire of endurance (humming)
<worn on finger> an etched obsidian ring
<primary weapon> a steel short sword
<held> a horn carved from bone
<worn on legs> some sinister hemp pants
Obvious exits: -North# -East -South -West
A gaunt drow woman attempts to sell her body here.
< 198h/198H 154v/163V Pos: standing >
Ok.
< 198h/198H 155v/163V Pos: standing >
A Small Wooden Shack
The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here. Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here. The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South
A tired dockhand is stretched out, sound asleep.
A tired dockhand is stretched out, sound asleep.
< 198h/198H 153v/163V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West
A gaunt drow woman attempts to sell her body here.
< 198h/198H 153v/163V Pos: standing >
Ok.
< 198h/198H 155v/163V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
< 198h/198H 153v/163V Pos: standing >
The Collapsed Ruins of a Stone Building
A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris. The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby. Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West
< 198h/198H 152v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/198H 152v/163V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your west.
< 198h/198H 153v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/198H 153v/163V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
< 198h/198H 152v/163V Pos: standing >
A Nameless Path
The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth. The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside. The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
< 198h/198H 150v/163V Pos: standing >
You quickly scan the area.
A sleeping guard who is not far off to your north.
A sleeping guard who is not far off to your north.
A sleeping mercenary who is not far off to your north.
A sleeping mercenary who is not far off to your north.
< 198h/198H 150v/163V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 198h/198H 149v/163V Pos: standing >
You quickly scan the area.
A sleeping guard who is a brief walk away to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
< 198h/198H 149v/163V Pos: standing >
A Nameless Path
The stony path is covered with a thin layer of gravel and dirt as it
winds its way southward deeper into the cavern. Sounds of dripping water
mingle with the echos of voices bouncing off the distant walls of the
cavern. The path continues to the north where it forks in several
directions and to the south where it turns east.
Obvious exits: -North -South
< 198h/198H 147v/163V Pos: standing >
You quickly scan the area.
A sleeping guard who is rather far off to your north.
A sleeping guard who is rather far off to your north.
A sleeping mercenary who is rather far off to your north.
A sleeping mercenary who is rather far off to your north.
< 198h/198H 148v/163V Pos: standing >
You sing a song to protect you from the world.
A Nameless Path
The twisting, turning paths in Quietus Quay bear no markers or names,
it would seem that anyone traveling here must have some sort of idea of
where they are going. It is not as if the port village is large enough to
get lost in, but it does seem to have its darker and more ominous paths.
A stately wood frame building has been constructed to the south and the
path continues to the north and east.
Obvious exits: -North -East -South#
< 198h/198H 147v/163V Pos: standing >
You quickly scan the area.
A sleeping guard who is in the distance to your north.
A sleeping guard who is in the distance to your north.
A sleeping mercenary who is in the distance to your north.
A sleeping mercenary who is in the distance to your north.
A large minotaur who is close by to your east.
An orcish pirate who is close by to your east.
A drow prostitute who is rather far off to your east.
< 198h/198H 147v/163V Pos: standing >
The door seems to be closed.
< 198h/198H 148v/163V Pos: standing >
Ok.
< 198h/198H 150v/163V Pos: standing >
An Elegant Home
This wooden home has been constructed of imported woods from all around
the world. Both the construction and the materials are of the highest
quality. A number of small decorations throughout the small home hint
that its owner must be a wealthy merchant sailor that makes their living
transferring goods from place to place over the oceans of Duris. A
solid wood door leads back out of the home to the north.
Obvious exits: -North
A painting of a ship on a raging sea hangs on the wall.
A large leather chair rests in the southeastern corner.
< 198h/198H 148v/163V Pos: standing >
A Nameless Path
The twisting, turning paths in Quietus Quay bear no markers or names,
it would seem that anyone traveling here must have some sort of idea of
where they are going. It is not as if the port village is large enough to
get lost in, but it does seem to have its darker and more ominous paths.
A stately wood frame building has been constructed to the south and the
path continues to the north and east.
Obvious exits: -North -East -South
< 198h/198H 148v/163V Pos: standing >
Ok.
< 198h/198H 149v/163V Pos: standing >
A Nameless Path
The stony path is covered with a thin layer of gravel and dirt as it
winds its way southward deeper into the cavern. Sounds of dripping water
mingle with the echos of voices bouncing off the distant walls of the
cavern. The path continues to the north where it forks in several
directions and to the south where it turns east.
