<worn on head> an old and frayed tam o'shanter
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a sapphire earring (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a mask of beastkind
<worn around neck> a sandstone choker
<worn around neck> a necklace of the Emissary
<worn on body> the royal platemail of Aravne [superior] (glowing)
<worn about body> a cloak of swirling mist [superior]
<worn about waist> a fine dragonscale belt [superior]
<worn on belt buckle>a soul sceptre [poor] (glowing)
<attached to belt> a burnt out brazier long past forgotten (glowing)
<worn on arms> some durethium armplates [poor]
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> a band of pure negative energy [superior] (glowing)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands> some humming marble gloves
<worn on finger> a tarnished and abused ring [superior]
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<primary weapon> a wicked looking mace named 'Nightbringer' [superior]
<worn on legs> a pair of cotton-weave greaves [superior]
<worn on feet> some rusty softwood shoes
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Abandon what quest, hmmmm!'
< 665h/665H 120v/120V Pos: sitting >
You clamber to your feet.
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
Your group consists of ( 5/20):
( Head) 890/890 hit, 154/154 move Kaene
(Front) 572/572 hit, 167/168 move Wernt
(Front) 618/618 hit, 166/166 move Hawat
(Front) 665/665 hit, 120/120 move Ryn
(Front) 496/496 hit, 116/179 move Lepel
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
You start chanting...
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
Casting: vitality *
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
You complete your spell...
< 665h/665H 120v/120V Pos: standing >
You start chanting...
< 665h/665H 120v/120V Pos: standing >
Casting: vitality *
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
You complete your spell...
< 665h/665H 120v/120V Pos: standing >
You start chanting...
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
Casting: vitality *
< 665h/665H 120v/120V Pos: standing >
You complete your spell...
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
You start chanting...
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
Casting: vitality *
< 665h/665H 120v/120V Pos: standing >
You complete your spell...
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
You sit down and relax.
< 665h/665H 120v/120V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - mass heal
( 7th circle) 3 - full heal
1 - endurance
( 6th circle) 1 - continual light
5 - healing salve
( 5th circle) 1 - heal
1 - soulshield
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - protection from good
1 - cure disease
2 - invigorate
( 3rd circle) 4 - earthquake
1 - remove poison
3 - cause critical
( 2nd circle) 7 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
6 seconds: ( 5th) vitality
12 seconds: ( 5th) vitality
18 seconds: ( 5th) vitality
24 seconds: ( 5th) vitality
You can pray no more spells.
You continue your praying.
< 665h/665H 120v/120V Pos: sitting >
You start meditating...
< 665h/665H 120v/120V Pos: sitting >
Hawat has just given you his consent.
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
Hawat gets a green potion with black chunks from his bottomless bag of the illithids.
< 665h/665H 120v/120V Pos: sitting >
Hawat quaffs a green potion with black chunks.
Hawat strengthens visibly.
Hawat's pupils rapidly dilate until almost no iris is visible.
Hawat appears to grow tougher and more powerful.
< 665h/665H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: sitting >
You clamber to your feet.
< 665h/665H 120v/120V Pos: standing >
You start chanting...
< 665h/665H 120v/120V Pos: standing >
Casting: vitality *
< 665h/665H 120v/120V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
You start chanting...
< 665h/665H 120v/120V Pos: standing >
Casting: remove curse **
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
Casting: remove curse *
< 665h/665H 120v/120V Pos: standing >
Casting: remove curse
< 665h/665H 120v/120V Pos: standing >
You complete your spell...
Hawat briefly glows red then blue.
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: standing >
You sit down and relax.
< 665h/665H 120v/120V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - mass heal
( 7th circle) 3 - full heal
1 - endurance
( 6th circle) 1 - continual light
5 - healing salve
( 5th circle) 1 - heal
3 - vitality
1 - soulshield
( 4th circle) 1 - protection from evil
1 - summon
1 - protection from good
1 - cure disease
2 - invigorate
( 3rd circle) 4 - earthquake
1 - remove poison
3 - cause critical
( 2nd circle) 7 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
6 seconds: ( 5th) vitality
11 seconds: ( 4th) remove curse
You can pray no more spells.
You continue your praying.
< 665h/665H 120v/120V Pos: sitting >
You start meditating...
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 11 platinum, 5 gold, 4 silver, and 7 copper and I'll take care of your task!'
< 665h/665H 120v/120V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 2 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 665h/665H 120v/120V Pos: sitting >
You have finished praying for remove curse.
Your prayers are complete.
< 665h/665H 120v/120V Pos: sitting >
You clamber to your feet.
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
You are carrying: (6/11)
a caecilia's stinger
[2] some blackened salmon
a mining pick
a bottomless bag of the shield dwarves
a large leather backpack
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
Hawat has been kicked out of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
You attempt to give consent...
