The death of [22 Warrior] Jax (Drow Elf)

in Hell Road Along the North Wall of Llzazan Cavern

from the perspective of [31 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glass pyramid of endurance
<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an unholy star
<worn in ear>        an unholy star
<worn on face>       a serpentine mask
<worn around neck>   an amulet of the forsaken [superior]
<worn around neck>   the blackened collar of the squall
<worn on body>       some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body>    a long flowing robe of the damned
<worn as quiver>     a mystical serpent runed quiver
<worn about waist>   a belt adorned by shrunken heads [superior]
<worn on belt buckle>a shield bearing the crest of Volgk
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  the blackened bracer of the squall
<worn around wrist>  the blackened bracer of the squall
<worn on hands>      some razor-knuckled blood crystal gloves of dexterity
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     an etched obsidian ring
<primary weapon>     a darksteel rapier [poor] (glowing)
<secondary weapon>   a dagger called 'Autumn Decay' [poor] (invis)
<worn on legs>       some heavily-spiked blood crystal leg plates [79%]


</map>
The Llzazan Mushroom Grove on the Lakeshore
   Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West 

< 429h/429H 129v/136V Pos: standing >

< 429h/429H 130v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Edge of the Llzazan Mushroom Groves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Edge of the Llzazan Mushroom Groves
</map>
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
A small eyeless worm opens its gaping maw to feed.

< 429h/429H 133v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 

< 429h/429H 132v/136V Pos: standing >

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 
A young noble walks along in green garb.(Red Aura)

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 
A LARGE water elemental is here, flowing like a living current.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
Draknah, the great drow conjurer, stands here.(Red Aura)

< 429h/429H 132v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West 

< 429h/429H 130v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 429h/429H 131v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A spore ball hovers in the air.

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South
A small eyeless worm opens its gaping maw to feed.

< 429h/429H 132v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 429h/429H 130v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 
An acrola stands here, fighting a Drow Elf.
A Drow Elf (medium) stands here.(Red Aura)
A Drow Elf (medium) stands, floating here, fighting an acrola. (Non-Fraggable)(Red Aura)

< 429h/429H 129v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 429h/429H 130v/136V Pos: standing >

< 429h/429H 136v/136V Pos: standing >
An acrola dodges a Drow Elf's attack.
An acrola misses a Drow Elf.

< 429h/429H 136v/136V Pos: standing >
The Llzazan Road
Obvious exits: -North -South -West 
An acrola stands here, fighting a Drow Elf.
A Drow Elf (medium) stands here.(Red Aura)
A Drow Elf (medium) stands, floating here, fighting an acrola. (Non-Fraggable)(Red Aura)

< 429h/429H 136v/136V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
Backstab who?

< 429h/429H 136v/136V Pos: standing >

< 429h/429H 136v/136V Pos: standing >
An acrola misses a Drow Elf.

< 429h/429H 136v/136V Pos: standing >
An acrola dodges a Drow Elf's attack.

< 429h/429H 136v/136V Pos: standing >
[Damage: 46 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
You do a fancy maneuver, tripping a Drow Elf.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 An acrola suddenly attacks a Drow Elf!
An acrola misses a Drow Elf.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf enters from the west.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf leaves south.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf misses you.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 
< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 14 ] Your impressive pierce seriously wounds a Drow Elf.
A Drow Elf blocks your futile lunge at him.
[Damage: 17 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
A Drow Elf blocks your futile lunge at him.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf blocks an acrola's lunge at him.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You parry a Drow Elf's lunge at you.
A Drow Elf clambers to his feet.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf parries your futile lunge at him.
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
A Drow Elf deflects your blow and strikes back at YOU!
A Drow Elf misses you.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 429h/429H 136v/136V Pos: standing >
A Drow Elf enters from the west.

< 429h/429H 136v/136V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: worm sta EP:  nasty wounds >
 A Drow Elf leaves south.

< 429h/429H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: worm sta EP:  nasty wounds >
 Tripping creatures of this minute size is hopeless at best.