Obvious exits: -North -South
< 198h/198H 148v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/198H 148v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/198H 149v/163V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 198h/198H 147v/163V Pos: standing >
A Nameless Path
This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley. The wall of a ruined building stands
to the north and a massive stalagmite is to the south. The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East -West
< 198h/198H 145v/163V Pos: standing >
A Nameless Path
The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east. It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe. The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West
< 198h/198H 145v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/198H 146v/163V Pos: standing >
A Nameless Path
Bending from south to east here the path winds around a large home made
of black palm to the southeast and past a massive stalagmite to the west.
Sounds from as far away as the docks themselves echo through the cavern,
but the sounds are muted and distorted, subdued by their constant bouncing
off rough stone surfaces.
Obvious exits: -East -South
< 198h/198H 144v/163V Pos: standing >
You sing a song to protect you from the world.
< 198h/198H 145v/163V Pos: standing >
A Nameless Path
Rough rocks and other rubble have been dumped to the north creating an
impassable barrier. A large, elegant home made of heavy black palm stands
to the south, a testament to some merchant's wealth. The home, like most
in this cavern, has no windows but it does have a very sturdy wooden door.
The path continues to the east and west winding past buildings and
stalagmites as it makes its way through the cavern.
Obvious exits: -East -South# -West
< 198h/198H 143v/163V Pos: standing >
The door seems to be closed.
< 198h/198H 145v/163V Pos: standing >
It seems to be locked.
< 198h/198H 146v/163V Pos: standing >
The door seems to be closed.
< 198h/198H 147v/163V Pos: standing >
A Nameless Path
Sounds of dripping water and echoing, distorted voices filter their way
through the cavern. A number of small dwellings dot this region of the
cavern with this narrow, nameless path winding its way through all of
them. A long, narrow building stands to the south and the ruins of a
stone building lie to the north. The path continues to the east and west.
Obvious exits: -North -East -South# -West
< 198h/198H 146v/163V Pos: standing >
Some Rocky Ruins
The collapsed building is a testament to the length of time this large
cavern has been used as a refuge. It is clear that the stones were once
mortared together in some forgotten time and that the building finally
collapsed with the mortar succumbed to age. The walls are almost
completely collapsed and the broken stone that lines the floor came from a
ceiling that must have covered the building long ago.
Obvious exits: -South
A tall orcish pirate wanders the town.
< 198h/198H 146v/163V Pos: standing >
A Nameless Path
Sounds of dripping water and echoing, distorted voices filter their way
through the cavern. A number of small dwellings dot this region of the
cavern with this narrow, nameless path winding its way through all of
them. A long, narrow building stands to the south and the ruins of a
stone building lie to the north. The path continues to the east and west.
Obvious exits: -North -East -South# -West
< 198h/198H 145v/163V Pos: standing >
Ok.
< 198h/198H 146v/163V Pos: standing >
A Worker's Barracks
This room houses 8 beds that have been lined up with just enough space
for people to walk between, and no more. Dock workers in towns such as
this are usually here to make as much money as they can before leaving for
a more friendly place. Nothing of value can be seen anywhere in the room,
the works that live here must hide their wealth well, or use the bank that
has been provided in town.
Obvious exits: -North
(Q)A sleeping dockhand is stretched out, sound asleep.
(Q)A sleeping dockhand is stretched out, sound asleep.
< 198h/198H 145v/163V Pos: standing >
You sing a song to protect you from the world.
< 198h/198H 147v/163V Pos: standing >
Ok.
< 198h/198H 148v/163V Pos: standing >
[Damage: 87 ] A sleeping dockhand makes a strange sound as you place a steel short sword in his back.
A sleeping dockhand has a RUDE awakening!
< 198h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:excellent E: orc ass EP: pretty hurt >
A sleeping dockhand stumbles, and jabs at YOU!!
A sleeping dockhand clambers to his feet.
You dodge a bash from a sleeping dockhand, who loses his balance and falls.
A sleeping dockhand's kick hits you directly in the face.
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: pretty hurt >
You start chanting...
You feel your skill in quick chant improving.
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: pretty hurt >
You complete your spell...
