The death of [25 Warrior] Vezzy (Thri-Kreen)

in a Well Traveled Path

from the perspective of [25 Warrior] Vezzy (Thri-Kreen)

<worn on head>       a bronze skull cap
<worn on face>       a sinister obsidian veil
<worn about body>    a reptile skin cloak
<worn on lower arms> a pair of studded leather sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a burnt rubber bracelet
<worn around wrist>  a humming glass wristguard
<worn on lower wrist>a glowing copper bracelet
<worn on hands>      some gleaming granite mitts
<worn on lower hands>some thick leather gloves
<primary weapon>     a crystalline chatkcha (glowing)
<secondary weapon>   a crystalline chatkcha (glowing)
<third weapon>       a crystalline chatkcha (glowing)
<worn on legs>       some well-crafted clay leggings

The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A crafting recipe lies here collecting dust.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
You flee southward!

< 39h/283H 25v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
[2] The corpse of a traveling merchant is lying here.
A large piece of glasssteel has been left here.
An unique ivory ringmail lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 39h/283H 24v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/283H 24v/171V Pos: standing >
A traveling merchant enters from the east.
Alas, you cannot go that way. . . .

< 39h/283H 24v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A beautiful crystal nose ring lies here on the ground.
A small piece of silver lies here in the dirt.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A deadly looking wolf stands here eyes glowing fire.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 39h/283H 23v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood covers everything in the area.
Some padded leather armor is on the ground here gathering dust.
A piece of white wood, twisted strangely, is laying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 39h/283H 21v/171V Pos: standing >
A young villager leaves south.
a Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 39h/283H 19v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 39h/283H 18v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A glowing leather stud lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.

< 39h/283H 16v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.

< 39h/283H 15v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A young villager wanders here, singing songs of joy.

< 39h/283H 13v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.

< 39h/283H 12v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/283H 12v/171V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The Fountain of Shairak rests here water glistening in the dim light.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 39h/283H 12v/171V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.

< 39h/283H 11v/171V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
Fresh blood splatters cover the area.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.

< 40h/283H 11v/171V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
Fresh blood splatters cover the area.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.

< 40h/283H 13v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.

< 40h/283H 13v/171V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
Fresh blood splatters cover the area.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.

< 40h/283H 14v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 40h/283H 14v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 40h/283H 15v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 41h/283H 16v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.

< 41h/283H 16v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 41h/283H 17v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 41h/283H 17v/171V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 41h/283H 17v/171V Pos: standing >
You start setting up camp...

< 41h/283H 18v/171V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A village champion who is close by to your east.
Tarlator, the Village Shaman who is not far off to your east.

< 41h/283H 19v/171V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A village champion who is close by to your east.

< 41h/283H 19v/171V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Grey Elf (medium) stands in mid-air here.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.

< 41h/283H 19v/171V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The Fountain of Shairak rests here water glistening in the dim light.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 41h/283H 18v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A muscular villager wanders here looking to start a fight.

< 41h/283H 17v/171V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A drunken villager staggers here searching for more beer.

< 41h/283H 16v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/283H 16v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.

< 42h/283H 14v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.

< 42h/283H 13v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.

< 42h/283H 11v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A glowing leather stud lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.

< 42h/283H 9v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 42h/283H 7v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/283H 8v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A wandering merchant wanders here looking to buy some wares.

< 42h/283H 6v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
Some padded leather armor is on the ground here gathering dust.
A piece of white wood, twisted strangely, is laying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.

< 42h/283H 5v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/283H 5v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 42h/283H 6v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
A beautiful crystal nose ring lies here on the ground.
A small piece of silver lies here in the dirt.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A deadly looking wolf stands here eyes glowing fire.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 42h/283H 4v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
[2] The corpse of a traveling merchant is lying here.
A large piece of glasssteel has been left here.
An unique ivory ringmail lies here on the ground.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 42h/283H 2v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A long, thick feather has fallen here.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A crafting recipe lies here collecting dust.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 42h/283H 0v/171V Pos: standing >
You're too exhausted.

< 43h/283H 1v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 43h/283H 2v/171V Pos: standing >
Sorry, but you cannot do that here!

< 43h/283H 2v/171V Pos: standing >
You drop to your belly.

< 43h/283H 3v/171V Pos: on your ass >
You close your eyes and relax.

< 43h/283H 4v/171V Pos: on your ass >
You drift off to sleep.

< 43h/283H 4v/171V Pos: on your ass >
You wake up.

< 43h/283H 7v/171V Pos: on your ass >
You clamber to your feet.

< 43h/283H 9v/171V Pos: standing >
You are already about as tense as you can get.

< 43h/283H 10v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A Grey Elf (medium) stands in mid-air here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 43h/283H 8v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 43h/283H 9v/171V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Puddles of fresh blood cover the ground.
A muscular villager wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.

< 43h/283H 8v/171V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 44h/283H 8v/171V Pos: standing >
You dodge a bash from a muscular villager, who loses his balance and falls.

< 44h/283H 9v/171V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: muscular kne EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 44h/283H 9v/171V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: muscular kne EP:  awful >
 A Grey Elf floats in from below.

< 44h/283H 9v/171V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: muscular kne EP:  awful >
 A Grey Elf misses you.

< 44h/283H 9v/171V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: muscular kne EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your impressive slash critically injures a muscular villager.
A muscular villager is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] Your fine slash hits a muscular villager.
A muscular villager is dead! R.I.P.
You receive your share of experience.
You have killed 199 of 1000 Human(s) for boon # 2.
The smell of fresh blood enters your body, infusing you with power!
You have killed 200 of 1000 Human(s) for boon # 2.
You feel the bloodlust in your heart as you hear the death cry of a muscular villager.

