<worn as a badge> a glass pyramid of endurance [77%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic) [82%]
<worn in ear> a pale magenta earring [superior] (glowing) [85%]
<worn in ear> a dangling dematite earring of health [89%]
<worn on face> a serpentine mask (magic)
<worn around neck> a necklace of dancing shadows (magic)
<worn around neck> a coil of darkness [80%]
<worn on body> some platemail of colorless salamander scales (magic)[197h 55m 9s]
<worn about body> a long flowing robe of the damned (magic)
<worn as quiver> a mystical serpent runed quiver (magic) [88%]
<worn about waist> a belt adorned by shrunken heads [superior]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<worn on arms> a pair of silver arm protectors [64%]
<worn around wrist> a smokey glass bracelet [superior] (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger> a tarnished bronze ring of endurance (glowing)
<worn on finger> a ring of invisibility [poor] (magic)
<primary weapon> a darksteel rapier [poor] (magic) (glowing)
<secondary weapon> a sandworm's tooth [superior]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [65%]
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: pet sta EP: nasty wounds >
The Half-Drow guardian stands to the side, evaluating the fray.
Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your impressive slash strikes a large hairy spider very hard.
[Damage: 15 ] Your impressive pierce seriously wounds a large hairy spider.
[Damage: 17 ] Your impressive slash enshrouds a large hairy spider in a mist of blood.
A large hairy spider dodges your futile attack.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: pet sta EP: pretty hurt >
With superb grace and ease, you intercept a large hairy spider's attack with darksteel rapier [poor] and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your powerful slash grievously wounds a large hairy spider.
[Damage: 16 ] Your impressive slash hits a large hairy spider.
A large hairy spider is mortally wounded, and will die soon, if not aided.
< 519h/519H 102v/102V Pos: standing >
<
< 519h/519H 102v/102V Pos: standing >
<The little Half-Drow girl completes her spell...
The little Half-Drow girl utters the words 'judicandus qfuhuq'
< 519h/519H 102v/102V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A large hairy spider dodges your futile attack.
[Damage: 16 ] Your pierce causes a large hairy spider to grimace in pain.
[Damage: 15 ] Your impressive slash hits a large hairy spider.
A large hairy spider is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your slash hits a large hairy spider.
A large hairy spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large hairy spider's gurgling and choking signals its demise.
< 519h/519H 102v/102V Pos: standing >
Experience till level: -16896973
< 519h/519H 102v/102V Pos: standing >
The Half-Drow matron starts casting a spell.
< 519h/519H 102v/102V Pos: standing >
The Half-Drow matron completes her spell...
The Half-Drow matron utters the word 'fido'
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 102v/102V Pos: standing >
The Half-Drow matron leaves east.
< 519h/519H 102v/102V Pos: standing >
The Half-Drow guardian leaves north.
< 519h/519H 102v/102V Pos: standing >
Intersection in the Enclave.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a large hairy spider is lying here.
A filthy little Half-Drow child is picking her nose.(holy)(Red Aura)
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
A Half-Drow matron stands here.(holy)(Red Aura)
< 519h/519H 102v/102V Pos: standing >
Saving Rex.
< 519h/519H 102v/102V Pos: standing >
The Half-Drow warrior enters from the east.
Score information for Rex
Level: 39 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 519(519) Moves: 102(102)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 13849 platinum 0 gold 0 silver 0 copper
Playing time: 8 days / 21 hours/ 18 minutes
Received data: 1.2964 MB this session.
Send data: 0.0310 MB this session.
Compression ratio: 86%
Title: Mutinous Legions
Status: Standing.
Epic points(total): 9855(12755) Current task: find runestone of Crystalspyre Mountains
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +20.32 Deaths: 38
Disguised as: an orcish merchant (Excellent)
Detecting: Invisible Evil Good Magic Holiness
Protected from: Evil Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments: Ultravision Fly Aware Haste Listen Sneaking
Herbs: Medicus
Bartender Quests Remaining: 8.
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 2523
Active Spells:
--------------
vitality (9 minutes)
ravenflight (2 minutes)
rested bonus (32 minutes)
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Tunnel in the Half-Drow Enclave
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Tunnel in the Half-Drow Enclave
</map>
Tunnel in the Half-Drow Enclave
The walls of this tunnel are of rough limestone, that of a natural
cave. Small pools of water have collected on the floor, but a well worn
and packed trail wanders through them. Water seeps in from the ceiling
in cold rhythmic drips. The air is humid and quite cold here. The
living conditions of the half drow are deplorable at best, this natural
shelter providing the only haven for these outcasts of the outcasts.
