<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> an old and frayed tam o'shanter (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a platinum stud (illuminating)
<worn in ear> an earring of angels
<worn on face> some stretched illithid skin (magic)
<worn around neck> a holy silver medallion
<worn around neck> the neck-charm of Savannah of Broken Trusts [superior]
<worn on body> a suit of soulstone plate (magic)
<worn about body> a delicate feathered bodycloak [poor]
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on arms> sleeves smeared with blood
<held as shield> a spiked raxian shield (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on finger> a ring of the hierophant (magic)
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> a swirling wand of light
<worn on legs> leggings smeared with blood [85%]
<worn on feet> some mysterious boots
< 410h/410H 136v/169V Pos: standing >
Juq puts a bunch of stuff into a bottomless bag of the shield dwarves.
You quickly scan the area.
A sightless bogwyrm who is rather far off to your north.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
An orcish adventurer who is in the distance to your south.
< 410h/410H 137v/169V Pos: standing >
Juq gets some stuff from a bottomless bag of the shield dwarves.
< 410h/410H 137v/169V Pos: standing >
****MM^.^.
*^**.*+..^
*^M.^^*+.^^ ..
+++++M++*** .
*^...*.@.... .
**^^**.^D
****...
**...
*.
< 410h/410H 138v/169V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is rather far off to your north.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A Troll who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
An orcish adventurer who is in the distance to your south.
< 410h/410H 138v/169V Pos: standing >
****M+^.^.
*^**.*+..^
*^M.^^*+.^^ ..
+++++M++*** .
*^...*.@.... .
**^^**.^D
****...
**...
*.
< 410h/410H 138v/169V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is in the distance to your north.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A Troll who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
An orcish adventurer who is in the distance to your south.
< 410h/410H 139v/169V Pos: standing >
< 410h/410H 140v/169V Pos: standing >
< 410h/410H 141v/169V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is in the distance to your north.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A Troll who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
An orcish adventurer who is in the distance to your south.
< 410h/410H 142v/169V Pos: standing >
Laz closes her book and grins malevolently.
< 410h/410H 142v/169V Pos: standing >
Laz clambers to her feet.
< 410h/410H 143v/169V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is in the distance to your north.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A Troll who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
An orcish adventurer who is in the distance to your south.
< 410h/410H 143v/169V Pos: standing >
< 410h/410H 145v/169V Pos: standing >
****M+^.^.
*^**.*+..^
*^M.^^*+.^^ ..
++++M+++*** .
*^...*.@.... .
**^^**.^D
****...
**...
*.
< 410h/410H 146v/169V Pos: standing >
****M+^.^.
*^**.*+..^
*^M.^^*+.^^ ..
++++M+++*** .
*^...*.@.... .
**^^**.^D
****...
**...
*.
< 410h/410H 146v/169V Pos: standing >
< 410h/410H 146v/169V Pos: standing >
< 410h/410H 147v/169V Pos: standing >
****M+^.^.
*^**.*+..^
*^M.^^*+.^^ ..
++++M+++*** .
*^...*.@.... .
**^^**.^D
****...
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
Nul (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Nul's head.
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
< 410h/410H 148v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
An orcish adventurer who is in the distance to your south.
A retired soldier who is almost out of sight to your south.
< 410h/410H 148v/169V Pos: standing >
Juq gets a skin-wrapped bone choker from Morg's Place from the corpse of Plo.
Juq gets a spellbook from the corpse of Plo.
Juq gets some stuff from the corpse of Plo.
Laz leaves south.
Dru leaves south.
Wernt leaves south.
You follow Laz.
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
Nul enters from the north.
< 410h/410H 148v/169V Pos: standing >
< 410h/410H 149v/169V Pos: standing >
< 410h/410H 149v/169V Pos: standing >
You quickly scan the area.
Juq who is close by to your north.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
< 410h/410H 150v/169V Pos: standing >
You quickly scan the area.
Juq who is close by to your north.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 410h/410H 151v/169V Pos: standing >
You quickly scan the area.
Juq who is close by to your north.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 410h/410H 153v/169V Pos: standing >
< 410h/410H 153v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 410h/410H 153v/169V Pos: standing >
< 410h/410H 154v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
An orcish adventurer who is rather far off to your south.
