<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a brilliant-white crown of the cloud giants
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a blood-colored crystal tear [superior]
<worn in ear> a pale magenta earring [poor] (glowing)
<worn on face> a rubber divers mask
<worn around neck> the medallion of despair
<worn around neck> a necklace of old bones
<worn on body> a golden weave vest (glowing)
<worn about body> the masters cloak (glowing) [83%]
<worn as quiver> a fringed quiver (illuminating)
<worn about waist> a silken sash of raw silk of constitution
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn on arms> a pair of human-skin sleeves
<worn around wrist> a small bracelet of woven mithril chain
<worn around wrist> a braid of black and blue fur
<worn on hands> a pair of thick hydra-hide gloves [superior]
<worn on finger> a ring with triangular emeralds [superior]
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> a Katzbalger
<secondary weapon> a shadow dagger
<worn on legs> some serpentine shin-guards
<worn on feet> some boots of forest running [superior]
< 664h/673H 215v/243V Pos: standing >
Ok.
< 665h/673H 219v/243V Pos: standing >
Cramped Cave
This very small cave is only about five feet high and ten feet around,
with tiny inch-long stalactites hanging from the ceiling. A large pit in
the center of the cave leads down into darkness, and a tiny door leads
to the north.
Obvious exits: -North -Down
< 665h/673H 217v/243V Pos: standing >
Score information for Choron
Level: 32 Race: Barbarian Class: Rogue / Thief Sex: Male
Hit points: 665(673) Moves: 219(243)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 7393 platinum 250 gold 0 silver 0 copper
Playing time: 4 days / 9 hours/ 18 minutes
Received data: 2.2616 MB this session.
Send data: 0.0718 MB this session.
Compression ratio: 83%
Title: Sensible Mutinous Legions
Group Leader: Juq
Status: Standing.
Epic points(total): 1680(1680) Current task: find runestone of The Outcasts Tower
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +5.52 Deaths: 4
Consenting: Juq
Disguised as: an orc guard (Poor)
Detecting: Invisible Life Heat Holiness
Enchantments: Farsee Fly Haste Waterbreathing Listen Sneaking
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 1.22
Leaderboard Points: 1170
Active Spells:
--------------
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
< 665h/673H 219v/243V Pos: standing >
Bottom of a Pit
The walls of this pit runs upwards about twenty feet to a tiny cave
above, with a four-foot circular hatch mounted in the rock, leading
northwards. The hatch is made of a black metal and is completely
smooth, with a tiny keyhole near its bottom. There are no other exits
from this cramp area.
Obvious exits: -North# -Up
< 665h/673H 221v/243V Pos: standing >
You quickly scan the area.
You see nothing.
< 666h/673H 224v/243V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the shield dwarves
< 666h/673H 228v/243V Pos: standing >
You are using:
<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a brilliant-white crown of the cloud giants
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a blood-colored crystal tear [superior]
<worn in ear> a pale magenta earring [poor] (glowing)
<worn on face> a rubber divers mask
<worn around neck> the medallion of despair
<worn around neck> a necklace of old bones
<worn on body> a golden weave vest (glowing)
<worn about body> the masters cloak (glowing) [83%]
<worn as quiver> a fringed quiver (illuminating)
<worn about waist> a silken sash of raw silk of constitution
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn on arms> a pair of human-skin sleeves
<worn around wrist> a small bracelet of woven mithril chain
<worn around wrist> a braid of black and blue fur
<worn on hands> a pair of thick hydra-hide gloves [superior]
<worn on finger> a ring with triangular emeralds [superior]
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> a Katzbalger
<secondary weapon> a shadow dagger
<worn on legs> some serpentine shin-guards
<worn on feet> some boots of forest running [superior]
< 667h/673H 230v/243V Pos: standing >
Score information for Choron
Level: 32 Race: Barbarian Class: Rogue / Thief Sex: Male
Hit points: 667(673) Moves: 233(243)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 7393 platinum 250 gold 0 silver 0 copper
Playing time: 4 days / 9 hours/ 18 minutes
Received data: 2.2638 MB this session.
Send data: 0.0718 MB this session.
Compression ratio: 83%
Title: Sensible Mutinous Legions
Group Leader: Juq
Status: Standing.
Epic points(total): 1680(1680) Current task: find runestone of The Outcasts Tower
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +5.52 Deaths: 4
Consenting: Juq
Disguised as: an orc guard (Poor)
Detecting: Invisible Life Heat Holiness
Enchantments: Farsee Fly Haste Waterbreathing Listen Sneaking
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 1.22
Leaderboard Points: 1170
Active Spells:
--------------
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
< 667h/673H 233v/243V Pos: standing >
You get a potion of bloodrage from a bottomless bag of the shield dwarves.
< 669h/673H 243v/243V Pos: standing >
As you quaff a potion of bloodrage, the vial disappears in a bright flash of light!
