<worn on head> a superior cured leather hat
<primary weapon> a slender sword of vapor (glowing)
< 132h/190H 120v/120V Pos: standing >
Pardon?
< 132h/190H 120v/120V Pos: standing >
< 133h/190H 120v/120V Pos: standing >
Bedroom of a Small Village House
Obvious exits: -D
An ashen silver tiara lies here on the ground.
Some still-living bloody flesh wriggles here, quivering in blood.
[2] A crafting recipe lies here collecting dust.
A large piece of bone has been left here.
< 133h/190H 120v/120V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by below you.
< 133h/190H 120v/120V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -S -U
Darting around mischeviously, a young toddler plays here.
< 133h/190H 119v/120V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is close by to your south.
< 133h/190H 119v/120V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -N -W
Preparing the evening meal, a goodwife looks up and smiles.
< 133h/190H 118v/120V Pos: standing >
Family Room of a Small Village House
Obvious exits: -E -W
< 134h/190H 117v/120V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
< 134h/190H 116v/120V Pos: standing >
You quickly scan the area.
A cheltite girl who is close by to your north.
A cheltite goodwife who is not far off to your east.
A cheltite girl who is not far off to your south.
A tinker who is not far off to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A cheltite goodwife who is not far off to your west.
< 134h/190H 116v/120V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
< 134h/190H 116v/120V Pos: standing >
You quickly scan the area.
A cheltite girl who is not far off to your north.
A cheltite goodwife who is a brief walk away to your east.
A cheltite girl who is close by to your south.
A tinker who is close by to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A cheltite innkeeper who is close by to your west.
< 134h/190H 117v/120V Pos: standing >
The Apples and Wheat Inn
Obvious exits: -E -S
Smiling warmly the innkeep stands here polishing a glass.
< 134h/190H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 134h/190H 118v/120V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is rather far off to your east.
A cheltite barmaid who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
< 134h/190H 118v/120V Pos: standing >
Common Room of the Apples and Wheat Inn
Obvious exits: -N -W
Taking a break to catch her breath, a barmaid lends against the bar.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
< 134h/190H 118v/120V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -N -E
Taking a break to catch her breath, a barmaid lends against the bar.
< 135h/190H 117v/120V Pos: standing >
Kitchen of the Apples and Wheat Inn
Obvious exits: -S -D
Taking breads from its baking tins, a stout woman works busily.
< 135h/190H 116v/120V Pos: standing >
Storeroom of the Apples and Wheat Inn
Obvious exits: -U -D
< 135h/190H 115v/120V Pos: standing >
A Dark Stone Stair
Obvious exits: -W -U
< 135h/190H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/190H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/190H 115v/120V Pos: standing >
You quickly scan the area.
A frail man who is close by to your west.
An outlaw who is not far off to your west.
A bulette who is rather far off to your west.
The innkeeper's wife who is not far off above you.
< 135h/190H 115v/120V Pos: standing >
A Small Laboratory Under the Village Inn
Obvious exits: -E -W
(Q)Sitting amongst various papers and containers, a frail man is reading.
< 135h/190H 115v/120V Pos: standing >
A Small Secret Passage
Obvious exits: -E -W
An outlaw is stretched out, sound asleep.
< 135h/190H 114v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -W
< 135h/190H 113v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -W
A bulette stands, apparently asleep.
< 135h/190H 113v/120V Pos: standing >
You quickly scan the area.
An outlaw who is not far off to your east.
A frail man who is a brief walk away to your east.
< 135h/190H 113v/120V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 135h/190H 113v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S
< 136h/190H 114v/120V Pos: standing >
You quickly scan the area.
A bulette who is close by to your east.
An outlaw who is a brief walk away to your east.
A frail man who is rather far off to your east.
A tiny field mouse who is rather far off to your south.
< 136h/190H 115v/120V Pos: standing >
A Small Cave Entrance
Obvious exits: -N -S
< 136h/190H 115v/120V Pos: standing >
You quickly scan the area.
