<worn on eyes> a bloody copper eyepatch
<worn on hands> some superior bone claws
<primary weapon> a thin steel dagger
The skeleton of a village commoner misses a peasant commoner.
The skeleton of a young villager suddenly attacks a peasant commoner!
The skeleton of a young villager misses a peasant commoner.
< 140h/160H 225v/225V Pos: sitting >
A young villager enters from the east.
< 141h/160H 225v/225V Pos: sitting >
You start meditating...
< 141h/160H 225v/225V Pos: sitting >
The skeleton of a young villager's fine punch strikes a peasant commoner.
The skeleton of a young villager's fine punch strikes a peasant commoner.
A peasant commoner dodges the skeleton of a village commoner's attack.
A peasant commoner dodges the skeleton of a village commoner's attack.
A peasant commoner's fine punch strikes the zombie of a young villager.
The zombie of a young villager sneers at a peasant commoner while sidestepping his kick.
< 141h/160H 225v/225V Pos: sitting >
You have finished memorizing chill touch.
< 142h/160H 225v/225V Pos: sitting >
A peasant commoner dodges the skeleton of a young villager's attack.
A peasant commoner dodges the skeleton of a young villager's attack.
The skeleton of a young villager's fine punch strikes a peasant commoner.
The skeleton of a young villager groans loudly.
The skeleton of a village commoner misses a peasant commoner.
A peasant commoner dodges the skeleton of a village commoner's attack.
The skeleton of a village commoner misses a peasant commoner.
The skeleton of a village commoner groans loudly.
A peasant commoner's fine punch strikes the zombie of a young villager.
< 142h/160H 225v/225V Pos: sitting >
The zombie of a young villager's decent punch wounds a peasant commoner.
< 142h/160H 225v/225V Pos: sitting >
You stop meditating.
Ok.
The zombie of a young villager misses a peasant commoner with a clumsy kick.
A peasant commoner blocks the zombie of a young villager's kick with his arm.
A peasant commoner easily dodges the skeleton of a village commoner's feeble leg sweep.
The skeleton of a young villager almost sweeps a peasant commoner off of his feet with a well placed leg sweep.
< 142h/160H 225v/225V Pos: sitting >
The skeleton of a young villager's punch strikes a peasant commoner.
A peasant commoner dodges the skeleton of a young villager's attack.
The skeleton of a young villager misses a peasant commoner.
The skeleton of a village commoner's fine punch strikes a peasant commoner.
A peasant commoner dodges the skeleton of a village commoner's attack.
A peasant commoner dodges the skeleton of a village commoner's attack.
A peasant commoner misses the zombie of a young villager.
A peasant commoner's fine punch strikes the zombie of a young villager.
A peasant commoner kicks the zombie of a young villager causing parts of the zombie of a young villager to cave in!
< 143h/160H 225v/225V Pos: sitting >
A peasant commoner dodges the zombie of a young villager's attack.
a Well Traveled Path
Obvious exits: -N -E
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
The zombie of a young villager stands here, fighting a peasant commoner. (Minion)
The zombie of a young villager stands here, fighting a peasant commoner. (Minion)
The skeleton of a village commoner stands here, fighting a peasant commoner. (Minion)
The skeleton of a young villager stands here, fighting a peasant commoner. (Minion)
A peasant commoner stands here, fighting the zombie of a young villager.
< 144h/160H 225v/225V Pos: sitting >
You have finished memorizing chill touch.
< 144h/160H 225v/225V Pos: sitting >
The skeleton of a young villager's fine punch strikes a peasant commoner.
A peasant commoner dodges the skeleton of a young villager's attack.
The skeleton of a young villager starts moaning.
A peasant commoner's critical hit dislodged one of the skeleton of a young villager's bones, sending it tearing into a peasant commoner's flesh.
A peasant commoner dodges the skeleton of a village commoner's attack.
The skeleton of a village commoner's fine punch strikes a peasant commoner.
The skeleton of a village commoner starts moaning.
A peasant commoner's critical hit dislodged one of the skeleton of a village commoner's bones, sending it tearing into a peasant commoner's flesh.
A peasant commoner's fine punch strikes the zombie of a young villager.
< 145h/160H 225v/225V Pos: sitting >
You give the skeleton of a village commoner an order.
A peasant commoner avoids being bashed by the skeleton of a village commoner, who loses its balance and falls.
