The death of [27 Necromancer] Que -*Clan DemonRage*- (Kobold)

in The Outer Wall

from the perspective of [27 Necromancer] Que -*Clan DemonRage*- (Kobold)

<worn as a badge>    badge of the Darvanu
<worn on head>       a wormskin helmet
<worn on eyes>       a wormskin eyepatch
<worn in ear>        a decorative wormskin ear clasp
<worn on face>       a carved bone mask
<worn around neck>   a fanged hide medallion
<worn on body>       a suit of wormhide armor
<worn about body>    a thick wormskin cloak
<worn about waist>   a thick wormskin belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of plated wormskin sleeves
<held as shield>     a thick wormhide-plated shield
<worn around wrist>  a blood-stained softwood bracer
<worn around wrist>  a braided wormskin bracelet
<worn on hands>      a pair of polished wormskin gloves
<worn on finger>     a finely braided wormskin ring
<worn on legs>       some legendary ivory leg plates
<worn on feet>       a pair of rough wormskin boots


< 250h/260H 136v/136V Pos: standing >

< 250h/260H 136v/136V Pos: standing >
A Back Alley
Obvious exits: -N -E -S -W
The corpse of a goblin mercenary is lying here.
An orc mercenary lurks here.
A goblin mercenary lurks here.
A bugbear mercenary roams the back alley.
A bugbear mercenary roams the back alley.

< 250h/260H 136v/136V Pos: standing >
A Back Alley
Obvious exits: -N
The corpse of a goblin mercenary is lying here.
A bugbear mercenary roams the back alley.
An ogre mercenary lurks here.

< 251h/260H 135v/136V Pos: standing >
A Back Alley
Obvious exits: -N -E -S -W
The corpse of a goblin mercenary is lying here.
A goblin mercenary lurks here.
A bugbear mercenary roams the back alley.
A bugbear mercenary roams the back alley.

< 251h/260H 134v/136V Pos: standing >
A Back Alley
Obvious exits: -E -S -W
An ogre mercenary lurks here.

< 251h/260H 133v/136V Pos: standing >
A Back Alley
Obvious exits: -N -S
An orc mercenary lurks here.
A steeder walks around here making clicking-sounds.
A small child skips about the area, watching people go by.

< 251h/260H 132v/136V Pos: standing >
A Back Alley
Obvious exits: -N -S

< 251h/260H 132v/136V Pos: standing >
The End of the Wall
Obvious exits: -N -E
A small child skips about the area, watching people go by.

< 251h/260H 131v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -W
A small chunk of dark marble floats here. (humming)
A drow guard watches the area for signs of trouble.

< 251h/260H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 251h/260H 131v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S

< 252h/260H 131v/136V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A drow guard who is a brief walk away to your north.
A steeder who is in the distance to your north.
A drow guard who is close by to your south.

< 252h/260H 132v/136V Pos: standing >

< 252h/260H 132v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -W
A small chunk of dark marble floats here. (humming)
A drow guard watches the area for signs of trouble.

< 252h/260H 131v/136V Pos: standing >
Are you mad!?

< 252h/260H 132v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -W
A small chunk of dark marble floats here. (humming)
A drow guard watches the area for signs of trouble.

< 252h/260H 133v/136V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - enervation
( 5th circle)  1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 6th) vitalize undead

You can memorize 3 3rd circle spell(s).

< 252h/260H 133v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -W
A small chunk of dark marble floats here. (humming)
A drow guard watches the area for signs of trouble.

< 252h/260H 135v/136V Pos: standing >
You start chanting...
[Damage:  1 ] A drow guard shivers from the unnatural cold as he hits you!
You are knocked to the ground by a drow guard's mighty bash!

< 252h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC:few scratches E: guard sta EP: few scratches >
 A drow guard's punch strikes you.
Your spell flows around a drow guard, leaving him unharmed!
A drow guard's fine punch strikes you.
Your spell flows around a drow guard, leaving him unharmed!
A drow guard misses you.

< 226h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: guard sta EP: few scratches >
 You can't do this sitting!
You abort your spell before it's done!

< 226h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: guard sta EP: few scratches >
 You miss a drow guard.

< 226h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: guard sta EP: few scratches >
 A drow guard's punch strikes you very hard.
OUCH!  That really did HURT!
[Damage: 18 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard misses you.
A drow guard's fine punch strikes you.
[Damage:  8 ] A drow guard shivers from the unnatural cold as he hits you!

< 187h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: guard sta EP:  small wounds >
 You miss a drow guard.

< 187h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: guard sta EP:  small wounds >
 
< 187h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: guard sta EP:  small wounds >
 A drow guard's punch strikes you.
[Damage:  9 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's fine punch strikes you hard.
[Damage: 10 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's fine punch strikes you hard.
[Damage:  9 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's kick hits you directly in the face.
[Damage:  6 ] A drow guard shivers from the unnatural cold as he hits you!
You clamber to your feet.