< 429h/429H 136v/136V Pos: sitting >
< T: Rex TP: sit TC:excellent E: worm sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 429h/429H 136v/136V Pos: sitting >
< T: Rex TP: sit TC:excellent E: worm sta EP:  nasty wounds >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 429h/429H 136v/136V Pos: sitting >
< T: Rex TP: sit TC:excellent E: worm sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive slash hits an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 429h/429H 136v/136V Pos: sitting >
Pardon?

< 429h/429H 136v/136V Pos: sitting >
You clamber to your feet.

< 429h/429H 136v/136V Pos: standing >
You quickly scan the area.
A spore ball who is a brief walk away to your south.

< 429h/429H 136v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Commoner's Dwelling
</map>
A Commoner's Dwelling
   This abode is very hastily assmebled from the rubble that lines the
streets of the Llzazan Ghetto. The denizens of this dwelling are probably
working drow commoners, overseers of the many svirfneblin slaves that
populate the fields to the south of here.
Obvious exits: -East 
Fresh blood splatters cover the area.

< 429h/429H 134v/136V Pos: standing >

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
The corpse of an acrola is lying here.

< 429h/429H 132v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.

< 429h/429H 130v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.

< 429h/429H 129v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A spore ball hovers in the air.

< 429h/429H 128v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.

< 429h/429H 128v/136V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your north.
A young slinite who is close by to your west.
A LARGE water elemental who is close by to your west.
A LARGE fire elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Draknah who is close by to your west.
An acrola who is not far off to your west.
A svrifneblin slave who is a brief walk away to your west.
A Drow Elf who is rather far off to your west.
An acrola who is rather far off to your west.
A zarbon who is rather far off to your west.

< 429h/429H 129v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A young noble walks along in green garb.(Red Aura)
A LARGE water elemental is here, flowing like a living current.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
Draknah, the great drow conjurer, stands here.(Red Aura)

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A small eyeless worm opens its gaping maw to feed.

< 429h/429H 132v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A svirfneblin slave is working here.

< 429h/429H 130v/136V Pos: standing >
Backstab who?

< 429h/429H 131v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
   The turf here is quite soggy as it gently slopes into the Great Llzazan
Lake. It is hard to put a clear distinction on where pasture ends and lake
begins. The rothe dont seem to mind however, as excrement litters both the
fungus turf and floats on top of the water. To the north and east the
pasture continues. To the south and west the lake deepens.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A Drow Elf (medium) stands, floating here, fighting a zarbon.(Red Aura)
An acrola stands here, fighting a Drow Elf.
A zarbon stands in mid-air here, fighting a Drow Elf.(Red Aura)

< 429h/429H 130v/136V Pos: standing >

< 429h/429H 132v/136V Pos: standing >
A Drow Elf dodges a zarbon's attack.
A Drow Elf dodges a zarbon's attack.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 28 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.

< 429h/429H 133v/136V Pos: standing >
< T: zarbon TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 A Drow Elf parries an acrola's lunge at him.

< 429h/429H 135v/136V Pos: standing >
< T: zarbon TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 429h/429H 135v/136V Pos: standing >
Trip who?

< 429h/429H 135v/136V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 429h/429H 135v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: zarbon sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 429h/429H 135v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: zarbon sta EP: excellent >
 You attempt to flee...

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Great Llzazan Lake
</map>
The Great Llzazan Lake
   The lake here continues to the south and west. The water is very still,
very clear, and very cold. To the north, there is a large pasture of yellow
fungus that is closely cropped. To the east a grove of giant mushrooms hugs
the lakeshore. The cavern ceiling towers about two hundred feet overhead
in this portion of the cavern, softly glowing with the durithalite veins
etched in its surface.
Obvious exits: -North -East  -South -West 
You flee southward!

< 429h/429H 119v/136V Pos: standing >

< 429h/429H 119v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Turbulent Water
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Turbulent Water
</map>
Turbulent Water
   The water pitches and rolls here, large waves crash and splash amongst
themselves, roiling the lake into a white foam. The oddness of it is, the
waves only seem to be spashing within a fifty foot circle and the water
outside this circle is as smooth as even the finest mirror.
Obvious exits: -North -East  -South -West 
A beautiful woman with white skin and blond hair plays in the waves.

