<worn as a badge> a glass pyramid of endurance
<worn on head> an imp-skull cap (humming)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> an unholy star
<worn in ear> an unholy star
<worn on face> a serpentine mask
<worn around neck> an amulet of the forsaken [superior]
<worn around neck> the blackened collar of the squall
<worn on body> some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body> a cloak bearing the seal of Bozk
<worn as quiver> a mystical serpent runed quiver
<worn on arms> a pair of silver arm protectors
<worn around wrist> the blackened bracer of the squall
<worn around wrist> the blackened bracer of the squall
<worn on hands> some dark ivory claws from Tharnadia - City of Humans
<worn on finger> an etched obsidian ring
<worn on finger> a dented ring [poor]
<primary weapon> a Katzbalger
<secondary weapon> a dagger called 'Autumn Decay' [poor] (invis)
<worn on legs> some heavily-spiked blood crystal leg plates
Obvious exits: -North -South
A small child skips about the area, watching people go by.
< 356h/356H 120v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)
A Kobold (small) Initiate -*Clan DemonRage*- sits resting.
< 356h/356H 118v/136V Pos: standing >
< 356h/356H 119v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 356h/356H 122v/136V Pos: standing >
< 356h/356H 136v/136V Pos: standing >
A Kobold closes his book and grins malevolently.
< 356h/356H 136v/136V Pos: standing >
A Kobold clambers to his feet.
< 356h/356H 136v/136V Pos: standing >
Backstab who?
< 356h/356H 136v/136V Pos: standing >
The Outer Wall
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)
< 356h/356H 136v/136V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A small child who is not far off to your north.
A small child who is not far off to your north.
A drow guard who is rather far off to your north.
< 356h/356H 136v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 356h/356H 134v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.
< 356h/356H 132v/136V Pos: standing >
Backstab who?
< 356h/356H 132v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A Kobold (small) Initiate -*Clan DemonRage*- stands, floating here.
< 356h/356H 132v/136V Pos: standing >
< 356h/356H 132v/136V Pos: standing >
< 356h/356H 133v/136V Pos: standing >
A Kobold opens the door.
[Damage: 26 ] A Kobold makes a strange sound as you place a Katzbalger in his back.
You shiver from the unnatural cold as you hit a Kobold.
< 352h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
< 352h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold dodges your futile attack.
[Damage: 7 ] Your fine pierce wounds a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
You miss a Kobold.
[Damage: 10 ] Your impressive slash strikes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
< 341h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: small wounds >
You do a fancy maneuver, tripping a Kobold.
< 341h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
You parry a Kobold's lunge at you.
< 341h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
You miss a Kobold.
[Damage: 12 ] Your impressive pierce strikes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
You miss a Kobold.
[Damage: 11 ] Your impressive slash strikes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
< 327h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: few wounds >
A drow guard enters from the north.
< 327h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: few wounds >
You parry a Kobold's lunge at you.
< 327h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
You miss a Kobold.
You miss a Kobold.
You miss a Kobold.
[Damage: 13 ] Your impressive slash strikes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
A Kobold clambers to his feet.
< 319h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
< 319h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
< 319h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
< 319h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
< 319h/356H 134v/136V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold attempts to flee.
< 319h/356H 134v/136V Pos: standing >
Trip who?
< 319h/356H 134v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
< 319h/356H 132v/136V Pos: standing >
Backstab who?
< 319h/356H 132v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A drow guard watches the area for signs of trouble.
< 319h/356H 131v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.
< 320h/356H 130v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 320h/356H 128v/136V Pos: standing >
Backstab who?
< 321h/356H 129v/136V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your north.
A drow guard who is not far off to your north.
Morrigu who is in the distance to your north.
Saif who is in the distance to your north.
Laz who is in the distance to your north.
< 322h/356H 130v/136V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your north.
A drow guard who is not far off to your north.
Morrigu who is in the distance to your north.
Saif who is in the distance to your north.
Laz who is in the distance to your north.
< 322h/356H 131v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.
< 325h/356H 132v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A drow guard watches the area for signs of trouble.
< 325h/356H 131v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.
< 326h/356H 130v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 326h/356H 128v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -West
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)
< 327h/356H 127v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/356H 128v/136V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is not far off to your north.
Morrigu who is a brief walk away to your north.
Saif who is a brief walk away to your north.
Laz who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
< 328h/356H 128v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The End of the Wall
</map>
The End of the Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East
< 330h/356H 130v/136V Pos: standing >
You quickly scan the area.
A small child who is a brief walk away to your north.
A bugbear mercenary who is a brief walk away to your north.
An orc mercenary who is a brief walk away to your north.
An ogre mercenary who is a brief walk away to your north.
< 331h/356H 130v/136V Pos: standing >
< 335h/356H 136v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -West
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)
< 335h/356H 134v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 336h/356H 132v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.
< 336h/356H 130v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A drow guard watches the area for signs of trouble.
