<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> the crown of unholy saints [poor]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a small silver earring
<worn in ear> a polished ruby ear stud (magic)
<worn on face> a twisted gem veil
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> the neck-charm of Savannah of Broken Trusts [superior]
<worn on body> a tempered mithril breastplate (magic)
<worn about body> a frost-rimed gem bodycloak from The Surface Realm of Duris
<worn as quiver> an elven quiver
<worn about waist> a tanned centaur hide belt
<worn on arms> some tempered mithril arm plates (magic)
<held as shield> a masterly-crafted electrum shield
<worn around wrist> the neck-charm of Savannah of Broken Trusts of health
<worn around wrist> the neck-charm of Savannah of Broken Trusts of endurance
<worn on hands> the woven gloves of the harvest (magic)
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a ring called 'Soulcatcher' (invis)
<primary weapon> the demonic warmace 'Pure-Dark' (magic) (glowing)
<worn on legs> some beautiful stone greaves from The Surface Realm of Duris
< 392h/435H 158v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 392h/435H 158v/161V Pos: standing >
You sit down and relax.
< 392h/435H 158v/161V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 3 of 7 ( 14 seconds)
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 0 of 2 ( 9 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 392h/435H 158v/161V Pos: sitting >
You start meditating...
< 392h/435H 160v/161V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 394h/435H 161v/161V Pos: sitting >
An Ogre enters from the south.
< 396h/435H 161v/161V Pos: sitting >
An Ogre leaves south.
< 396h/435H 161v/161V Pos: sitting >
A traveling merchant enters from the south.
< 399h/435H 161v/161V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 399h/435H 161v/161V Pos: sitting >
A traveling merchant leaves south.
< 403h/435H 161v/161V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 403h/435H 161v/161V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 407h/435H 161v/161V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 411h/435H 161v/161V Pos: sitting >
A wandering merchant enters from the south.
< 412h/435H 161v/161V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 415h/435H 161v/161V Pos: sitting >
You clamber to your feet.
< 416h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north. (magic)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental is here chilling the room. (minion)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
< 416h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
An ice elemental enters from the north.
< 416h/435H 159v/161V Pos: standing >
You give an ice elemental an order.
< 417h/435H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
An Ogre (huge) is sprawled out, resting.(Red Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
An ice elemental enters from the east.
< 417h/435H 157v/161V Pos: standing >
You give an ice elemental an order.
An ice elemental suddenly attacks an Ogre!
An ice elemental's fine punch wounds an Ogre.
< 418h/435H 157v/161V Pos: standing >
An Ogre clambers to his feet.
< 419h/435H 161v/161V Pos: standing >
An Ogre attempts to flee.
An Ogre leaves east.
< 421h/435H 161v/161V Pos: standing >
You start chanting...
< 422h/435H 161v/161V Pos: standing >
Casting: wall of ice **
< 423h/435H 161v/161V Pos: standing >
Casting: wall of ice *
< 424h/435H 161v/161V Pos: standing >
A small villager leaves east.
< 425h/435H 161v/161V Pos: standing >
A muscular villager leaves east.
You complete your spell...
< 425h/435H 161v/161V Pos: standing >
You start chanting...
< 428h/435H 161v/161V Pos: standing >
Casting: dispel magic
< 430h/435H 161v/161V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.
< 430h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the west.
< 432h/435H 159v/161V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.
< 432h/435H 159v/161V Pos: standing >
You failed.
< 432h/435H 159v/161V Pos: standing >
A small villager leaves west.
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north. (magic)
A small villager wanders here looking for something to do.(Gold Aura)
An Ogre (huge) stands here.(Red Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the south.
< 433h/435H 157v/161V Pos: standing >
You start chanting...
< 433h/435H 157v/161V Pos: standing >
A traveling merchant leaves south.
An Ogre leaves south.
< 434h/435H 160v/161V Pos: standing >
You complete your spell...
[Damage: 45 ] An Ogre wails in agony as frostbite eats at his exposed skin!
