<worn as a badge> a frozen bronze badge
<worn on face> a mask of the minotaur [superior]
<worn around neck> a lost token of the mines of Khul'Lor
<worn around neck> a blue quartz medallion (glowing)
<worn on body> a tarnished leather chestplate from Truktakyagyo
<worn about body> a long flowing robe of the damned
<worn on back> a large leather backpack
<worn about waist> a boreal granite girth
<worn on arms> some gleaming emerald arm plates
<worn around wrist> an ancient rune enscribed bracer
<worn around wrist> the blackened bracer of the squall
<worn on hands> a pair of goblin-made gloves
<worn on finger> an etched sardonyx ring [poor]
<worn on finger> an etched obsidian ring
<held> a marbled quartz totem
<held> a squat obsidian totem
<worn on legs> some blood red leg plates [poor]
<worn on feet> a pair of minotaur boots
Obvious exits: -North -West
< 172h/211H 128v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 172h/211H 129v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 172h/211H 128v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 173h/211H 130v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 173h/211H 131v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 173h/211H 131v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 174h/211H 133v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 174h/211H 133v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 174h/211H 134v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 174h/211H 132v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom. There is a small ditch lining the road to the
south.
Obvious exits: -East -South -West
< 175h/211H 134v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 175h/211H 135v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 175h/211H 135v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 175h/211H 137v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 176h/211H 136v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 176h/211H 138v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 176h/211H 138v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 176h/211H 139v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 176h/211H 139v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 177h/211H 140v/178V Pos: standing >
A Destroyed Bridge
The road comes to an abrupt stop here, what is left of a bridge lying in
a blasted heap at the bottom of a deep ravine. Some powerful force literally
tore the bridge apart plank by plank. Far to the east, a small wooded area
can be seen, while to the northeast a village can be see, sharply outlined by
the sky; an inky blackness, with eerie flashes of light illuminating through
the gloom.
Obvious exits: -East
< 177h/211H 140v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 177h/211H 142v/178V Pos: standing >
A black rift in space opens next to you, and a wolfen merchant steps out of it grinning.
< 177h/211H 143v/178V Pos: standing >
You sit down and relax.
< 177h/211H 146v/178V Pos: sitting >
You clamber to your feet.
< 178h/211H 150v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 178h/211H 149v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 178h/211H 148v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 178h/211H 147v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -West
< 178h/211H 146v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom. There is a small ditch lining the road to the
south.
Obvious exits: -East -South -West
< 178h/211H 146v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 179h/211H 147v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 179h/211H 146v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 179h/211H 148v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 180h/211H 150v/178V Pos: standing >
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -North -West
A merchant has camped his wagon here, while the tunnel awaits repair.
< 180h/211H 151v/178V Pos: standing >
You enter a merchant's wagon.
Inside a Merchant Wagon
This simple wagon looks to have survived a few attacks in its lifetime of
travels. The wood of the frame is worn, the oak timbers held together with
wooden spikes and locking pins. Overhead a tight oiled rothehide canvas keeps
the elements out of this cozy, if small, wagon. Against the east wall, a
small straw matress marks the obvious sleeping area, while a small footbox
loaded with clothing marks the only furniture.
Obvious exits: -North -West
An orb of light hovers here, illuminating the room. (magic) (humming) (illuminating)
A thin, quietly reflective, man stands here, pensively twiddling his fingers.
< 181h/211H 159v/178V Pos: standing >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
The Storage Area of the Merchant Wagon
This small room is loaded with empty crates, piles of lumber, some scraps
of tin, and a handful of craftsman tools. This is obviously where Aliester
makes his instruments for his mobile business. Despite its small size and the
number of items crammed into it, this room is surprisingly neat. The main
area of the wagon lies through the archway to the south.
Obvious exits: -South
< 184h/211H 167v/178V Pos: standing >
< 188h/211H 177v/178V Pos: standing >
Inside a Merchant Wagon
This simple wagon looks to have survived a few attacks in its lifetime of
travels. The wood of the frame is worn, the oak timbers held together with
wooden spikes and locking pins. Overhead a tight oiled rothehide canvas keeps
the elements out of this cozy, if small, wagon. Against the east wall, a
small straw matress marks the obvious sleeping area, while a small footbox
loaded with clothing marks the only furniture.
Obvious exits: -North -West
An orb of light hovers here, illuminating the room. (magic) (humming) (illuminating)
A thin, quietly reflective, man stands here, pensively twiddling his fingers.
< 188h/211H 177v/178V Pos: standing >
You sit down and relax.
< 190h/211H 177v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - greater mending
( 5th circle) 3 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
4 - scorching touch
( 3rd circle) 4 - scalding blast
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
10 seconds: ( 5th) molten spray
21 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 191h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 191h/211H 178v/178V Pos: sitting >
You purge 'scalding blast' from your thoughts.
