<worn as a badge> a dark shadowy circle [superior]
<worn on head> a crown of light
<worn on eyes> a battle visor made of adamantium [superior]
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> the service tags of the squad [poor] (glowing)
<worn around neck> the service tags of the squad (glowing)
<worn about body> a well-crafted cured leather bodycloak
<worn on belt buckle>a magic 8 ball
<attached to belt> a deck of cards, all aces
<worn on arms> some moss and fungus-covered sleeves
<worn on lower arms> a pair of spiked leather sleeves [superior]
<held as shield> the shield of demons
<worn around wrist> an orc-skin wrist protector
<worn around wrist> an orc-skin wrist protector [superior]
<worn on lower wrist>a whitestone bracer [superior]
<worn on lower wrist>a bracelet of ivory
<worn on lower hands>a pair of sparkled mesh gloves
<primary weapon> a silver scimitar with a mithril pommel of regeneration
<secondary weapon> an eerie longsword named 'Illithid Bane'
<third weapon> an eerie longsword named 'Illithid Bane'
<worn on legs> a pair of spiked leather leggings [superior]
Obvious exits: -N -S
< 342h/366H 160v/164V Pos: standing >
A Cave Junction
Obvious exits: -N -S -D
A goblin stands here seemingly guarding the south exit.
A goblin stands here seemingly guarding the south exit.
< 342h/366H 159v/164V Pos: standing >
Down a Dark Tunnel
Obvious exits: -N -S
A sickly green goblin stands here grinning evilly.
A small rat quickly scurries across the room.
A small rat quickly scurries across the room.
< 342h/366H 159v/164V Pos: standing >
Oof! It seems that a small rat is in your way.
You can't leave that way.
< 342h/366H 159v/164V Pos: standing >
You drop to your belly.
< 342h/366H 161v/164V Pos: on your ass >
Ummph! You slither passed a small rat.
You can't leave that way.
< 342h/366H 161v/164V Pos: on your ass >
Ummph! You slither passed a small rat.
You can't leave that way.
< 343h/366H 164v/164V Pos: on your ass >
Ummph! You slither passed the sickly green goblin.
You can't leave that way.
< 344h/366H 164v/164V Pos: on your ass >
You clamber to your feet.
< 344h/366H 164v/164V Pos: standing >
Past the Hidden Entrance
Obvious exits: -N -S -U#
< 345h/366H 163v/164V Pos: standing >
The trapdoor seems to be closed.
< 345h/366H 163v/164V Pos: standing >
Ok.
< 345h/366H 163v/164V Pos: standing >
Dead End in the Cave
Obvious exits: -U -D
< 345h/366H 163v/164V Pos: standing >
Ok.
< 345h/366H 163v/164V Pos: standing >
Inside the Dungeon
Obvious exits: -U# -D
< 345h/366H 162v/164V Pos: standing >
The trapdoor seems to be closed.
< 345h/366H 162v/164V Pos: standing >
Ok.
< 346h/366H 163v/164V Pos: standing >
A Strange Entranceway
Obvious exits: -N -U -D
An evil looking crow is perched here staring at you.
< 346h/366H 160v/164V Pos: standing >
Ok.
< 346h/366H 161v/164V Pos: standing >
The Forest Trail
Obvious exits: -S -W
< 346h/366H 158v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -E -W
< 346h/366H 156v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -W
A jet black bear forages for some food.
< 346h/366H 153v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 346h/366H 154v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -W
< 346h/366H 151v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -S
< 347h/366H 148v/164V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.
Alas, you cannot go that way. . . .
< 347h/366H 149v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -W
< 347h/366H 146v/164V Pos: standing >
You quickly scan the area.
A wandering hill giant who is close by to your west.
< 347h/366H 146v/164V Pos: standing >
*^MMMMM^.
M*^M^^MMM..
.***^^^MMM^
..*..@^MMMM
....**^^^MM
...****^^MM
.******^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A large humanoid creature at least twelve feet in height is roaming about here.
A wandering hill giant suddenly attacks YOU!
A wandering hill giant misses you.
< 347h/366H 144v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: hill sta EP: excellent >
You ARE mad!
