<worn on head> a skin-wrapped glass hood
<worn on eyes> a knight's bamboo visor
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn around neck> a wickedly barbed collar [superior]
<worn around neck> a patched limestone choker
<worn about body> a studded leather cloak
<worn about waist> a tigerskin belt
<held as shield> a soldier's granite shield
<worn on hands> some shimmering hide gauntlets
<worn on legs> a pair of mithril leggings [superior]
<worn on feet> some twisted hemp shoes
< 214h/214H 57v/117V Pos: standing >
.^^^.
^.@.^
..^..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 54v/117V Pos: standing >
^.^.^
..@..
^...M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 52v/117V Pos: standing >
^^.^.
^.@^.
^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 50v/117V Pos: standing >
.^^.^
.^@.^
.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 48v/117V Pos: standing >
..^^.
..@..
..^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 46v/117V Pos: standing >
...^^
..@^.
...^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 45v/117V Pos: standing >
....^
..@.^
....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 43v/117V Pos: standing >
.....
..@..
.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 41v/117V Pos: standing >
+....
+.@..
+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 39v/117V Pos: standing >
.+...
.+@..
.+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 38v/117V Pos: standing >
..+..
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 38v/117V Pos: standing >
..+..
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 37v/117V Pos: standing >
..+..
..@..
..+.M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 36v/117V Pos: standing >
..+..
..@.M
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 36v/117V Pos: standing >
..+.M
..@..
^.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 35v/117V Pos: standing >
..+..
^.@..
^.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 34v/117V Pos: standing >
^.+..
^.@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 34v/117V Pos: standing >
^.+..
..@..
..+*.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 33v/117V Pos: standing >
..+..
..@*.
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 33v/117V Pos: standing >
..+*.
.*@**
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 32v/117V Pos: standing >
.*+**
**@**
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 32v/117V Pos: standing >
**+**
**@**
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 31v/117V Pos: standing >
**+**
**@**
+M++^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 214h/214H 30v/117V Pos: standing >
**+**
+M@+^
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A green iguana walks across the ground here, slowly peering about.
< 214h/214H 30v/117V Pos: standing >
A highwayman enters from the west.
***+*
++@M+
***+*
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 29v/117V Pos: standing >
.***+
++@+M
.***+
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 29v/117V Pos: standing >
..***
++@++
..***
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 28v/117V Pos: standing >
...**
++@++
^..**
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 28v/117V Pos: standing >
....*
++@++
.^..*
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 27v/117V Pos: standing >
^....
++@++
..^..
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 27v/117V Pos: standing >
^^...
++@++
^..^.
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 26v/117V Pos: standing >
M^^..
++@++
^^..^
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 26v/117V Pos: standing >
MM^^.
++@++
M^^..
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 25v/117V Pos: standing >
MMM^^
S+@++
MM^^.
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 25v/117V Pos: standing >
MMMM^
S@++
MMM^^
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 24v/117V Pos: standing >
MMM^^
S+@++
MM^^.
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 24v/117V Pos: standing >
S++++
MM@^.
MM^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 214h/214H 24v/117V Pos: standing >
MMM^^
S+@+P
MM^^.
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 23v/117V Pos: standing >
MMMM^
S@+P
MMM^^
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 214h/214H 22v/117V Pos: standing >
MMMM
@+P
MMM^
A Fiord Inlet Habor
A natural fiord cuts through the narrow mountain range. The slopes
are extremely and impossible to ascend. The Waters of the Abyss lay
to the west. A stout stone pier hugs the inlet providing access to
naval ships. A well made wagon trail lays to the east fashioned from
red brick pavers. The fiord is home to a small merchant harbor.
Silks, spices, animal hides, metals, and rough gems are often the
main cargo of incoming ships. There is a lot of foot traffic, since
the approach to the fiord is extremely narrow.
Obvious exits: -North -East -South -West
An obsidian and steel wand lies here.
The Sloop B.B.D floats here.
The Ketch Bitter Sweet floats here.
The Caravel THE MISSILE! floats here.
The Sloop Hot Head floats here.
The Sloop The Teakwood Bug floats here.
The Ketch Nightmaric Tremor floats here.
The Caravel Test ship, ignore floats here.
The Yacht sloop floats here.
The Sloop Dawns Fire floats here.
The Ketch bLack floats here.
The Caravel S.S. Moonstalker floats here.
The Clipper GoVuthenYourself. floats here.
The Sloop Sloopy floats here.
The Ketch ThE pOrKcHoP eXpReSs floats here.
The Ketch yarrrr floats here.
The Ketch RubberDuckyYou're... floats here.
The Caravel Es'Shoik floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 214h/214H 20v/117V Pos: standing >
A Drow Elf enters from the east.
< 214h/214H 21v/117V Pos: standing >
Out of nowhere, a halfling merchant stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a halfling merchant stabs you in the back.
OUCH! That really did HURT!
< 154h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Drow Elf's fine pierce strikes you.
< 145h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 145h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
MMMM
@++
MMM^
A Fiord Inlet Habor
Obvious exits: -North -East -South -West
An obsidian and steel wand lies here.
The Sloop B.B.D floats here.
The Ketch Bitter Sweet floats here.
The Caravel THE MISSILE! floats here.
The Sloop Hot Head floats here.
The Sloop The Teakwood Bug floats here.
The Ketch Nightmaric Tremor floats here.
The Caravel Test ship, ignore floats here.
The Yacht sloop floats here.
The Sloop Dawns Fire floats here.
The Ketch bLack floats here.
The Caravel S.S. Moonstalker floats here.