< 665h/665H 120v/120V Pos: standing >
You have been kicked out of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
Hawat is now a member of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
Wernt has been kicked out of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
Wernt is now a member of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
Hawat gets a disguise kit from his bottomless bag of the illithids.
< 665h/665H 120v/120V Pos: standing >
Hawat starts disguising into a half-elf.
< 665h/665H 120v/120V Pos: standing >
Lepel has been kicked out of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
Lepel is now a member of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
You attempt to give consent...
You receive a quest.
a bartender gave you the following quest:
Go ask Sior in Sarmiz'Duul about the Month of GreatWind.
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 665h/665H 120v/120V Pos: standing >
You are now a member of Kaene's group.
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
The Thundercloud Inn
This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East # -West
A few coins lie scattered here.
A large pit filled with burning branches sits in the middle of the room. (illuminating)
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A haggard youth greedily watches all who enter the market.
A storm giant warrior marches off to the battle front.
A storm giant innkeeper stands here ready to serve.
< 665h/665H 119v/120V Pos: standing >
A pickpocket gets a few coins.
A pickpocket leaves west.
< 665h/665H 119v/120V Pos: standing >
Lepel stops using a rugged adventurers satchel.
< 665h/665H 119v/120V Pos: standing >
Lepel attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 665h/665H 119v/120V Pos: standing >
A half-elf merchant enters from the west.
< 665h/665H 119v/120V Pos: standing >
< 665h/665H 119v/120V Pos: standing >
Kaene puts a small pile of coins into a bottomless bag of the shield dwarves.
< 665h/665H 119v/120V Pos: standing >
< 665h/665H 119v/120V Pos: standing >
Kaene opens the stone.
< 665h/665H 119v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
A Stone Path Atop the Mountain
This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A storm giant patrolman walks through the city.
A half-elf merchant enters from the west.
< 665h/665H 118v/120V Pos: standing >
Kaene closes the stone.
< 665h/665H 119v/120V Pos: standing >
Kaene leaves south.
Wernt leaves south.
Lepel leaves south.
You follow Kaene.
Walking Through a Wide Ravine
This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A storm giant patrolman walks through the city.
A half-elf merchant enters from the north.
< 665h/665H 119v/120V Pos: standing >
Kaene leaves south.
Wernt leaves south.
Lepel leaves south.
You follow Kaene.
Traveling Across a Large Stone Bridge
This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the north.
< 665h/665H 118v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
A Bend Around the Mountain Side
The road being traveled twists slightly as it extends across to another
mountain. The storm giant architects as they created the valley made as much
use of the cluster of mountain ranges as possible. The sheer walls of rock
still extend toward the sky providing the first line of defense for those
occupants still living in the city. A small ledge can be seen extending from
the wall of the mountain. Walking atop the ledge are storm giant sentries
keeping a watchful eye on the path approaching the main gates. Small metal
torches are placed in the stone walls. The flame casting a dim light across
the road.
Obvious exits: -South -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the west.
< 665h/665H 118v/120V Pos: standing >
Kaene leaves south.
Wernt leaves south.
Lepel leaves south.
You follow Kaene.
The Southwestern Corner of Stragthor
Mounted on the stone wall is a thick metal ladder that leads up to what
appears to be an observation post. A wooden door to the platform appears to
provide one the only access. Dark thunderclouds swirls directly overhead and
it would appear that those individuals in the observation post could simply
hold up their arms and grasp the clouds. Streaks of lightning flash from the
sky striking objects somewhere in the heart of the city. As each lightning
bolt strikes, one fells the ground shake beneath their feet.
Obvious exits: -North -East -Up #
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A female shopper moves about the stalls looking at the different wares.(Gold Aura)
A half-elf merchant enters from the north.
< 665h/665H 118v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
Walking Along Stragthor's Southern Wall
The wall that borders the southern edge of the road has been carved from
the side of the mountain range. The storm giants, wishing to be as close to
the torrential storms that hover overhead, simply excavated a large depression
into the side of the mountain ranges. The natural barrier serves as both a
defense mechanism, as the walls are of solid rock, and as camoflauge from
intruding eyes. At first glance as one walks toward Stragthor they would
simply assume that they are travelling a mountainous path. A ledge can be seen
about thirty feet in the air extending from the southern wall and overhanging
the path. Guards moving about the ledge keep a watchful eye over the city and
on any merchants moving just outside the city's boundary.
Obvious exits: -North# -East -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the west.
