<worn on head> a crown of light
<worn on eyes> a battle visor made of adamantium [superior]
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> the service tags of the squad (glowing)
<worn around neck> the service tags of the squad [poor] (glowing)
<worn about body> a well-crafted cured leather bodycloak
<worn about waist> a belt of braided mithril [superior]
<worn on belt buckle>a deck of cards, all aces
<attached to belt> a magic 8 ball
<worn on arms> a pair of spiked leather sleeves [superior]
<worn on lower arms> some moss and fungus-covered sleeves
<held as shield> a magnificent white marble shield
<worn around wrist> a bracelet of ivory
<worn around wrist> a whitestone bracer [superior]
<worn on lower wrist>an orc-skin wrist protector [superior]
<worn on lower wrist>an orc-skin wrist protector
<worn on hands> a pair of sparkled mesh gloves [superior]
<worn on lower hands>a pair of sparkled mesh gloves
<primary weapon> a silver scimitar with a mithril pommel of regeneration
<secondary weapon> an eerie longsword named 'Illithid Bane'
<third weapon> an eerie longsword named 'Illithid Bane'
<worn on legs> a pair of spiked leather leggings [superior]
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
A cheltite girl who is not far off to your north.
A tinker who is not far off to your north.
A cheltite girl who is in the distance to your north.
An elite Du'Maathe castle guard who is a brief walk away to your south.
< 366h/366H 161v/164V Pos: standing >
Chiltern Way
Obvious exits: -N -S
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is not far off to your north.
A cheltite girl who is a brief walk away to your north.
An elite Du'Maathe castle guard who is not far off to your south.
< 366h/366H 161v/164V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A cheltite girl who is rather far off to your north.
A tinker who is rather far off to your north.
A shaggy mount who is close by to your east.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is in the distance to your east.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite goodwife who is not far off to your west.
< 366h/366H 161v/164V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -N -E -W
Standing in its stall, a shaggy mount nickers softly for food.
< 366h/366H 162v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is rather far off to your east.
A cheltite goodwife who is a brief walk away to your west.
< 366h/366H 162v/164V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -E -W
Preparing the evening meal, a goodwife looks up and smiles.
< 366h/366H 162v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is a brief walk away to your east.
A wooly sheep who is rather far off to your east.
A shaggy mount who is close by to your west.
A cheltite goodwife who is rather far off to your west.
< 366h/366H 163v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -W
< 366h/366H 163v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is a brief walk away to your north.
A wooly sheep who is a brief walk away to your east.
A cheltite goodwife who is close by to your west.
A shaggy mount who is not far off to your west.
< 366h/366H 163v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -S
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is not far off to your north.
< 366h/366H 161v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -S -W
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A large oxen who is not far off to your north.
A wooly sheep who is not far off to your north.
< 366h/366H 160v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -S -W
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
A large oxen who is close by to your north.
A cheltite youth who is close by to your north.
A large oxen who is not far off to your north.
< 366h/366H 161v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -S -W
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A large oxen who is close by to your north.
A large oxen who is not far off to your north.
A wooly sheep who is not far off to your north.
A wooly sheep who is close by to your south.
< 366h/366H 161v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -W
A wooly sheep contentedly grazes in the pasture here.
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A large oxen who is not far off to your north.
A large oxen who is a brief walk away to your north.
A wooly sheep who is a brief walk away to your north.
A cheltite youth who is not far off to your west.
A shaggy mount who is in the distance to your west.
< 366h/366H 161v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 161v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -W
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is not far off to your north.
A large oxen who is not far off to your north.
A wooly sheep who is a brief walk away to your north.
A wooly sheep who is a brief walk away to your north.
A wooly sheep who is close by to your east.
A cheltite youth who is close by to your west.
A shaggy mount who is rather far off to your west.
< 366h/366H 160v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -W
Relaxing from chores, this youth looks around to see if he has been noticed.
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is not far off to your north.
A large oxen who is a brief walk away to your north.
A wooly sheep who is a brief walk away to your north.
< 366h/366H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 161v/164V Pos: standing >
Grassy Fields of the Cheltenham Village
Obvious exits: -N -E -W
< 366h/366H 159v/164V Pos: standing >
You quickly scan the area.