< 193h/211H 178v/178V Pos: sitting >
You purge 'scalding blast' from your thoughts.
< 193h/211H 178v/178V Pos: sitting >
You purge 'scalding blast' from your thoughts.
< 194h/211H 178v/178V Pos: sitting >
You purge 'scalding blast' from your thoughts.
< 194h/211H 178v/178V Pos: sitting >
You don't have that spell in your memory!
< 194h/211H 178v/178V Pos: sitting >
You are memorizing pythonsting, which will take about 8 seconds.
< 198h/211H 178v/178V Pos: sitting >
You are memorizing pythonsting, which will take about 8 seconds.
< 198h/211H 178v/178V Pos: sitting >
You are memorizing pythonsting, which will take about 8 seconds.
< 198h/211H 178v/178V Pos: sitting >
You are memorizing pythonsting, which will take about 8 seconds.
< 199h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
You can't hold any more spells in your thought.
< 199h/211H 178v/178V Pos: sitting >
You can't hold any more spells in your thought.
< 199h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - greater mending
( 5th circle) 3 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
4 - scorching touch
( 3rd circle) 1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 5th) molten spray
13 seconds: ( 5th) molten spray
21 seconds: ( 3rd) pythonsting
30 seconds: ( 3rd) pythonsting
38 seconds: ( 3rd) pythonsting
46 seconds: ( 3rd) pythonsting
You can memorize no more spells.
< 200h/211H 178v/178V Pos: sitting >
You start meditating...
< 201h/211H 178v/178V Pos: sitting >
You have finished memorizing molten spray.
< 204h/211H 178v/178V Pos: sitting >
< 204h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 207h/211H 178v/178V Pos: sitting >
You stop meditating.
You purge 'greater mending' from your thoughts.
< 208h/211H 178v/178V Pos: sitting >
You are memorizing earthen grasp, which will take about 11 seconds.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
You have finished memorizing molten spray.
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You purge 'earthen grasp' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing pythonsting.
< 211h/211H 178v/178V Pos: sitting >
You are memorizing spirit anguish, which will take about 11 seconds.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You purge 'scorching touch' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You purge 'scorching touch' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You purge 'scorching touch' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You purge 'scorching touch' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You don't have that spell in your memory!
< 211h/211H 178v/178V Pos: sitting >
You are memorizing mending, which will take about 9 seconds.
< 211h/211H 178v/178V Pos: sitting >
You are memorizing mending, which will take about 9 seconds.
< 211h/211H 178v/178V Pos: sitting >
You are memorizing mending, which will take about 9 seconds.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing pythonsting.
You are memorizing mending, which will take about 9 seconds.
< 211h/211H 178v/178V Pos: sitting >
You can't hold any more spells in your thought.
< 211h/211H 178v/178V Pos: sitting >
You can't hold any more spells in your thought.
< 211h/211H 178v/178V Pos: sitting >
You can't hold any more spells in your thought.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
( 3rd circle) 2 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 3rd) pythonsting
14 seconds: ( 3rd) pythonsting
26 seconds: ( 6th) spirit anguish
36 seconds: ( 4th) mending
45 seconds: ( 4th) mending
55 seconds: ( 4th) mending
64 seconds: ( 4th) mending
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
You purge 'greater mending' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You purge 'greater mending' from your thoughts.
< 211h/211H 178v/178V Pos: sitting >
You are memorizing spirit anguish, which will take about 11 seconds.
< 211h/211H 178v/178V Pos: sitting >
You are memorizing spirit anguish, which will take about 11 seconds.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
( 3rd circle) 2 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
0 seconds: ( 3rd) pythonsting
8 seconds: ( 3rd) pythonsting
20 seconds: ( 6th) spirit anguish
29 seconds: ( 4th) mending
39 seconds: ( 4th) mending
48 seconds: ( 4th) mending
58 seconds: ( 4th) mending
69 seconds: ( 6th) spirit anguish
81 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
Autosaving...
You have finished memorizing pythonsting.
< 211h/211H 178v/178V Pos: sitting >
You start meditating...
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You stop meditating.
You stop using a glittering emerald tower shield from the Gagga'Jobo Cave System.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing pythonsting.
< 211h/211H 178v/178V Pos: sitting >
You hold a marbled quartz totem.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
8 seconds: ( 6th) spirit anguish
17 seconds: ( 4th) mending
27 seconds: ( 4th) mending
36 seconds: ( 4th) mending
46 seconds: ( 4th) mending
58 seconds: ( 6th) spirit anguish
69 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
You start meditating...
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing spirit anguish.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing mending.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
Aliester Kroelly, the instrument merchant finishes his song.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing mending.