< 347h/366H 144v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: hill sta EP: excellent >
With unkept bear skin covering the torso and a wide leather sash
extending from his shoulders to his wasit, this large hill giant
is out seeking food, pretty objects and other treasures.
A wandering hill giant appears to be Giant and is in excellent condition.
He's giant in size.
He seems to be moving much faster than normal..
< 347h/366H 144v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: hill sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 11 ] Your impressive slash grazes a wandering hill giant.
[Damage: 10 ] Your slash grazes a wandering hill giant.
[Damage: 9 ] Your slash grazes a wandering hill giant.
[Damage: 10 ] Your fine slash grazes a wandering hill giant.
[Damage: 10 ] Your fine slash grazes a wandering hill giant.
[Damage: 10 ] Your fine slash grazes a wandering hill giant.
< 347h/366H 144v/164V Pos: standing >
< T: Aetz TP: sta TC:few scratches E: hill sta EP: few scratches >
A wandering hill giant's crush strikes you.
You parry a wandering hill giant's lunge at you.
A wandering hill giant's fine crush strikes you.
A wandering hill giant's sweep catches you in the side and you almost stumble.
A wandering hill giant's mighty kick sends you crashing onto the ground!
< 292h/366H 144v/164V Pos: on your ass >
A wandering hill giant's fine crush strikes you hard.
A wandering hill giant's crush strikes you very hard.
< 229h/366H 149v/164V Pos: on your ass >
< T: Aetz TP: ass TC: few wounds E: hill sta EP: few scratches >
You clamber to your feet.
< 229h/366H 149v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: hill sta EP: few scratches >
*^MMMMM^.
.*^^^^MMM..
.***^M^MMM^
..*..@^MMMM
....**^^^MM
...****^^MM
.******^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A wandering hill giant stands, floating here, fighting YOU!
< 229h/366H 149v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: hill sta EP: few scratches >
An unworried hill giant enters from the north.
A thick-haired buffalo enters from the north.
A wild horse trots in from the north.
A wild horse trots in from the north.
You attempt to flee...
**^MMMMM^
..*^^^^MMM.
..***^^^MMM
...*.@M^MMM
^....**^^^M
....****^^M
..******^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
You flee westward!
< 229h/366H 118v/164V Pos: standing >
An unworried hill giant enters from the east.
A thick-haired buffalo enters from the east.
A wild horse trots in from the east.
A wild horse trots in from the east.
< 229h/366H 118v/164V Pos: standing >
An unworried hill giant suddenly attacks YOU!
An unworried hill giant's fine crush strikes you hard.
< 209h/366H 118v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: hill sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 209h/366H 118v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: hill sta EP: excellent >
You attempt to flee...
*^MMMMM^.
.*^^^^MMM..
.***^^^MMM^
..*.M@^MMMM
....**^^^MM
...****^^MM
.******^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A large humanoid creature at least twelve feet in height is roaming about here.
You flee eastward!
< 209h/366H 95v/164V Pos: standing >
A wandering hill giant suddenly attacks YOU!
A wandering hill giant misses you.
< 209h/366H 95v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: hill sta EP: few scratches >
You attempt to flee...
Rugged Trail Through the Forest
Obvious exits: -N -W
You flee eastward!
< 209h/366H 70v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -S
< 209h/366H 68v/164V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 209h/366H 69v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -W
< 209h/366H 67v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -W
< 209h/366H 65v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -E -W
A jet black bear forages for some food.
< 209h/366H 62v/164V Pos: standing >
The Forest Trail
Obvious exits: -S -W
< 209h/366H 59v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -E -W
A jet black bear forages for some food.
< 209h/366H 57v/164V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -S
< 210h/366H 54v/164V Pos: standing >
A Fork in the Twisted Trail
Obvious exits: -N -E -S
A jet black stag regally walks down the trail.
< 210h/366H 52v/164V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -S
A jet black stag regally walks down the trail.
A jet black bear forages for some food.
A jet black stag regally walks down the trail.
< 210h/366H 50v/164V Pos: standing >
You could do it with a needle!
< 210h/366H 51v/164V Pos: standing >
You drop to your belly.
