The death of [25 Warrior] Vezzy (Thri-Kreen)

in a Well Traveled Path

from the perspective of [32 Scoundrel] Yzari (Grey Elf)

<worn as a badge>    a badge of rotten flesh of constitution
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a feathered leather eyepatch of dexterity (illuminating)
<worn in ear>        a mithril and gold earring [poor]
<worn in ear>        a long beast-shaped earring
<worn on face>       a ceramic mask painted with flower designs
<worn around neck>   shimmering scarf
<worn around neck>   an iron locket (glowing)
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a scarlet cavalier's cloak [78%]
<worn on back>       a large leather backpack
<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a thick tome of legendary lores
<attached to belt>   a hand-carved yo-yo
<attached to belt>   the face of Yza
<worn on arms>       some sandy sleeves
<worn around wrist>  a bracelet of the earth of power
<worn around wrist>  a bracelet of the earth
<worn on hands>      some glowing bone gloves from Rift Valley Jungle
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a chipped sapphire ring
<primary weapon>     a razored-black stiletto (humming)
<held>               the epic horn of flight and dragons
<worn on legs>       some azurian hide leggings
<worn on feet>       some boots of the forest of regeneration

Backstab who?

< 277h/277H 124v/160V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.

< 277h/277H 122v/160V Pos: standing >
Backstab who?

< 277h/277H 123v/160V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.

< 277h/277H 122v/160V Pos: standing >
Backstab who?

< 277h/277H 122v/160V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The Fountain of Shairak rests here water glistening in the dim light.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 277h/277H 121v/160V Pos: standing >
Backstab who?

< 277h/277H 121v/160V Pos: standing >
a Rotted Cottage
   This home contains a wooden bed, a simple desk, a chair and a table.  On the
table are piled a number of pieces or rotted leather, several of which have
been sewn together to form the beginnings of some sort of crude suit of leather
armor.  This place seems to be almost abandoned now with no signs of any life
evident.  Perhaps at one time this place was a leatherworker's shop.  Now it is
simply a Rotted Cottage.
Obvious exits: -West 
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 277h/277H 122v/160V Pos: standing >
Backstab who?

< 277h/277H 122v/160V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The Fountain of Shairak rests here water glistening in the dim light.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 277h/277H 122v/160V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.

< 277h/277H 121v/160V Pos: standing >
Backstab who?

< 277h/277H 121v/160V Pos: standing >
A Thri-Kreen enters from the west.
Inside a Blacksmith Shop
   This room is rather dark with a smokey smell in the air.  The heat from the
furnace is almost unbearable.  A large anvil sits next to a large tub filled
with water.  Several different kinds of metal and other things are strewn about
the room.  Unfinished armor and half made shields also fills this smoke filled
room.  This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East 
Fresh blood covers everything in the area.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.

< 277h/277H 120v/160V Pos: standing >
Backstab who?

< 277h/277H 120v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/277H 121v/160V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.

< 277h/277H 121v/160V Pos: standing >
Backstab who?

< 277h/277H 121v/160V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The Fountain of Shairak rests here water glistening in the dim light.
A village champion wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 277h/277H 120v/160V Pos: standing >
Backstab who?

< 277h/277H 120v/160V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.

< 277h/277H 119v/160V Pos: standing >
Backstab who?

< 277h/277H 119v/160V Pos: standing >
You quickly scan the area.
A village champion who is close by to your north.
A pudgy commoner who is close by to your north.
A village champion who is close by to your north.
A tiny infant who is close by to your north.
A wandering adventurer who is not far off to your north.
A village champion who is not far off to your north.
A village guardian who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A village commoner who is close by to your east.
A young villager who is close by to your east.
A traveling adventurer who is not far off to your east.
A small child who is not far off to your east.
A small child who is a brief walk away to your east.
A wandering adventurer who is a brief walk away to your east.
A small villager who is close by to your south.
A pudgy commoner who is close by to your south.
A drunken villager who is close by to your south.

< 277h/277H 120v/160V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.

< 277h/277H 119v/160V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.

< 277h/277H 117v/160V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A glowing leather stud lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A small child wanders here in search of his mother.
A wandering adventurer roams here looking for some excitement.

< 277h/277H 116v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/277H 116v/160V Pos: standing >
A wandering adventurer leaves west.
Alas, you cannot go that way. . . .

< 277h/277H 116v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/277H 116v/160V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.

< 277h/277H 115v/160V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A wandering merchant wanders here looking to buy some wares.

< 277h/277H 113v/160V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Some padded leather armor is on the ground here gathering dust.
A piece of white wood, twisted strangely, is laying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.

< 277h/277H 111v/160V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
A beautiful crystal nose ring lies here on the ground.
A small piece of silver lies here in the dirt.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A deadly looking wolf stands here eyes glowing fire.
A traveling merchant wanders here looking to buy some wares.

< 277h/277H 109v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/277H 110v/160V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
[2] The corpse of a traveling merchant is lying here.
A large piece of glasssteel has been left here.
An unique ivory ringmail lies here on the ground.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 277h/277H 108v/160V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
Fresh blood covers everything in the area.
A long, thick feather has fallen here.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A crafting recipe lies here collecting dust.
A Thri-Kreen (medium) stands here. (Camping) 
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 277h/277H 106v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/277H 106v/160V Pos: standing >
A Thri-Kreen drops flat to the ground.
Alas, you cannot go that way. . . .

< 277h/277H 107v/160V Pos: standing >
You see some of the tension leave a Thri-Kreen's body.
Alas, you cannot go that way. . . .