< 145h/160H 225v/225V Pos: sitting >
The skeleton of a young villager's punch strikes a peasant commoner.
A peasant commoner dodges the skeleton of a young villager's attack.
The skeleton of a young villager starts moaning.
A peasant commoner's critical hit dislodged one of the skeleton of a young villager's bones, sending it tearing into a peasant commoner's flesh.
The skeleton of a village commoner misses a peasant commoner.
A peasant commoner's fine punch strikes the zombie of a young villager.
A peasant commoner's fine punch strikes the zombie of a young villager.
The zombie of a young villager is knocked to the ground by a peasant commoner's mighty bash!
< 146h/160H 225v/225V Pos: sitting >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
The zombie of a young villager sits here, fighting a peasant commoner. (Minion)
The zombie of a young villager stands here, fighting a peasant commoner. (Minion)
The skeleton of a village commoner is lying here, fighting a peasant commoner. (Minion)
The skeleton of a young villager stands here, fighting a peasant commoner. (Minion)
A peasant commoner stands here, fighting the zombie of a young villager.
< 146h/160H 225v/225V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 2 - animate dead
2 - dispel magic
2 - embalm
( 2nd circle) 2 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 2nd) chill touch
12 seconds: ( 2nd) chill touch
21 seconds: ( 2nd) chill touch
31 seconds: ( 2nd) chill touch
37 seconds: ( 1st) slashing darkness
44 seconds: ( 1st) slashing darkness
51 seconds: ( 1st) slashing darkness
58 seconds: ( 1st) slashing darkness
You can memorize 5 4th circle spell(s).
< 146h/160H 225v/225V Pos: sitting >
Your group consists of ( 5/20):
( Head) 147/160 hit, 225/225 move Sadash
(Front) 182/182 hit, 172/172 move the zombie of a young villager
(Front) 128/183 hit, 176/176 move the zombie of a young villager
(Front) 154/154 hit, 176/176 move the skeleton of a village commoner
(Front) 163/163 hit, 186/186 move the skeleton of a young villager
< 147h/160H 225v/225V Pos: sitting >
You have finished memorizing chill touch.
< 147h/160H 225v/225V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 147h/160H 225v/225V Pos: sitting >
The skeleton of a young villager's punch strikes a peasant commoner.
A peasant commoner dodges the skeleton of a young villager's attack.
A peasant commoner dodges the skeleton of a young villager's attack.
The skeleton of a young villager groans loudly.
The skeleton of a village commoner misses a peasant commoner.
A peasant commoner's fine punch strikes the zombie of a young villager.
You clamber to your feet.
You abandon your studies.
< 147h/160H 225v/225V Pos: standing >
The zombie of a young villager's fine punch strikes a peasant commoner.
The zombie of a young villager twitches slightly as a chunk of flesh falls off its arm.
You assist the skeleton of a village commoner heroically.
You miss a peasant commoner.
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sit TC: few wounds E: peasant sta EP: nasty wounds >
A wandering merchant enters from the north.
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sit TC: few wounds E: peasant sta EP: nasty wounds >
You feel your skill in 1h piercing improving.
You miss a peasant commoner.
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sit TC: few wounds E: peasant sta EP: nasty wounds >
You start chanting...
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sit TC: few wounds E: peasant sta EP: nasty wounds >
A peasant commoner dodges the skeleton of a young villager's attack.
A peasant commoner dodges the skeleton of a young villager's attack.
You hear the skeleton of a young villager's bones rattle slightly, before it presses the attack.
The skeleton of a village commoner's punch strikes a peasant commoner hard.
The skeleton of a village commoner clambers to its feet.
The skeleton of a village commoner starts moaning.
A peasant commoner's critical hit dislodged one of the skeleton of a village commoner's bones, sending it tearing into a peasant commoner's flesh.
A peasant commoner's fine punch strikes the zombie of a young villager.
The zombie of a young villager clambers to its feet.
A peasant commoner's punch strikes the zombie of a young villager.
The zombie of a young villager sneers at a peasant commoner while sidestepping his kick.
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
You complete your spell...
[Damage: 13 ] You chill a peasant commoner.
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sta TC: few wounds E: peasant sta EP: awful >
You start chanting...
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sta TC: few wounds E: peasant sta EP: awful >
The zombie of a young villager's punch seriously wounds a peasant commoner.
< 147h/160H 225v/225V Pos: standing >
< T: undead TP: sta TC: few wounds E: peasant sta EP: awful >
You complete your spell...