< 429h/429H 117v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Northeast Corner of the Great Llzazan Lake
</map>
Northeast Corner of the Great Llzazan Lake
   The lake here extends to the west and south, expanding towards a grove of
giant mushrooms, some of which seem to tower almost a hundred feet overhead.
The water here is very still, very clear and very cold. High overhead the
ceiling of this cavern glows dimly with a rich quantity of durithalite,
reflecting softly on the water in the darkness.
Obvious exits: -North -East  -South -West 

< 429h/429H 115v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Lake Near the Rothe Fields
</map>
On the Lake Near the Rothe Fields
   The Lake continues to the west, east, and south. To the north it is
replaced by a pasture of lush yellow fungus. The water here is very clear
and very cold. Small ripples are formed by the echoing of strange sounds
across the water. The auditory experience here is quite unreal, very
hollow and reminiscent of one of the finer effects of eating the mildly
toxic mushrooms of Vlan A'halor.
Obvious exits: -North -East  -South -West 

< 429h/429H 114v/136V Pos: standing >

< 429h/429H 115v/136V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A Drow Elf who is not far off to your north.
An acrola who is not far off to your east.
A zarbon who is not far off to your east.
A svrifneblin slave who is a brief walk away to your east.
A LARGE water elemental who is rather far off to your east.
A LARGE fire elemental who is rather far off to your east.
A LARGE earth elemental who is rather far off to your east.
An acrola who is rather far off to your east.
A young slinite who is in the distance to your east.
A spore ball who is a brief walk away to your west.
A svrifneblin slave who is rather far off to your west.

< 429h/429H 117v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
   The rothe fields become more and more soggy here until they completely
submerge themselves in the waters of the Great Llzazan Lake. The evidence
of recent use of this field is quite clear. Both the yellow fungus is
cropped quite short and there is an abundance of rothe pies in the field.
A couple svrifneblin carcasses have been left about to help fertilize the
field.
Obvious exits: -North -East  -South -West 
A gentle rothe chews some cud.

< 429h/429H 122v/136V Pos: standing >
A Drow Elf enters from the north.

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: North Side of the Rothe Fields
</map>
North Side of the Rothe Fields
   The cavern walls make a formidable fence around this pasture to the north
and west. They glow softly with a light concentration of durithalite veins
and the normally yellow fungus of this pasture is tinged with red as it
approaches the cavern walls. TO the south and east the pasture continues
towards a large lake.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.

< 429h/429H 122v/136V Pos: standing >
Backstab who?

< 429h/429H 123v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
   The rothe fields become more and more soggy here until they completely
submerge themselves in the waters of the Great Llzazan Lake. The evidence
of recent use of this field is quite clear. Both the yellow fungus is
cropped quite short and there is an abundance of rothe pies in the field.
A couple svrifneblin carcasses have been left about to help fertilize the
field.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A gentle rothe chews some cud.

< 429h/429H 126v/136V Pos: standing >
Backstab who?

< 429h/429H 127v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Lake Near the Rothe Fields
</map>
On the Lake Near the Rothe Fields
   The Lake continues to the west, east, and south. To the north it is
replaced by a pasture of lush yellow fungus. The water here is very clear
and very cold. Small ripples are formed by the echoing of strange sounds
across the water. The auditory experience here is quite unreal, very
hollow and reminiscent of one of the finer effects of eating the mildly
toxic mushrooms of Vlan A'halor.
Obvious exits: -North -East  -South -West 

< 429h/429H 129v/136V Pos: standing >
Backstab who?

< 429h/429H 131v/136V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
An acrola who is not far off to your east.
A zarbon who is not far off to your east.
A svrifneblin slave who is a brief walk away to your east.
A LARGE water elemental who is rather far off to your east.
A LARGE fire elemental who is rather far off to your east.
A LARGE earth elemental who is rather far off to your east.
Draknah who is rather far off to your east.
A young slinite who is in the distance to your east.
A spore ball who is not far off to your south.
A spore ball who is a brief walk away to your west.
A svrifneblin slave who is rather far off to your west.