Obvious exits: -East -West
A Half-Drow matron stands here.(holy)(Red Aura)
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
Entrance to the Half-Drow Enclave.
The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
< 519h/519H 98v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Inside a Small Cave Entrance
</map>
Inside a Small Cave Entrance
The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
< 519h/519H 99v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
< 519h/519H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -East -South
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -North -West
< 519h/519H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 98v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -East -South
A jet black bear forages for some food.
< 519h/519H 99v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here becomes distanced from the trail, as steep
granite walls begin to hover above the trail. A small trickle of
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -North -South
A jet black bear forages for some food.
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -East
A Thri-Kreen (medium) stands here.(Red Aura)
< 519h/519H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 98v/102V Pos: standing >
A Thri-Kreen leaves north.
< 519h/519H 102v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here becomes distanced from the trail, as steep
granite walls begin to hover above the trail. A small trickle of
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -North -South
A jet black bear forages for some food.
< 519h/519H 100v/102V Pos: standing >
A jet black bear leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -East -South
A jet black bear forages for some food.
< 519h/519H 98v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 98v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -North -West
< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
Obvious exits: -East -South
< 519h/519H 98v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 98v/102V Pos: standing >
You quickly scan the area.
You see nothing.
< 519h/519H 99v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 100v/102V Pos: standing >
< 519h/519H 100v/102V Pos: standing >
You say in halfling 'invisible'
Your ring of invisibility [poor] hums briefly.
You vanish.
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Inside a Small Cave Entrance
</map>
Inside a Small Cave Entrance
The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
Entrance to the Half-Drow Enclave.
The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
A strong looking Half-Drow considers you carefully.(Red Aura)
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
< 519h/519H 98v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 102v/102V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
The Half-Drow warrior who is close by to your north.
The little Half-Drow girl who is close by to your north.
The Half-Drow warrior who is close by to your north.
The Half-Drow matron who is not far off to your north.
The Half-Drow warrior who is not far off to your north.
A large hairy spider who is close by to your east.
The Half-Drow warrior who is close by to your east.
The Half-Drow matron who is close by to your east.
The Half-Drow matron who is not far off to your east.
The Half-Drow warrior who is not far off to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow matron who is close by to your west.
A large hairy spider who is not far off to your west.
The Half-Drow guardian who is not far off to your west.
The little Half-Drow girl who is a brief walk away to your west.
A large hairy spider who is a brief walk away to your west.
The Half-Drow matron who is a brief walk away to your west.
< 519h/519H 102v/102V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
The Half-Drow warrior who is close by to your north.
The little Half-Drow girl who is close by to your north.
The Half-Drow warrior who is close by to your north.
The Half-Drow matron who is not far off to your north.
The Half-Drow warrior who is not far off to your north.
A large hairy spider who is close by to your east.
The Half-Drow warrior who is close by to your east.
The Half-Drow matron who is close by to your east.
The Half-Drow matron who is not far off to your east.
The Half-Drow warrior who is not far off to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow matron who is close by to your west.
A large hairy spider who is not far off to your west.
The Half-Drow guardian who is not far off to your west.
The little Half-Drow girl who is a brief walk away to your west.
A large hairy spider who is a brief walk away to your west.
The Half-Drow matron who is a brief walk away to your west.
< 519h/519H 102v/102V Pos: standing >
< 519h/519H 102v/102V Pos: standing >
A Thri-Kreen enters from the north.
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Tunnel in the Half-Drow Enclave
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Tunnel in the Half-Drow Enclave
</map>
Tunnel in the Half-Drow Enclave
The walls of this tunnel are of rough limestone, that of a natural
cave. Small pools of water have collected on the floor, but a well worn
and packed trail wanders through them. Water seeps in from the ceiling
in cold rhythmic drips. The air is humid and quite cold here. The
living conditions of the half drow are deplorable at best, this natural
shelter providing the only haven for these outcasts of the outcasts.
Obvious exits: -North -South
A strong looking Half-Drow considers you carefully.(Red Aura)
A filthy little Half-Drow child is picking her nose.(holy)(Red Aura)
A strong looking Half-Drow considers you carefully.(Red Aura)
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
Entrance to the Half-Drow Enclave.
The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
A strong looking Half-Drow considers you carefully.(Red Aura)
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
< 519h/519H 98v/102V Pos: standing >
Trip who?
