The death of [37 Healer] Losh Mutinous Legions (Human)

in The Pier

from the perspective of [41 Pyrokinetic] Yans -*Clan DemonRage*- (Githyanki)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a shimmering wooden tiara (magic)
<worn around neck>   a goblin unholy symbol [poor] (magic) (glowing)
<worn around neck>   a goblin unholy symbol [poor] (magic) (glowing)
<worn on body>       a robe of tattered souls [superior] (magic)
<worn about body>    a goblin holy cloak [poor] (magic) (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a stylish crystal girth from The Forest City of Aravne
<worn on arms>       a pair of faded skullstone sleeves [poor] (magic)
<held as shield>     a shadow dragon scale
<worn around wrist>  a glistening bracelet [poor]
<worn around wrist>  a misshaped obsidian bracelet
<worn on hands>      a pair of tough leather gloves [superior]
<worn on finger>     a sun ring (magic) (glowing)
<held>               a burning flame (glowing)
<worn on legs>       some seductive looking whore's stockings
<worn on feet>       a pair of corroded adamantium boots (magic)

A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Running about town, this female orc is restocking her low supplies.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 410h/410H 148v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>
The Inn of the Shady Grove
Obvious exits: -E -S
A large two-handed sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[9] A small bandage rests upon the ground here.
Jikchat (Orc)(medium) stands in mid-air here.(Red Aura)
Grahk DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 410h/410H 148v/152V Pos: standing >
Jikchat looks at Grahk.

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
  *Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (extremely good)
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
Autosaving...

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Tilia DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 410h/410H 151v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.

< 410h/410H 150v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W

< 410h/410H 149v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A large two-handed sword has been left here.
A two-handed sword, nearly six feet in length, lies here.

< 410h/410H 148v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S

< 410h/410H 148v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish street sweeper is here cleaning the streets from rubbish.

< 410h/410H 148v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S

< 410h/410H 148v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an orcish thief is lying here.
The grinning bobcat hungrily peers through the area.
A small black skunk peers wearily at you.

< 410h/410H 148v/152V Pos: standing >
The day has begun.

< 410h/410H 149v/152V Pos: standing >
The grinning bobcat leaves north.

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[2] A steel long sword has been left here.
[2] A two-handed sword, nearly six feet in length, lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[2] A small bandage rests upon the ground here.
An orcish merchant is standing here completing his next transaction.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 410h/410H 151v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 151v/152V Pos: standing >
Ghizyon enters from the west.
An orcish guard enters from the west.
An orcish guard enters from the west.
Alas, you cannot go that way. . . .

< 410h/410H 151v/152V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
The grinning bobcat who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish guard who is in the distance to your north.
An orcish altar boy who is close by to your east.
An orcish guard who is close by to your east.
A drunken orc who is close by to your east.
An orcish warrior who is not far off to your east.
An orcish elite who is not far off to your east.
An orcish thief who is not far off to your east.
A young toddler who is in the distance to your east.
A baby orc who is close by to your west.
A baby orc who is close by to your west.
A wandering soul who is close by to your west.
A drunken orc who is close by to your west.
An orcish street sweeper who is a brief walk away to your west.
An orcish street sweeper who is rather far off to your west.
A baby orc who is close by below you.

< 410h/410H 151v/152V Pos: standing >
You appear to be Githyanki and is in excellent condition.
He's medium in size.


< 410h/410H 151v/152V Pos: standing >
A drunken orc enters from the west.

< 410h/410H 151v/152V Pos: standing >
A baby orc enters from below.

< 410h/410H 151v/152V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves north.
An orcish guard leaves north.
An orcish guard leaves north.

< 410h/410H 151v/152V Pos: standing >

< 410h/410H 151v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U

< 410h/410H 150v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 410h/410H 149v/152V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 410h/410H 148v/152V Pos: standing >
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+.M..*   
   ^*.M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 410h/410H 147v/152V Pos: standing >
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+.M..*   
   ^*..+....    
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *.^...@..^***  
 ......+...***  
 ...^..+.M..**  
  .^*..+.....   
   ^**M+.M..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 410h/410H 147v/152V Pos: standing >
  ^*^^^   
 ^.^^+..  
 ^..@+..  
 ....+..  
  ^..+.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 410h/410H 147v/152V Pos: standing >
You begin to focus your will...