The Clipper GoVuthenYourself. floats here.
The Sloop Sloopy floats here.
The Ketch ThE pOrKcHoP eXpReSs floats here.
The Ketch yarrrr floats here.
The Ketch RubberDuckyYou're... floats here.
The Caravel Es'Shoik floats here.
A large tent of thick hide has been erected beside the docks.
A Drow Elf (medium) Dakhira stands in mid-air here, fighting YOU!
A halfling merchant is standing here, busy with his own matters.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.
A human seafarer stands here, awaiting the completion of his latest ship work.
A human seafarer stands here, awaiting the completion of his latest ship work.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
< 145h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
[Damage: 1 ] Your crude punch grazes a halfling merchant.
< 145h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: few scratches >
Everything is blurry after a Drow Elf's head came crashing into your skull.
OUCH! That really did HURT!
< 119h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: few wounds E: a halfling merchant sta EP: few scratches >
You easily lean out of range of a halfling merchant's vicious attack.
A halfling merchant attempts to knee you right in the stomach, but came up short.
A halfling merchant's powerful pierce strikes you very hard.
< 100h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: nasty wounds E: a halfling merchant sta EP: few scratches >
A halfling merchant attempts to flee.
A halfling merchant tries to flee, but can't make it out of here!
< 100h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: nasty wounds E: a halfling merchant sta EP: few scratches >
A halfling merchant attempts to flee.
A halfling merchant leaves east.
< 100h/214H 21v/117V Pos: standing >
A halfling merchant enters from the east.
< 100h/214H 21v/117V Pos: standing >
Out of nowhere, a halfling merchant stabs you in the back.
OUCH! That really did HURT!
A halfling merchant misses you.
< 74h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: nasty wounds E: a halfling merchant sta EP: few scratches >
You miss a halfling merchant.
< 74h/214H 21v/117V Pos: standing >
< T: Cyrax TP: sta TC: nasty wounds E: a halfling merchant sta EP: few scratches >
You attempt to flee...
MMMM^
S@++
MMM^^
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
You flee eastward!
< 74h/214H 0v/117V Pos: standing >
MMMM^
S@++
MMM^^
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 74h/214H 0v/117V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!
< 74h/214H 0v/117V Pos: standing >
A halfling merchant enters from the west.
< 74h/214H 0v/117V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
A halfling merchant leaves west.
< 74h/214H 1v/117V Pos: standing >
MMM^^
S+@++
MM^^.
A Wagon Trail Lined with Brick Pavers
Obvious exits: -North -East -South -West
< 74h/214H 0v/117V Pos: standing >
S++++
MM@^.
MM^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 74h/214H 0v/117V Pos: standing >
You're too exhausted.
< 74h/214H 2v/117V Pos: standing >
You're too exhausted.
< 74h/214H 2v/117V Pos: standing >
MM^^.
MM@^.
M^^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 75h/214H 0v/117V Pos: standing >
You're too exhausted.
< 75h/214H 1v/117V Pos: standing >
You're too exhausted.
< 75h/214H 2v/117V Pos: standing >
MM^^.
M^@^.
M^^..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 75h/214H 0v/117V Pos: standing >
A halfling merchant enters from the north.
< 76h/214H 4v/117V Pos: standing >
A halfling merchant leaves south.
< 76h/214H 4v/117V Pos: standing >
MM^^.
M^@^.
M^M..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 76h/214H 5v/117V Pos: standing >
M^^..
^^@..
^M...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 76h/214H 2v/117V Pos: standing >
A Drow Elf enters from the east.
< 76h/214H 3v/117V Pos: standing >
A Drow Elf leaves west.
< 76h/214H 3v/117V Pos: standing >
^^...
P^@..
^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 76h/214H 2v/117V Pos: standing >
^P...
^.@..
^.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 77h/214H 1v/117V Pos: standing >
^....
^.@..
.....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 77h/214H 0v/117V Pos: standing >
^.P..
^.@..
.....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 77h/214H 1v/117V Pos: standing >
A Drow Elf enters from the north.
< 77h/214H 1v/117V Pos: standing >
A Drow Elf leaves south.
< 77h/214H 1v/117V Pos: standing >
^.M..
^.@..
..P..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A halfling merchant enters from the north.
< 77h/214H 1v/117V Pos: standing >
^.M..
..@..
..^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A Drow Elf (medium) Dakhira stands in mid-air here.
< 77h/214H 0v/117V Pos: standing >
Everything is blurry after a Drow Elf's head came crashing into your skull.
OUCH! That really did HURT!
< 51h/214H 0v/117V Pos: standing >
< T: Cyrax TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A halfling merchant enters from the north.
< 51h/214H 0v/117V Pos: standing >
< T: Cyrax TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A halfling merchant leaves south.
< 51h/214H 0v/117V Pos: standing >
< T: Cyrax TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A halfling merchant enters from the south.
< 51h/214H 0v/117V Pos: standing >
< T: Cyrax TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A halfling merchant misses you.
A halfling merchant misses you.
< 51h/214H 0v/117V Pos: standing >
< T: Cyrax TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Drow Elf dodges your futile attack.
A Drow Elf's fine slash seriously wounds you.
A Drow Elf's fine pierce seriously wounds you.
A Drow Elf's slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 7h/214H 0v/117V Pos: standing >
< T: Cyrax TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A halfling merchant's pierce grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
You are in pretty bad shape, unable to do anything!
< -3h/214H 0v/117V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -3h/214H 0v/117V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -3h/214H 0v/117V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -3h/214H 0v/117V Pos: standing >