[Damage: 13 ] You chill a peasant commoner.
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a peasant commoner.
< 147h/160H 225v/225V Pos: standing >
A small villager enters from the north.
Who should the spell be cast upon? You must specify a target!
< 147h/160H 225v/225V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 147h/160H 225v/225V Pos: standing >
Seduction takes two... WHO?
< 147h/160H 225v/225V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 147h/160H 225v/225V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 3 gold coins, 6 silver coins, 11 copper coins.
< 147h/160H 225v/225V Pos: standing >
It appears to be the corpse of a peasant commoner.
Nothing.
< 147h/160H 225v/225V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 147h/160H 225v/225V Pos: standing >
It appears to be the corpse of a peasant commoner.
Nothing.
< 148h/160H 225v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
The zombie of a young villager stands here. (minion)
The zombie of a young villager stands here. (minion)
The skeleton of a village commoner stands here. (minion)
The skeleton of a young villager stands here. (minion)
< 148h/160H 225v/225V Pos: standing >
You start chanting...
< 148h/160H 225v/225V Pos: standing >
A wandering adventurer enters from the east.
< 149h/160H 225v/225V Pos: standing >
Casting: embalm *
< 149h/160H 225v/225V Pos: standing >
You complete your spell...
The corpse of a peasant commoner is preserved for an additional 50 hours.
< 149h/160H 225v/225V Pos: standing >
The sun hangs low on the southern sky.
< 149h/160H 225v/225V Pos: standing >
You start chanting...
< 150h/160H 225v/225V Pos: standing >
You complete your spell...
You are too weak to animate more corpses!
< 151h/160H 225v/225V Pos: standing >
A small villager leaves east.
< 151h/160H 225v/225V Pos: standing >
A wandering merchant leaves north.
< 153h/160H 225v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
The zombie of a young villager stands here. (minion)
The zombie of a young villager stands here. (minion)
The skeleton of a village commoner stands here. (minion)
The skeleton of a young villager stands here. (minion)
< 153h/160H 225v/225V Pos: standing >
You sit down and relax.
< 154h/160H 225v/225V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
2 - dispel magic
1 - embalm
( 2nd circle) 1 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
35 seconds: ( 1st) slashing darkness
42 seconds: ( 1st) slashing darkness
48 seconds: ( 1st) slashing darkness
55 seconds: ( 1st) slashing darkness
65 seconds: ( 2nd) chill touch
74 seconds: ( 2nd) chill touch
86 seconds: ( 3rd) embalm
98 seconds: ( 3rd) animate dead
You can memorize 5 4th circle spell(s).
You continue your study.
< 154h/160H 225v/225V Pos: sitting >
You start meditating...
< 154h/160H 225v/225V Pos: sitting >
A wandering adventurer leaves north.
< 155h/160H 225v/225V Pos: sitting >
You have finished memorizing chill touch.
< 156h/160H 225v/225V Pos: sitting >
A wandering adventurer enters from the north.
< 157h/160H 225v/225V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
2 - dispel magic
1 - embalm
( 2nd circle) 2 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 2nd) chill touch
15 seconds: ( 2nd) chill touch
22 seconds: ( 1st) slashing darkness
28 seconds: ( 1st) slashing darkness
35 seconds: ( 1st) slashing darkness
42 seconds: ( 1st) slashing darkness
51 seconds: ( 2nd) chill touch
61 seconds: ( 2nd) chill touch
73 seconds: ( 3rd) embalm
84 seconds: ( 3rd) animate dead
You can memorize 5 4th circle spell(s).
< 157h/160H 225v/225V Pos: sitting >
You have finished memorizing chill touch.
< 157h/160H 225v/225V Pos: sitting >
A wandering adventurer leaves east.
< 159h/160H 225v/225V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
2 - dispel magic
1 - embalm
( 2nd circle) 3 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 2nd) chill touch
7 seconds: ( 1st) slashing darkness
13 seconds: ( 1st) slashing darkness
20 seconds: ( 1st) slashing darkness
27 seconds: ( 1st) slashing darkness
36 seconds: ( 2nd) chill touch
46 seconds: ( 2nd) chill touch
58 seconds: ( 3rd) embalm
69 seconds: ( 3rd) animate dead
You can memorize 5 4th circle spell(s).
< 160h/160H 225v/225V Pos: sitting >
You have finished memorizing chill touch.