< 665h/665H 117v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
Along the Southern Wall Road
A shear wall of stone rises up and borders the southern edge of the road. A
thin ledge is visible near the top of the wall. The ledge providing those
sentries the ability to serve as lookouts for any coming toward the valley and
to also keep an eye out on the valley itself. The city, having just recently
been opened, now attracts races from across the lands of Duris. A thriving
market can be found in the northwest section of the valley as Stragthor
becomes one of the safer city for merchants and traders to conduct their
business.
Obvious exits: -East -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the west.
< 665h/665H 118v/120V Pos: standing >
< 665h/665H 119v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
The Central Path of Stragthor
Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East -South -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the west.
< 665h/665H 119v/120V Pos: standing >
Kaene leaves south.
Wernt leaves south.
Lepel leaves south.
You follow Kaene.
The Southern Gate of Stragthor
To the south lies the main gate of Stragthor, Valley of the Storm Giants.
Erected centuries ago as the last safe haven of this warrior race, Stragthor
has now opened its gates to allow its warriors to roam the land of the humans
in an effort to quelch the ravaging plague of Underdark denizens. As one
enters the valley they realize that it resembles more a city carved into the
stone mountain. Large stone buildings border wide rocky roads. The major
buildings appear to border the city and are actually carved into what remains
of the mountainside. Dark thunderclouds hover overhead casting a deep shadow
over the valley.
Obvious exits: -North -East -South#
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the north.
< 665h/665H 118v/120V Pos: standing >
Kaene leaves east.
Wernt leaves east.
Lepel leaves east.
You follow Kaene.
The Barracks of the Gate Guards
This large alcove is cut into the side of the mountain and now resembles a
large cave. In the center of the room lie the ash remains of a recent fire. A
small pile of bones, remnants of the nights meal, lie stacked near the fire.
Bundles of grass and leaves are scattered about the floor of the cave. The
bundles providing sleeping mats for those guards resting before assuming their
shift at the gates of Stragthor.
Obvious exits: -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the west.
< 665h/665H 118v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
Kaene leaves west.
Wernt leaves west.
Lepel leaves west.
You follow Kaene.
The Southern Gate of Stragthor
To the south lies the main gate of Stragthor, Valley of the Storm Giants.
Erected centuries ago as the last safe haven of this warrior race, Stragthor
has now opened its gates to allow its warriors to roam the land of the humans
in an effort to quelch the ravaging plague of Underdark denizens. As one
enters the valley they realize that it resembles more a city carved into the
stone mountain. Large stone buildings border wide rocky roads. The major
buildings appear to border the city and are actually carved into what remains
of the mountainside. Dark thunderclouds hover overhead casting a deep shadow
over the valley.
Obvious exits: -North -East -South#
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the east.
< 665h/665H 119v/120V Pos: standing >
Kaene leaves north.
Wernt leaves north.
Lepel leaves north.
You follow Kaene.
The Central Path of Stragthor
Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East -South -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the south.
< 665h/665H 118v/120V Pos: standing >
Kaene leaves north.
Wernt leaves north.
Lepel leaves north.
You follow Kaene.
The Central Path of Stragthor
This path leads from the main gates to the south directly north into the
valley's center. Rising up along both sides of the road are tall stone
structures. As one gazes about they realize that the storm giants simply
carved this city from the existing mountain top. Tall peaks of neighboring
mountains rise up fully encircling Stragthor and giving the city the
appearance of being in a large valley. Thick thunderclouds circle overhead.
Ever so often a bolt of lightning streaks across the sky with a thunderous
roar. The ground shakes beneath ones feeet as the lightning strikes some
object just ahead in the distance. The stone structures bordering the road
appear to be dwellings of some sort for there are numerous windows carved into
the buildings that overlook the road being traveled.
Obvious exits: -North -East -South
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the south.
< 665h/665H 117v/120V Pos: standing >
Kaene leaves north.
Wernt leaves north.
Lepel leaves north.
You follow Kaene.
The Central Square of Stragthor
The valley opens up providing what appears to be a large central square.
A tall stone platfom is set at the far edge. Numerous boulders, their tops
chiseled flat spread out in semi-circles surrounding the platform. The
boulders provide a place for the storm giants asembled here to sit and listen
to whatever speech is being made. One can only assume that just recently, as
the storm giants entered the race to fight off the armies of the underdark,
that this was the place where the decree of war was read. Tall structures of
stone rise up along the edges of the squares. Windows were carved so that the
occupants of the buildings could peer out and listen to their king's speech.
Obvious exits: -North -East -South -West
A Statue of Brimar, king of the storm giants stands here.
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A storm giant warrior marches off to the battle front.
A storm giant warrior kneels before the statue.
A half-elf merchant enters from the south.
< 665h/665H 117v/120V Pos: standing >
< 665h/665H 118v/120V Pos: standing >
A Goblin enters from the east.
A half-elf merchant places a sharp oaken stick in the back of a Goblin, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Goblin's spine!
