The death of [37 Healer] Losh Mutinous Legions (Human)

in The Pier

from the perspective of [41 Shadowmage] Teru -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[221h 53m 6s]
<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       a golden crown set with diamonds of intelligence (magic)
<worn on eyes>       an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear>        a scale of pulsating darkness
<worn in ear>        a sapphire earring [82%]
<worn on face>       a salamander scale mask
<worn around neck>   a psionicist locket of power (magic) (glowing) [80%]
<worn around neck>   a drow-made brass collar from The City of Newhaven
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic)
<worn about body>    a griffon feather cloak [poor]
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [72%]
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       some gnomish sleeves of ingenuity [poor]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[221h 53m 6s]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     a soldier's leather band from The Lost Realms of Shadowfall
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an obsidian and steel wand (magic)
<worn on legs>       an extemely large pair of silken pants [66%]
<worn on feet>       a pair of winded boots [88%]

     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^^MMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
                      
                   M  
                 MMM  
    S           MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^^MMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
                      
                   M  
                 MMM  
    S           MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^^MMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
                      
                   M  
                 MMM  
     S          MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^^MMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
                      
                   M  
                 MMM  
     S          MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^^MMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W

< 752h/752H 133v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.

< 752h/752H 131v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -S# -W
A small doe stands on the road here, wary of travellers.

< 752h/752H 129v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>
A Small Rest Area
Obvious exits: -W
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 752h/752H 130v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -S# -W
A small doe stands on the road here, wary of travellers.

< 752h/752H 133v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.

< 752h/752H 131v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.
A young Half-Elf wanders the road here.

< 752h/752H 129v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -S

< 752h/752H 130v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 752h/752H 133v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A playful squirrel hops down the road here.

< 752h/752H 133v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E -W

< 752h/752H 131v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -S -W

< 752h/752H 129v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 752h/752H 132v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.

< 752h/752H 133v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A playful squirrel hops down the road here.

< 752h/752H 131v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W

< 752h/752H 129v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W

< 752h/752H 130v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.

< 752h/752H 133v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W

< 752h/752H 131v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 752h/752H 129v/135V Pos: standing >
The gates seems to be closed.

< 752h/752H 132v/135V Pos: standing >
Ok.

< 752h/752H 135v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
Obvious exits: -N -E# -S

< 752h/752H 134v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.

< 752h/752H 133v/135V Pos: standing >

< 752h/752H 133v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
You are carrying: (3/10)
the mace of mentality
a mummified deva's head [superior] (humming)
a bottomless bag of the illithids (magic)

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
You are using:
<floating about head>a dark purple ioun stone[221h 53m 49s]
<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       a golden crown set with diamonds of intelligence (magic)
<worn on eyes>       an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear>        a scale of pulsating darkness
<worn in ear>        a sapphire earring [82%]
<worn on face>       a salamander scale mask
<worn around neck>   a psionicist locket of power (magic) (glowing) [80%]
<worn around neck>   a drow-made brass collar from The City of Newhaven
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic)
<worn about body>    a griffon feather cloak [poor]
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [72%]
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       some gnomish sleeves of ingenuity [poor]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[221h 53m 49s]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     a soldier's leather band from The Lost Realms of Shadowfall
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an obsidian and steel wand (magic)
<worn on legs>       an extemely large pair of silken pants [66%]
<worn on feet>       a pair of winded boots [88%]

< 752h/752H 135v/135V Pos: standing >
The day has begun.

< 752h/752H 135v/135V Pos: standing >
You wave an obsidian and steel wand and say 's'.

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >
The Pier
Obvious exits: -N -S
A greyish stone wall is here to the south. (magic)
(Q)The famous bounty hunter, Balance, stands here.

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A Human (medium)  Mutinous Legions stands in mid-air here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A Human (medium)  Mutinous Legions stands in mid-air here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 135v/135V Pos: standing >
Beams of light appear from nowhere, and implode into Yans!

< 752h/752H 135v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A Human (medium)  Mutinous Legions stands in mid-air here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 134v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 752h/752H 134v/135V Pos: standing >
Casting: bigbys clenched fist 

< 752h/752H 135v/135V Pos: standing >
You complete your spell...
[Damage: 103 ] Your giant fist of force causes a Human to stagger in agony!
A Human leaves south.

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >
A Human enters from the south.
A Human drops some platinum coins.

< 752h/752H 135v/135V Pos: standing >

< 752h/752H 135v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A small pile of coins lies here.
A greyish stone wall is here to the south. (magic)
Yans DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.

< 752h/752H 134v/135V Pos: standing >
You failed.

< 752h/752H 134v/135V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A few coins lie scattered here.
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
A Human (medium)  Mutinous Legions stands in mid-air here.
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 752h/752H 133v/135V Pos: standing >
You start chanting...

< 752h/752H 135v/135V Pos: standing >
Casting: bigbys clenched fist 

< 752h/752H 135v/135V Pos: standing >
You complete your spell...
[Damage: 103 ] Your giant fist of force causes a Human to stagger in agony!

< 752h/752H 135v/135V Pos: standing >
You miss a Human.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Yans enters from the south.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Yans leaves south.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Yans enters from the south.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Yans starts following you.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Yans has just given you his consent.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human starts casting a spell.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 The dock master gets a few coins.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You start chanting...

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Casting: bigbys clenched fist 

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You complete your spell...
[Damage: 108 ] Your giant fist of force causes a Human to stagger in agony!

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Tiny explosions wrack a Human's body with pain!

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 Yans is now a member of your group.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 You start chanting...

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Casting: bigbys clenched fist 

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You complete your spell...
[Damage: 103 ] Your giant fist of force causes a Human to stagger in agony!

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human misses you.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You start chanting...

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Tiny explosions wrack a Human's body with pain!

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Casting: bigbys clenched fist *

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human starts casting a spell.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 
< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 
< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 You complete your spell...
[Damage: 108 ] Your giant fist of force causes a Human to stagger in agony!

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.

< 752h/752H 135v/135V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Human sta EP:  awful >
 Tiny explosions wrack a Human's body with pain!
A Human's ring of sand blasting shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!