<worn as a badge> a soulstone scabbard of health (magic)
<worn on head> the bloody crown of wildmage heads (glowing) [80%]
<worn on eyes> a diamond eyepiece [poor] (magic)
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn in ear> a glowing crystalline earring [poor] (magic)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> the necklace of resilience [superior] (magic)
<worn around neck> the necklace of resilience (magic)
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> the cloak of Kings
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of soft feathers (magic)
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> intestines wrapped as a bracer [superior]
<worn around wrist> a bracer carved from obsidian
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a silvery ring with engraved sigils [superior] (glowing)
<worn on finger> a silvery ring with engraved sigils (glowing)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[189h 41m 51s]
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> some spurred blood crystal boots (magic) [71%]
< 1129h/738H 247v/247V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your west.
A religious zealot who is rather far off to your west.
< 1129h/738H 247v/247V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your west.
A religious zealot who is rather far off to your west.
< 1129h/738H 247v/247V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your west.
A religious zealot who is rather far off to your west.
< 1129h/738H 247v/247V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your west.
< 1129h/738H 247v/247V Pos: standing >
< 1128h/738H 247v/247V Pos: standing >
Truk leaves north.
Jik leaves north.
Amira leaves north.
Po leaves north.
Faz leaves north.
Grahk leaves north.
Teru leaves north.
Pokyanki leaves north.
You follow Truk.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the south.
< 1127h/738H 245v/247V Pos: standing >
Truk leaves east.
Jik leaves east.
Amira leaves east.
Po leaves east.
Faz leaves east.
Grahk leaves east.
Teru leaves east.
Pokyanki leaves east.
You follow Truk.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the west.
< 1126h/738H 243v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1126h/738H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1125h/738H 247v/247V Pos: standing >
Truk leaves east.
Jik leaves east.
Amira leaves east.
Po leaves east.
Faz leaves east.
Alarm bells sound, signalling an invasion!
Grahk leaves east.
Teru leaves east.
Pokyanki leaves east.
You follow Truk.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the west.
< 1125h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1125h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1125h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
Truk leaves up.
Jik leaves up.
Amira leaves up.
Po leaves up.
Faz leaves up.
Alarm bells sound, signalling an invasion!
Grahk leaves up.
Teru leaves up.
Pokyanki leaves up.
Alarm bells sound, signalling an invasion!
You follow Truk.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from below.
< 1125h/738H 243v/247V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your east.
An elite highwayman who is in the distance to your east.
< 1125h/738H 243v/247V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your east.
A homeless peasant who is not far off to your east.
An elite highwayman who is rather far off to your east.
Truk leaves east.
Jik leaves east.
Amira leaves east.
Po leaves east.
Faz leaves east.
Grahk leaves east.
Teru leaves east.
Pokyanki leaves east.
You follow Truk.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
A small rabbit is here, hopping through the grass.
Co enters from the west.
< 1124h/738H 243v/247V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
An elite highwayman who is a brief walk away to your east.
Truk leaves east.
Jik leaves east.
Amira leaves east.
Po leaves east.
Faz leaves east.
Grahk leaves east.
Teru leaves east.
Pokyanki leaves east.
You follow Truk.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Co enters from the west.
< 1124h/738H 242v/247V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your east.
A rabbit who is close by to your west.
< 1124h/738H 244v/247V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your west.
< 1124h/738H 245v/247V Pos: standing >
Truk leaves east.
Jik leaves east.
Amira leaves east.
Po leaves east.
Faz leaves east.
Grahk leaves east.
Teru leaves east.
Pokyanki leaves east.
You follow Truk.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the west.
Alarm bells sound, signalling an invasion!
< 1123h/738H 244v/247V Pos: standing >
Truk leaves east.
Jik leaves east.
Amira leaves east.
Po leaves east.
Faz leaves east.
Grahk leaves east.
Teru leaves east.
Pokyanki leaves east.
You follow Truk.
MMM^***..MM
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*MM*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of a Town Guardian is lying here.
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the west.
< 1123h/738H 244v/247V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your west.
A rabbit who is a brief walk away to your west.
< 1123h/738H 247v/247V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your west.
A rabbit who is a brief walk away to your west.
< 1122h/738H 247v/247V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your west.
A rabbit who is a brief walk away to your west.
Truk leaves north.
Jik leaves north.
Amira leaves north.
Po leaves north.
Faz leaves north.
Grahk leaves north.
Teru leaves north.
Pokyanki leaves north.
You follow Truk.
MMM^**^.MMM
MMMM^***..MM^
M^**^*.^^.M^
*******....
*M@**^**.^
^P+++++++
*M+*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the south.
< 1122h/738H 246v/247V Pos: standing >
Truk leaves north.
Jik leaves north.
Amira leaves north.
Po leaves north.
Faz leaves north.
Grahk leaves north.
Teru leaves north.
Pokyanki leaves north.
You follow Truk.
**^*.
**@**
*MP**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the south.
< 1122h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1122h/738H 246v/247V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your south.
Truk leaves north.
Jik leaves north.
Amira leaves north.
Po leaves north.
Faz leaves north.
Grahk leaves north.