[Damage: 33 ] You burned a sleeping dockhand.
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: awful >
You miss a sleeping dockhand.
You miss a sleeping dockhand.
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: awful >
A Worker's Barracks
Obvious exits: -North#
(Q)A sleeping dockhand crouches here, fighting YOU!
(Q)A sleeping dockhand is stretched out, sound asleep.
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: awful >
A sleeping dockhand awakens.
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: awful >
You start chanting...
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: awful >
Casting: burning hands
< 189h/198H 150v/163V Pos: standing >
< T: Yza TP: sta TC:few scratches E: orc kne EP: awful >
You complete your spell...
[Damage: 14 ] You burned a sleeping dockhand.
A sleeping dockhand is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A sleeping dockhand's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.
Congratulations, you finished your quest!
< 189h/198H 150v/163V Pos: standing >
You sing a song to protect you from the world.
< 189h/198H 150v/163V Pos: standing >
You get a few coins from the corpse of a sleeping dockhand.
There were: 5 gold coins, 10 silver coins, 12 copper coins.
< 189h/198H 151v/163V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 10 silver, and 12 copper coins into a rugged adventurers satchel.
< 189h/198H 151v/163V Pos: standing >
the corpse of a sleeping dockhand does not contain the essence.
< 189h/198H 151v/163V Pos: standing >
You don't have the essence.
< 189h/198H 152v/163V Pos: standing >
A Worker's Barracks
Obvious exits: -North#
Fresh blood covers everything in the area.
The corpse of a sleeping dockhand is lying here.
A sleeping dockhand is sprawled out, resting.
< 189h/198H 152v/163V Pos: standing >
Pardon?
< 189h/198H 152v/163V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a sleeping dockhand is made of flesh and appears to be of average quality.
The corpse of a sleeping dockhand has an item value of 1.
It appears to be the corpse of a sleeping dockhand.
a well-crafted cured leather stud
< 189h/198H 156v/163V Pos: standing >
A sleeping dockhand clambers to his feet.
< 190h/198H 157v/163V Pos: standing >
You sing a song to protect you from the world.
< 190h/198H 162v/163V Pos: standing >
You get a well-crafted cured leather stud from the corpse of a sleeping dockhand.
< 190h/198H 162v/163V Pos: standing >
Pardon?
< 191h/198H 163v/163V Pos: standing >
This item is from the zone: Heaven.
'a well-crafted cured leather stud'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 3
This item will also affect your CON_MAX positively.
A well-crafted cured leather stud has an item value of 84.
A well-crafted cured leather stud is made of cured leather and appears to be of average quality.
A well-crafted cured leather stud has an item value of 84.
< 191h/198H 163v/163V Pos: standing >
< 191h/198H 163v/163V Pos: standing >
You wear a well-crafted cured leather stud on your left ear.
< 192h/198H 163v/163V Pos: standing >
You appear to be Drow Elf and has a few scratches.
She's medium in size.
She's encased in a shimmering globe!
<worn on head> a faded azurite embedded helm
<worn in ear> a well-crafted cured leather stud
<worn on face> a static bronze mask
<worn around neck> the blackened collar of the squall
<worn around neck> a wickedly barbed collar [superior]
<worn on body> a noble's shirt
<worn about body> a masterly-crafted bronze cloak from Phantasmagoric Caverns
<worn about waist> a ghastly ivory belt
<worn on belt buckle>a knight's hemp belt buckle
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some tempered mithril arm plates
<worn around wrist> a dark copper bracelet
<worn around wrist> a ghastly iron bracelet
<worn on hands> some ghastly bone talons
<worn on finger> a silver ring encrusted with a black sapphire of endurance (humming)
<worn on finger> an etched obsidian ring
<primary weapon> a steel short sword
<held> a horn carved from bone
<worn on legs> some sinister hemp pants
<worn on feet> some frost-rimed clay moccasins
< 193h/199H 163v/163V Pos: standing >
You sit down and relax.
< 193h/199H 163v/163V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - concealment
( 4th circle) 1 - burning hands
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 4th) burning hands
29 seconds: ( 4th) burning hands
You can memorize no more spells.
You continue your study.
< 193h/199H 163v/163V Pos: sitting >
You sing a song to protect you from the world.
You start meditating...
