<worn as a badge> a blood-stained ivory badge from Taliccicopiid
<worn on eyes> goggles of the tinkerer [poor] (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a gnomish ear amplifier (magic)
<worn on face> a sinister iron veil
<worn around neck> a mermaid scale necklace [poor] (magic) (illuminating)
<worn around neck> a mermaid scale necklace [superior] (magic) (illuminating)
<worn on body> a brutal granite breastplate from Caves of Mt. Skelenak
<worn about body> a royal robe garb lined with gold [superior]
<worn about waist> a soft leather belt
<worn on belt buckle>lucky alchemist sack
<held as shield> a jeweled ivory shield from Caves of Mt. Skelenak
<worn around wrist> a humming iron bracelet
<worn around wrist> a light iron bracer from Caves of Mt. Skelenak
<worn on hands> some burnt cured leather talons from Caves of Mt. Skelenak
<worn on finger> a hardened marble band
<worn on finger> a diabolical hemp signet from Caves of Mt. Skelenak
<held> an owl feather
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> some light bone moccasins from Caves of Mt. Skelenak
The spirits of Caves of Mt. Skelenak grant you their protection.
< 300h/300H 156v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A small child wanders here in search of his mother.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
< 300h/300H 157v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Some translucent glasssteel fragments have been left here.
A thick bushel of leafy hemp has been left here.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A pudgy commoner wanders here looking for something to eat.
< 300h/300H 155v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
< 300h/300H 153v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 300h/300H 151v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 152v/163V Pos: standing >
You quickly scan the area.
A large mountain goat who is close by to your north.
A mistgrave hare who is close by to your north.
A battle scarred seagull who is close by to your north.
A majestic bluejay who is close by to your north.
A mother deer who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A swift who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A deadly looking wolf who is not far off to your north.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.
A traveling merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A pudgy commoner who is not far off to your south.
A young villager who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A traveling adventurer who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A traveling merchant who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A muscular villager who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.
A village champion who is rather far off to your west.
< 300h/300H 152v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small chunk of pure gold has been left here.
A tiny diamond has been left here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
< 300h/300H 151v/163V Pos: standing >
You quickly scan the area.
A large mountain goat who is not far off to your north.
A mistgrave hare who is not far off to your north.
A battle scarred seagull who is not far off to your north.
A majestic bluejay who is not far off to your north.
A mother deer who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A traveling merchant who is close by to your south.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A pudgy commoner who is close by to your south.
A young villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A peasant commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A small villager who is not far off to your south.
< 300h/300H 152v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 300h/300H 150v/163V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A village commoner who is close by to your north.
A large mountain goat who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A battle scarred seagull who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A mother deer who is rather far off to your north.
A rather buff looking deer who is rather far off to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A young villager who is close by to your south.
A wandering adventurer who is close by to your south.
A peasant commoner who is close by to your south.
A traveling merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A small villager who is close by to your south.
< 300h/300H 151v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
< 300h/300H 150v/163V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A pudgy commoner who is close by to your north.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A village commoner who is not far off to your north.
A large mountain goat who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A battle scarred seagull who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A mother deer who is in the distance to your north.
A rather buff looking deer who is in the distance to your north.
A swift who is in the distance to your north.
A cute fuzzy squirrel who is in the distance to your north.
A wandering merchant who is close by to your west.
A traveling adventurer who is close by to your west.
A small villager who is close by to your west.
A village commoner who is close by to your west.
A traveling merchant who is close by to your west.
A young villager who is not far off to your west.
The zombie of a young villager who is not far off to your west.
The zombie of a young villager who is not far off to your west.
The skeleton of a village commoner who is not far off to your west.
The skeleton of a young villager who is not far off to your west.
A Drider who is not far off to your west.
< 300h/300H 150v/163V Pos: standing >
A traveling merchant enters from the north.
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 300h/300H 150v/163V Pos: standing >
< 300h/300H 155v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 300h/300H 154v/163V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 155v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 153v/163V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
The zombie of a young villager stands here. (minion) (Red Aura)
The zombie of a young villager stands here. (minion) (Red Aura)
The skeleton of a village commoner stands here. (minion) (Red Aura)
The skeleton of a young villager stands here. (minion) (Red Aura)
A Drider (large) sits resting.(Red Aura)
< 300h/300H 155v/163V Pos: standing >
You start chanting...
< 300h/300H 161v/163V Pos: standing >
< 300h/300H 161v/163V Pos: standing >
You complete your spell...
[Damage: 48 ] The lightning bolt hits a Drider with full impact.
< 300h/300H 162v/163V Pos: standing >
You start chanting...
< 300h/300H 163v/163V Pos: standing >
A young villager enters from the east.
Casting: lightning bolt *
< 300h/300H 163v/163V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Drider with full impact.
< 300h/300H 163v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
< 300h/300H 161v/163V Pos: standing >
You failed.
< 300h/300H 161v/163V Pos: standing >
You failed.
< 300h/300H 161v/163V Pos: standing >
You failed.
< 300h/300H 161v/163V Pos: standing >
You failed.
A Drider skitters in from the north.
The skeleton of a young villager enters from the north.
The skeleton of a village commoner enters from the north.
The zombie of a young villager enters from the north.
The zombie of a young villager enters from the north.
< 300h/300H 161v/163V Pos: standing >
A Drider leaves east.
The skeleton of a young villager leaves east.
The skeleton of a village commoner leaves east.
The zombie of a young villager leaves east.
The zombie of a young villager leaves east.
