<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an iron battle helmet
<worn in ear> an unholy star
<worn in ear> a blood-colored crystal tear [superior]
<worn on face> a fanged jaw piece
<worn around neck> a wicked looking collar
<worn around neck> some lily pads (illuminating)
<worn on body> some spiked leather armor
<worn about body> a flowing white cape
<worn about waist> a silken belt with a stylized iron buckle
<worn on arms> some barbed arm plates
<worn around wrist> an engraved bracelet of human bones
<worn around wrist> a barbed wrist bracer
<worn on hands> some chain linked fighting mitts
<worn on finger> a tarnished and abused ring [poor]
<primary weapon> a thin steel dagger
<secondary weapon> a thin steel dagger
<worn on legs> some barbed leg plates
<worn on feet> a pair of iron tipped leather boots
< 308h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 309h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 309h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 309h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 309h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 310h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 310h/581H 173v/173V Pos: standing >
< 310h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 310h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 310h/581H 173v/173V Pos: standing >
< 311h/581H 173v/173V Pos: standing >
< 311h/581H 173v/173V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 311h/581H 173v/173V Pos: standing >
< 312h/581H 173v/173V Pos: standing >
< 312h/581H 173v/173V Pos: standing >
An elite palace guard leaves east.
< 312h/581H 173v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your east.
< 312h/581H 173v/173V Pos: standing >
A palace servant leaves east.
< 313h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 313h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 313h/581H 173v/173V Pos: standing >
< 313h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 313h/581H 173v/173V Pos: standing >
< 313h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 313h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 314h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 314h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 314h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 314h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 314h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 315h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 315h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 315h/581H 173v/173V Pos: standing >
< 315h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 315h/581H 173v/173V Pos: standing >
< 315h/581H 173v/173V Pos: standing >
< 315h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your east.
< 316h/581H 173v/173V Pos: standing >
An elite palace guard enters from the east.
< 316h/581H 173v/173V Pos: standing >
< 317h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
< 317h/581H 173v/173V Pos: standing >
Within Rodev Keep
Obvious exits: -East -South -West
An elite guard stands here, eyeing visitors.
< 318h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 318h/581H 173v/173V Pos: standing >
< 318h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 318h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 319h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 319h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 319h/581H 173v/173V Pos: standing >
< 319h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 319h/581H 173v/173V Pos: standing >
< 319h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 319h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 320h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 320h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 320h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 320h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 321h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 321h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 321h/581H 173v/173V Pos: standing >
< 321h/581H 173v/173V Pos: standing >
< 321h/581H 173v/173V Pos: standing >
< 322h/581H 173v/173V Pos: standing >
< 322h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 323h/581H 173v/173V Pos: standing >
< 323h/581H 173v/173V Pos: standing >
< 323h/581H 173v/173V Pos: standing >
Autosaving...
< 323h/581H 173v/173V Pos: standing >
< 324h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 324h/581H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 324h/581H 173v/173V Pos: standing >
< 324h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
< 325h/581H 173v/173V Pos: standing >
< 325h/581H 173v/173V Pos: standing >
< 325h/581H 173v/173V Pos: standing >
< 325h/581H 173v/173V Pos: standing >
< 325h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
< 325h/581H 173v/173V Pos: standing >
An elite palace guard leaves south.
< 325h/581H 173v/173V Pos: standing >
< 325h/581H 173v/173V Pos: standing >
< 326h/581H 173v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
An elite palace guard who is close by to your south.
< 326h/581H 173v/173V Pos: standing >
A palace servant enters from the east.
< 326h/581H 173v/173V Pos: standing >
You feel less like a hawk and more like your normal self.
< 326h/581H 173v/173V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.
< 326h/581H 173v/173V Pos: standing >
< 328h/581H 173v/173V Pos: standing >
Score information for Choron
Level: 29 Race: Barbarian Class: Rogue Sex: Male
Hit points: 328(581) Moves: 173(173)
Coins carried: 30 platinum 0 gold 0 silver 0 copper
Coins in bank: 800 platinum 140 gold 134 silver 35 copper
Playing time: 1 days / 23 hours/ 47 minutes
Received data: 0.8553 MB this session.