< 193h/199H 163v/163V Pos: sitting >
< 195h/199H 163v/163V Pos: sitting >
You sing a song to protect you from the world.
< 195h/199H 163v/163V Pos: sitting >
< 196h/199H 163v/163V Pos: sitting >
< 197h/199H 163v/163V Pos: sitting >
< 197h/199H 163v/163V Pos: sitting >
You have finished memorizing burning hands.
< 197h/199H 163v/163V Pos: sitting >
You sing a song to protect you from the world.
You finish your song.
< 198h/199H 163v/163V Pos: sitting >
You stop meditating.
You start playing your horn carved from bone and singing aloud.
< 198h/199H 163v/163V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 198h/199H 163v/163V Pos: sitting >
< 198h/199H 163v/163V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - concealment
( 4th circle) 2 - burning hands
( 3rd circle) 4 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 4th) burning hands
You can memorize no more spells.
< 199h/199H 163v/163V Pos: sitting >
A Worker's Barracks
Obvious exits: -North#
Fresh blood covers everything in the area.
The corpse of a sleeping dockhand is lying here.
A sleeping dockhand stands here.
< 199h/199H 163v/163V Pos: sitting >
You start meditating...
< 199h/199H 163v/163V Pos: sitting >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
< 199h/199H 163v/163V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 199h/199H 163v/163V Pos: sitting >
You clamber to your feet.
< 199h/199H 163v/163V Pos: standing >
Ok, you'll try to move silently for a while.
< 199h/199H 163v/163V Pos: standing >
Score information for Yza
Level: 25 Race: Drow Elf Class: Bard Sex: Female
Hit points: 199(199) Moves: 163(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 203 platinum 363 gold 131 silver 0 copper
Playing time: 0 days / 18 hours/ 10 minutes
Received data: 0.0515 MB this session.
Send data: 0.0018 MB this session.
Compression ratio: 78%
Title: The Bold -*Clan DemonRage*-
Status: Standing.
Singing
Epic points(total): 1(1)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: +0.00 Deaths: 1
Consenting: Yza
Protected from: Low Circle spells
Enchantments: Ultravision Fly Listen Sneaking
Songs: Song of Protection Song of Flight
Bartender Quests Remaining: 7.
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 250
< 199h/199H 163v/163V Pos: standing >
You sing a song to protect you from the world.
< 199h/199H 163v/163V Pos: standing >
Ok.
< 199h/199H 163v/163V Pos: standing >
A Nameless Path
Sounds of dripping water and echoing, distorted voices filter their way
through the cavern. A number of small dwellings dot this region of the
cavern with this narrow, nameless path winding its way through all of
them. A long, narrow building stands to the south and the ruins of a
stone building lie to the north. The path continues to the east and west.
Obvious exits: -North -East -South -West
< 199h/199H 161v/163V Pos: standing >
Some Rocky Ruins
The collapsed building is a testament to the length of time this large
cavern has been used as a refuge. It is clear that the stones were once
mortared together in some forgotten time and that the building finally
collapsed with the mortar succumbed to age. The walls are almost
completely collapsed and the broken stone that lines the floor came from a
ceiling that must have covered the building long ago.
Obvious exits: -South
A tall orcish pirate wanders the town.
< 199h/199H 159v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 159v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 159v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 159v/163V Pos: standing >
A Nameless Path
Sounds of dripping water and echoing, distorted voices filter their way
through the cavern. A number of small dwellings dot this region of the
cavern with this narrow, nameless path winding its way through all of
them. A long, narrow building stands to the south and the ruins of a
stone building lie to the north. The path continues to the east and west.
Obvious exits: -North -East -South -West
< 199h/199H 158v/163V Pos: standing >
A Nameless Path
Rough rocks and other rubble have been dumped to the north creating an
impassable barrier. A large, elegant home made of heavy black palm stands
to the south, a testament to some merchant's wealth. The home, like most
in this cavern, has no windows but it does have a very sturdy wooden door.
The path continues to the east and west winding past buildings and
stalagmites as it makes its way through the cavern.
Obvious exits: -East -South# -West
< 199h/199H 156v/163V Pos: standing >
A Nameless Path
Bending from south to east here the path winds around a large home made
of black palm to the southeast and past a massive stalagmite to the west.