< 160h/160H 225v/225V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
2 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
11 seconds: ( 1st) slashing darkness
18 seconds: ( 1st) slashing darkness
25 seconds: ( 1st) slashing darkness
34 seconds: ( 2nd) chill touch
44 seconds: ( 2nd) chill touch
56 seconds: ( 3rd) embalm
67 seconds: ( 3rd) animate dead
You can memorize 5 4th circle spell(s).
< 160h/160H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.
< 160h/160H 225v/225V Pos: sitting >
YOU'RE HIT! A lightning bolt from a Grey Elf starts your skin smoking.
OUCH! That really did HURT!
< 112h/160H 225v/225V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 112h/160H 225v/225V Pos: standing >
YOU'RE HIT! A lightning bolt from a Grey Elf starts your skin smoking.
OUCH! That really did HURT!
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
A wandering merchant wanders here looking to buy some wares.
The skeleton of a young villager enters from the south.
The skeleton of a village commoner enters from the south.
The zombie of a young villager enters from the south.
The zombie of a young villager enters from the south.
You flee northward!
< 80h/160H 194v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 80h/160H 194v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A Grey Elf (medium) Mutinous Legions stands in mid-air here (Newbie).
A young villager wanders here, singing songs of joy.
The skeleton of a young villager enters from the north.
The skeleton of a village commoner enters from the north.
The zombie of a young villager enters from the north.
The zombie of a young villager enters from the north.
< 81h/160H 193v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 81h/160H 194v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge.
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
The skeleton of a young villager enters from the west.
The skeleton of a village commoner enters from the west.
The zombie of a young villager enters from the west.
The zombie of a young villager enters from the west.
< 81h/160H 192v/225V Pos: standing >
A traveling merchant enters from the east.
< 81h/160H 192v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
The skeleton of a young villager enters from the west.
The skeleton of a village commoner enters from the west.
The zombie of a young villager enters from the west.
The zombie of a young villager enters from the west.
< 81h/160H 192v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a young villager enters from the south.
The skeleton of a village commoner enters from the south.
The zombie of a young villager enters from the south.
The zombie of a young villager enters from the south.
< 81h/160H 190v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A Grey Elf (medium) Mutinous Legions stands in mid-air here (Newbie).
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
The skeleton of a young villager enters from the north.
The skeleton of a village commoner enters from the north.
The zombie of a young villager enters from the north.
The zombie of a young villager enters from the north.
< 81h/160H 189v/225V Pos: standing >
Ok.
< 82h/160H 190v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge.
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
The skeleton of a young villager enters from the east.
The skeleton of a village commoner enters from the east.
The zombie of a young villager enters from the east.
The zombie of a young villager enters from the east.
< 82h/160H 189v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
The skeleton of a young villager enters from the east.
The skeleton of a village commoner enters from the east.
The zombie of a young villager enters from the east.
The zombie of a young villager enters from the east.
< 82h/160H 187v/225V Pos: standing >
Ok.
< 82h/160H 189v/225V Pos: standing >
Ok.
A Grey Elf avoids being bashed by the zombie of a young villager, who loses its balance and falls.
A Grey Elf avoids being bashed by the zombie of a young villager, who loses its balance and falls.
A Grey Elf avoids being bashed by the skeleton of a village commoner, who loses its balance and falls.
A Grey Elf avoids being bashed by the skeleton of a young villager, who loses its balance and falls.
< 82h/160H 191v/225V Pos: standing >
A Grey Elf's decent punch wounds the zombie of a young villager.
< 83h/160H 191v/225V Pos: standing >
The skeleton of a young villager misses a Grey Elf.
< 83h/160H 193v/225V Pos: standing >
A Grey Elf starts casting an offensive spell called 'lightning bolt'.
< 83h/160H 194v/225V Pos: standing >
A young villager leaves north.
< 83h/160H 194v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge.
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 83h/160H 193v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 83h/160H 192v/225V Pos: standing >
A wandering merchant enters from the west.
< 84h/160H 192v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 84h/160H 191v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a pudgy commoner is lying here.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 84h/160H 189v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/160H 190v/225V Pos: standing >
A small villager leaves north.
a Well Traveled Path
Obvious exits: -E -W
The corpse of a muscular villager is lying here.
A spiked buckler is on the ground here amongst the refuge.
A small pouch of graite dust has been left here.