Send data: 0.0196 MB this session.
Compression ratio: 85%
Title: Sensible Mutinous Legions
Group Leader: Laz
Status: Standing.
Epic points(total): 354(354)
Epic Bonus: Experience Bonus (20.00%)
Frags: +0.91 Deaths: 3
Consenting: Laz
Detecting: Invisible Heat
Protected by: Slow Poison
Enchantments: Fly Haste
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 1.22
Leaderboard Points: 381
Active Spells:
--------------
detect invisibility (12 minutes)
lionrage (less than a minute remaining)
elephantstrength (20 minutes)
< 328h/581H 173v/173V Pos: standing >
You get a large medicated bandage from a bottomless bag of the shield dwarves.
< 328h/581H 173v/173V Pos: standing >
You attempt to bandage yourself.
< 328h/581H 173v/173V Pos: standing >
You continue bandaging yourself.
< 366h/581H 170v/173V Pos: standing >
You continue bandaging yourself.
You don't have the medicated.
< 404h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 404h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 404h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 404h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 404h/581H 168v/173V Pos: standing >
< 405h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 405h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 405h/581H 168v/173V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your south.
< 405h/581H 168v/173V Pos: standing >
You continue bandaging yourself.
< 442h/581H 166v/173V Pos: standing >
< 442h/581H 166v/173V Pos: standing >
You continue bandaging yourself.
< 480h/581H 164v/173V Pos: standing >
< 480h/581H 164v/173V Pos: standing >
You continue bandaging yourself.
< 508h/581H 161v/173V Pos: standing >
< 509h/581H 161v/173V Pos: standing >
< 509h/581H 161v/173V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 509h/581H 161v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 509h/581H 161v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 509h/581H 161v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/581H 161v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/581H 161v/173V Pos: standing >
Within Rodev Keep
Obvious exits: -East -South -West
A palace servant runs on some errand.
< 510h/581H 161v/173V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
< 510h/581H 160v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your north.
An elite palace guard who is not far off to your north.
An elite palace guard who is a brief walk away to your north.
An elite palace guard who is a brief walk away to your south.
A palace servant who is close by to your west.
< 510h/581H 160v/173V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
A palace servant runs on some errand.
< 510h/581H 159v/173V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
An elite guard stands here, eyeing visitors.
< 510h/581H 159v/173V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East -South -West
An elite guard stands here, eyeing visitors.
< 510h/581H 158v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/581H 158v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/581H 159v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/581H 159v/173V Pos: standing >
I see nothing suitable there.
< 510h/581H 159v/173V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
< 510h/581H 158v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
A palace servant who is not far off to your east.
A palace servant who is a brief walk away to your east.
An elite palace guard who is close by to your west.
< 510h/581H 159v/173V Pos: standing >
It's already open!
< 511h/581H 159v/173V Pos: standing >
The Portcullis to Rodev Keep
This short stone walk ends sharply at an open portculis leading inside the
keep. Twenty foot high obsidian walls surround the buildings within, offering
ample protection from invasion. Slits pock the walls every 5 feet or so,
allowing archers to attack invaders without exposing themselves to attack.
Obvious exits: -North -South
< 511h/581H 159v/173V Pos: standing >
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 511h/581H 158v/173V Pos: standing >
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 511h/581H 157v/173V Pos: standing >
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 511h/581H 157v/173V Pos: standing >
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 511h/581H 156v/173V Pos: standing >
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 511h/581H 155v/173V Pos: standing >
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
< 511h/581H 155v/173V Pos: standing >
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
< 511h/581H 154v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 154v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 155v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 155v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 155v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 155v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 156v/173V Pos: standing >
The gate seems to be closed.
< 511h/581H 156v/173V Pos: standing >
Ok.