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
   The rothe fields become more and more soggy here until they completely
submerge themselves in the waters of the Great Llzazan Lake. The evidence
of recent use of this field is quite clear. Both the yellow fungus is
cropped quite short and there is an abundance of rothe pies in the field.
A couple svrifneblin carcasses have been left about to help fertilize the
field.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A gentle rothe chews some cud.

< 429h/429H 133v/136V Pos: standing >
You quickly scan the area.
A spore ball who is a brief walk away to your south.
A young slinite who is close by to your west.
A Drow Elf who is not far off to your west.
A drow lancer who is a brief walk away to your west.

< 429h/429H 135v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Really Crappy Room
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Really Crappy Room
</map>
A Really Crappy Room
   This room is absolutely vile. The rothe seem to have made this a
community dumping ground. Long tendlris of a grass like yellow fungus
weave their way through clods of rothe droppings. Extreme care must be
take when walking to avoid coating ones boots in the festering excerement
that proliferates along the terrain here.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A young noble walks along in green garb.(Red Aura)

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: West End of a Yellow Fungus Field
</map>
West End of a Yellow Fungus Field
   To the north, that cave wall blocks travel. To the south, the Great
Llzazan Lake stretches out both cold and waveless. To the west, Hell
road passes in front of the Arachdrathos city gates. TO the east, however,
there lies a huge field of short cropped yellow fungus grazed by what looks
like hundreds, if not thousands of rothe cattle.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.

< 429h/429H 132v/136V Pos: standing >
Backstab who?

< 429h/429H 132v/136V Pos: standing >
A young slinite enters from the east.

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Great Llzazan Lake
</map>
The Great Llzazan Lake
   The lake continues form west to east here, or east to west depending
on the particular point of view of the observer. To the north there is a
narrow swath of pasture before the Llzazan cavern terminates at a wall.
To the south, a huge stand of giant mushrooms towers overhead, reaching
nearly halfway to the cavern ceiling.
Obvious exits: -North -East  -South -West 

< 429h/429H 134v/136V Pos: standing >
Backstab who?

< 429h/429H 134v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: West End of a Yellow Fungus Field
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: West End of a Yellow Fungus Field
</map>
West End of a Yellow Fungus Field
   To the north, that cave wall blocks travel. To the south, the Great
Llzazan Lake stretches out both cold and waveless. To the west, Hell
road passes in front of the Arachdrathos city gates. TO the east, however,
there lies a huge field of short cropped yellow fungus grazed by what looks
like hundreds, if not thousands of rothe cattle.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A young noble walks along in green garb.(Red Aura)
A young slinite suddenly attacks YOU!
A young slinite misses you.

< 429h/429H 132v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: green sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 429h/429H 132v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: green sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 429h/429H 133v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: green sta EP: excellent >
 You attempt to flee...

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A spellbook lies here, discarded.
A drow lancer is here guarding the armory.(Gold Aura)
You flee westward!

< 429h/429H 124v/136V Pos: standing >

< 429h/429H 124v/136V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Along the North Wall of Llzazan Cavern
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Along the North Wall of Llzazan Cavern
</map>
Hell Road Along the North Wall of Llzazan Cavern
   The road here draws close to the north wall of the Llzazan cavern as it
makes a final bend from south to east around the north end of the Great
Llzazan Lake towards the city gates of the fabled city of Arachdrathos.
The cavern wall is made of basalt veined with the mystical mineral
durithalite in rich quanitities. The durithalite here pulsates gently,
shedding a very dim red light along the floor of the cavern and out
across the Great Llzazan Lake.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Drow Elf (medium) stands, floating here.(Red Aura)

< 429h/429H 122v/136V Pos: standing >
A Drow Elf sits down in a comfortable spot.
You quickly scan the area.
A drow lancer who is close by to your east.
A young slinite who is not far off to your east.
A gentle rothe who is rather far off to your east.
A svrifneblin slave who is close by to your south.
A spore ball who is close by to your west.

< 429h/429H 122v/136V Pos: standing >
A Drow Elf stops sitting around and lays down.

< 429h/429H 123v/136V Pos: standing >
[Damage: 18 ] Your impressive slash hits a Drow Elf.
A Drow Elf's little round wooden shield was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather sleeves was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.