< 210h/366H 52v/164V Pos: on your ass >
You give yourself a good stretch, in an attempt to relax your body.
< 210h/366H 53v/164V Pos: on your ass >
You drift off to sleep.
< 211h/366H 53v/164V Pos: on your ass >
< 211h/366H 54v/164V Pos: on your ass >
< 211h/366H 56v/164V Pos: on your ass >
< 211h/366H 58v/164V Pos: on your ass >
< 211h/366H 60v/164V Pos: on your ass >
< 211h/366H 62v/164V Pos: on your ass >
< 211h/366H 64v/164V Pos: on your ass >
You wake up.
< 211h/366H 69v/164V Pos: on your ass >
You clamber to your feet.
< 211h/366H 71v/164V Pos: standing >
You are already about as tense as you can get.
< 212h/366H 72v/164V Pos: standing >
You can't find it!
< 212h/366H 73v/164V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -S
< 212h/366H 70v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/366H 70v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 212h/366H 71v/164V Pos: standing >
You get a slab of beef from a large leather backpack.
< 212h/366H 72v/164V Pos: standing >
You eat the slab of beef.
< 212h/366H 73v/164V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -S
< 213h/366H 70v/164V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -S -W
< 213h/366H 68v/164V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -E -W
< 213h/366H 65v/164V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -E
< 213h/366H 62v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 213h/366H 63v/164V Pos: standing >
Through the Granite Valley
Obvious exits: -N -S
A jet black bear forages for some food.
< 214h/366H 61v/164V Pos: standing >
Through the Granite Valley
Obvious exits: -E -S
A jet black bear forages for some food.
< 214h/366H 57v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 214h/366H 58v/164V Pos: standing >
Through the Granite Valley
Obvious exits: -N -W
< 215h/366H 55v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 215h/366H 56v/164V Pos: standing >
Through the Granite Valley
Obvious exits: -E -S
< 215h/366H 53v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 215h/366H 53v/164V Pos: standing >
Through the Granite Valley
Obvious exits: -N -W
< 216h/366H 50v/164V Pos: standing >
Inside a Small Cave Entrance
Obvious exits: -N -S
< 216h/366H 48v/164V Pos: standing >
Entrance to the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A mean looking Half-Drow doesn't seem to like intruders.
< 216h/366H 47v/164V Pos: standing >
You quickly scan the area.
The Half-Drow warrior who is close by to your north.
The little Half-Drow girl who is close by to your north.
The Half-Drow warrior who is close by to your north.
The Half-Drow warrior who is not far off to your north.
The Half-Drow warrior who is close by to your east.
The Half-Drow matron who is close by to your east.
The Half-Drow matron who is not far off to your east.
The Half-Drow warrior who is not far off to your east.
The Half-Drow warrior who is a brief walk away to your east.
A large hairy spider who is not far off to your west.
The Half-Drow guardian who is not far off to your west.
The Half-Drow warrior who is not far off to your west.
The Half-Drow matron who is not far off to your west.
A large hairy spider who is a brief walk away to your west.
The Half-Drow matron who is a brief walk away to your west.
< 217h/366H 48v/164V Pos: standing >
Consider killing who?
< 219h/366H 52v/164V Pos: standing >
Tunnel in the Half-Drow Enclave
Obvious exits: -N -S
A strong looking Half-Drow considers you carefully.
A strong looking Half-Drow considers you carefully.
A filthy little Half-Drow child is picking her nose.
A strong looking Half-Drow considers you carefully.
< 219h/366H 51v/164V Pos: standing >
Easy.
< 220h/366H 53v/164V Pos: standing >
He is strong and quick, and deadly with his sword. It is this warrior's
duty to go out and ravage the surrounding countryside, bringing back
supplies for the enclave. His ultimate goal, however, is to train to
invade the Drow city of Arachdrathos and destroy the Drow there who have
exiled him.
The Half-Drow warrior appears to be Half-Elf and is in excellent condition.
He's medium in size.
He's surrounded by a diffuse globe of light!
<worn on body> a suit of battered adamantium plate
<worn on arms> some battered adamantium sleeves
<primary weapon> a chipped adamantium longsword [superior]
<worn on legs> some battered adamantium leggings
< 220h/366H 54v/164V Pos: standing >
The Half-Drow warrior leaves south.