A retired soldier who is in the distance to your south.
< 410h/410H 154v/169V Pos: standing >
Laz leaves south.
Dru leaves south.
Wernt leaves south.
You follow Laz.
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Nul enters from the north.
< 410h/410H 153v/169V Pos: standing >
< 410h/410H 153v/169V Pos: standing >
Juq nods.
< 410h/410H 154v/169V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
Nul (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Nul's head.
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 410h/410H 155v/169V Pos: standing >
Laz leaves south.
Juq leaves south.
Dru leaves south.
Wernt leaves south.
You follow Laz.
You feel an icy eye watching you.
You feel an icy eye watching you.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
Nul enters from the north.
< 410h/410H 154v/169V Pos: standing >
Laz leaves south.
Juq leaves south.
Dru leaves south.
Wernt leaves south.
You follow Laz.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
Nul enters from the north.
< 410h/410H 153v/169V Pos: standing >
Juq puts a bunch of stuff into a bottomless bag of the shield dwarves.
Laz leaves south.
Juq leaves south.
Dru leaves south.
Wernt leaves south.
You follow Laz.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
An orcish adventurer stands here.(Red Aura)
Nul enters from the north.
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A retired soldier who is close by to your south.
< 410h/410H 152v/169V Pos: standing >
< 410h/410H 153v/169V Pos: standing >
Juq gets some stuff from a bottomless bag of the shield dwarves.
< 410h/410H 153v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A retired soldier who is close by to your south.
< 410h/410H 154v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A retired soldier who is close by to your south.
< 410h/410H 155v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A retired soldier who is close by to your south.
< 410h/410H 156v/169V Pos: standing >
Laz leaves north.
Juq leaves north.
Dru leaves north.
Wernt leaves north.
You follow Laz.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
Nul enters from the south.
< 410h/410H 156v/169V Pos: standing >
< 410h/410H 156v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
An orcish adventurer who is close by to your south.
A retired soldier who is not far off to your south.
< 410h/410H 156v/169V Pos: standing >
Laz points out a Troll lurking here!
< 410h/410H 156v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
An orcish adventurer who is close by to your south.
A retired soldier who is not far off to your south.
< 410h/410H 157v/169V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
An orcish adventurer who is close by to your south.
A retired soldier who is not far off to your south.
< 410h/410H 158v/169V Pos: standing >
An orcish adventurer enters from the south.
Red Brick Road
Obvious exits: -N -S -W#
An orcish adventurer stands here.(Red Aura)
Nul (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Nul's head.
Wernt (Human)(medium) stands, floating here.
Dru (Githzerai)(medium) stands in mid-air here.
Juq (Grey Elf)(medium) stands in mid-air here.
Laz (Gnome)(small) stands in mid-air here.(Red Aura)
A Troll (large) NightLord -*Clan DemonRage*- stands, floating here.(Red Aura)
A Troll is knocked to the ground by Wernt's mighty bash!
< 410h/410H 159v/169V Pos: standing >
Nul starts casting an offensive spell.
< 410h/410H 160v/169V Pos: standing >
Nul completes his spell...
Nul utters the word 'yfaghbuhz'
A Troll wails in agony as Nul's biting cold freezes his exposed skin!
A Troll sags, apparently weakened from the frigid cold!
< 410h/410H 161v/169V Pos: standing >
A Troll attacks Wernt. [1 Hits]
You start chanting...
< 410h/410H 161v/169V Pos: standing >
Wernt attacks a Troll. [2 Hits]
Laz starts casting an offensive spell.
< 410h/410H 161v/169V Pos: standing >
Nul starts casting an offensive spell.
< 410h/410H 162v/169V Pos: standing >
Casting: cause critical
< 410h/410H 162v/169V Pos: standing >
Laz completes her spell...
Laz utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Laz smirks as her fireball explodes into the face of a Troll.
Nul completes his spell...
Nul utters the words 'diesilla barh'
A Troll wavers under the impact of the lightning bolt sent by Nul.
You complete your spell...
[Damage: 25 ] Your touch sends wracking pains through a Troll's body.
< 410h/410H 163v/169V Pos: standing >
Laz starts casting an offensive spell.
Nul starts casting an offensive spell.
