The death of [22 Sorcerer] Grun (Drow Elf)

in The Outer Wall

from the perspective of [22 Sorcerer] Grun (Drow Elf)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers

A Small House
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -North#
A drow guard watches the area for signs of trouble.
A noble rests in his luxurious home.

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >
You are carrying: (5/11)
an amber-colored rod
a little round wooden shield
a spellbook
a large leather backpack
a spellbook

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >
You are carrying: (5/11)
an amber-colored rod
a little round wooden shield
a spellbook
a large leather backpack
a spellbook

< 126h/126H 120v/120V Pos: standing >
You are using:
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<held>               a spellbook
<held>               a quill
<worn on feet>       a pair of tight black slippers

< 126h/126H 120v/120V Pos: standing >
You stop using a spellbook.

< 126h/126H 120v/120V Pos: standing >
You stop using a quill.

< 126h/126H 120v/120V Pos: standing >
You strap a little round wooden shield to your arm.

< 126h/126H 120v/120V Pos: standing >
You wield an amber-colored rod.

< 126h/126H 120v/120V Pos: standing >
You sit down and relax.

< 126h/126H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  5 - shocking grasp
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) concealment

You can memorize no more spells.
You continue your study.

< 126h/126H 120v/120V Pos: sitting >
You start meditating...

< 126h/126H 120v/120V Pos: sitting >

< 126h/126H 120v/120V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.

< 126h/126H 120v/120V Pos: sitting >
You clamber to your feet.

< 126h/126H 120v/120V Pos: standing >
You are already standing.

< 126h/126H 120v/120V Pos: standing >
A Small House
Obvious exits: -North#
A drow guard watches the area for signs of trouble.
A noble rests in his luxurious home.

< 126h/126H 120v/120V Pos: standing >
Ok.

< 126h/126H 120v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -South -West 

< 126h/126H 119v/120V Pos: standing >
Ok.

< 126h/126H 119v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -South -West 
A steeder walks around here making clicking-sounds.
A small child skips about the area, watching people go by.

< 126h/126H 118v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -West 
A small child skips about the area, watching people go by.
A steeder walks around here making clicking-sounds.

< 126h/126H 117v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -South# -West 
A drow guard watches the area for signs of trouble.

< 126h/126H 116v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -West 
A small child skips about the area, watching people go by.

< 126h/126H 115v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -South -West 
A small child skips about the area, watching people go by.

< 126h/126H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 126h/126H 116v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West 
A gnoll commoner walks about the city.

< 126h/126H 116v/120V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A bugbear mercenary who is a brief walk away to your west.
An orc mercenary who is rather far off to your west.

< 126h/126H 117v/120V Pos: standing >
A small child enters from the north.
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP: excellent >
 You start chanting...

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP: excellent >
 Casting: lightning bolt *

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP: excellent >
 You complete your spell...
The lightning bolt hits a gnoll commoner with full impact.

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  few wounds >
 Your crush wounds a gnoll commoner.
A gnoll commoner misses you.
A gnoll commoner misses you.
A gnoll commoner misses you.
You dodge a gnoll commoner's feeble leg sweep.

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You start chanting...

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You complete your spell...
The lightning bolt hits a gnoll commoner with full impact.

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  nasty wounds >
 You start chanting...

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  nasty wounds >
 A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  nasty wounds >
 Casting: lightning bolt *

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  nasty wounds >
 You complete your spell...
The lightning bolt hits a gnoll commoner with full impact.

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  awful >
 You start chanting...

< 126h/126H 117v/120V Pos: standing >
< T: Grun TP: sta TC:excellent E: commoner sta EP:  awful >
 You complete your spell...
The lightning bolt hits a gnoll commoner with full impact.
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a gnoll commoner's last actions in this world.

< 126h/126H 117v/120V Pos: standing >
Saving Grun.

< 126h/126H 117v/120V Pos: standing >
You do not see a essence here.

< 126h/126H 118v/120V Pos: standing >
the corpse of a gnoll commoner does not contain the essence.

< 126h/126H 118v/120V Pos: standing >
You do not see or have the 2.corpse.

< 126h/126H 118v/120V Pos: standing >
You do not see or have the 3.corpse.

< 126h/126H 118v/120V Pos: standing >
The Outer Wall
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gnoll commoner is lying here.
A small child skips about the area, watching people go by.