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing mending.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
3 - mending
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
8 seconds: ( 4th) mending
20 seconds: ( 6th) spirit anguish
32 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
3 - mending
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 4th) mending
14 seconds: ( 6th) spirit anguish
26 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
You are already meditating.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing mending.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing spirit anguish.
You are using:
<worn as a badge> a frozen bronze badge
<worn on head> a light crystal circlet
<worn on face> a mask of the minotaur [superior]
<worn around neck> a lost token of the mines of Khul'Lor
<worn around neck> a blue quartz medallion (glowing)
<worn on body> a tarnished leather chestplate from Truktakyagyo
<worn about body> a long flowing robe of the damned
<worn on back> a large leather backpack
<worn about waist> a boreal granite girth
<worn on arms> some gleaming emerald arm plates
<worn around wrist> an ancient rune enscribed bracer
<worn around wrist> the blackened bracer of the squall
<worn on hands> a pair of goblin-made gloves
<worn on finger> an etched sardonyx ring [poor]
<worn on finger> an etched obsidian ring
<held> a marbled quartz totem
<held> a squat obsidian totem
<worn on legs> some blood red leg plates [poor]
<worn on feet> a pair of minotaur boots
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
4 - mending
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
10 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
4 - mending
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
4 - mending
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
8 seconds: ( 6th) spirit anguish
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant starts singing aloud with a beautiful voice.
< 211h/211H 178v/178V Pos: sitting >
You stop meditating.
You are carrying: (4/11)
a glittering emerald tower shield from The Gagga'Jobo Cave System
a living matrix
the blackened collar of the squall
a rugged adventurers satchel
< 211h/211H 178v/178V Pos: sitting >
You put 3 items into a rugged adventurers satchel.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant sings a song to make your heart swell with pride.
< 211h/211H 178v/178V Pos: sitting >
Aliester Kroelly, the instrument merchant starts singing aloud with a beautiful voice.
< 211h/211H 178v/178V Pos: sitting >
You get a firwood bear totem from a rugged adventurers satchel.
< 211h/211H 178v/178V Pos: sitting >
You have finished memorizing spirit anguish.
You snap out of your meditative trance, memorization complete.
< 211h/211H 178v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
4 - mending
( 3rd circle) 4 - pythonsting
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
You can memorize no more spells.
< 211h/211H 178v/178V Pos: sitting >
You clamber to your feet.
< 211h/211H 178v/178V Pos: standing >
< 211h/211H 178v/178V Pos: standing >
That's impossible, I'm afraid.
< 211h/211H 178v/178V Pos: standing >
Inside a Merchant Wagon
Obvious exits: -North -West
An orb of light hovers here, illuminating the room. (humming) (illuminating)
A thin, quietly reflective, man stands here, pensively twiddling his fingers.
< 211h/211H 178v/178V Pos: standing >
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -North -West
A merchant has camped his wagon here, while the tunnel awaits repair.
< 211h/211H 177v/178V Pos: standing >
< 211h/211H 177v/178V Pos: standing >
< 211h/211H 177v/178V Pos: standing >
A Small Campsite
Obvious exits: -North -West
A merchant has camped his wagon here, while the tunnel awaits repair.
< 211h/211H 177v/178V Pos: standing >
You quickly scan the area.
You see nothing.
< 211h/211H 177v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 211h/211H 175v/178V Pos: standing >
A black rift in space opens next to you, and a wolfen merchant steps out of it grinning.
< 211h/211H 175v/178V Pos: standing >
< 211h/211H 176v/178V Pos: standing >
You quickly scan the area.
You see nothing.
< 211h/211H 178v/178V Pos: standing >
< 211h/211H 178v/178V Pos: standing >
A wolfen merchant suddenly attacks YOU!
A wolfen merchant misses you.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: excellent >
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: excellent >
You start chanting...
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: excellent >
You complete your spell...
You point at a wolfen merchant.
[Damage: 45 ] A wolfen merchant screams out in anguish as his spirit rebels against his body.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
A wolfen merchant dodges your futile attack.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
A wolfen merchant misses you.
A wolfen merchant misses you.
A wolfen merchant starts casting a spell.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
You start chanting...
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
A Gnome enters from the north.
A Dwarf enters from the north.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
A Gnome leaves south.
A Dwarf leaves south.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
Casting: spirit anguish
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
A wolfen merchant completes his spell...
A wolfen merchant utters the words 'qaiz ay qare'
You resist the effects of a wolfen merchant's spell!
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: few wounds >
You complete your spell...
You point at a wolfen merchant.
[Damage: 42 ] A wolfen merchant screams out in anguish as his spirit rebels against his body.
< 211h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:excellent E: wolfen sta EP: pretty hurt >
[Damage: 2 ] Your decent punch strikes a wolfen merchant.