< 135h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You are already standing.

< 135h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You start chanting...

< 135h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 The killing ice around your body melts.

< 135h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 135h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 Casting: life leech 

< 135h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 20 ] You reach out and touch a drow guard, leeching some of his lifeforce.

< 151h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A drow guard misses you.
A drow guard misses you.
You start chanting...

< 151h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 260h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 
< 260h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 You start chanting...

< 260h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC:excellent E: guard sta EP:  few wounds >
 A drow guard's impressive punch strikes you hard.
A drow guard's decent punch strikes you.
A drow guard's fine punch strikes you.
You duck under a drow guard's lame kick.

< 213h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You complete your spell...
You are surrounded by freezing cold!

< 213h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You miss a drow guard.

< 213h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You start chanting...

< 213h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You dodge a drow guard's vicious attack.
A drow guard's punch strikes you.
Your spell flows around a drow guard, leaving him unharmed!

< 203h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 Casting: life leech 

< 203h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] You reach out and touch a drow guard, leeching some of his lifeforce.

< 221h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 
< 221h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You start chanting...

< 221h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 34 ] You reach out and touch a drow guard, leeching some of his lifeforce.
A drow guard dodges your futile attack.
You dodge a drow guard's vicious attack.
A drow guard's fine punch strikes you.
[Damage: 12 ] A drow guard shivers from the unnatural cold as he hits you!
[Damage:  1 ] A drow guard shivers from the unnatural cold as he hits you!
You are knocked to the ground by a drow guard's mighty bash!

< 228h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: guard sta EP:  nasty wounds >
 You miss a drow guard.

< 228h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: guard sta EP:  nasty wounds >
 A drow guard's punch strikes you.
[Damage: 10 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's punch strikes you very hard.
OUCH!  That really did HURT!
[Damage: 19 ] A drow guard shivers from the unnatural cold as he hits you!

< 183h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: guard sta EP: pretty hurt >
 A drow guard dodges your futile attack.

< 183h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: guard sta EP: pretty hurt >
 A drow guard's punch strikes you.
[Damage:  7 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's decent punch strikes you.
[Damage:  7 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's fine punch strikes you hard.
[Damage: 11 ] A drow guard shivers from the unnatural cold as he hits you!
A drow guard's kick hits you directly in the face.
[Damage:  5 ] A drow guard shivers from the unnatural cold as he hits you!
You clamber to your feet.

< 137h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  awful >
 You are already standing.

< 137h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  awful >
 You start chanting...

< 137h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: guard sta EP:  awful >
 You complete your spell...
[Damage: 25 ] You reach out and touch a drow guard, leeching some of his lifeforce.
A drow guard is mortally wounded, and will die soon, if not aided.

< 157h/260H 136v/136V Pos: standing >
[Damage:  4 ] You hit a drow guard in the face, sending him reeling.
A drow guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drow guard.

< 157h/260H 136v/136V Pos: standing >
You get a small pile of coins from the corpse of a drow guard.
There were: 1 platinum coin, 17 gold coins, 15 silver coins, 19 copper coins. 

< 158h/260H 136v/136V Pos: standing >
Into what?

< 158h/260H 136v/136V Pos: standing >
It appears to be the corpse of a drow guard.
Nothing.

< 158h/260H 136v/136V Pos: standing >
You start chanting...

< 158h/260H 136v/136V Pos: standing >
Casting: heal undead *

< 158h/260H 136v/136V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 260h/260H 136v/136V Pos: standing >

< 260h/260H 136v/136V Pos: standing >
You are well on your way towards your next level.

< 260h/260H 136v/136V Pos: standing >
You sit down.

< 260h/260H 136v/136V Pos: sitting >
You wiggle to find the most comfortable position.

< 260h/260H 136v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - enervation
( 5th circle)  1 - levitate
               1 - heal undead
( 4th circle)  2 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 6th) vitalize undead
   22 seconds:  ( 4th) life leech
   33 seconds:  ( 5th) heal undead
   44 seconds:  ( 5th) coldshield
   54 seconds:  ( 4th) life leech
   64 seconds:  ( 4th) life leech
   74 seconds:  ( 4th) life leech
   86 seconds:  ( 5th) heal undead

You can memorize 3 3rd circle spell(s).
You continue your study.

< 260h/260H 136v/136V Pos: sitting >
The Outer Wall
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)

< 260h/260H 136v/136V Pos: sitting >
You start meditating...

< 260h/260H 136v/136V Pos: sitting >
A small child enters from the west.

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing vitalize undead.