A tiny field mouse who is a brief walk away to your south.
< 136h/190H 115v/120V Pos: standing >
Bushy Shrubs, Overlooking the Wheat Fields
Obvious exits: -N -E -S
< 136h/190H 115v/120V Pos: standing >
The Cheltenham Wheat Fields
Obvious exits: -N -E -S
< 136h/190H 113v/120V Pos: standing >
The Cheltenham Wheat Fields
Obvious exits: -N -E -S
Nibbling on a fallen wheat grain a field mouse darts away.
< 136h/190H 112v/120V Pos: standing >
You quickly scan the area.
A cheltite farmer who is not far off to your east.
< 136h/190H 112v/120V Pos: standing >
The Cheltenham Wheat Fields
Obvious exits: -N -E -S
< 137h/190H 112v/120V Pos: standing >
Bushy Shrubs, Overlooking the Wheat Fields
Obvious exits: -N -E -S
< 137h/190H 110v/120V Pos: standing >
A Small Cave Entrance
Obvious exits: -N -S
< 137h/190H 108v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S
< 137h/190H 107v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -E -S
< 137h/190H 107v/120V Pos: standing >
You quickly scan the area.
An outlaw who is not far off to your east.
An outlaw who is not far off to your east.
A tiny field mouse who is in the distance to your south.
< 137h/190H 107v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S -W
< 137h/190H 107v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -S -W
An outlaw is stretched out, sound asleep.
An outlaw is stretched out, sound asleep.
< 137h/190H 107v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 137h/190H 107v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S -W
< 137h/190H 107v/120V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
< 137h/190H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 138h/190H 107v/120V Pos: standing >
You quickly scan the area.
A bulette who is not far off to your south.
< 138h/190H 107v/120V Pos: standing >
A Small Steaming Pool
Obvious exits: -N -S -W
< 138h/190H 107v/120V Pos: standing >
You quickly scan the area.
A bulette who is a brief walk away to your south.
< 138h/190H 107v/120V Pos: standing >
A Small Steaming Pool
Obvious exits: -S -W
< 138h/190H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 138h/190H 107v/120V Pos: standing >
You quickly scan the area.
A bulette who is rather far off to your south.
< 138h/190H 108v/120V Pos: standing >
A Small Steaming Pool
Obvious exits: -E -S -D
< 138h/190H 107v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 138h/190H 108v/120V Pos: standing >
A Small Underwater Passage
Obvious exits: -E -U
The corpse of an outlaw is lying here.
[2] The corpse of a freshwater shark is lying here.
A boreal bone platemail lies here on the ground.
A flawless emerald has been left here, sparkling.
A large piece of rubber has been dropped here.
< 138h/190H 108v/120V Pos: standing >
You quickly scan the area.
A freshwater shark who is close by to your east.
A freshwater shark who is close by to your east.
A freshwater shark who is close by to your east.
A freshwater shark who is close by to your east.
A freshwater shark who is close by to your east.
A freshwater shark who is not far off to your east.
A freshwater shark who is not far off to your east.
A freshwater shark who is not far off to your east.
A freshwater shark who is not far off to your east.
A freshwater shark who is not far off to your east.
A freshwater shark who is a brief walk away to your east.
A freshwater shark who is a brief walk away to your east.
A freshwater shark who is a brief walk away to your east.
A freshwater shark who is a brief walk away to your east.
< 138h/190H 108v/120V Pos: standing >
A Small Steaming Pool
Obvious exits: -E -S -D
< 139h/190H 110v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 139h/190H 110v/120V Pos: standing >
A Small Steaming Pool
Obvious exits: -S -W
< 139h/190H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 139h/190H 111v/120V Pos: standing >
A Small Steaming Pool
Obvious exits: -N -S -W
< 139h/190H 110v/120V Pos: standing >
You quickly scan the area.
A bulette who is a brief walk away to your south.