Teru leaves north.
Pokyanki leaves north.
You follow Truk.
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.MMM..
MMMM^***..MM^.
M^**@*.^^.M^
*******....
*M+**^**.^
^+++++++
*MM*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the south.
< 1122h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1121h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1121h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1121h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
< 1121h/738H 245v/247V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your south.
< 1120h/738H 245v/247V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your south.
< 1120h/738H 245v/247V Pos: standing >
Amira starts casting a spell.
< 1120h/738H 245v/247V Pos: standing >
Amira completes his spell...
Amira utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Amira's skin.
< 1119h/738H 245v/247V Pos: standing >
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.MMM..
MMMM^***..MM^.
M^**@*.^^.M^
*******....
*M+**^**.^
^+++++++
*M+*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Co (Troll)(large) stands in mid-air here.(Red Aura)
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
< 1119h/738H 245v/247V Pos: standing >
< 1118h/738H 245v/247V Pos: standing >
< 1118h/738H 245v/247V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your south.
< 1118h/738H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.
Truk leaves south.
Jik leaves south.
Amira leaves south.
Po leaves south.
Faz leaves south.
Grahk leaves south.
Teru leaves south.
Pokyanki leaves south.
You follow Truk.
**P*.
**@**
*PM**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
Co enters from the north.
< 1118h/738H 243v/247V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your south.
Truk leaves south.
Jik leaves south.
Amira leaves south.
Po leaves south.
Faz leaves south.
Grahk leaves south.
Teru leaves south.
Pokyanki leaves south.
You follow Truk.
MMM^**^.MMM
MMMM^***..MM^
M^**^*.^^.M^
*******....
*P@**^**.^
^++++++++
*M+*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
Teru (Drow Elf)(medium) sits in mid-air here, fighting an elite highwayman.(Red Aura)
Grahk (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Faz (Githyanki)(medium) stands in mid-air here.(Red Aura)
Po (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Po's head.
Amira (Drow Elf)(small) stands in mid-air here.(Red Aura)
Jik (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Jik's head.
Truk (Troll)(large) stands in mid-air here.(Red Aura)
An elite highwayman stands in mid-air here, fighting Teru.(Gold Aura)
Co enters from the north.
A Halfling enters from the west.
< 1117h/738H 241v/247V Pos: standing >
An elite highwayman shouts 'Guards! Come destroy this trash which threatens our road!'
An elite highwayman's fine punch wounds Teru.
An elite highwayman suffers from contact with the aura about Teru.
An elite highwayman's fine punch wounds Teru.
An elite highwayman suffers from contact with the aura about Teru.
An elite highwayman's punch wounds Teru.
An elite highwayman suffers from contact with the aura about Teru.
An elite highwayman's fine punch wounds Teru.
An elite highwayman suffers from contact with the aura about Teru.
< 1117h/738H 241v/247V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 2 ] -=[You ignite into black flames as you hit a Halfling!]=-
Your bash knocks a Halfling to the ground!
< 1117h/738H 243v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Co trips over a Halfling, in a futile attempt to slam him down even further.
< 1117h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: excellent >
You dodge a Halfling's vicious attack.
A Halfling misses you.
< 1116h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: excellent >
Tiny explosions wrack a Halfling's body with pain!
< 1138h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: small wounds >
An elite highwayman dodges Teru's attack.
Jik starts casting an offensive spell called 'blindness'.
< 1138h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: small wounds >
Truk suddenly attacks a Halfling!
Truk's powerful slash strikes a Halfling.
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: small wounds >
Jik completes her spell...
Jik utters the word 'blindness'
A Halfling blocks your futile lunge at him.
[Damage: 20 ] -=[Your slash strikes a Halfling.]=-
-=[You ignite into black flames as you hit a Halfling!]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your powerful slash strikes a Halfling.]=-
-=[You ignite into black flames as you hit a Halfling!]=-
< 1124h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Tiny explosions wrack a Halfling's body with pain!
Amira starts casting an offensive spell.
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Tiny explosions wrack a Halfling's body with pain!
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
An elite highwayman's fine punch strikes Teru.
An elite highwayman suffers from contact with the aura about Teru.
An elite highwayman's fine punch strikes Teru.
An elite highwayman suffers from contact with the aura about Teru.
An elite highwayman's fine punch strikes Teru.
An elite highwayman suffers from contact with the aura about Teru.
Grahk starts casting an offensive spell called 'greater soul disturbance'.
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Jik looks at a Halfling.
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Your blood red sword named 'Death Rider' glows as you slam the pommel into an elite highwayman, knocking him away from your ally!
Amira completes his spell...
Amira utters the word 'pawwzf'
Amira creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
Grahk completes his spell...
Grahk utters the words 'ofzahzf gajr eughjfbaiqz'
Grahk points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Grahk.
You parry a Halfling's lunge at you.
A Halfling misses you.
Jik starts casting an offensive spell.
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
Tiny explosions wrack a Halfling's body with pain!
Amira starts casting an offensive spell called 'asphyxiate'.
< 1139h/738H 244v/247V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Halfling sit EP: awful >
Tiny explosions wrack a Halfling's body with pain!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!