< 410h/410H 148v/152V Pos: standing >

< 410h/410H 151v/152V Pos: standing >
Casting: ether warp **

< 410h/410H 152v/152V Pos: standing >
Casting: ether warp *

< 410h/410H 152v/152V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A greyish stone wall is here to the south. (magic)
*Teru DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Teru's head.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
Your body reforms from the light.

< 410h/410H 152v/152V Pos: standing >
Teru leaves north.

< 410h/410H 152v/152V Pos: standing >
A Human enters from the north.
A Human drops some platinum coins.

< 410h/410H 152v/152V Pos: standing >
Oof! a Human bumps into a greyish stone wall...

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
A Human leaves north.

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
Teru enters from the north.

< 410h/410H 152v/152V Pos: standing >
Teru leaves north.

< 410h/410H 152v/152V Pos: standing >
Balance gets a small pile of coins.

< 410h/410H 152v/152V Pos: standing >
I see no person by that name here!

< 410h/410H 152v/152V Pos: standing >
No one by that name here...

< 410h/410H 152v/152V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A few coins lie scattered here.
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
Teru DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here, fighting a Human.(Red Aura)
A globe of darkness floats near Teru's head.
A Human (medium)  Mutinous Legions stands in mid-air here, fighting Teru.(Gold Aura)
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 410h/410H 151v/152V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A greyish stone wall is here to the south. (magic)
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 410h/410H 150v/152V Pos: standing >
I see no person by that name here!

< 410h/410H 150v/152V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A few coins lie scattered here.
The Ketch Jag Jagare floats here.
The Galleon Enjoy! floats here.
The Caravel  Tharn Cargo Service floats here.
The Sloop Hadouken! floats here.
The Ketch Shrimpboat floats here.
The Sloop Sneakystriker floats here.
The Carrack Dred Teakwood Robrts floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Chitter floats here.
The Clipper HMS Drop Bear floats here.
The Ketch SuperFly floats here.
Teru DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here, fighting a Human.(Red Aura)
A globe of darkness floats near Teru's head.
A Human (medium)  Mutinous Legions stands in mid-air here, fighting Teru.(Gold Aura)
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.

< 410h/410H 149v/152V Pos: standing >
You now follow Teru.

< 410h/410H 150v/152V Pos: standing >
You attempt to give consent...

< 410h/410H 151v/152V Pos: standing >
A Human starts casting a spell.

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
The dock master gets a few coins.

< 410h/410H 152v/152V Pos: standing >
Pardon?

< 410h/410H 152v/152V Pos: standing >
A Human blocks Teru's lunge at him.
A Human blocks Teru's lunge at him.

< 410h/410H 152v/152V Pos: standing >
Teru starts casting an offensive spell.

< 410h/410H 152v/152V Pos: standing >
You begin to focus your will...

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
Casting: detonate 
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a Human, blood pours from his body!

< 410h/410H 152v/152V Pos: standing >
Your mental manipulations become a reality...
[Damage: 106 ] -=[You feel a warm sense of satisfaction as explosions engulf a Human.]=-

< 410h/410H 152v/152V Pos: standing >
You are now a member of Teru's group.

< 410h/410H 152v/152V Pos: standing >
Teru starts casting an offensive spell.

< 410h/410H 152v/152V Pos: standing >
A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a Human, blood pours from his body!

< 410h/410H 152v/152V Pos: standing >
A Human misses Teru.
You begin to focus your will...

< 410h/410H 152v/152V Pos: standing >
Teru starts casting an offensive spell.

< 410h/410H 152v/152V Pos: standing >
Casting: detonate 

< 410h/410H 152v/152V Pos: standing >
Your mental manipulations become a reality...
[Damage: 140 ] -=[You feel a warm sense of satisfaction as explosions engulf a Human.]=-

< 410h/410H 152v/152V Pos: standing >
A Human starts casting a spell.

< 410h/410H 152v/152V Pos: standing >
You begin to focus your will...

< 410h/410H 152v/152V Pos: standing >

< 410h/410H 152v/152V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a Human, blood pours from his body!

< 410h/410H 152v/152V Pos: standing >
Casting: detonate 
A Human blocks Teru's lunge at him.
A Human blocks Teru's lunge at him.

< 410h/410H 152v/152V Pos: standing >
Your mental manipulations become a reality...
[Damage: 84 ] -=[You feel a warm sense of satisfaction as explosions engulf a Human.]=-
A Human's ring of sand blasting shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!