< 140h/190H 111v/120V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
< 140h/190H 111v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S -W
< 140h/190H 110v/120V Pos: standing >
You quickly scan the area.
An outlaw who is close by to your east.
An outlaw who is close by to your east.
A bulette who is close by to your south.
< 140h/190H 110v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -S -W
An outlaw is stretched out, sound asleep.
An outlaw is stretched out, sound asleep.
< 140h/190H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/190H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/190H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/190H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 140h/190H 112v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -W
< 140h/190H 112v/120V Pos: standing >
You quickly scan the area.
An outlaw who is close by to your north.
An outlaw who is close by to your north.
An outlaw who is close by to your east.
A frail man who is not far off to your east.
A bulette who is close by to your west.
< 141h/190H 112v/120V Pos: standing >
A Small Secret Passage
Obvious exits: -E -W
An outlaw is stretched out, sound asleep.
< 141h/190H 112v/120V Pos: standing >
A Small Laboratory Under the Village Inn
Obvious exits: -E -W
(Q)Sitting amongst various papers and containers, a frail man is reading.
< 141h/190H 111v/120V Pos: standing >
A Dark Stone Stair
Obvious exits: -W -U
< 141h/190H 110v/120V Pos: standing >
You quickly scan the area.
A frail man who is close by to your west.
An outlaw who is not far off to your west.
A bulette who is rather far off to your west.
The innkeeper's wife who is not far off above you.
< 141h/190H 111v/120V Pos: standing >
Storeroom of the Apples and Wheat Inn
Obvious exits: -U -D
< 141h/190H 111v/120V Pos: standing >
Kitchen of the Apples and Wheat Inn
Obvious exits: -S -D
Taking breads from its baking tins, a stout woman works busily.
< 141h/190H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 141h/190H 110v/120V Pos: standing >
You quickly scan the area.
A cheltite barmaid who is close by to your south.
< 141h/190H 111v/120V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -N -E
Taking a break to catch her breath, a barmaid lends against the bar.
< 141h/190H 110v/120V Pos: standing >
Common Room of the Apples and Wheat Inn
Obvious exits: -N -W
Taking a break to catch her breath, a barmaid lends against the bar.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
< 141h/190H 110v/120V Pos: standing >
You quickly scan the area.
A cheltite innkeeper who is close by to your north.
A cheltite barmaid who is close by to your west.
< 141h/190H 110v/120V Pos: standing >
The Apples and Wheat Inn
Obvious exits: -E -S
Smiling warmly the innkeep stands here polishing a glass.
< 142h/190H 110v/120V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
< 142h/190H 109v/120V Pos: standing >
You quickly scan the area.
A cheltite girl who is not far off to your north.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A human soldier who is rather far off to your south.
A Thri-Kreen who is rather far off to your south.
A cheltite innkeeper who is close by to your west.
< 142h/190H 109v/120V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S
Dressed garishly a tinker man stands here selling his wares.
< 142h/190H 111v/120V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.
< 142h/190H 110v/120V Pos: standing >
Chiltern Way
Obvious exits: -N -S
< 142h/190H 108v/120V Pos: standing >
Chiltern Way
Obvious exits: -N -S
A human soldier sits in mid-air here, fighting a Thri-Kreen.
A Thri-Kreen (medium) stands in mid-air here, fighting a human soldier.
< 142h/190H 107v/120V Pos: standing >
You failed.
< 143h/190H 108v/120V Pos: standing >
A Thri-Kreen's impressive slash strikes a human soldier.
A Thri-Kreen's slash strikes a human soldier.
A Thri-Kreen's impressive slash strikes a human soldier.
A Thri-Kreen's impressive slash strikes a human soldier hard.
A Thri-Kreen's powerful slash seriously wounds a human soldier.
A Thri-Kreen's impressive slash strikes a human soldier very hard.
< 143h/190H 109v/120V Pos: standing >
A Thri-Kreen parries a human soldier's lunge at him.
A human soldier clambers to his feet.
A Thri-Kreen easily dodges a human soldier's feeble leg sweep.