< 221h/366H 56v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 222h/366H 60v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 223h/366H 60v/164V Pos: standing >
Entrance to the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A strong looking Half-Drow considers you carefully.
A mean looking Half-Drow doesn't seem to like intruders.
< 223h/366H 59v/164V Pos: standing >
Entrance to the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A strong looking Half-Drow considers you carefully.
A mean looking Half-Drow doesn't seem to like intruders.
< 223h/366H 60v/164V Pos: standing >
Tunnel in the Half-Drow Enclave
Obvious exits: -E -W
A spider the size of a cow crawls along the floor.
A strong looking Half-Drow considers you carefully.
A Half-Drow matron stands here.
< 224h/366H 59v/164V Pos: standing >
Intersection in the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A Half-Drow matron stands here.
A strong looking Half-Drow considers you carefully.
< 224h/366H 57v/164V Pos: standing >
A Dusty Alcove
Obvious exits: -N
A strong looking Half-Drow considers you carefully.
< 224h/366H 56v/164V Pos: standing >
Intersection in the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A strong looking Half-Drow considers you carefully.
A Half-Drow matron stands here.
A strong looking Half-Drow considers you carefully.
< 225h/366H 57v/164V Pos: standing >
A Dry Alcove
Obvious exits: -W
A strong looking Half-Drow considers you carefully.
A strong looking Half-Drow considers you carefully.
< 225h/366H 55v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/366H 56v/164V Pos: standing >
Intersection in the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A strong looking Half-Drow considers you carefully.
A Half-Drow matron stands here.
A strong looking Half-Drow considers you carefully.
< 226h/366H 56v/164V Pos: standing >
A Dusty Alcove
Obvious exits: -N
A strong looking Half-Drow considers you carefully.
< 227h/366H 54v/164V Pos: standing >
A Dusty Alcove
Obvious exits: -N
A strong looking Half-Drow considers you carefully.
< 227h/366H 55v/164V Pos: standing >
Intersection in the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A strong looking Half-Drow considers you carefully.
A Half-Drow matron stands here. (casting)
A strong looking Half-Drow considers you carefully.
< 229h/366H 59v/164V Pos: standing >
You quickly scan the area.
The little Half-Drow girl who is close by to your north.
The Half-Drow guardian who is close by to your north.
The Half-Drow warrior who is close by to your north.
A large hairy spider who is close by to your north.
The Half-Drow warrior who is close by to your east.
The Half-Drow warrior who is close by to your east.
The Half-Drow warrior who is close by to your south.
The Half-Drow warrior who is close by to your west.
The Half-Drow matron who is close by to your west.
The Half-Drow warrior who is not far off to your west.
The Half-Drow matron who is a brief walk away to your west.
A large hairy spider who is in the distance to your west.
The little Half-Drow girl who is in the distance to your west.
A large hairy spider who is in the distance to your west.
< 230h/366H 60v/164V Pos: standing >
< 230h/366H 61v/164V Pos: standing >
An orcish merchant snaps into visibility.
An orcish merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 231h/366H 63v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: an orcish merchant sta EP: excellent >
The Half-Drow matron completes her spell...
The Half-Drow matron utters the word 'zuharuhl'
The Half-Drow warrior looks vitalized.
< 231h/366H 63v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: an orcish merchant sta EP: excellent >
The Half-Drow guardian enters from the north.
< 231h/366H 63v/164V Pos: standing >
< T: Aetz TP: sta TC: few wounds E: an orcish merchant sta EP: excellent >
An orcish merchant dances an acrobatic maneuver in battle, tripping you.
< 231h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: few wounds E: an orcish merchant sta EP: excellent >
An orcish merchant misses you.
You scream in pain as an orcish merchant's slash tears into your flesh.
You expertly block an orcish merchant's lunge at you.
You scream in pain as an orcish merchant's slash tears into your flesh.
< 186h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: few wounds E: an orcish merchant sta EP: excellent >
An orcish merchant parries your futile lunge at him.
You miss an orcish merchant.