< 260h/260H 136v/136V Pos: sitting >

< 260h/260H 136v/136V Pos: sitting >
A small child leaves north.

< 260h/260H 136v/136V Pos: sitting >

< 260h/260H 136v/136V Pos: sitting >
You are already meditating.

< 260h/260H 136v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               1 - heal undead
( 4th circle)  2 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 4th) life leech
   11 seconds:  ( 5th) heal undead
   22 seconds:  ( 5th) coldshield
   32 seconds:  ( 4th) life leech
   42 seconds:  ( 4th) life leech
   52 seconds:  ( 4th) life leech
   64 seconds:  ( 5th) heal undead

You can memorize 3 3rd circle spell(s).

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing life leech.

< 260h/260H 136v/136V Pos: sitting >
You stop meditating.
The Outer Wall
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)

< 260h/260H 136v/136V Pos: sitting >
You start meditating...

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing heal undead.

< 260h/260H 136v/136V Pos: sitting >

< 260h/260H 136v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               2 - heal undead
( 4th circle)  3 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) coldshield
   16 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   36 seconds:  ( 4th) life leech
   47 seconds:  ( 5th) heal undead

You can memorize 3 3rd circle spell(s).

< 260h/260H 136v/136V Pos: sitting >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 260h/260H 136v/136V Pos: sitting >
You are already meditating.

< 260h/260H 136v/136V Pos: sitting >

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing coldshield.

< 260h/260H 136v/136V Pos: sitting >

< 260h/260H 136v/136V Pos: sitting >
You are already meditating.

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing life leech.

< 260h/260H 136v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               1 - coldshield
               2 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) life leech
   18 seconds:  ( 4th) life leech
   29 seconds:  ( 5th) heal undead

You can memorize 3 3rd circle spell(s).

< 260h/260H 136v/136V Pos: sitting >
You are already meditating.

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing life leech.

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing life leech.

< 260h/260H 136v/136V Pos: sitting >

< 260h/260H 136v/136V Pos: sitting >
Autosaving...

< 260h/260H 136v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               1 - coldshield
               2 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) heal undead

You can memorize 3 3rd circle spell(s).

< 260h/260H 136v/136V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 260h/260H 136v/136V Pos: sitting >
You clamber to your feet.

< 260h/260H 136v/136V Pos: standing >

< 260h/260H 136v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a drow guard is lying here.
A small chunk of dark marble floats here. (humming)

< 260h/260H 136v/136V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is not far off to your north.
A drow guard who is rather far off to your north.

< 260h/260H 136v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S

< 260h/260H 135v/136V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your north.
A drow guard who is a brief walk away to your north.

< 260h/260H 135v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.

< 260h/260H 134v/136V Pos: standing >
You quickly scan the area.
A drow guard who is not far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A rakshasa guard who is not far off to your south.
A small child who is not far off to your west.
A bugbear mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A bugbear mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.

< 260h/260H 134v/136V Pos: standing >
Obvious exits:
    North- The Outer Wall
    South- The Outer Wall
    West - A Back Alley

< 260h/260H 135v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#

< 260h/260H 135v/136V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A steeder who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A rakshasa guard who is close by to your south.
A small child who is close by to your south.

< 260h/260H 135v/136V Pos: standing >
The door seems to be closed.

< 260h/260H 135v/136V Pos: standing >
Ok.
Out of nowhere, a rakshasa guard stabs you in the back.
[Damage:  4 ] A rakshasa guard shivers from the unnatural cold as he hits you!

< 234h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC:few scratches E: a rakshasa guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 234h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC:few scratches E: a rakshasa guard sta EP: few scratches >
 You dodge a rakshasa guard's vicious attack.
A rakshasa guard's fine pierce wounds you.
[Damage:  5 ] A rakshasa guard shivers from the unnatural cold as he hits you!
A rakshasa guard misses you.
A rakshasa guard's impressive slash strikes you.
[Damage:  6 ] A rakshasa guard shivers from the unnatural cold as he hits you!
The Outer Wall
Obvious exits: -N -S -W
A rakshasa guard is standing here, busy with his own matters.

< 217h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: a rakshasa guard sta EP: few scratches >
 A rakshasa guard dances an acrobatic maneuver in battle, tripping you.

< 217h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: a rakshasa guard sta EP: few scratches >
 A rakshasa guard parries your futile lunge at him.

< 217h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: small wounds E: a rakshasa guard sta EP: few scratches >
 A rakshasa guard misses you.
A rakshasa guard's impressive pierce strikes you.
[Damage:  7 ] A rakshasa guard shivers from the unnatural cold as he hits you!
A rakshasa guard misses you.
A rakshasa guard's impressive slash strikes you.
[Damage:  7 ] A rakshasa guard shivers from the unnatural cold as he hits you!