< 143h/190H 111v/120V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 143h/190H 112v/120V Pos: standing >
A Thri-Kreen's impressive slash strikes a human soldier very hard.
A Thri-Kreen's fine slash strikes a human soldier very hard.
A Thri-Kreen's slash strikes a human soldier very hard.
A human soldier dodges a Thri-Kreen's attack.
A Thri-Kreen's slash seriously wounds a human soldier.
A Thri-Kreen's fine slash seriously wounds a human soldier.
< 144h/190H 114v/120V Pos: standing >
A Thri-Kreen dodges a human soldier's attack.
A Thri-Kreen leaps towards a human soldier and sinks his jaws dripping with venom deep in his flesh.
A human soldier shivers slightly.
< 144h/190H 116v/120V Pos: standing >
You start chanting...
< 145h/190H 118v/120V Pos: standing >
A Thri-Kreen's slash critically injures a human soldier.
A human soldier is mortally wounded, and will die soon, if not aided.
A Thri-Kreen's decent slash hits a human soldier.
A human soldier is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a human soldier.
< 145h/190H 119v/120V Pos: standing >
Casting: cone of cold *
< 145h/190H 120v/120V Pos: standing >
A Thri-Kreen gets something from the corpse of a human soldier.
< 145h/190H 120v/120V Pos: standing >
A Thri-Kreen puts a small pile of coins into a large leather backpack.
< 145h/190H 120v/120V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 38 ] Your blast of colld strikes a Thri-Kreen dead on, who shudders from the pain.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 5 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 139h/190H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC: few wounds E: A Thri-Kreen sta EP: few wounds >
You feel your skill in 1h slashing improving.
You miss a Thri-Kreen.
< 139h/190H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC: few wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen's impressive slash strikes you hard.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 10 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you hard.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 11 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you hard.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 10 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you very hard.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 11 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's slash strikes you very hard.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 11 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 75h/190H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen parries your futile lunge at him.
< 75h/190H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
You can't do this sitting!
< 75h/190H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
You clamber to your feet.
A Thri-Kreen sizes you up with a quick glance.
< 75h/190H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen looks at you.
< 75h/190H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Chiltern Way
Obvious exits: -N -S
You flee northward!
< 75h/190H 90v/120V Pos: standing >
Saving Kalla.
< 75h/190H 90v/120V Pos: standing >
Chiltern Way
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a human soldier is lying here.
A Thri-Kreen (medium) stands in mid-air here.
< 75h/190H 89v/120V Pos: standing >
You start chanting...
< 75h/190H 89v/120V Pos: standing >
A Thri-Kreen leaves north.
< 75h/190H 89v/120V Pos: standing >
Casting: cone of cold
< 75h/190H 90v/120V Pos: standing >
You complete your spell...
[Damage: 52 ] Your blast of colld strikes a Thri-Kreen dead on, who shudders from the pain.
A Thri-Kreen enters from the north.
< 75h/190H 90v/120V Pos: standing >
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 4 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's pair of spiked leather sleeves [superior] is weakened from the intense cold!
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 69h/190H 92v/120V Pos: sitting >
< T: Kalla TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: nasty wounds >
A Thri-Kreen's impressive slash strikes you very hard.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 9 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash seriously wounds you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 10 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash seriously wounds you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 11 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 10 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 11 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 6h/190H 92v/120V Pos: sitting >
< T: Kalla TP: sit TC: awful E: A Thri-Kreen sta EP: pretty hurt >
The sun rises over the northern horizon.
< 6h/190H 92v/120V Pos: sitting >
< T: Kalla TP: sit TC: awful E: A Thri-Kreen sta EP: pretty hurt >
A Thri-Kreen parries your futile lunge at him.
< 6h/190H 92v/120V Pos: sitting >
< T: Kalla TP: sit TC: awful E: A Thri-Kreen sta EP: pretty hurt >
A Thri-Kreen's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage: 12 ]