< 410h/410H 164v/169V Pos: standing >
You start chanting...
< 410h/410H 164v/169V Pos: standing >
Nul completes his spell...
Nul utters the words 'diesilla barh'
A Troll wavers under the impact of the lightning bolt sent by Nul.
Juq starts casting an offensive spell called 'harm'.
< 410h/410H 164v/169V Pos: standing >
Laz completes her spell...
Laz utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Laz smirks as her fireball explodes into the face of a Troll.
A Troll screams out in pain!
< 410h/410H 165v/169V Pos: standing >
Casting: cause critical
< 410h/410H 165v/169V Pos: standing >
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a Troll's body.
Nul starts casting a spell.
< 410h/410H 165v/169V Pos: standing >
Wernt attacks a Troll. [2 Hits]
< 410h/410H 166v/169V Pos: standing >
Juq completes his spell...
Juq utters the word 'pabraw'
Juq calls upon the power of the gods to tear apart the insides of a Troll with a mighty harm spell!
Laz starts casting an offensive spell.
< 410h/410H 166v/169V Pos: standing >
Nul completes his spell...
Nul utters the words 'diesilla barh'
A Troll wavers under the impact of the lightning bolt sent by Nul.
< 410h/410H 166v/169V Pos: standing >
A Troll attacks Wernt. [0 Hits]
< 410h/410H 167v/169V Pos: standing >
You start chanting...
< 410h/410H 167v/169V Pos: standing >
Laz completes her spell...
Laz utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Laz smirks as her fireball explodes into the face of a Troll.
Looking panicked, a Troll scrambles madly to his feet!
Nul starts casting an offensive spell.
< 410h/410H 167v/169V Pos: standing >
Juq starts casting an offensive spell.
A Troll attempts to flee.
A Troll leaves south.
< 410h/410H 168v/169V Pos: standing >
A Troll enters from the south.
< 410h/410H 168v/169V Pos: standing >
You complete your spell...
[Damage: 6 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 8 ] You call down a roaring flamestrike which hits a Troll dead on!
Nul completes his spell...
Nul utters the words 'ghahuq eugqpabraoz'
A web of cracking lightning appears around a Troll!
< 410h/410H 168v/169V Pos: standing >
A Troll screams out in pain!
< 410h/410H 168v/169V Pos: standing >
Laz starts casting an offensive spell.
< 410h/410H 169v/169V Pos: standing >
Nul starts casting an offensive spell.
Choron enters from the south.
< 410h/410H 169v/169V Pos: standing >
You start chanting...
< 410h/410H 169v/169V Pos: standing >
Laz completes her spell...
Laz utters the words 'mosailla paieg'
The intense flames cause a Troll's skin to smolder and burn!
A Troll cries out as Laz burns him.
< 410h/410H 169v/169V Pos: standing >
Nul completes his spell...
Nul utters the words 'ghahuq eugqpabraoz'
< 410h/410H 169v/169V Pos: standing >
The lightning surrounding a Troll glows briefly.
< 410h/410H 169v/169V Pos: standing >
Juq completes his spell...
Juq utters the word 'pabraw'
Juq calls upon the power of the gods to tear apart the insides of a Troll with a mighty harm spell!
A Troll avoids being bashed by Wernt, who loses his balance and falls.
< 410h/410H 169v/169V Pos: standing >
You complete your spell...
[Damage: 10 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 12 ] You call down a roaring flamestrike which hits a Troll dead on!
A Troll is mortally wounded, and will die soon, if not aided.
Laz starts casting an offensive spell called 'burning hands'.
< 410h/410H 169v/169V Pos: standing >
Nul starts casting an offensive spell.
< 410h/410H 169v/169V Pos: standing >
Choron stops following Laz.
Choron now follows Laz.
< 410h/410H 169v/169V Pos: standing >
Laz completes her spell...
Laz utters the words 'burning hands'
The intense flames cause a Troll's skin to smolder and burn!
A Troll cries out as Laz burns him.
A Troll's silver scimitar with a mithril pommel melted from the intense heat!
A Troll's obsidian and steel dagger [superior] melted from the intense heat!
A Troll's some frost-rimed rubber claws melted from the intense heat!
A Troll's black and silver badge of the Sarmiz'Duul Peacekeepers melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!