< 277h/277H 107v/160V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 277h/277H 105v/160V Pos: standing >
Backstab who?

< 277h/277H 106v/160V Pos: standing >
Backstab who?

< 277h/277H 106v/160V Pos: standing >
A Thri-Kreen enters from the south.
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
Fresh blood covers everything in the area.
A long, thick feather has fallen here.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A crafting recipe lies here collecting dust.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 277h/277H 105v/160V Pos: standing >
Pardon?

< 277h/277H 105v/160V Pos: standing >
Backstab who?

< 277h/277H 105v/160V Pos: standing >
Backstab who?

< 277h/277H 106v/160V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 277h/277H 104v/160V Pos: standing >
Backstab who?

< 277h/277H 104v/160V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Puddles of fresh blood cover the ground.
A Thri-Kreen (medium) stands here, fighting a muscular villager. (Camping) 
A muscular villager crouches here, fighting a Thri-Kreen.
A tiny infant has been abandoned here, left to die.

< 277h/277H 103v/160V Pos: standing >
You miss a Thri-Kreen.

< 277h/277H 103v/160V Pos: standing >
< T: muscular TP: kne TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen's impressive slash critically injures a muscular villager.
A muscular villager is mortally wounded, and will die soon, if not aided.
A Thri-Kreen's fine slash hits a muscular villager.
A muscular villager is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a muscular villager.

< 277h/277H 103v/160V Pos: standing >
<You start chanting...
The magic gathers, then fades away.

< 277h/277H 103v/160V Pos: standing >
<A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 277h/277H 103v/160V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 277h/277H 103v/160V Pos: standing >
<A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel very sick.
Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU! (camping) 
A tiny infant has been abandoned here, left to die.

< 262h/277H 103v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You attempt to flee...
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
You flee downward!

< 262h/277H 102v/160V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here.
A tiny infant has been abandoned here, left to die.

< 262h/277H 100v/160V Pos: standing >
A Thri-Kreen makes a strange sound as you place a razored-black stiletto in his back.

< 262h/277H 100v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.

< 262h/277H 100v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 262h/277H 100v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 262h/277H 100v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.

< 262h/277H 100v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
You flee southward!

< 262h/277H 99v/160V Pos: standing >
Backstab who?

< 262h/277H 99v/160V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here.
A tiny infant has been abandoned here, left to die.

< 262h/277H 98v/160V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.
Sorry, you aren't allowed to do that in combat.

< 262h/277H 98v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 262h/277H 98v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Your fine pierce strikes a Thri-Kreen hard.
A Thri-Kreen leaps into the air, avoiding your attack.

< 262h/277H 98v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 262h/277H 98v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
You flee southward!

< 262h/277H 97v/160V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here.
A tiny infant has been abandoned here, left to die.

< 262h/277H 96v/160V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.
Sorry, you aren't allowed to do that in combat.

< 263h/277H 97v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
You flee downward!

< 263h/277H 96v/160V Pos: standing >
Backstab who?

< 263h/277H 96v/160V Pos: standing >
Pardon?

< 263h/277H 96v/160V Pos: standing >
Backstab who?

< 263h/277H 96v/160V Pos: standing >
Ye feel a burning sensation in yer blood.

< 253h/277H 96v/160V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here.
A tiny infant has been abandoned here, left to die.

< 253h/277H 94v/160V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.
Sorry, you aren't allowed to do that in combat.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 Rushdie Inn
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 253h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
Ye feel a wave of strange weakness running through yer body.
You feel even more ill.

< 241h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
You flee southward!

< 241h/277H 93v/160V Pos: standing >
You failed.

< 242h/277H 94v/160V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Thri-Kreen (medium) stands here.
A tiny infant has been abandoned here, left to die.

< 243h/277H 94v/160V Pos: standing >
Your decent pierce strikes a Thri-Kreen hard.

< 243h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 243h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Thri-Kreen sta EP:  awful >
 You are knocked to the ground by a Thri-Kreen's mighty bash!

< 239h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 239h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen leaps into the air, avoiding your attack.

< 239h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen misses you.
A Thri-Kreen's fine slash wounds you.
A Thri-Kreen's fine slash wounds you.
A Thri-Kreen's impressive slash strikes you.
You miss a Thri-Kreen.

< 216h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel even more ill.
You clamber to your feet.

< 209h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Thri-Kreen sta EP:  awful >
 Ye feel a burning sensation in yer blood.

< 199h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 199h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.

< 199h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You are knocked to the ground by a Thri-Kreen's mighty bash!

< 195h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You suddenly feel sick as a Thri-Kreen's poison reaches your vital organs.

< 173h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.

< 173h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen's fine slash wounds you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen's fine slash strikes you.
A Thri-Kreen misses you.

< 162h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.

< 162h/277H 94v/160V Pos: sitting >
< T: Yzari TP: sit TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You clamber to your feet.

< 162h/277H 94v/160V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
You flee downward!

< 162h/277H 93v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/277H 93v/160V Pos: standing >
You start chanting...

< 162h/277H 93v/160V Pos: standing >
A Thri-Kreen enters from above.

< 162h/277H 93v/160V Pos: standing >
You complete your spell...
The lightning bolt hits a Thri-Kreen with full impact.
A Thri-Kreen's pair of studded leather sleeves exploded spreading charges of electrical energy!
A Thri-Kreen's thick spiked leather bracer exploded spreading charges of electrical energy!
A Thri-Kreen's flaming glass belt exploded spreading charges of electrical energy!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.