You shiver from the unnatural cold as you hit a wolfen merchant.
< 210h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:few scratches E: wolfen sta EP: awful >
A wolfen merchant misses you.
You dodge a wolfen merchant's vicious attack.
A wolfen merchant starts casting an offensive spell.
< 210h/211H 178v/178V Pos: standing >
< T: Krotheg TP: sta TC:few scratches E: wolfen sta EP: awful >
You attempt to flee...
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -North -East
You flee westward!
< 210h/211H 151v/178V Pos: standing >
A blast of cold sent by a wolfen merchant strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
A Dwarf (medium) Mutinous Legions stands in mid-air here.
A Grey Elf (medium) Mutinous Legions stands in mid-air here.
A rakshasa tribesman is standing here, busy with his own matters.
A Gnome (small) Mutinous Legions stands in mid-air here.
(Q)An oppulent-looking wolfen merchant stands here.
< 176h/211H 154v/178V Pos: standing >
A wolfen merchant suddenly attacks YOU!
A wolfen merchant's impressive punch strikes you hard.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
A rakshasa tribesman misses you.
Sorry, you aren't allowed to do that in combat.
< 158h/211H 156v/178V Pos: standing >
< T: Krotheg TP: sta TC: few wounds E: wolfen sta EP: awful >
A rakshasa tribesman misses you.
A rakshasa tribesman misses you.
A rakshasa tribesman misses you.
Sorry, you aren't allowed to do that in combat.
< 158h/211H 156v/178V Pos: standing >
< T: Krotheg TP: sta TC: few wounds E: wolfen sta EP: awful >
A Gnome leaves north.
A Dwarf leaves north.
Sorry, you aren't allowed to do that in combat.
< 158h/211H 156v/178V Pos: standing >
< T: Krotheg TP: sta TC: few wounds E: wolfen sta EP: awful >
A Gnome enters from the north.
A Dwarf enters from the north.
You attempt to flee...
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
You flee southward!
< 158h/211H 130v/178V Pos: standing >
< 158h/211H 132v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 158h/211H 131v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 158h/211H 132v/178V Pos: standing >
A Gnome enters from the north.
A Dwarf enters from the north.
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.
< 158h/211H 133v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
You dodge a bash from a Dwarf, who loses her balance and falls.
< 158h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A Gnome leaves north.
< 158h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A Gnome enters from the north.
< 158h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman's slash strikes you.
A rakshasa tribesman's impressive pierce strikes you hard.
A rakshasa tribesman misses you.
A rakshasa tribesman's impressive slash strikes you hard.
< 119h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman parries your futile lunge at him.
< 119h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A Gnome starts casting an offensive spell.
< 119h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome. OUCH!
OUCH! That really did HURT!
A rakshasa tribesman misses you.
A rakshasa tribesman misses you.
A rakshasa tribesman misses you.
A rakshasa tribesman misses you.
< 69h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 69h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 69h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 69h/211H 134v/178V Pos: sitting >
< T: Krotheg TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman dodges your futile attack.
You scramble madly to your feet!
< 69h/211H 134v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
You are already standing.
< 69h/211H 134v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
< 69h/211H 134v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
You attempt to flee...
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
You flee eastward!
< 69h/211H 110v/178V Pos: standing >
A Gnome enters from the west.
< 69h/211H 113v/178V Pos: standing >
A Gnome leaves east.
A Circle of Power
A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt. A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 69h/211H 113v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/211H 113v/178V Pos: standing >
A Gnome enters from the north.
A Grey Elf enters from the north.
< 69h/211H 116v/178V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
Sorry, you aren't allowed to do that in combat.
< 69h/211H 117v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 69h/211H 117v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 69h/211H 117v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Gnome suddenly attacks YOU!
A Gnome misses you.
Sorry, you aren't allowed to do that in combat.
< 69h/211H 117v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 69h/211H 117v/178V Pos: standing >
< T: Krotheg TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
You flee northward!
< 69h/211H 95v/178V Pos: standing >
A Dwarf enters from the west.
< 69h/211H 95v/178V Pos: standing >
You are knocked to the ground by a Dwarf's skillful bash!
A rakshasa tribesman misses you.
< 63h/211H 96v/178V Pos: sitting >
< T: Krotheg TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A rakshasa tribesman misses you.
A rakshasa tribesman's impressive pierce seriously wounds you.
A rakshasa tribesman misses you.
A rakshasa tribesman's impressive slash seriously wounds you.
A rakshasa tribesman misses you.
A Dwarf's crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Dwarf's impressive crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf's impressive crush grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -4h/211H 97v/178V Pos: on your ass >
< -4h/211H 97v/178V Pos: on your ass >