A half-elf merchant places a sharp oaken stick in the back of a Goblin, resulting in some strange noises and some blood.
A half-elf merchant places a poisoned fang in the back of a Goblin, resulting in some strange noises and some blood.
< 665h/665H 119v/120V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves west.
< 665h/665H 120v/120V Pos: standing >
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
Kaene leaves west.
Wernt leaves west.
Lepel leaves west.
You follow Kaene.
The Edge of a Large Gathering Square
The road turns north heading toward what appears to be a wide ravine that
cuts across this mountain to the next. Along the edges of the road are small
outcropping of stone buildings. To the east the road opens up into what
appears to be a large square. From this distance one can see what appears to
be stone chairs spread out in a semi-circle surrounding a large platform.
Thick and dark thunderclouds swirl directly overhead. A fierce wind blows
along the road gathering force as the buildings funnel the wind along this
particuliar roadway. As one travels the wind pushes against their body making
it feel as though an invisible barrier is halting their progress. Bolts of
lightning arc across the dark and gloomy sky. The bolts strike the ground with
tremendous force causing the stone beneath ones feet to shake violently before
coming to rest.
Obvious exits: -North -East -South# -West
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A half-elf merchant enters from the east.
< 665h/665H 119v/120V Pos: standing >
Slay whom?
< 665h/665H 119v/120V Pos: standing >
Slay whom?
< 665h/665H 119v/120V Pos: standing >
Slay whom?
Kaene leaves west.
Wernt leaves west.
Lepel leaves west.
You follow Kaene.
A Narrow Side Street
Much narrower than the other streets within the city, this small
cobblestone road leads toward a small dwelling. The cave stands no more than
twenty feet tall and would appear to be too small for any adult storm giant to
fit through its door. As where most of the other dwellings had a thick slab of
granite this dwelling has a small wooden door supported by four hinges
crafted of mithril. Two brass lanterns are mounted along the side of the door.
The flames burning within the lanterns cast a bright glow through the area. A
thin slab of rock extends about three feet from the top of the door providing
a covering so that any who approach the dwelling can stay dry during the
suden thunderstorms that strike the valley.
Obvious exits: -North -East
Lepel Mutinous Legions (Thri-Kreen)(medium) stands, floating here.(Gold Aura)
Wernt Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here.(Gold Aura)
A hired guard stands here, lazily watching the commoners.(Gold Aura)
A hired guard stands here, lazily watching the commoners.(Gold Aura)
A half-elf merchant enters from the east.
< 665h/665H 118v/120V Pos: standing >
Slay whom?
< 665h/665H 118v/120V Pos: standing >
Slay whom?
< 665h/665H 118v/120V Pos: standing >
Slay whom?
< 665h/665H 119v/120V Pos: standing >
Your endurance fades away.
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
< 665h/665H 120v/120V Pos: standing >
Slay whom?
A Goblin enters from the north.
A half-elf merchant places a sharp oaken stick in the back of a Goblin, resulting in some strange noises and some blood.
A half-elf merchant places a poisoned fang in the back of a Goblin, resulting in some strange noises and some blood.
A Goblin is knocked to the ground by Wernt's mighty bash!
< 665h/665H 120v/120V Pos: standing >
You miss a Goblin.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
Kaene leaves north.
Lepel leaves north.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
A Goblin misses a half-elf merchant.
A half-elf merchant parries a Goblin's lunge at him.
Kaene enters from the north.
Lepel enters from the north.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
Lepel suddenly attacks a Goblin!
Lepel's impressive crush strikes a Goblin hard.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
Kaene suddenly attacks a Goblin!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
A hired guard watches the battle in amusement.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
Wernt's impressive slash seriously wounds a Goblin.
A Goblin blocks Wernt's lunge at him.
Wernt's impressive slash seriously wounds a Goblin.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
A Goblin blocks a half-elf merchant's lunge at him.
A Goblin blocks a half-elf merchant's lunge at him.
A half-elf merchant misses a Goblin.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
A Goblin misses a half-elf merchant.
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
You miss a Goblin.
You miss a Goblin.
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
A Goblin blocks Lepel's lunge at him.
Lepel's impressive slash seriously wounds a Goblin.
Lepel's impressive pierce seriously wounds a Goblin.
Lepel misses a Goblin.
Lepel's impressive slash seriously wounds a Goblin.
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: awful >
Lepel kicks a Goblin in the stomach, rendering him breathless.
C'mon, you are doing it all the time!
< 665h/665H 120v/120V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Goblin sit EP: awful >
C'mon, you are doing it all the time!
Kaene kicks a Goblin in the stomach, rendering him breathless.
A Goblin's dented bamboo signet was completely destroyed by the massive blow!
A Goblin's pair of minotaur boots was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.