The death of [22 Warrior] Ryto (Ogre)

in a Well Traveled Path

from the perspective of [22 Warrior] Ryto (Ogre)

<worn as a badge>    a glittering glass badge
<worn on head>       an unearthly leather skullcap
<worn on face>       a stitched mask of flesh
<worn around neck>   a tattered dwarfskin collar
<worn on body>       some spiked ringmail
<worn about body>    a static hardwood cloak
<worn about waist>   a flaming rubber belt
<worn on belt buckle>an obsidian hookah
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some fanged hemp talons
<worn on finger>     a tarnished reed signet
<secondary weapon>   a bloody hardwood hand axe
<worn on feet>       some soft leather boots [superior]


Obvious exits: -N -S
A huge block of solid ice is here to the north.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 465h/814H 56v/135V Pos: standing >
Oof! a traveling merchant bumps into a wall of ice...

< 465h/814H 56v/135V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A wandering adventurer who is close by to your north.
A robin who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A hostile woodchuck who is a brief walk away to your north.
An evil looking crow who is rather far off to your north.
A weevil who is rather far off to your north.
A peasant commoner who is close by to your south.
A wandering adventurer who is close by to your south.
A small villager who is close by to your south.

< 469h/814H 59v/135V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A wandering adventurer who is close by to your north.
A robin who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A swallow who is rather far off to your north.
A small villager who is close by to your south.
A peasant commoner who is close by to your south.
A wandering adventurer who is close by to your south.

< 470h/814H 59v/135V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A swift who is a brief walk away to your north.
A robin who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A doe who is rather far off to your north.
A weevil who is rather far off to your north.
A muscular villager who is close by to your south.
A small villager who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A small villager who is close by to your south.

< 472h/814H 60v/135V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A wandering adventurer who is close by to your north.
A swift who is a brief walk away to your north.
A weevil who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A hostile woodchuck who is a brief walk away to your north.
A weevil who is rather far off to your north.
A muscular villager who is close by to your south.
A small villager who is close by to your south.
A peasant commoner who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling merchant who is close by to your south.

< 473h/814H 61v/135V Pos: standing >

< 474h/814H 61v/135V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A peasant commoner who is close by to your north.
A swift who is a brief walk away to your north.
A robin who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A doe who is rather far off to your north.
A weevil who is rather far off to your north.
A muscular villager who is close by to your south.
A small villager who is close by to your south.
A peasant commoner who is close by to your south.
A traveling merchant who is close by to your south.

< 474h/814H 62v/135V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A peasant commoner who is close by to your north.
A robin who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A hostile woodchuck who is a brief walk away to your north.
A swallow who is rather far off to your north.
A weevil who is rather far off to your north.
A muscular villager who is close by to your south.
A traveling merchant who is close by to your south.

< 477h/814H 63v/135V Pos: standing >
A small villager enters from the south.

< 478h/814H 64v/135V Pos: standing >

< 481h/814H 65v/135V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A robin who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A hostile woodchuck who is a brief walk away to your north.
A ravenous chipmunk who is rather far off to your north.
An ice elemental who is close by to your south.
A Halfling who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling merchant who is close by to your south.

< 482h/814H 66v/135V Pos: standing >
You can't use the GCC channel!

< 482h/814H 66v/135V Pos: standing >
A Halfling enters from the south.
An ice elemental enters from the south.
You quickly scan the area.
A wandering merchant who is close by to your north.
A robin who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A hostile woodchuck who is a brief walk away to your north.
A cute fuzzy squirrel who is rather far off to your north.
A muscular villager who is close by to your south.
A peasant commoner who is close by to your south.
A wandering adventurer who is close by to your south.

< 482h/814H 67v/135V Pos: standing >
A Halfling starts casting an offensive spell.

< 483h/814H 67v/135V Pos: standing >
A traveling merchant leaves south.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 484h/814H 66v/135V Pos: standing >
You wail in agony as a Halfling's biting cold freezes your exposed skin!

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.

< 440h/814H 64v/135V Pos: standing >
A Halfling enters from the east.
An ice elemental enters from the east.

< 445h/814H 67v/135V Pos: standing >
A Halfling starts casting an offensive spell.

< 446h/814H 68v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 447h/814H 66v/135V Pos: standing >
You wail in agony as a Halfling's biting cold freezes your exposed skin!

< 408h/814H 67v/135V Pos: standing >
A small villager enters from the west.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 409h/814H 65v/135V Pos: standing >
A Halfling enters from the south.
An ice elemental enters from the south.

< 412h/814H 67v/135V Pos: standing >
A Halfling starts casting an offensive spell.