A cracked brass maul lies here on the ground.
A large iron fragment has been left here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 84h/160H 188v/225V Pos: standing >
Autosaving...
< 84h/160H 188v/225V Pos: standing >
None here are loyal subjects of yours!
< 84h/160H 190v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The zombie of a young villager is lying here. (Minion)
The zombie of a young villager is lying here. (Minion)
The skeleton of a village commoner crouches here. (Minion)
The skeleton of a young villager is lying here. (Minion)
< 84h/160H 188v/225V Pos: standing >
The wind begins to blow.
< 84h/160H 188v/225V Pos: standing >
A wandering merchant enters from the north.
< 85h/160H 190v/225V Pos: standing >
The skeleton of a village commoner rises to its feet.
Ok.
< 85h/160H 192v/225V Pos: standing >
The skeleton of a young villager clambers to its feet.
a Well Traveled Path
Obvious exits: -S -U
A young villager wanders here, singing songs of joy.
The skeleton of a young villager enters from the south.
The skeleton of a village commoner enters from the south.
< 85h/160H 191v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A Grey Elf (medium) Mutinous Legions stands in mid-air here (Newbie).
A wandering merchant wanders here looking to buy some wares.
The zombie of a young villager is lying here. (Minion)
The zombie of a young villager is lying here. (Minion)
The skeleton of a young villager enters from the north.
The skeleton of a village commoner enters from the north.
< 85h/160H 190v/225V Pos: standing >
A wandering adventurer enters from the east.
A Grey Elf starts casting an offensive spell.
< 85h/160H 190v/225V Pos: standing >
The zombie of a young villager clambers to its feet.
Ok.
A Grey Elf avoids being bashed by the skeleton of a village commoner, who loses its balance and falls.
A Grey Elf avoids being bashed by the skeleton of a young villager, who loses its balance and falls.
A Grey Elf avoids being bashed by the zombie of a young villager, who loses its balance and falls.
< 86h/160H 191v/225V Pos: standing >
A Grey Elf dodges the skeleton of a village commoner's attack.
< 86h/160H 192v/225V Pos: standing >
The zombie of a young villager clambers to its feet.
< 86h/160H 192v/225V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Grey Elf starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
< 35h/160H 193v/225V Pos: standing >
< T: undead TP: ass TC:excellent E: A Grey Elf sta EP: excellent >
A Grey Elf's impressive punch strikes the skeleton of a village commoner.
< 35h/160H 193v/225V Pos: standing >
< T: undead TP: ass TC:few scratches E: A Grey Elf sta EP: excellent >
A young villager enters from the north.
< 35h/160H 193v/225V Pos: standing >
< T: undead TP: ass TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf dodges your futile attack.
The zombie of a young villager misses a Grey Elf.
A Grey Elf starts casting an offensive spell.
< 35h/160H 193v/225V Pos: standing >
< T: undead TP: ass TC:few scratches E: A Grey Elf sta EP: excellent >
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
The zombie of a young villager enters from the south.
You flee northward!
< 35h/160H 164v/225V Pos: standing >
YOU'RE HIT! A lightning bolt from a Grey Elf starts your skin smoking.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -4h/160H 164v/225V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: on your ass >
There is too much adrenaline pumping through your body right now.
< -4h/160H 164v/225V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: on your ass >
Pardon?
< -4h/160H 164v/225V Pos: on your ass >
There is too much adrenaline pumping through your body right now.
< -4h/160H 164v/225V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: on your ass >
Pardon?
< -4h/160H 164v/225V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: on your ass >
There is too much adrenaline pumping through your body right now.
< -4h/160H 164v/225V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/160H 164v/225V Pos: on your ass >
Score information for Sadash
Level: 20 Race: Drider Class: Necromancer Sex: Male
Hit points: -4(160) Moves: 164(225)
Coins carried: 2 platinum 18 gold 34 silver 66 copper
Coins in bank: 0 platinum 45 gold 160 silver 210 copper
Playing time: 0 days / 7 hours/ 16 minutes
Received data: 0.3345 MB this session.
Send data: 0.0035 MB this session.
Compression ratio: none
Send data: 0.0035 MB this session.
Status: Slowly bleeding to death.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Enchantments: Ultravision Aware
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 199
Active Spells:
--------------
protection from living (16 minutes)
well-rested bonus (130 minutes)
< -4h/160H 164v/225V Pos: on your ass >