< 194h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa guard sta EP: few scratches >
 A drow guard enters from the north.

< 194h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa guard sta EP: few scratches >
 A rakshasa guard parries your futile lunge at him.

< 194h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa guard sta EP: few scratches >
 You can't do this sitting!

< 194h/260H 136v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: a rakshasa guard sta EP: few scratches >
 A rakshasa guard misses you.
A rakshasa guard misses you.
A rakshasa guard misses you.
A rakshasa guard's impressive slash strikes you.
[Damage:  8 ] A rakshasa guard shivers from the unnatural cold as he hits you!
You clamber to your feet.

< 181h/260H 136v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: a rakshasa guard sta EP:  small wounds >
 You attempt to flee...
A Small House
Obvious exits: -E
A noble rests in his luxurious home.
You flee westward!

< 181h/260H 114v/136V Pos: standing >
You kneel.

< 181h/260H 115v/136V Pos: kneeling >
A Small House
Obvious exits: -E
A noble rests in his luxurious home.

< 181h/260H 116v/136V Pos: kneeling >

< 181h/260H 118v/136V Pos: kneeling >

< 181h/260H 118v/136V Pos: kneeling >

< 181h/260H 119v/136V Pos: kneeling >
A Small House
Obvious exits: -E
A noble rests in his luxurious home.

< 181h/260H 119v/136V Pos: kneeling >
You rise to your feet.

< 182h/260H 124v/136V Pos: standing >
You start chanting...

< 182h/260H 125v/136V Pos: standing >
A Gnome enters from the east.
A Halfling enters from the east.
A Halfling enters from the east.

< 182h/260H 126v/136V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 260h/260H 126v/136V Pos: standing >
A Halfling starts casting an offensive spell called 'lightning bolt'.

< 260h/260H 127v/136V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 220h/260H 127v/136V Pos: standing >
You attempt to flee...
The Outer Wall
Obvious exits: -N -S -W
A rakshasa guard is standing here, busy with his own matters.
A drow guard watches the area for signs of trouble.
You flee eastward!

< 220h/260H 101v/136V Pos: standing >

< 220h/260H 102v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#

< 220h/260H 101v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S

< 220h/260H 100v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#

< 220h/260H 100v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/260H 100v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/260H 101v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/260H 101v/136V Pos: standing >
The Outer Wall
Obvious exits: -N -S
A steeder walks around here making clicking-sounds.
A gnoll commoner walks about the city.

< 220h/260H 100v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/260H 100v/136V Pos: standing >
Alas, you cannot go that way. . . .
A gnoll commoner suddenly attacks YOU!
A gnoll commoner's impressive punch strikes you.
[Damage:  7 ] A gnoll commoner shivers from the unnatural cold as he hits you!

< 208h/260H 101v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: commoner sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 208h/260H 101v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: commoner sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 208h/260H 101v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: commoner sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 208h/260H 101v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: commoner sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 208h/260H 101v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: commoner sta EP: few scratches >
 A Gnome enters from the south.
A Halfling enters from the south.
A Halfling enters from the south.

< 208h/260H 101v/136V Pos: standing >
< T: Que TP: sta TC: small wounds E: commoner sta EP: few scratches >
 You attempt to flee...
The Outer Wall
Obvious exits: -N -S -W#
You flee southward!

< 208h/260H 73v/136V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
The Outer Wall
Obvious exits: -N -S
A steeder walks around here making clicking-sounds.
A gnoll commoner walks about the city.
A Gnome enters from the north.
A Halfling enters from the north.
A Halfling enters from the north.
A gnoll commoner suddenly attacks a Gnome!
A gnoll commoner misses a Gnome.
Out of nowhere, a Halfling stabs you in the back.
[Damage:  2 ] A Halfling shivers from the unnatural cold as he hits you!

< 192h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
A Halfling starts casting an offensive spell called 'lightning bolt'.

< 192h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 192h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 192h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!
A Halfling starts casting an offensive spell.

< 153h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling misses you.
A Halfling misses you.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
You attempt to flee...
PANIC!  You couldn't escape!
A Gnome starts casting an offensive spell.

< 153h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling dodges your futile attack.

< 153h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 153h/260H 72v/136V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!
A Halfling dances an acrobatic maneuver in battle, tripping you.

< 153h/260H 72v/136V Pos: sitting >
< T: Que TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rear up in the form of a fist!
OUCH!  That really did HURT!

< 97h/260H 72v/136V Pos: sitting >
< T: Que TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 64h/260H 72v/136V Pos: sitting >
< T: Que TP: sit TC:pretty hurt E: A Halfling sta EP: few scratches >
 A Gnome completes her spell...
A Gnome utters the word 'fireball'
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/260H 72v/136V Pos: sitting >