< 126h/126H 119v/120V Pos: standing >
You get a small pile of coins from the corpse of a gnoll commoner.
There were: 4 gold coins, 15 silver coins, 21 copper coins. 

< 126h/126H 120v/120V Pos: standing >
You quickly scan the area.
A small child who is close by to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A bugbear mercenary who is a brief walk away to your west.
An orc mercenary who is rather far off to your west.

< 126h/126H 120v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A small child skips about the area, watching people go by.

< 126h/126H 119v/120V Pos: standing >
Ok.

< 126h/126H 119v/120V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A steeder who is in the distance to your south.
A small child who is close by to your west.
A gnoll commoner who is close by to your west.
A gnoll commoner who is close by to your west.

< 126h/126H 119v/120V Pos: standing >
You sit down and relax.

< 126h/126H 119v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - dimension door
( 4th circle)  1 - farsee
( 3rd circle)  1 - concealment
               5 - shocking grasp
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt
   23 seconds:  ( 4th) lightning bolt
   34 seconds:  ( 4th) lightning bolt
   46 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 126h/126H 119v/120V Pos: sitting >
You start meditating...

< 126h/126H 119v/120V Pos: sitting >

< 126h/126H 120v/120V Pos: sitting >
A small child leaves west.

< 126h/126H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 126h/126H 120v/120V Pos: sitting >
You are almost ready to attain your next level!

< 126h/126H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 126h/126H 120v/120V Pos: sitting >

< 126h/126H 120v/120V Pos: sitting >
A small child enters from the west.

< 126h/126H 120v/120V Pos: sitting >

< 126h/126H 120v/120V Pos: sitting >
You are already meditating.

< 126h/126H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - dimension door
( 4th circle)  2 - lightning bolt
               1 - farsee
( 3rd circle)  1 - concealment
               5 - shocking grasp
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 4th) lightning bolt
   13 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 126h/126H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 126h/126H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 126h/126H 120v/120V Pos: sitting >
You clamber to your feet.

< 126h/126H 120v/120V Pos: standing >
A small child leaves north.

< 126h/126H 120v/120V Pos: standing >
Autosaving...

< 126h/126H 120v/120V Pos: standing >
A small child enters from the west.

< 126h/126H 120v/120V Pos: standing >
A small child enters from the north.

< 126h/126H 120v/120V Pos: standing >
A small child leaves west.

< 126h/126H 120v/120V Pos: standing >
A small child leaves south.

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >

< 126h/126H 120v/120V Pos: standing >
Autosaving...

< 126h/126H 120v/120V Pos: standing >
Pardon?

< 126h/126H 120v/120V Pos: standing >
You are already standing.

< 126h/126H 120v/120V Pos: standing >
The Outer Wall
Obvious exits: -North -South -West #

< 126h/126H 120v/120V Pos: standing >
The door seems to be closed.

< 126h/126H 120v/120V Pos: standing >
Ok.

< 126h/126H 120v/120V Pos: standing >
A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East 
A small child skips about the area, watching people go by.
A gnoll commoner walks about the city.
A gnoll commoner walks about the city.

< 126h/126H 119v/120V Pos: standing >
The taste of blood slowly fades from your body.

< 126h/126H 119v/120V Pos: standing >
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.
A gnoll commoner suddenly attacks YOU!
A gnoll commoner's impressive punch strikes you hard.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 112h/126H 119v/120V Pos: standing >
< T: Grun TP: sta TC: small wounds E: commoner sta EP: excellent >
 You start chanting...
The magic gathers, then fades away.

< 112h/126H 119v/120V Pos: standing >
< T: Grun TP: sta TC: small wounds E: commoner sta EP: excellent >
 You attempt to flee...
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West 
You flee eastward!

< 112h/126H 96v/120V Pos: standing >
The Outer Wall
Obvious exits: -North -South -West 
An orc guard is standing here, busy with his own matters.
An orc guard suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 105h/126H 97v/120V Pos: on your ass >
A Gnome snaps into visibility.

< 105h/126H 97v/120V Pos: on your ass >
An orc guard's powerful slash seriously wounds you.
OUCH!  That really did HURT!
An orc guard's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
An orc guard's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An orc guard's slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/126H 97v/120V Pos: on your ass >
< T: Grun TP: ass TC: awful E: an orc guard sta EP: excellent >
 A Gnome completes her spell...
A Gnome utters the word 'fireball'
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
Your little round wooden shield melted from the intense heat!