< 519h/519H 98v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Inside a Small Cave Entrance
</map>
Inside a Small Cave Entrance
The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
The vegetation here is distanced from the trail, as steep
granite walls hover above the trail. A small trickle of very muddy
water winds its way across the descending trail, eroding the soil in
its trek, leaving a crevasse of gravel and boulders for foot travel.
The air becomes considerably more humid the more the path descends.
A cave looms to the north.
Obvious exits: -North -West
< 519h/519H 98v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Inside a Small Cave Entrance
</map>
Inside a Small Cave Entrance
The mouth of this cave is rather nondescript. It is more or less
round, covered with grey moss and completely carved in limestone. It
appears that the trickle of water cascading through the granite valley
worked its way through this limestone forming this cave mouth. The air
is very still. Oddly enough voices can be heard whispering and talking
in the distance, though the actual words are inaudible.
Obvious exits: -North -South
< 519h/519H 97v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Entrance to the Half-Drow Enclave.
</map>
Entrance to the Half-Drow Enclave.
The walls and ceiling of this small limestone cave are covered with
a thin layer of running water, seeping in from the moist ground above.
The poor quarters are immaculately kept, though small puddles dot the
packed earthen floor. An old circular table surrounded by 16 wooden
chairs of varying construction presides over the center of the room.
Tunnels extend to the north south east and west from this central room.
Obvious exits: -North -East -South -West
A strong looking Half-Drow considers you carefully.(Red Aura)
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
< 519h/519H 97v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 98v/102V Pos: standing >
You quickly scan the area.
The Half-Drow warrior who is close by to your north.
The little Half-Drow girl who is close by to your north.
The Half-Drow warrior who is close by to your north.
The Half-Drow matron who is not far off to your north.
The Half-Drow warrior who is not far off to your north.
A large hairy spider who is close by to your east.
The Half-Drow warrior who is close by to your east.
The Half-Drow matron who is close by to your east.
The Half-Drow warrior who is not far off to your east.
The Half-Drow matron who is not far off to your east.
The Half-Drow warrior who is not far off to your east.
A Thri-Kreen who is a brief walk away to your east.
The Half-Drow warrior who is a brief walk away to your east.
The Half-Drow matron who is close by to your west.
A large hairy spider who is not far off to your west.
The Half-Drow guardian who is not far off to your west.
The little Half-Drow girl who is a brief walk away to your west.
A large hairy spider who is a brief walk away to your west.
The Half-Drow matron who is a brief walk away to your west.
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Tunnel in the Half-Drow Enclave
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Tunnel in the Half-Drow Enclave
</map>
Tunnel in the Half-Drow Enclave
The walls of this tunnel are of rough limestone, that of a natural
cave. Small pools of water have collected on the floor, but a well worn
and packed trail wanders through them. Water seeps in from the ceiling
in cold rhythmic drips. The air is humid and quite cold here. The
living conditions of the half drow are deplorable at best, this natural
shelter providing the only haven for these outcasts of the outcasts.
Obvious exits: -East -West
A spider the size of a cow crawls along the floor.
A strong looking Half-Drow considers you carefully.(Red Aura)
A Half-Drow matron stands here.(holy)(Red Aura)
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Intersection in the Half-Drow Enclave.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Intersection in the Half-Drow Enclave.
</map>
Intersection in the Half-Drow Enclave.
The floor here is very wet and very muddy. Many humanoid footprints
have churned the mud into clumps of various shapes and sizes. The air is
fairly cool here, possibly because of all the water streaming down the
ceiling and walls of the cave. There are exits into small alcoves to the
north, east, and south. To the west, however there is a tunnel
connecting this section of cave to the rest of the enclave.
Obvious exits: -North -East -South -West
A strong looking Half-Drow considers you carefully.(Red Aura)
A Half-Drow matron stands here.(holy)(Red Aura)
A strong looking Half-Drow considers you carefully.(Red Aura)
< 519h/519H 98v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: A Dry Alcove
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: A Dry Alcove
</map>
A Dry Alcove
This quite habitable living space is missing only one thing, a
window to the outside world. The walls ceiling and floor are all made
of smooth dry limestone. On the north, south, and east walls hang two
beds per wall, bolted securely in place. In the center of the room
stands a heavy wooden table with six heavy wooden chairs surrounding
it. The only exit is to the west.
Obvious exits: -West
A strong looking Half-Drow considers you carefully.(Red Aura)
A strong looking Half-Drow considers you carefully.(Red Aura)
< 519h/519H 96v/102V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Intersection in the Half-Drow Enclave.
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Intersection in the Half-Drow Enclave.
</map>
Intersection in the Half-Drow Enclave.