< 413h/814H 68v/135V Pos: standing >
A traveling merchant enters from the south.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!

< 371h/814H 69v/135V Pos: standing >

< 371h/814H 69v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.

< 371h/814H 67v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 372h/814H 65v/135V Pos: standing >
A Halfling enters from the east.
An ice elemental enters from the east.

< 376h/814H 68v/135V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling's decent bludgeon wounds you.

< 372h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 372h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling misses you.
A Halfling's fine bludgeon wounds you.
A Halfling's fine bludgeon wounds you.
A Halfling misses you.

< 362h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 362h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 362h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.

< 362h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 282h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling's fine bludgeon wounds you.
A Halfling misses you.
A Halfling starts casting an offensive spell.

< 276h/814H 68v/135V Pos: standing >
< T: Ryto TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
The cold goes right to the bone, you feel yourself weakening!
You attempt to flee...

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
You flee eastward!

< 231h/814H 44v/135V Pos: standing >

< 232h/814H 45v/135V Pos: standing >
A traveling merchant enters from the north.

< 233h/814H 45v/135V Pos: standing >
A Halfling enters from the west.
An ice elemental enters from the west.

< 234h/814H 45v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 235h/814H 44v/135V Pos: standing >
A Halfling enters from the south.
An ice elemental enters from the south.

< 237h/814H 46v/135V Pos: standing >
A Halfling starts casting an offensive spell.

< 238h/814H 46v/135V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 228h/814H 47v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.

< 228h/814H 45v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 229h/814H 43v/135V Pos: standing >
A Halfling enters from the east.
An ice elemental enters from the east.

< 234h/814H 46v/135V Pos: standing >
A traveling merchant leaves east.
A Halfling gives an order to his followers.

< 235h/814H 47v/135V Pos: standing >
The chill in your bones makes your body ache.

< 219h/814H 47v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.

< 220h/814H 45v/135V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the north.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 221h/814H 44v/135V Pos: standing >
A Halfling enters from the south.
An ice elemental enters from the south.

< 224h/814H 46v/135V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.

< 225h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.

< 208h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 208h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling's decent bludgeon wounds you.
A Halfling's fine bludgeon wounds you.
You feel your skill in riposte improving.
You parry a Halfling's lunge at you.

< 199h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A traveling merchant enters from the south.

< 199h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 199h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 182h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.

< 182h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A young villager enters from the south.
A Halfling starts casting an offensive spell.
You attempt to flee...
PANIC!  You couldn't escape!

< 182h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.
A Halfling misses you.
A Halfling misses you.
A Halfling's bludgeon wounds you.

< 168h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 168h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 168h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wince in pain as an ice missile sent by a Halfling hits you.

< 141h/814H 46v/135V Pos: standing >
< T: Ryto TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 You attempt to flee...

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
You flee southward!

< 141h/814H 23v/135V Pos: standing >
The chill in your bones makes your body ache.

< 123h/814H 23v/135V Pos: standing >
A Halfling enters from the north.
An ice elemental enters from the north.

< 125h/814H 24v/135V Pos: standing >
The chill in your bones makes your body ache.
A Halfling suddenly attacks YOU!
A Halfling misses you.
Sorry, you aren't allowed to do that in combat.

< 114h/814H 24v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 A wandering merchant enters from the north.

< 114h/814H 25v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 
< 114h/814H 25v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!

< 97h/814H 25v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 You attempt to flee...

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
A huge block of solid ice is here to the west.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
You flee westward!

< 97h/814H 0v/135V Pos: standing >
The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!

< 81h/814H 0v/135V Pos: standing >
A Halfling enters from the east.
An ice elemental enters from the east.

< 84h/814H 2v/135V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling's bludgeon strikes you.
You wish that your wounds would stop BLEEDING so much!

< 80h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 You misjudge a Halfling's height and kick well above his head.

< 80h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 You dodge a Halfling's vicious attack.
You parry a Halfling's lunge at you.

< 80h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 80h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: excellent >
 You miss a Halfling.
You feel your skill in 2h bludgeon improving.
You score a CRITICAL HIT!!!!!
Your impressive crush strikes a Halfling.

< 80h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!

< 60h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.
You are simply not up to it, a Halfling frightens you too much!

< 60h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!

< 36h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 You misjudge a Halfling's height and kick well above his head.

< 36h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 36h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!

< 9h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling misses you.

< 9h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 9h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 You miss a Halfling.
A Halfling dodges your futile attack.

< 9h/814H 2v/135V Pos: standing >
< T: Ryto TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.