A wooly sheep who is a brief walk away to your east.
A cheltite goodwife who is close by to your west.
A shaggy mount who is not far off to your west.
< 366h/366H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 160v/164V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -E -W
Preparing the evening meal, a goodwife looks up and smiles.
< 366h/366H 159v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is not far off to your east.
A shaggy mount who is close by to your west.
< 366h/366H 159v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 160v/164V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -N -E -W
Standing in its stall, a shaggy mount nickers softly for food.
< 366h/366H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A cheltite youth who is a brief walk away to your east.
A wooly sheep who is in the distance to your east.
A cheltite goodwife who is a brief walk away to your west.
< 366h/366H 161v/164V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A shaggy mount who is close by to your east.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is rather far off to your east.
A cheltite goodwife who is not far off to your west.
< 366h/366H 161v/164V Pos: standing >
A Tiny Bridge Over a Slow Flowing River
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
A cheltite girl who is in the distance to your north.
A tinker who is in the distance to your north.
A cheltite girl who is close by to your east.
A cheltite toddler who is rather far off to your west.
< 366h/366H 161v/164V Pos: standing >
A Little Used Dirt Road
Obvious exits: -N -S
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
< 366h/366H 162v/164V Pos: standing >
A Tiny Bridge Over a Slow Flowing River
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
< 366h/366H 162v/164V Pos: standing >
A Slow Flowing River
Obvious exits: -E -W
A young girl runs around completing errands for her mother.
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your west.
An elite Du'Maathe castle guard who is close by to your west.
A cheltite toddler who is in the distance to your west.
< 366h/366H 162v/164V Pos: standing >
A Slow Flowing River
Obvious exits: -E -W
< 366h/366H 161v/164V Pos: standing >
You quickly scan the area.
A human soldier who is not far off to your east.
An elite Du'Maathe castle guard who is not far off to your west.
An elite Du'Maathe castle guard who is not far off to your west.
< 366h/366H 161v/164V Pos: standing >
A Slow Flowing River
Obvious exits: -E -W
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A human soldier who is close by to your east.
A cheltite girl who is not far off to your west.
An elite Du'Maathe castle guard who is a brief walk away to your west.
< 366h/366H 161v/164V Pos: standing >
A Slow Flowing River
Obvious exits: -S -W
A human soldier from the nearby city of Tharnadia protects the area.
< 366h/366H 160v/164V Pos: standing >
You quickly scan the area.
A cheltite girl who is a brief walk away to your west.
An elite Du'Maathe castle guard who is rather far off to your west.
An elite Du'Maathe castle guard who is rather far off to your west.
< 366h/366H 161v/164V Pos: standing >
A Slow Flowing River
Obvious exits: -E -W
< 366h/366H 160v/164V Pos: standing >
A human soldier enters from the east.
A Slow Flowing River
Obvious exits: -E -W
< 366h/366H 158v/164V Pos: standing >
A human soldier enters from the east.
A Slow Flowing River
Obvious exits: -E -W
A young girl runs around completing errands for her mother.
< 366h/366H 157v/164V Pos: standing >
A human soldier enters from the east.
A human soldier suddenly attacks YOU!
A human soldier's punch strikes you.
Sorry, you aren't allowed to do that in combat.
< 343h/366H 157v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 343h/366H 157v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
You attempt to flee...
A Tiny Bridge Over a Slow Flowing River
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
You flee westward!
< 343h/366H 125v/164V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
< 344h/366H 126v/164V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
You quickly scan the area.
A tinker who is rather far off to your north.
A shaggy mount who is close by to your east.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is rather far off to your east.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
< 344h/366H 127v/164V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your north.
A shaggy mount who is close by to your east.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is rather far off to your east.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite goodwife who is not far off to your west.
< 345h/366H 129v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A shaggy mount who is close by to your east.
A cheltite youth who is rather far off to your east.
A human soldier who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite goodwife who is not far off to your west.
< 346h/366H 131v/164V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A cheltite goodwife who is not far off to your east.
A cheltite youth who is rather far off to your east.