Sounds from as far away as the docks themselves echo through the cavern,
but the sounds are muted and distorted, subdued by their constant bouncing
off rough stone surfaces.
Obvious exits: -East -South
< 199h/199H 154v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 155v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 155v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 155v/163V Pos: standing >
A Nameless Path
The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east. It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe. The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West
< 199h/199H 154v/163V Pos: standing >
A Nameless Path
This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley. The wall of a ruined building stands
to the north and a massive stalagmite is to the south. The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East -West
< 199h/199H 152v/163V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 199h/199H 151v/163V Pos: standing >
The door seems to be closed.
< 199h/199H 152v/163V Pos: standing >
A Nameless Path
The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth. The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside. The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
< 199h/199H 150v/163V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
A gaunt drow woman attempts to sell her body here.
< 199h/199H 148v/163V Pos: standing >
A Sturdy Stone Building
This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at. A few simple wooden chairs dot the
room but it is otherwise full of beds and cots. Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
< 199h/199H 147v/163V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your south.
An orcish pirate who is in the distance to your south.
< 199h/199H 147v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/199H 148v/163V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
< 199h/199H 146v/163V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 199h/199H 145v/163V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 199h/199H 143v/163V Pos: standing >
You quickly scan the area.
A drow prostitute who is a brief walk away to your east.
< 199h/199H 143v/163V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 199h/199H 142v/163V Pos: standing >
You sing a song to protect you from the world.
You quickly scan the area.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
A drow prostitute who is rather far off to your east.
A rakshasa pirate who is in the distance to your south.
A lanky orcish sailor who is in the distance to your south.
< 199h/199H 142v/163V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 199h/199H 141v/163V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 199h/199H 140v/163V Pos: standing >
A Dark Tavern
The mood here is as subdued as the lighting, which is virtually
non-existant. The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar. The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.
< 199h/199H 138v/163V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 143 platinum coins, 50 gold coins, 90 silver coins, 136 copper coins.
< 199h/199H 142v/163V Pos: standing >
A Halfling enters from the west.
A Gnome enters from the west.
A Halfling enters from the west.
A Human enters from the west.
A magnificent heavy warhorse trots in from the west.
Out of nowhere, a Halfling stabs you in the back.
OUCH! That really did HURT!
< 174h/199H 145v/163V Pos: standing >
< T: Yza TP: sta TC: small wounds E: A Halfling sta EP: excellent >
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
A Halfling's impressive pierce strikes you.
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
a rakshasa bartender gave you the following quest:
Go kill 4 a smelly wererat (4 left) in Morg's Place!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 163h/199H 145v/163V Pos: standing >
< T: Yza TP: sta TC: small wounds E: A Halfling sta EP: excellent >
A halo of white light descends upon a Human burning your soul.
You are knocked to the ground by a Human's mighty bash!
< 160h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: small wounds E: A Halfling sta EP: excellent >
A Halfling parries your futile lunge at him.
< 160h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: small wounds E: A Halfling sta EP: excellent >
A Human enters from the west.
< 160h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: small wounds E: A Halfling sta EP: excellent >
Grrrrrrrrrrrr... A magnificent heavy warhorse growls at you.
A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse misses you.
< 160h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: small wounds E: A Halfling sta EP: excellent >
You sing a song to protect you from the world.
< 160h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: small wounds E: A Halfling sta EP: excellent >
A Gnome starts casting an offensive spell.
< 160h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: small wounds E: A Halfling sta EP: excellent >
A Halfling's pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's impressive pierce strikes you.
A Halfling misses you.
< 138h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: few wounds E: A Halfling sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome. OUCH!
YIKES! Another hit like that, and you've had it!!
You dodge a bash from a Human, who loses his balance and falls.
< 50h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC:pretty hurt E: A Halfling sta EP: excellent >
A Human's impressive slash seriously wounds you.
A Human's fine slash seriously wounds you.
A Halfling parries your futile lunge at him.
< 25h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: awful E: A Halfling sta EP: excellent >
A Gnome starts casting an offensive spell.
< 25h/199H 145v/163V Pos: sitting >
< T: Yza TP: sit TC: awful E: A Halfling sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
Your consciousness begins to fade in and out as your mortality slips away.....
< -10h/199H 145v/163V Pos: sitting >