You begin to drool... must kill the living!
Nothing new seems to happen.
< 669h/673H 243v/243V Pos: standing >
Saving Choron.
< 671h/673H 243v/243V Pos: standing >
Cramped Cave
This very small cave is only about five feet high and ten feet around,
with tiny inch-long stalactites hanging from the ceiling. A large pit in
the center of the cave leads down into darkness, and a tiny door leads
to the north.
Obvious exits: -North -Down
< 672h/673H 241v/243V Pos: standing >
End of an Ore Deposit
The walls of this ten foot high corridor are almost entirely composed
of a dull-silvery metal. There are a few chips in walls here and there,
indicating that miners have most likely been through here, and found
the ore to be of little value. The small tunnel comes to an end here,
with the only exit being the corridor back to the east.
Obvious exits: -East -South -West
< 672h/673H 239v/243V Pos: standing >
Ok.
< 672h/673H 239v/243V Pos: standing >
You quickly scan the area.
A HUGE purple worm who is rather far off to your west.
< 672h/673H 239v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
< 673h/673H 239v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
< 673h/673H 238v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
< 673h/673H 237v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
A HUGE purple worm burrows through the underdark here.
< 673h/673H 235v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -South -West
< 673h/673H 236v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -South
< 673h/673H 235v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West
< 673h/673H 234v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
A HUGE purple worm burrows through the underdark here.
< 673h/673H 234v/243V Pos: standing >
The Great Tracks of the Gargantuan Purple Worm
The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark. Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques. In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -East -South -West
< 673h/673H 233v/243V Pos: standing >
The Great Tracks of the Gargantuan Purple Worm
The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark. Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques. In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -North -East -West
< 673h/673H 232v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -South
< 673h/673H 230v/243V Pos: standing >
Alas, you cannot go that way. . . .
< 673h/673H 232v/243V Pos: standing >
Alas, you cannot go that way. . . .
< 673h/673H 234v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West
< 673h/673H 233v/243V Pos: standing >
You quickly scan the area.
A HUGE purple worm who is close by to your west.
< 673h/673H 234v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
A HUGE purple worm burrows through the underdark here.
< 673h/673H 235v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -East
< 673h/673H 234v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -South -West
< 673h/673H 236v/243V Pos: standing >
Alas, you cannot go that way. . . .
< 673h/673H 237v/243V Pos: standing >
A Constricting Tunnel
This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around. The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
< 673h/673H 236v/243V Pos: standing >
M.ooo.MM
MM.oMoMM
M.oo@^M
..MMMM
,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 235v/243V Pos: standing >
M.ooo.M
MM.oMoMM
MM.o@o^M
M..MMMM
,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 234v/243V Pos: standing >
M.ooo.
MM.oMoM
MM.@oo^M
MM..MMMM
M,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 232v/243V Pos: standing >
MMMMoo
M.ooo.
MM@oMoM
MM.ooo^M
MM..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 673h/673H 233v/243V Pos: standing >
^.oo
MMMMoo
M@ooo.
MM.oMoM
MM.ooo^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 673h/673H 232v/243V Pos: standing >
Autosaving...
The cavern wall is too steep to climb!
< 673h/673H 232v/243V Pos: standing >
^.oo.
MMMMooo
M.@oo.M
MM.oMoMM
MM.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 233v/243V Pos: standing >
^.oo.M
MMMMoooM
M.o@o.MM
MM.oMoMM
M.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 232v/243V Pos: standing >
^.oo.M
MMMMoooM
M.oo@.MM
M.oMoMM
.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 231v/243V Pos: standing >
^.oo.M
MMMoooM
.ooo@MM
.oMoMM
ooo^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 673h/673H 229v/243V Pos: standing >
MM...
^.oo.M
MMMo@oM
.ooo.MM
.oMoMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 228v/243V Pos: standing >
M..
MM...
^.o@.M
MMMoooM
.ooo.MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 227v/243V Pos: standing >
M..
MM...
^.@o.M
MMMMoooM
M.ooo.MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 673h/673H 227v/243V Pos: standing >
M..
MM...
^@oo.M
MMMMoooM
M.ooo.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 673h/673H 225v/243V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 673h/673H 224v/243V Pos: standing >
You quickly scan the area.
A small child who is a brief walk away to your north.
A Drow Elf who is rather far off to your north.
A small child who is in the distance to your north.
A steeder who is not far off to your south.
A drow guard who is in the distance to your south.
A small child who is in the distance to your south.
A gnoll commoner who is in the distance to your south.
A small child who is close by to your west.
A small child who is close by to your west.
A steeder who is not far off to your west.
A insane duergar who is not far off to your west.
A insane duergar who is a brief walk away to your west.
A insane duergar who is rather far off to your west.
A drow guard who is in the distance to your west.
A drow guard who is in the distance to your west.
< 673h/673H 225v/243V Pos: standing >
M..