A human soldier who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite goodwife who is not far off to your west.
< 346h/366H 131v/164V Pos: standing >
A human soldier enters from the south.
< 346h/366H 132v/164V Pos: standing >
Chiltern Way
Obvious exits: -N -S
< 347h/366H 132v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/366H 133v/164V Pos: standing >
A human soldier enters from the south.
< 347h/366H 133v/164V Pos: standing >
A human soldier suddenly attacks YOU!
A human soldier's fine punch strikes you.
Sorry, you aren't allowed to do that in combat.
< 334h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 334h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 334h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
Are you mad!?
< 334h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
This lonely guard spends his entire day simply walking
around and hopefully not finding anything that is looking
for a fight, because he simply doesn't get paid enough to
take that kind of abuse.
A human soldier appears to be Human and is in excellent condition.
He's medium in size.
< 334h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: excellent >
[Damage: 16 ] You leap towards a human soldier and sink your jaws dripping with venom deep in his flesh.
A human soldier shivers slightly.
< 334h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: human sta EP: few scratches >
You parry a human soldier's lunge at you.
A human soldier misses you.
You are knocked to the ground by a human soldier's mighty bash!
< 332h/366H 134v/164V Pos: sitting >
< T: Aetz TP: sit TC:few scratches E: human sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 11 ] Your slash strikes a human soldier.
[Damage: 9 ] Your fine slash wounds a human soldier.
[Damage: 10 ] Your fine slash wounds a human soldier.
< 332h/366H 134v/164V Pos: sitting >
< T: Aetz TP: sit TC:few scratches E: human sta EP: small wounds >
A human soldier's fine punch strikes you.
You feel your skill in shield block improving.
A human soldier misses you.
< 314h/366H 134v/164V Pos: sitting >
< T: Aetz TP: sit TC: small wounds E: human sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your slash strikes a human soldier.
[Damage: 9 ] Your fine slash wounds a human soldier.
[Damage: 9 ] Your fine slash wounds a human soldier.
< 314h/366H 134v/164V Pos: sitting >
< T: Aetz TP: sit TC: small wounds E: human sta EP: small wounds >
[Damage: 25 ] A human soldier suddenly turns green as your poison reaches his vital organs.
< 314h/366H 134v/164V Pos: sitting >
< T: Aetz TP: sit TC: small wounds E: human sta EP: few wounds >
You clamber to your feet.
< 314h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: few wounds >
Chiltern Way
Obvious exits: -N -S
A human soldier stands in mid-air here, fighting YOU!
< 314h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: few wounds >
You dodge a human soldier's vicious attack.
You parry a human soldier's lunge at you.
A human soldier's kick hits you directly in the face.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: few wounds >
[Damage: 7 ] Your bash knocks a human soldier to the ground!
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sit EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your slash strikes a human soldier.
[Damage: 12 ] Your slash strikes a human soldier.
[Damage: 12 ] Your impressive slash strikes a human soldier.
[Damage: 14 ] Your slash strikes a human soldier.
[Damage: 13 ] Your impressive slash strikes a human soldier.
[Damage: 17 ] Your impressive slash strikes a human soldier hard.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sit EP: nasty wounds >
You parry a human soldier's lunge at you.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sit EP: nasty wounds >
A Grey Elf enters from the north.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive slash strikes a human soldier.
[Damage: 12 ] Your slash strikes a human soldier.
[Damage: 12 ] Your impressive slash strikes a human soldier.
[Damage: 16 ] Your impressive slash strikes a human soldier hard.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful slash seriously wounds a human soldier.
[Damage: 17 ] Your impressive slash strikes a human soldier very hard.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sit EP: pretty hurt >
You parry a human soldier's lunge at you.
A human soldier clambers to his feet.
You dodge a human soldier's feeble leg sweep.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: pretty hurt >
Chiltern Way
Obvious exits: -N -S
A Grey Elf (medium) stands in mid-air here.
A human soldier stands in mid-air here, fighting YOU!
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive slash strikes a human soldier very hard.
[Damage: 10 ] Your fine slash strikes a human soldier very hard.