An orcish merchant's skillfully shifts his stance and darksteel rapier [poor] glistens with insane speed to thwart your attack!
You scream in pain as an orcish merchant's slash tears into your flesh.
You scream in pain as an orcish merchant's slash tears into your flesh.
< 137h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: nasty wounds E: an orcish merchant sta EP: excellent >
The Half-Drow warrior enters from the east.
< 137h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: nasty wounds E: an orcish merchant sta EP: excellent >
The Half-Drow warrior watches the battle in amusement.
< 137h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: nasty wounds E: an orcish merchant sta EP: excellent >
The Half-Drow warrior leaves east.
< 137h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: nasty wounds E: an orcish merchant sta EP: excellent >
The Half-Drow matron watches the battle in amusement.
< 137h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: nasty wounds E: an orcish merchant sta EP: excellent >
The Half-Drow warrior enters from the east.
< 137h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: nasty wounds E: an orcish merchant sta EP: excellent >
You scream in pain as an orcish merchant's slash tears into your flesh.
You scream in pain as an orcish merchant's pierce tears into your flesh.
You expertly block an orcish merchant's lunge at you.
You scream in pain as an orcish merchant's slash tears into your flesh.
You scream in pain as an orcish merchant's pierce tears into your flesh.
< 47h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: awful E: an orcish merchant sta EP: excellent >
The Half-Drow warrior enters from the west.
The Half-Drow matron enters from the west.
< 47h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: awful E: an orcish merchant sta EP: excellent >
Intersection in the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A Half-Drow matron stands here.
A strong looking Half-Drow considers you carefully.
A strong looking Half-Drow considers you carefully.
A strong looking Half-Drow considers you carefully.
A mean looking Half-Drow doesn't seem to like intruders.
A spider the size of a cow crawls along the floor.
An orcish merchant is standing here, busy with his own matters.
A Half-Drow matron stands here.
A strong looking Half-Drow considers you carefully.
< 47h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: awful E: an orcish merchant sta EP: excellent >
You see nothing special about him.
An orcish merchant appears to be Orc and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
<worn as a badge> a glass pyramid of endurance [77%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of goggles of faerie sight [82%]
<worn in ear> a pale magenta earring [superior] (glowing) [85%]
<worn in ear> a dangling dematite earring of health [89%]
<worn on face> a serpentine mask
<worn around neck> a necklace of dancing shadows
<worn around neck> a coil of darkness [80%]
<worn on body> some platemail of colorless salamander scales
<worn about body> a long flowing robe of the damned
<worn as quiver> a mystical serpent runed quiver [88%]
<worn about waist> a belt adorned by shrunken heads [superior]
<worn on belt buckle>a chipped soulstone dagger [superior]
<worn on arms> a pair of silver arm protectors [64%]
<worn around wrist> a smokey glass bracelet [superior]
<worn around wrist> a bracelet of influence
<worn on hands> some razor-knuckled blood crystal gloves of dexterity
<worn on finger> a tarnished bronze ring of endurance (glowing)
<worn on finger> a ring of invisibility [poor]
<primary weapon> a darksteel rapier [poor] (glowing)
<secondary weapon> a sandworm's tooth [superior]
<worn on legs> some heavily-spiked blood crystal leg plates [65%]
< 47h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: awful E: an orcish merchant sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine slash wounds an orcish merchant.
An orcish merchant dodges your futile attack.
With unbelievable speed, an orcish merchant's darksteel rapier [poor] intercepts your attack, and then an orcish merchant steps wide to deliver a graceful counter-attack!
You scream in pain as an orcish merchant's slash tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scream in pain as an orcish merchant's slash tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You try to overcome your woozy feeling.
< 0h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: awful E: an orcish merchant sta EP: few scratches >
You try to overcome your woozy feeling.
< 0h/366H 63v/164V Pos: sitting >
< T: Aetz TP: sit TC: awful E: an orcish merchant sta EP: few scratches >
You block an orcish merchant's lunge at you.
You scream in pain as an orcish merchant's pierce tears into your flesh.
Your pair of sparkled mesh gloves [superior] was completely destroyed by the massive blow!
Your belt of braided mithril [superior] was completely destroyed by the massive blow!