< 300h/300H 161v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A wandering merchant wanders here looking to buy some wares.
< 300h/300H 159v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 160v/163V Pos: standing >
Slay whom?
< 300h/300H 160v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
< 300h/300H 158v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 157v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 300h/300H 155v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 155v/163V Pos: standing >
A Drider skitters in from the north.
The skeleton of a young villager enters from the north.
The skeleton of a village commoner enters from the north.
The zombie of a young villager enters from the north.
The zombie of a young villager enters from the north.
< 300h/300H 155v/163V Pos: standing >
A Drider gives an order to his followers.
< 300h/300H 157v/163V Pos: standing >
A Drider leaves west.
The skeleton of a young villager leaves west.
The skeleton of a village commoner leaves west.
The zombie of a young villager leaves west.
The zombie of a young villager leaves west.
< 300h/300H 158v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 156v/163V Pos: standing >
Slay whom?
< 300h/300H 156v/163V Pos: standing >
You failed.
< 300h/300H 157v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The zombie of a young villager stands here. (minion) (Red Aura)
The zombie of a young villager stands here. (minion) (Red Aura)
The skeleton of a village commoner stands here. (minion) (Red Aura)
The skeleton of a young villager stands here. (minion) (Red Aura)
A Drider (large) stands here.(Red Aura)
A young villager wanders here, singing songs of joy.
< 300h/300H 157v/163V Pos: standing >
A Drider gives an order to his followers.
You dodge a bash from the zombie of a young villager, who loses its balance and falls.
You dodge a bash from the zombie of a young villager, who loses its balance and falls.
You dodge a bash from the skeleton of a village commoner, who loses its balance and falls.
You dodge a bash from the skeleton of a young villager, who loses its balance and falls.
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
[Damage: 2 ] You attack the zombie of a young villager. [1 Hits]
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
The skeleton of a young villager attacks you. [0 Hits]
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
You start chanting...
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
A young villager leaves north.
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
Casting: lightning bolt *
A Drider leaves east.
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
The zombie of a young villager attacks you. [0 Hits]
The zombie of a young villager attacks you. [0 Hits]
You abort your prayer before it's done!
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
You failed.
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
C'mon, you are doing it all the time!
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
You failed.
< 300h/300H 158v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few wounds >
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
You flee northward!
< 300h/300H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 137v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 137v/163V Pos: standing >
The wind begins to blow.
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A Drider (large) stands here.(Red Aura)
The zombie of a young villager is lying here. (Minion) (Red Aura)
The zombie of a young villager is lying here. (Minion) (Red Aura)
The skeleton of a village commoner crouches here. (Minion) (Red Aura)
The skeleton of a young villager is lying here. (Minion) (Red Aura)
< 300h/300H 135v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 134v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 132v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 132v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 300h/300H 130v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 131v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 131v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 130v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/300H 131v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
< 300h/300H 129v/163V Pos: standing >
You failed.
< 300h/300H 130v/163V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A wandering merchant wanders here looking to buy some wares.
The zombie of a young villager is lying here. (Minion) (Red Aura)
The zombie of a young villager is lying here. (Minion) (Red Aura)
< 300h/300H 129v/163V Pos: standing >
A Drider skitters in from the north.
The skeleton of a young villager enters from the north.
The skeleton of a village commoner enters from the north.
< 300h/300H 129v/163V Pos: standing >
A wandering adventurer enters from the east.
You start chanting...
< 300h/300H 130v/163V Pos: standing >
The zombie of a young villager clambers to its feet.
A Drider gives an order to his followers.
You dodge a bash from the skeleton of a village commoner, who loses its balance and falls.
You dodge a bash from the skeleton of a young villager, who loses its balance and falls.
You dodge a bash from the zombie of a young villager, who loses its balance and falls.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: excellent >
Casting: lightning bolt *
The skeleton of a village commoner attacks you. [0 Hits]
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: excellent >
The zombie of a young villager clambers to its feet.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: excellent >
You complete your spell...
[Damage: 51 ] The lightning bolt hits a Drider with full impact.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] You attack the skeleton of a village commoner. [1 Hits]
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
A young villager enters from the north.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
A Drider attacks you. [0 Hits]
The zombie of a young villager attacks you. [0 Hits]
You start chanting...
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
A Drider attempts to flee.
A Drider leaves north.
The zombie of a young villager leaves north.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a Drider with full impact.
The skeleton of a village commoner attacks you. [0 Hits]
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
[Damage: 3 ] [Damage: 2 ] You attack the skeleton of a village commoner. [2 Hits]
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
You failed.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
You failed.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
C'mon, you are doing it all the time!
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
You failed.
< 300h/300H 131v/163V Pos: standing >
< T: Nom TP: sta TC:excellent E: undead ass EP: few scratches >
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
The zombie of a young villager stands here. (minion) (Red Aura)
A Drider (large) is lying here, incapacitated.(Red Aura)
You flee northward!
< 300h/300H 108v/163V Pos: standing >
< 300h/300H 110v/163V Pos: standing >
< 300h/300H 110v/163V Pos: standing >
< 300h/300H 112v/163V Pos: standing >
A wandering adventurer enters from the south.
< 300h/300H 114v/163V Pos: standing >
You start chanting...
< 300h/300H 115v/163V Pos: standing >
Casting: lightning bolt *
< 300h/300H 116v/163V Pos: standing >
You complete your spell...
[Damage: 7 ] The lightning bolt hits a Drider with full impact.
The zombie of a young villager stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.