MM...
^@oo.M
MMMMoooM
M.ooo.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 673h/673H 228v/243V Pos: standing >
< 673h/673H 243v/243V Pos: standing >
< 673h/673H 243v/243V Pos: standing >
M..
MM...
^@Po.M
MMMMoooM
M.ooo.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 673h/673H 243v/243V Pos: standing >
M..
MM...
^.@o.M
MMMMoooM
M.ooo.MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Laz leaves west.
< 673h/673H 241v/243V Pos: standing >
Bodyslam who?
< 673h/673H 241v/243V Pos: standing >
M..
MM...
^@oo.M
MMMMoooM
M.ooo.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
< 673h/673H 239v/243V Pos: standing >
Laz leaves west.
< 673h/673H 240v/243V Pos: standing >
I see no person by that name here!
< 673h/673H 242v/243V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 673h/673H 241v/243V Pos: standing >
You now follow Laz.
< 673h/673H 241v/243V Pos: standing >
Laz leaves east.
You follow Laz.
M..
MM...
^@oo.M
MMMMoooM
M.ooo.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
< 673h/673H 239v/243V Pos: standing >
You leave the group.
< 673h/673H 243v/243V Pos: standing >
You attempt to give consent...
< 673h/673H 243v/243V Pos: standing >
You nod.
< 673h/673H 243v/243V Pos: standing >
You are now a member of Laz's group.
< 673h/673H 243v/243V Pos: standing >
Laz leaves west.
You follow Laz.
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 673h/673H 241v/243V Pos: standing >
You quickly scan the area.
A small child who is a brief walk away to your north.
A Drow Elf who is rather far off to your north.
A small child who is in the distance to your north.
A steeder who is not far off to your south.
A small child who is in the distance to your south.
A drow guard who is in the distance to your south.
A gnoll commoner who is in the distance to your south.
A insane duergar who is close by to your west.
A small child who is close by to your west.
A small child who is not far off to your west.
A steeder who is not far off to your west.
A gnoll commoner who is rather far off to your west.
A gnoll commoner who is in the distance to your west.
A gnoll commoner who is in the distance to your west.
A drow guard who is in the distance to your west.
< 673h/673H 241v/243V Pos: standing >
You quickly scan the area.
A small child who is a brief walk away to your north.
A Drow Elf who is rather far off to your north.
A small child who is in the distance to your north.
A steeder who is not far off to your south.
A small child who is in the distance to your south.
A drow guard who is in the distance to your south.
A gnoll commoner who is in the distance to your south.
A insane duergar who is close by to your west.
A small child who is close by to your west.
A small child who is not far off to your west.
A gnoll commoner who is rather far off to your west.
A gnoll commoner who is in the distance to your west.
A insane duergar who is in the distance to your west.
A gnoll commoner who is in the distance to your west.
A drow guard who is in the distance to your west.
< 673h/673H 241v/243V Pos: standing >
Laz leaves north.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
< 673h/673H 239v/243V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A Drow Elf who is a brief walk away to your north.
A small child who is rather far off to your north.
A burly duergar guard who is close by to your south.
A burly duergar guard who is close by to your south.
A burly duergar guard who is close by to your south.
A burly duergar guard who is close by to your south.
A burly duergar guard who is close by to your south.
A steeder who is a brief walk away to your south.
< 673h/673H 239v/243V Pos: standing >
Laz leaves north.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
< 673h/673H 240v/243V Pos: standing >
Laz leaves north.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A small child skips about the area, watching people go by.
< 673h/673H 241v/243V Pos: standing >
Bodyslam who?
< 673h/673H 241v/243V Pos: standing >
Bodyslam who?
< 673h/673H 241v/243V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
Bodyslam who?
< 673h/673H 241v/243V Pos: standing >
Bodyslam who?
< 673h/673H 241v/243V Pos: standing >
Bodyslam who?
< 673h/673H 242v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Bodyslam who?
< 673h/673H 243v/243V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A Drow Elf (medium) stands here.
< 673h/673H 243v/243V Pos: standing >
Laz leaves north.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
*Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
A Drow Elf (medium) stands here.
< 673h/673H 241v/243V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 7 ] A Drow Elf is stunned!
< 673h/673H 211v/243V Pos: standing >
<Laz starts casting an offensive spell.
Laz snaps into visibility.
< 673h/673H 211v/243V Pos: standing >
<[Damage: 25 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 23 ] Your powerful pierce seriously wounds a Drow Elf.
[Damage: 23 ] Your powerful slash enshrouds a Drow Elf in a mist of blood.
[Damage: 26 ] Your slash grievously wounds a Drow Elf.
< 673h/673H 211v/243V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Drow Elf ass EP: awful >
Laz completes her spell...
Laz utters the word 'yufzbarr'
Laz smirks as her fireball explodes into the face of a Drow Elf.
A Drow Elf's little round wooden shield melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.