[Damage: 10 ] Your slash strikes a human soldier very hard.
A human soldier dodges your futile attack.
[Damage: 10 ] Your slash seriously wounds a human soldier.
[Damage: 10 ] Your fine slash seriously wounds a human soldier.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: awful >
You dodge a human soldier's vicious attack.
[Damage: 23 ] You leap towards a human soldier and sink your jaws dripping with venom deep in his flesh.
A human soldier shivers slightly.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: awful >
A Grey Elf starts casting an offensive spell.
< 302h/366H 134v/164V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: human sta EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your slash critically injures a human soldier.
A human soldier is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] Your decent slash hits a human soldier.
A human soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a human soldier.
< 302h/366H 134v/164V Pos: standing >
You get a few coins from the corpse of a human soldier.
There were: 2 platinum coins, 9 gold coins.
< 302h/366H 135v/164V Pos: standing >
Ok.
You put 2 platinum, 9 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 302h/366H 136v/164V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'qaiz ay qare'
The freezing cold causes you intense pain!
A blast of cold sent by a Grey Elf strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
You feel your skill in bash improving.
[Damage: 6 ] The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
Your bash knocks a Grey Elf to the ground!
< 260h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: A Grey Elf sit EP: few wounds >
A Grey Elf misses you.
< 260h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: A Grey Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive slash strikes a Grey Elf hard.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 12 ] Your impressive slash strikes a Grey Elf hard.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 13 ] Your impressive slash strikes a Grey Elf hard.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 13 ] Your impressive slash strikes a Grey Elf very hard.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 13 ] Your slash strikes a Grey Elf very hard.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
< 207h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: A Grey Elf sit EP: nasty wounds >
You parry a Grey Elf's lunge at you.
< 207h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: A Grey Elf sit EP: nasty wounds >
A Grey Elf clambers to her feet.
Easy.
< 207h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
You see nothing special about her.
This Grey Elf has some big nasty wounds and scratches.
She's medium in size.
She is encased in killing ice!
<worn on head> a superior cured leather hat
<worn on eyes> a crude brass eyepatch
<primary weapon> a slender sword of vapor (glowing)
< 207h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
A Grey Elf attempts to flee.
A Grey Elf leaves north.
< 207h/366H 136v/164V Pos: standing >
A Grey Elf enters from the north.
< 207h/366H 136v/164V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 207h/366H 136v/164V Pos: standing >
Chiltern Way
Obvious exits: -N -S
< 207h/366H 135v/164V Pos: standing >
Bash who?
< 207h/366H 135v/164V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
A blast of cold sent by a Grey Elf strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
Chiltern Way
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
A Grey Elf (medium) stands in mid-air here.
< 155h/366H 134v/164V Pos: standing >
[Damage: 6 ] The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
Your pair of spiked leather sleeves [superior] is weakened from the intense cold!
Your bash knocks a Grey Elf to the ground!
< 152h/366H 136v/164V Pos: standing >
< T: Aetz TP: sta TC: nasty wounds E: A Grey Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive slash strikes a Grey Elf very hard.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 12 ] Your impressive slash seriously wounds a Grey Elf.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 13 ] Your impressive slash seriously wounds a Grey Elf.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 13 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 13 ] Your slash causes a Grey Elf to grimace in pain.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
< 101h/366H 137v/164V Pos: standing >
< T: Aetz TP: sta TC:pretty hurt E: A Grey Elf sit EP: awful >
The sun rises over the northern horizon.
< 101h/366H 137v/164V Pos: standing >
< T: Aetz TP: sta TC:pretty hurt E: A Grey Elf sit EP: awful >
You feel your induced slowness dissipate.
< 101h/366H 137v/164V Pos: standing >
< T: Aetz TP: sta TC:pretty hurt E: A Grey Elf sit EP: awful >
You parry a Grey Elf's lunge at you.
< 101h/366H 137v/164V Pos: standing >
< T: Aetz TP: sta TC:pretty hurt E: A Grey Elf sit EP: awful >
[Damage: 15 ] Your impressive slash hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 2 ] Your slash hits a Grey Elf.
A Grey Elf's crude brass eyepatch was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!