< 337h/356H 128v/136V Pos: standing >
< 337h/356H 129v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: A Small House
</map>
<map>
Zone: BogenTok.
Room: A Small House
</map>
A Small House
This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at. However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home. Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif Mutinous Legions (Halfling)(small) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A noble rests in his luxurious home.
< 339h/356H 129v/136V Pos: standing >
Laz closes the door.
Alas, you cannot go that way. . . .
< 339h/356H 130v/136V Pos: standing >
Laz opens the door.
< 341h/356H 132v/136V Pos: standing >
Morrigu leaves east.
Saif leaves east.
< 341h/356H 132v/136V Pos: standing >
Backstab who?
< 342h/356H 133v/136V Pos: standing >
Laz leaves east.
You follow Laz.
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Saif Mutinous Legions (Halfling)(small) stands in mid-air here.
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A drow guard watches the area for signs of trouble.
Alas, you cannot go that way. . . .
< 342h/356H 132v/136V Pos: standing >
Laz closes the door.
< 343h/356H 132v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
< 343h/356H 131v/136V Pos: standing >
Backstab who?
< 344h/356H 132v/136V Pos: standing >
You quickly scan the area.
A Kobold who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A gnoll commoner who is in the distance to your north.
Laz who is close by to your south.
Saif who is close by to your south.
Morrigu who is close by to your south.
A drow guard who is close by to your south.
A small child who is not far off to your south.
A small child who is not far off to your south.
< 344h/356H 132v/136V Pos: standing >
You quickly scan the area.
A Kobold who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A gnoll commoner who is in the distance to your north.
Laz who is close by to your south.
Saif who is close by to your south.
Morrigu who is close by to your south.
A drow guard who is close by to your south.
A small child who is not far off to your south.
A small child who is not far off to your south.
< 345h/356H 133v/136V Pos: standing >
< 345h/356H 134v/136V Pos: standing >
Laz enters from the south.
Saif enters from the south.
Morrigu enters from the south.
Backstab who?
< 347h/356H 136v/136V Pos: standing >
Saif leaves north.
Laz leaves north.
Morrigu leaves north.
You follow Laz.
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Saif Mutinous Legions (Halfling)(small) stands in mid-air here.
< 348h/356H 134v/136V Pos: standing >
Laz leaves north.
Saif leaves north.
Morrigu leaves north.
You follow Laz.
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif Mutinous Legions (Halfling)(small) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A Kobold (small) Initiate -*Clan DemonRage*- stands, floating here, fighting a gnoll commoner.
A steeder walks around here making clicking-sounds.
A gnoll commoner stands here, fighting a Kobold.
< 348h/356H 130v/136V Pos: standing >
Laz enters from the south.
Saif enters from the south.
Morrigu enters from the south.
<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>
<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 349h/356H 128v/136V Pos: standing >
Laz enters from the south.
Saif enters from the south.
Morrigu enters from the south.
Backstab who?
< 349h/356H 128v/136V Pos: standing >
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A gnoll commoner walks about the city.
< 350h/356H 127v/136V Pos: standing >
Your disguise falls apart!
<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>
<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif Mutinous Legions (Halfling)(small) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 350h/356H 126v/136V Pos: standing >
Laz leaves south.
Saif leaves south.
Morrigu leaves south.
You follow Laz.
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif Mutinous Legions (Halfling)(small) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A Kobold (small) Initiate -*Clan DemonRage*- stands, floating here.
A steeder walks around here making clicking-sounds.
A gnoll commoner walks about the city.
A gnoll commoner suddenly attacks Laz!
A gnoll commoner misses Laz.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Kobold makes a strange sound as you place a Katzbalger in his back.
You shiver from the unnatural cold as you hit a Kobold.
< 349h/356H 124v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
Saif starts casting an offensive spell.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
Saif completes his spell...
Saif utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Saif.
Morrigu starts casting an offensive spell.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss a Kobold.
You miss a Kobold.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
Laz starts casting an offensive spell.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
You dodge a Kobold's vicious attack.
Sorry, you aren't allowed to do that in combat.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
Saif starts casting an offensive spell.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sta EP: few wounds >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
You do a fancy maneuver, tripping a Kobold.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: few wounds >
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the earth to rear up in the form of a fist!
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
Saif completes his spell...
Saif utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Saif.
< 349h/356H 125v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
Laz completes her spell...
Laz utters the word 'yufzbarr'
Laz smirks as her fireball explodes into the face of a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
< 349h/356H 125v/136V Pos: standing >
<Saif starts casting an offensive spell.
< 349h/356H 125v/136V Pos: standing >
<Laz's punch grazes a gnoll commoner.
A gnoll commoner dodges Laz's attack.
Morrigu starts casting an offensive spell.
< 349h/356H 125v/136V Pos: standing >
<Saif completes his spell...
Saif utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Saif.
A Kobold's braided wormskin choker exploded spreading charges of electrical energy!
A Kobold's finely braided wormskin ring exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!