< 434h/435H 161v/161V Pos: standing >
You failed.
< 435h/435H 161v/161V Pos: standing >
You failed.
< 435h/435H 161v/161V Pos: standing >
A young villager leaves south.
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the north.
< 435h/435H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
An Ogre (huge) stands here.(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
An ice elemental enters from the east.
< 435h/435H 157v/161V Pos: standing >
You start chanting...
< 435h/435H 158v/161V Pos: standing >
An Ogre leaves east.
< 435h/435H 161v/161V Pos: standing >
You complete your spell...
[Damage: 40 ] An Ogre wails in agony as frostbite eats at his exposed skin!
< 435h/435H 161v/161V Pos: standing >
A small villager leaves east.
< 435h/435H 161v/161V Pos: standing >
Autosaving...
< 435h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the west.
< 435h/435H 159v/161V Pos: standing >
You failed.
< 435h/435H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north. (magic)
An Ogre (huge) stands here.(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the south.
< 435h/435H 158v/161V Pos: standing >
You start chanting...
< 435h/435H 159v/161V Pos: standing >
A traveling merchant enters from the south.
You complete your spell...
[Damage: 44 ] An Ogre wails in agony as frostbite eats at his exposed skin!
< 435h/435H 161v/161V Pos: standing >
An Ogre leaves south.
< 435h/435H 161v/161V Pos: standing >
Slay whom?
< 435h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
An ice elemental enters from the north.
< 435h/435H 159v/161V Pos: standing >
Slay whom?
< 435h/435H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
An Ogre (huge) stands here.(Red Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
An ice elemental enters from the east.
< 435h/435H 159v/161V Pos: standing >
[Damage: 4 ] Your decent bludgeon wounds an Ogre.
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You miss an Ogre.
[Damage: 5 ] Your fine bludgeon wounds an Ogre.
[Damage: 5 ] Your fine bludgeon wounds an Ogre.
You miss an Ogre.
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
You don't know that spell!
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
You start chanting...
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Casting: lightning bolt
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
You complete your spell...
[Damage: 60 ] The lightning bolt hits an Ogre with full impact.
An Ogre attempts to flee.
Oof! an Ogre bumps into a wall of ice...
An Ogre tries to flee, but can't make it out of here!
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
[Damage: 6 ] Your fine bludgeon wounds an Ogre.
You miss an Ogre.
You start chanting...
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Casting: frostbite
< 435h/435H 159v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Yondalla's grace flows down on you refreshing your spell power!
You complete your spell...
[Damage: 45 ] An Ogre wails in agony as frostbite eats at his exposed skin!
The chilling cold causes an Ogre to stammer, apparently weakened.
An Ogre attempts to flee.
An Ogre leaves east.
< 435h/435H 159v/161V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.
< 435h/435H 161v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 161v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 161v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
An Ogre (huge) stands here.(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
An ice elemental enters from the west.
< 435h/435H 159v/161V Pos: standing >
An Ogre leaves north.
< 435h/435H 161v/161V Pos: standing >
You failed.
< 435h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north. (magic)
An Ogre (huge) stands here.(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the south.
< 435h/435H 159v/161V Pos: standing >
You start chanting...
< 435h/435H 159v/161V Pos: standing >
You complete your spell...
[Damage: 11 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 159v/161V Pos: standing >
An Ogre leaves south.
< 435h/435H 159v/161V Pos: standing >
You failed.
< 435h/435H 161v/161V Pos: standing >
Slay whom?
< 435h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
An ice elemental enters from the north.
< 435h/435H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
An Ogre (huge) stands here.(Red Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
An ice elemental enters from the east.
< 435h/435H 157v/161V Pos: standing >
A traveling merchant leaves east.
Ok.
< 435h/435H 158v/161V Pos: standing >
[Damage: 16 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 159v/161V Pos: standing >
An Ogre leaves east.
< 435h/435H 160v/161V Pos: standing >
Slay whom?
< 435h/435H 161v/161V Pos: standing >
Slay whom?