< 44h/283H 9v/171V Pos: standing >
It appears to be the corpse of a muscular villager.
a small pile of coins

< 44h/283H 9v/171V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Grey Elf (medium) stands in mid-air here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 44h/283H 9v/171V Pos: standing >
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 44h/283H 10v/171V Pos: standing >
[Damage: 15 ] You leap towards a Grey Elf and sink your jaws dripping with venom deep in her flesh.
A Grey Elf shivers slightly.

< 44h/283H 11v/171V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 So much for that camping effort.

< 44h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf attempts to flee.
A Grey Elf floats down.

< 44h/283H 12v/171V Pos: standing >
A Grey Elf floats in from below.

< 44h/283H 12v/171V Pos: standing >
Out of nowhere, a Grey Elf stabs you in the back.
You wish that your wounds would stop BLEEDING so much!

< 27h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 You dodge a Grey Elf's vicious attack.
You parry a Grey Elf's lunge at you.

< 27h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 27h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf parries your futile lunge at her.
You miss a Grey Elf.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 27h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 27h/283H 12v/171V Pos: standing >
Slay whom?

< 27h/283H 12v/171V Pos: standing >
Slay whom?
A Grey Elf enters from the south.

< 27h/283H 12v/171V Pos: standing >
You miss a Grey Elf.

< 27h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf's fine pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
You leap into the air, avoiding a Grey Elf's attack.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
A Grey Elf parries your futile lunge at her.
You miss a Grey Elf.
You miss a Grey Elf.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 23h/283H 12v/171V Pos: standing >
Slay whom?

< 23h/283H 12v/171V Pos: standing >
Slay whom?

< 23h/283H 12v/171V Pos: standing >
Slay whom?
A Grey Elf enters from the south.

< 23h/283H 12v/171V Pos: standing >
You miss a Grey Elf.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf attempts to flee.
A Grey Elf floats down.

< 23h/283H 12v/171V Pos: standing >
Slay whom?

< 23h/283H 12v/171V Pos: standing >
Slay whom?

< 23h/283H 12v/171V Pos: standing >
Slay whom?

< 23h/283H 12v/171V Pos: standing >
Slay whom?

< 23h/283H 12v/171V Pos: standing >
Slay whom?
A Grey Elf floats in from below.

< 23h/283H 12v/171V Pos: standing >
You miss a Grey Elf.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 You dodge a Grey Elf's vicious attack.
You feel your skill in riposte improving.
You parry a Grey Elf's lunge at you.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 A Grey Elf parries your futile lunge at her.
You miss a Grey Elf.
You miss a Grey Elf.
C'mon, you are doing it all the time!

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 Rushdie Inn
Obvious exits: -S -D
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A Grey Elf (medium) stands in mid-air here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 [Damage: 12 ] You leap towards a Grey Elf and sink your jaws dripping with venom deep in her flesh.
A Grey Elf shivers slightly.

< 23h/283H 12v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 23h/283H 12v/171V Pos: standing >
A Grey Elf enters from the south.

< 23h/283H 13v/171V Pos: standing >
A Grey Elf's decent pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
C'mon, you are doing it all the time!

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 [Damage:  4 ] Your bash knocks a Grey Elf to the ground!

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a Grey Elf.
You miss a Grey Elf.
You miss a Grey Elf.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  small wounds >
 You feel your skill in shield block improving.
You leap into the air, avoiding a Grey Elf's attack.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a Grey Elf.
[Damage:  5 ] Your fine slash wounds a Grey Elf.
[Damage:  7 ] Your fine slash wounds a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive slash strikes a Grey Elf.
You feel your skill in shield block improving.
A Grey Elf misses you.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  small wounds >
 [Damage:  7 ] You leap towards a Grey Elf and sink your jaws dripping with venom deep in her flesh.
A Grey Elf shivers slightly.
A Grey Elf clambers to her feet.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a Grey Elf.
A Grey Elf parries your futile lunge at her.
A Grey Elf dodges your futile attack.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 [Damage:  4 ] Your bash knocks a Grey Elf to the ground!

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  few wounds >
 [Damage: 22 ] A Grey Elf suddenly turns green as your poison reaches her vital organs.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  few wounds >
 You parry a Grey Elf's lunge at you.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  few wounds >
 [Damage:  5 ] Your fine slash wounds a Grey Elf.
You miss a Grey Elf.
You miss a Grey Elf.
[Damage:  6 ] Your fine slash strikes a Grey Elf.
You miss a Grey Elf.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  few wounds >
 You parry a Grey Elf's lunge at you.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sit EP:  few wounds >
 C'mon, you are doing it all the time!
A Grey Elf clambers to her feet.

< 20h/283H 13v/171V Pos: standing >
< T: Vezzy TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 C'mon, you are doing it all the time!
A Grey Elf attempts to flee.
A Grey Elf floats down.

< 20h/283H 13v/171V Pos: standing >
Bash who?

< 20h/283H 13v/171V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A Grey Elf (medium) stands in mid-air here. (Casting) 
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 20h/283H 12v/171V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
Your pair of studded leather sleeves exploded spreading charges of electrical energy!
Your thick spiked leather bracer exploded spreading charges of electrical energy!
Your flaming glass belt exploded spreading charges of electrical energy!