The floor here is very wet and very muddy. Many humanoid footprints
have churned the mud into clumps of various shapes and sizes. The air is
fairly cool here, possibly because of all the water streaming down the
ceiling and walls of the cave. There are exits into small alcoves to the
north, east, and south. To the west, however there is a tunnel
connecting this section of cave to the rest of the enclave.
Obvious exits: -North -East -South -West
A strong looking Half-Drow considers you carefully.(Red Aura)
A Half-Drow matron stands here.(holy)(Red Aura)
A strong looking Half-Drow considers you carefully.(Red Aura)
< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 100v/102V Pos: standing >
You quickly scan the area.
The little Half-Drow girl who is close by to your north.
The Half-Drow guardian who is close by to your north.
The Half-Drow warrior who is close by to your north.
A large hairy spider who is close by to your north.
The Half-Drow warrior who is close by to your east.
The Half-Drow warrior who is close by to your east.
A Thri-Kreen who is close by to your south.
The Half-Drow warrior who is close by to your south.
A large hairy spider who is close by to your west.
The Half-Drow warrior who is close by to your west.
The Half-Drow matron who is close by to your west.
The Half-Drow warrior who is not far off to your west.
The Half-Drow guardian who is not far off to your west.
The Half-Drow matron who is a brief walk away to your west.
The Half-Drow guardian who is rather far off to your west.
A large hairy spider who is in the distance to your west.
The little Half-Drow girl who is in the distance to your west.
A large hairy spider who is in the distance to your west.
The Half-Drow matron who is in the distance to your west.
< 519h/519H 100v/102V Pos: standing >
The Half-Drow matron starts casting a spell.
< 519h/519H 100v/102V Pos: standing >
A Thri-Kreen enters from the south.
< 519h/519H 100v/102V Pos: standing >
< 519h/519H 100v/102V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Thri-Kreen, circling him.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
The Half-Drow matron completes her spell...
The Half-Drow matron utters the word 'zuharuhl'
The Half-Drow warrior looks vitalized.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
The Half-Drow guardian enters from the north.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You do a fancy maneuver, tripping a Thri-Kreen.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss a Thri-Kreen.
[Damage: 23 ] A Thri-Kreen screams in pain as your slash tears into his flesh
A Thri-Kreen easily blocks your futile lunge at him.
[Damage: 22 ] A Thri-Kreen screams in pain as your slash tears into his flesh
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You play with a Thri-Kreen before lunging into an offensive routine!
[Damage: 26 ] A Thri-Kreen screams in pain as your slash tears into his flesh
[Damage: 23 ] A Thri-Kreen screams in pain as your slash tears into his flesh
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
The Half-Drow warrior enters from the east.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
The Half-Drow warrior watches the battle in amusement.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
The Half-Drow warrior leaves east.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
The Half-Drow matron watches the battle in amusement.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
The Half-Drow warrior enters from the east.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 21 ] A Thri-Kreen screams in pain as your slash tears into his flesh
[Damage: 26 ] A Thri-Kreen screams in pain as your pierce tears into his flesh
A Thri-Kreen easily blocks your futile lunge at him.
[Damage: 21 ] A Thri-Kreen screams in pain as your slash tears into his flesh
[Damage: 22 ] A Thri-Kreen screams in pain as your pierce tears into his flesh
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
The Half-Drow warrior enters from the west.
The Half-Drow matron enters from the west.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
A Thri-Kreen looks at you.
< 519h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
A Thri-Kreen's fine slash wounds you.
You dodge a Thri-Kreen's vicious attack.
With superb grace and ease, you intercept a Thri-Kreen's attack with darksteel rapier [poor] and counter-attack!
[Damage: 24 ] A Thri-Kreen screams in pain as your slash tears into his flesh
[Damage: 23 ] A Thri-Kreen screams in pain as your slash tears into his flesh
A Thri-Kreen is stunned!
A Thri-Kreen seems to be trying to shake off his woozy feeling.
< 511h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Thri-Kreen sit EP: awful >
< 511h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Thri-Kreen sit EP: awful >
A Thri-Kreen seems to be trying to shake off his woozy feeling.
< 511h/519H 100v/102V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Thri-Kreen sit EP: awful >
A Thri-Kreen blocks your futile lunge at him.
[Damage: 11 ] A Thri-Kreen screams in pain as your pierce tears into his flesh
A Thri-Kreen's pair of sparkled mesh gloves [superior] was completely destroyed by the massive blow!
A Thri-Kreen's belt of braided mithril [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.