< 435h/435H 161v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
An ice elemental enters from the west.
< 435h/435H 159v/161V Pos: standing >
Slay whom?
< 435h/435H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the north. (magic)
An Ogre (huge) stands here.(Red Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the south.
< 435h/435H 157v/161V Pos: standing >
You miss an Ogre.
< 435h/435H 157v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
[Damage: 17 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
[Damage: 4 ] Your decent bludgeon wounds an Ogre.
[Damage: 5 ] Your fine bludgeon wounds an Ogre.
An Ogre parries your futile lunge at him.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
A traveling merchant enters from the south.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
Pardon?
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
You start chanting...
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
Yondalla's grace flows down on you refreshing your spell power!
You complete your spell...
[Damage: 17 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
A young villager enters from the south.
You start chanting...
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
You complete your spell...
[Damage: 11 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
Your improved dexterity grants you an additional attack!
You miss an Ogre.
You miss an Ogre.
[Damage: 3 ] Your bludgeon wounds an Ogre.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
You start chanting...
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
You complete your spell...
You point at an Ogre.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 7 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 7 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 7 ] Your ice missile slams into an Ogre with a soft thud.
< 435h/435H 158v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
An Ogre attempts to flee.
An Ogre leaves south.
< 435h/435H 158v/161V Pos: standing >
[Damage: 18 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 158v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 158v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 158v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 158v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 158v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
An Ogre (huge) stands here.(Red Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
An ice elemental enters from the north.
< 435h/435H 156v/161V Pos: standing >
[Damage: 12 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
You miss an Ogre.
< 435h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
A wandering merchant enters from the north.
< 435h/435H 157v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
[Damage: 17 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 157v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
An Ogre attempts to flee.
An Ogre leaves west.
< 435h/435H 157v/161V Pos: standing >
[Damage: 16 ] You send a bolt of chilling frost streaking towards an Ogre, which shatters on impact.
< 435h/435H 157v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 157v/161V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 435h/435H 157v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
A huge block of solid ice is here to the west. (magic)
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
An Ogre (huge) stands here.(Red Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
An ice elemental enters from the east.
< 435h/435H 155v/161V Pos: standing >
[Damage: 5 ] Your bludgeon strikes an Ogre.
< 435h/435H 155v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
An Ogre's kick parts your hair but does little else.
< 435h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
An Ogre dodges your futile attack.
An Ogre parries your futile lunge at him.
< 435h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
You start chanting...
< 435h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:excellent E: An Ogre sta EP: awful >
An Ogre misses you.
An Ogre's impressive crush strikes you.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You complete your spell...
You point at an Ogre.
[Damage: 5 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 5 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 5 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 5 ] Your ice missile slams into an Ogre with a soft thud.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You start chanting...
An Ogre tries to roar at you, but just whimpers instead!
An Ogre snivels, being afraid of you.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You complete your spell...
You point at an Ogre.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
An Ogre's kick parts your hair but does little else.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You start chanting...
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
Casting: ice missile
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You complete your spell...
You point at an Ogre.
[Damage: 7 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 7 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 7 ] Your ice missile slams into an Ogre with a soft thud.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You miss an Ogre.
An Ogre dodges your futile attack.
You miss an Ogre.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You start chanting...
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
An Ogre misses you.
You dodge an Ogre's vicious attack.
< 420h/435H 156v/161V Pos: standing >
< T: Nul TP: sta TC:few scratches E: An Ogre sta EP: awful >
You complete your spell...
You point at an Ogre.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
An Ogre is incapacitated and will slowly die, if not aided.
An Ogre slumps to the ground.
[Damage: 6 ] Your ice missile slams into an Ogre with a soft thud.
An Ogre is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your ice missile slams into an Ogre with a soft thud.
An Ogre's small tree freezes and shatters into million pieces from the intense cold!
An Ogre's tattered dwarfskin collar freezes and shatters into million pieces from the intense cold!
An Ogre is dead! R.I.P.
You receive your share of experience.