< 512h/581H 157v/173V Pos: standing >
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
< 512h/581H 156v/173V Pos: standing >
Ok.
< 512h/581H 157v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 512h/581H 157v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 512h/581H 156v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A male commoner stands here.
< 512h/581H 155v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
An aging but brawny half-orc stands here enjoying life.
< 512h/581H 155v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 512h/581H 154v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 512h/581H 153v/173V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
Aria who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A commoner who is close by to your west.
A sergeant of the regular guard who is close by to your west.
A half-orc warrior who is a brief walk away to your west.
< 512h/581H 154v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
< 512h/581H 153v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/581H 154v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/581H 154v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/581H 154v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/581H 154v/173V Pos: standing >
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
A male commoner stands here.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
< 513h/581H 154v/173V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A commoner who is close by to your south.
A sergeant of the regular guard who is close by to your south.
A sergeant of the regular guard who is a brief walk away to your south.
A commoner who is a brief walk away to your west.
< 513h/581H 154v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 513h/581H 154v/173V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A commoner who is close by to your east.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
The beggar leader who is close by to your east.
A commoner who is in the distance to your east.
A commoner who is not far off to your west.
< 513h/581H 154v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
< 513h/581H 154v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
< 513h/581H 153v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West #
< 513h/581H 152v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
The corpse of a Drow Elf is lying here.
< 513h/581H 152v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
An aging but brawny half-orc stands here enjoying life.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 513h/581H 151v/173V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
Nul who is close by to your north.
Imeth who is close by to your north.
Wernt who is close by to your north.
Dru who is close by to your north.
Juq who is close by to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
< 513h/581H 151v/173V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
A few drops of fresh blood are scattered around the area.
A Troll (large) NightLord -*Clan DemonRage*- stands, floating here.
An orcish adventurer stands here.
Nul Mutinous Legions (Halfling)(small) stands in mid-air here. (Casting)
A globe of darkness floats near Nul's head.
Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Wernt Mutinous Legions (Human)(medium) stands, floating here.
Dru Mutinous Legions (Githzerai)(medium) stands in mid-air here.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here. (Casting)
Laz Mutinous Legions (Gnome)(small) stands in mid-air here. (Casting)
< 513h/581H 151v/173V Pos: standing >
Imeth starts casting an offensive spell.
< 513h/581H 152v/173V Pos: standing >
Laz completes her spell...
Laz utters the words 'mosailla paieg'
The intense flames cause a Troll's skin to smolder and burn!
A Troll cries out as Laz burns him.
< 513h/581H 152v/173V Pos: standing >
Nul completes his spell...
Nul utters the words 'ghahuq eugqpabraoz'
< 513h/581H 152v/173V Pos: standing >
The lightning surrounding a Troll glows briefly.
< 514h/581H 153v/173V Pos: standing >
Juq completes his spell...
Juq utters the word 'pabraw'
Juq calls upon the power of the gods to tear apart the insides of a Troll with a mighty harm spell!
A Troll avoids being bashed by Wernt, who loses his balance and falls.
< 514h/581H 153v/173V Pos: standing >
Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
The intense flames cause a Troll's skin to smolder and burn!
Imeth calls down a roaring flamestrike at a Troll who starts to melt!
A Troll is mortally wounded, and will die soon, if not aided.
Laz starts casting an offensive spell.
< 514h/581H 153v/173V Pos: standing >
Nul starts casting an offensive spell.
< 514h/581H 153v/173V Pos: standing >
You stop following Laz.
You now follow Laz.
< 514h/581H 154v/173V Pos: standing >
Laz completes her spell...
Laz utters the words 'mosailla paieg'
The intense flames cause a Troll's skin to smolder and burn!
A Troll cries out as Laz burns him.
A Troll's silver scimitar with a mithril pommel melted from the intense heat!
A Troll's obsidian and steel dagger [superior] melted from the intense heat!
A Troll's some frost-rimed rubber claws melted from the intense heat!
A Troll's black and silver badge of the Sarmiz'Duul Peacekeepers melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!